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Polaropolis

commuting demand?

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Is there a modd that eases on the commuting demand? I just think 6 tiles is really unrealistically demanding.

Besides, I have busstops/metro every 6 tiles (I mean the metro systems in some of my cities outrun the Paris system which is one of the most complex!), monorails RIGHT NEXT to all R$$$ (litterally one tile apart max), highways (up to three clovers in some cities) and my commuting still says "long" in virtually all buildings!...

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There's a pathfinding plugin in the Network Addon Mod (NAM for short).  It increases pathfinding efficiency--which is pretty much self explanatory--how and to what extent I don't know, but this isn't the NAM general discussion thread now is it?3.gif


Keep calm and take photographs.

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  • Original Poster
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    thanks for the help, but i have NAM and it doesn't seem to address this particular problem...

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    You have to go through the installer carefully, and when you get to the right place, check the box that says "perfect pathfinding mod" or something like that.  There's also this mod, a set of ordinances that includes ones to force your Sims to use one particlular transit strategy.


    Keep calm and take photographs.

    Deviant Art Page | The Railfans of Simtropolis | YouTube Channel | Flickr

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  • Original Poster
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    oh wow... I didn't know it was this involved. Thankyou for the help Yoshiisland, I'll definitely check it out 2.gif

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