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kevinman4404

LE Textures in-game malfunction

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Last Online: A long, long time ago... 
 

I have been doing a modular university set (comprising of 50 or so pieces), and all have the bright grass texture underneath (same as open grass area). Well, all works fine except 2 things

the stage, with audience, and graduates, will not appear, only the textures and flora.

and the problem i most want solved, is that any that any parking lot pieces, with or without a car(s) on them, change to the light tiled concrete texture (the near-white one, think plaza)

Z1: white tiles
Z2: white tiles
Z3: either or
Z4: grass (what i want)
Z5: white tiles

Any help would be greatly aprpeciated, thanks!

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Posted:
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Check your graphics settings.  If you downloaded an update from the home site, they were reset to default.

Also, have you been using BAT models or just lot editor texture sets?  If you are using a texture family, the game will choose them randomly.


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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Never new about the update... what can you do after the update to counteract it?

    As far as texture families I have no idea. I have been using BSC (I think) overlays (those path cutouts on green grass), with SC4 (i THINK) main textures, being the second darkest concrete, which is closest to the medium darkness parking lots (if there are 4 shades it would be second still tho).

    The main buildings on my lots are SC4 buildings as props. I use and reuse and manipulate a 100% transparent cube (lol) as my building. Some decorations for path pieces, ie roundabouts and odd pieces, are bsc (usually)... fountains, benches, etc

    Thanks in advance

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    Posted:
    Last Online: A long, long time ago... 
     

    Easy. Just go back and reset the graphics, Kevinman. (go to tools or display to find the graphics option and click on "high") It's just a simple reset. Nothing the causes major headaches. Once reset, you're good to go untless you change it or download another officila update or similar thing from Maxis' site.

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    Posted:
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    Be sure the overlay textures are not wealth dependent - look at the 5th digit to know. Wealth dependent textures are designed to change depending on the wealth level of the lot. So if the texture you want to appear is high wealth and the lot is medium wealth, then the medium wealth texture will appear on the lot in the game.

    But what I think is happening with your textures is that you have accidentally put two base textures on teh one tile. The game will show either of them at random, at the different zoom levels. When placing base textures in the LE, you must remove teh existing base texture from the tile, before placing your new one.

    Secondly, the props you are using may be timed, ie they appear only at certain times of the day or the year. Make sure you run the simulator long enough when testing for them to appear. For example if the props are set to appear in say December, make sure you run the game through at least two Decembers (preferably three) to make sure the on/off is working properly.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    @DOXXP29, generally i have my settings on highest, tho i may have slightly reduces some less important ones. I know that city detail is high, for sure, though.

    @sam, I have been indeed considering that it was 2 base textures. I had thought that was only possible with overlays, because you could actually see the old one through it.

    As for the props, I have no doubt they are timed, being graduation and all. But EVERYTHING disappears, stage and all.

    As far as wealth dependant, the only non-SC4 ones I use have worked fine.

    I will rework it, and hopefully this time it will be flawless, and I'll post an update. Thanks 4.gif

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    Posted:
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    Originally posted by: kevinman4404...

    @sam, I have been indeed considering that it was 2 base textures. I had thought that was only possible with overlays, because you could actually see the old one through it.

    ...quote>

    It is entirely possible to have two base textures on the one tile, and this as far as I know is the most common cause of the problem. It  could also be a texture iid conflict, but the bsc ones are configured with correct iids. There could be another texture file in your plugins folder somewhere that  has an iid that conflicts with one of the bsc or maxis textures. To check this you would need to remove all other custom textures and run the lot in the game again to see if you still had the problem.

    But by far the easiest place to start is to go back into the LE, delete the base textures from the tiles you are having a problem with and then put back the texture you want. If after this it works, then there were two base textures on the tile. If it doesn't work, then you may be looking at a texture iid conflict, which is much harder to deal with.

    If you post the iid/s of the textures you are having trouble with then someone may recognise what the problem is. (The iid is the number to the left of the texture thumbnail when you pick your texture from the list).

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