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Everything posted by aldara6166
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superchad - Thanks for the clarification. I was just trying to provide an example for dhoppeii. Roundhouses actually can be found with the turntable inside or out, you are correct. Most of the historic roundhouses throughout the country that have been preserved or are still in use are typically of the outside turntable type. (I was told this by someone at the local train museum on the site of the old Western Maryland Roundhouse in Hagerstown, Maryland. ) And please, stop back often to the TRV...we like to see new faces. Here are actually two pictures that more clarify what a roundhouse is for you dhoppeii. The first picture shows the bays of the roundhouse where each locomotive would have been parked. You can also see the turntable at the bottom of the picture. In the second picture, you can see more clearly the rail spur that comes out of each bay of the roundhouse. Hope this helps... Darmok - You and dhop...you guys continue to find new ways to make me laugh...you are too much! I hadn't noticed the rail connection problem until you mentioned it. I'll have to go take a look at it in the game. I'm hoping that it is just the angle of the camera. *crosses fingers* Thanks for the eagle eye...as always. And as always thanks for the compliments. I keep thinking that you and dhoppeii...with the frequent contributions you guys make compaired to everybody else...I'm wondering if you are trying to get the position of mayor or even regional governor in my CJ. Nahhh...you guys wouldn't be doing that. Or would you?? Oh yeah...and about Bob Barker...ain't he like 300 years old or something? I mean, talk about your cryogenically preserved and all...he's like, ancient or something!! But seriously...aint he old?! To all - I should be getting a few pictures to replace the rail pictures from the last update today. I will post when they are replaced. After I posted them, I just didn't like the scale so I'll have some new ones soon. This was the last post I needed to respond to this morning, so now I'm off for some game time!! And as always...keep em coming...
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Aldara Manor...hehe...that would be cool. Sounds like some sort of family estate that you see beeing auctioned off to pay all the bills after all the family members have died off. Although, I hope this doesn't mean you are forecasting my death?! Can't wait to see...should be interesting. Keep em coming...
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Personal Messages: godwin1020 - Thanks for the compliments. I may use this frame in the future, but I will have to figure a way to cut it down considerably. It got rid of about 1/2 of the picture, so it is not my favorite at the moment. Thanks for stoping by though... aasim45 - See my previous updates. It is PEG's reclamation center which in my CJ is being used in the context of a facility to clean up the water pollution...hence the pipes going into the water. Drop in some more, I think you will like the area. dhoppeii - The rail roundabout is called a roundhouse. They were used quite considerably back in the hay day of the railroad. Here is a picture of the roundhouse near the B & O railroad museum in Baltimore, Maryland. Each door houses one or more locomotives. There is a rail line coming out of each door. Outside the roundhouse is a turntable. That way, you can have one line coming in and the turntable goes to the appropriate line into the roundhouse. The navy...ah yes, they are now in Lighthouse Cove. As for an increased presence, I'm not sure about that yet. A region shot I will try to get for you a little later...either today or tomorrow. Oh yeah, you didn't comment on the highway picture before the update. And as always, thanks for stopping by. Shadow_Assassin - Thanks for the visit SA. The point of the one way road is, you can drive up to the on-ramp and get on the highway. When you come off the interstate, you are travelling the same direction as when you got on and you end up going the opposite way back into town. The entire thing is a sort of transition, with some park-n-ride areas added in. Thanks for the compliments. Come back soon. Thanks all for the compliments...keep em coming...
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With all of the industrial development going on within Lighthouse Cove, it was evident that the shipping hubs would need to be 100% operational within a very short time. Soon, the initial port that Regional Shipping, LLC had built along the docks was suffering a three week backlog for shipments because of it's lack of capacity. Because of this, the railyard construction was accelerated to a lightnight pace so that an alternate shipping method would be available. Soon, the railyard was finished. Picture LC7-1 In addition to the rail yard itself, several maintenance yards were needed. Also, in anticipation of the farming industry needing a shipping hub, a grain shipping facility was also constructed. Commuters were also beginning to grumble and a passenger station was built to accomodate them as well. Picture LC7-2 (Updated Picture -- looks muuuuch better. ) Several shipping companies immediately moved into the area and opened up regional offices in Lighthouse Cove. To accomodate the many locomotives that were travelling in and out of the area, a round house was built by Cinatit Shipping, Inc. Picture LC7-3 (Updated Picture -- looks muuuuch better. ) To accomodate the shipping needs that were quickly piling up, Ocean Front Shipping, Inc. was created by several local businessmen that were fed up with the delays going through the Regional Shipping, LLC. port. The new port was bigger and better than the existing one. It's capacity was much larger and it also accepted shipments by rail, which the existing port did not. As you can see in the picture, to facilitate transport into the facility, a truck transfer station was built so that the truck traffic into the port could be reduced somewhat. Typically, local shippments were required to be trucked directly to the port, while long-distance shipments, which were typically bigger, had to go to the transfer station to be hauled in via the railway. Picture LC7-4 It was also around this time that the military leased some dock space and constructed a small naval base. This base brought many much needed jobs to the area. These jobs were both military and civilian contract positions. Picture LC7-5 ******************** Hmmm...interesting. I got no comments on the sneak peak of the new highway system. Probably just a case of bad RLS for everyone...yeah, that is it... I thrive on your comments...keep em coming... ******************** 5-22-2005 - Pictures LC7-2 and LC7-3 have been updated with much better screen shots.
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Wow KOSC...that looks pretty cool. Congrats to Darmok on his latest residence!! It looks really good. I'd like to see it once you get the side yard done. I'm assuming there will be trails or something there...should look cool. Keep em coming...
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Marrast and Jeronij have added so much realism to the game, that's for sure. You use alot of their stuff superbly. The CJ is looking good. One thing you may want to try, to fix the sims walking 10 blocks to go across the street, is to download the Transit SuperMod here https://www.simtropolis.com/modding/index.cfm?mode=details&show=312 . Read the readme file, and it will explain itself. Long story short, you can install a file that will FORCE all of your sims to take the shortest path to work, use mass transit, etc. It is all in the readme file and will eliminate the problem you have in the one pic you showed. Great update. Keep em coming...
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Personnal Messages: Sorry guys, no update today...RLS too much today. dhoppeii - I like to try mixing things up...something I can use my imagination with. When I played SC2 and SC3000, I used to go to the internet looking for pics of real life buildings to use as inspiration. Now, I don't really do that anymore...but I do draw inspiration from alot of different CJ's. The area near the town hall and the police academy will actually become the city's governmental center. I have planned a bunch more facilities there such as a courthouse and a few others. As for your compliments......thanks man. It's nice to see someone with such an awesome CJ as yours complimenting me on mine and my skills as a builder. I do appreciate it. oroen - Hey man, thanks for dropping by. And thanks for the compliment, as I said to dhop, I really do try to use my imagination while trying to keep my cities realistic. Sometimes I go overboard, but I guess that is normal for any person doing a CJ. Stop back in often. Once I am done with this map, I may actually start on another map and just keep the CJ going, if I have enough support from my fan base. We'll see... Darmok - As I said to dhop, thanks for the compliments dude. I certainly do appreciate it. The police academy does indeed have a driving range for high speed pursuit, defensive driving and also apprehension manuvers training. Believe it or not, this is an entire lot. I downloaded it off the STEX and you can find it here https://www.simtropolis.com/stex/index.cfm?mode=files&filetype=all&category=default&sortby=DatePosted&show=12&Str=police%20academy . Oh, I almost forgot...thanks for noticing the new tag line I have started using. The Keep em coming line is how I am now closing almost all of my posts! You win the prize behind door #1...tell him what he has won Bob. Bob, oh Bob. Hmmm...can't seem to find Bob. I'm not sure where he went. Well, when I find him I will make sure he tells you what you have won! Until then I guess you'll just have to dream about your prize!! To all - Hopefully I will have an update in the next day or so, so keep your eyes peeled. In addition to the government related buildings and all the shipping related stuff (rail and sea), I am starting work on a highway project for the TRV. That will be coming soon, and I will tie it in to all of my updates. For now, here is a sneak peak of the project to wet everyone's appetite until then. https://www.simtropolis.com/idealbb/files//Sneak_Peak4.jpg align=baseline> Well, that's it for now...until the next update you guys know I love all of your comments. Keep em coming...
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Well D, another great update. I love your terraforming, it always looks so natural even though it is so planned and man-made. I have a question...the building in the next to the last picture...right around the middle of the pic...the A-frame building with the mesh looking front. What is that? It looks cool...is it a museum or something? Your CJ is great. You always manage to pack so much in to your cities without making them look crowded. Same with the updates, there is always so much to look at. I love it! Keep em coming...
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The next couple of updates focus on city government. The newly elected mayor, Emily Simpson called for a local police department. She also pointed out that there were a lack of police officers in the area. She even tried recruiting in Tarrytowne and Smithfield, but they too were suffering from a lack of trained police officers. An emergency meeting was called between all three mayors and their respective Board of Reagents. Two major contributing factors were identified. First of all, all three mayors were relying on police officers moving into the area to staff their police departments. Because of this there was a major shortage of police officers, and subsequently each respective town was paying quite a bit of overtime to protect their interests. This discovery led to the second. There was no way to train any new officers to fill the holes that each department had in their forces. It was decided then and there that a regional police training academy needed to be constructed immediately. Tarrytowne and Smithfield each had a limited area in which to build a training academy. So, Lighthouse Cove was easily awarded the academy. It would be called the Tarrytowne River Police Training Academy (TRPTA.) Emily chose a spot close to the center of town for construction. After several months of round the clock construction, the academy was finally complete. Coinciding with construction of the academy was the construction of Lighthouse Cove's police department on the same property. Picture LC6-1 (Overall View) Picture LC6-2 (Right View) Picture LC6-3 (Left View) After construction of the police property was begun, Emily turned her attention to her own city government. The daily operations of Lighthouse Cove's government were becoming too much to conduct from her home office. So, in the general area of the police property, she awarded a contract to begin construction on the new town hall. Soon after the police property was completed, the town hall was completed as well. A large gala celebration was held on the property of the town hall to celebrate their openings. ** In the picture you'll notice plazas leading up to the entrances front and back. These were eventually replaced with roundabout driveways. ** Picture LC6-4 **************************** Personnal Messages: aasim45 - Welcome to the Tarrytowne River Valley. Thanks for the comments and stop by often. Keep em coming... To all: Over the next update or two, we will be focusing on the growth of the cove and docks. We will also be covering the finished product for the rail yard as well as a few more government structures. As always, thanks for the comments and inspiration. Keep em coming...
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Cool update. Yes, definitely cool. I like the futuristic approach. And the idea to only access the city through mass transit it a great idea. How much is the ridership on your el-rail? I also like your use of the Japanese lots, especially the propane or natural gas plan with shipping access, I forget the name...I like it even it if is just eye candy... I am looking for somewhere to use it myself... The fishing wharf is a great set...just love that...did you or have you considered either of the 2 Japanese fishing harbors? There is a large one and a small one...that would really put some realism into it. I wanted to use one of them, but size wise they didn't fit in with the coastal area in Lighthouse Cove I had to work with. The region shot also looks great. The whole CJ is coming along superbly... Keep em coming...
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KOSC, That was cool! The lake was a nice touch too. Makes you think of vacation houses! The houses are great, especially with all the trails. We need more, More, MORE! Great update. Keep em coming...
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Personal Messages: jacqulina - Yes, I guess you and your family are now rich. In the initial stages of development a TON of those lots popped up everywhere. Now I have a few gas stations, not that one...but I guess we can surmise that your family has a stranglehold on the competition and you are still rich!! dhoppeii - I was trying to find a sollution to all the water pollution. At one point, the entire cove was almost entirely brown water. I looks decent now, only a little bit of brown water by the corners of each dock section. I usually don't use PEG's reclemation plant, but I just had to this time. Normally, I don't use it because I don't think it looks right with the recreational foundation. I thought he should have put it on the industrial foundation, but that is just personal preferrence. I used it this time because with the tile height you get when you terraform for the industrial set, the entire foundation isn't visible. Plus, all the pipes go immediately into the water with no transition. As for the PEG water transitions...I'd been watching them on PEG's site for a while and waiting to use them. When they came out, and I got the idea for the water treatment plant they were a natural selection. I have to redo some of my terraforming to the shore so that everything flowed together and didn't look disjointed, but it looks good in the end and was worth it. The rail yard, well that is a set of 5 downloads. I just plopped them how they are supposed to be plopped. Or, you can think that I downloaded a bunch of lots and put them together on my own...that's cool too! I guess I do have quite the imagination though, huh? Darmok - Yeah, RLS doesn't it. Especially nagging wives that never want you on the computer! Oh wait, did I just think that or did i type it? I like the concrete walls too. I love how they tie areas like my industrial park and the docks together. I really do hate the corner bug too though. You keep saying my images are crushed. What exactly do you mean? I actually use Paint Shop Pro version 8.10. Are you referring to when I resize the images or something else? If you mean when I resize, I use image resize and I keep them at the same ratio so that length and width of the image are in tune. If you mean something else I'd like to know...but I will download the gimp and see what happens. Does it have the ability to add the frames that I like? As for the wharf, gotta hand it to PEG...that set just looks awesome. And the water transitions, well see above my response to Dhop. Yeah, mental blocks really suck! I have kind of hit one and I'm trying to work through it but it is tough. I don't want to go plopping alot of stuff and have the place look like crap. And yes, I do realize you are still alive even if it takes you a day or so to post in the TRV. To All: Thanks for visiting. We hope you come back soon. Any comments or suggestions I am wide open for. Keep em coming...
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D, As usual another cool update. First, let me start with the train stations. Marrast's stations look good in metropolitan areas, but you really have to work on the area to get it to look good. Your transformation to what you have now with PEG's rural stations looks good. I like how you have the in and out roads for each station. If the roads were longer, I might suggest one way roads going in and out...that would really make them seem like entrances and exits. The pedestrial tunnel looks good...I see you are getting the hang of that set of trails. The school...well, what kid ever wants to live close to school?! The industrial area looks good. Have you ever considered using the alley sets? The industrial alley might look kind of cool in an industrial sector...I'm gonna have to try it as well. The overview shot look good. I'm gonna have to work on my terraforming...in some areas my CJ looks too flat...*sigh* Overall, the CJ is coming along great...looks cool! Keep em coming...
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With the construction of the docks, so came industry. With the industry, so came water pollution. The pollution was building at a skyrocketting rate. The Board of Regents was getting short on patience, and ordered Regional Shipping, LLC. to address the situation immediately or they would be turned in to the Federal Government for violating numerous clean air and clean water laws. To combat the problem, a water purification center was constructed. Picture LC5-1 In addition to the plant, a waste water treatment center was constructed to take all of the polluted industrial waste water and turn it into purified water that could be dumped back into the ocean. Picture LC5-2 Here is a close-up of where the water exits the center and dumps into the ocean. Picture L5-3 While all of the construction was going on, Regional Shipping, LLC. was busy constructing the first phase of the rail portion of their shipping conglomerate. Once completed, the next phase would include a round house, repair yards, etc. Picture LC5-4 ******************************* As always, I love the comments. Keep em coming...
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Ok folks...since I try to keep my updates limited to 4 pictures or so, I'm gonna do 2 updates in quick succession. ******************** Once Lighthouse Cove seemed to be bringing in a good flow of new citizens and jobs, the three founders decided it was time to establish a prominent city government. The government was fashioned after that of Tarrytowne. After several weeks of campaigning, Emily Simpson was elected Mayor. The founders decided that they would act as their own corporation dealing with the shipping needs of the region, while still acting as an advisory council to the Mayor and Board of Regents of Lighthouse Cove. In their first meeting, it was decided that a secure source of food should be invested in. Since the local waters around the island were so abundent with fish, a fishing industry was the natural choice. With this decision, Fisherman's Wharf was constructed. Several small businesses went up along the wharf, including Will's Fish 'N Chips, Seaside Trinkets and One Eyed Willy's Bar. Picture LC4-1 (Overall View) Picture LC4-2 (Close-up of the shops along the wharf) Picture LC4-3 (Left view of the wharf - notice the parks ) Picture LC4-4 (Right view of the wharf - again, more parks ) https://www.simtropolis.com/idealbb/files//LCove--21--Fishing_Right.jpg align=baseline>
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Date: 5/17/2005 12:33:57 PM Author: jacqulina thankyou i still cant find it i went back i must be going blind lolquote> Jacqulina, Read the information that is in Update 3, between the first and second pictures.
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The parking lots of course are mine. But, the lot I got from STEX. It is the industry park diner by danadenise which can be found here https://www.simtropolis.com/stex/index.cfm?mode=files&filetype=all&category=default&sortby=DatePosted&show=12&Str=park%20diner If you change the search a little, you get a few other diners, including Denny's and a few box-car diners. You may be able to use those in your CJ. Try this search to see what you get https://www.simtropolis.com/stex/index.cfm?mode=files&filetype=all&startrow=1&category=default&sortby=DatePosted&show=12&Str=diner&displayTS=true and see what you can use (or name after me! ) To all: There should be another update here soon. I am not totally happy with the inland portion of Lighthouse Cove, so I may be cutting this one short by finishing what I'm building and then filling everything with trees. I haven't decided yet. I have another towne, Marysville, that was partially started that I may go to but I haven't decided yet.
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Thar she blows. Nice touch... That is definitely a nice picture...I like how the whales appear in the water. The church looks good...that little section definitely suits the church. And it looks like you are getting better with the Farming EP... Now it's my turn to get good with it... And the trails are coming along nicely as well. I like the pine trails, but for certain cases the forrest trails look better I think. Oh yeah, that windmill by the freight station...was that the remnants of something else or something you plopped? It would look cool in some farming area for some of the lots that don't already have windmills. The hotel, the scenic road, the... oh well, the whole thing is cool! The whole area is coming along nicely. Keep em coming...
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Cool update AK. I like the industrial park...good thinking to increase property value with trees to ensure High Tech. And I see you found the Japanese thread and that set of walls with the yellow stripe. I must say there are alot of things that crop out into the water that would work great in an industrial region.
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Date: 5/16/2005 11:35:37 AM Author: dhoppeii Hey aldara - Great Update. The story is coming along great. I like the concrete walls around the industrial park and the Greasy Spoon looks cool. Is that really a commercial BAT? I like how you balanced out the area across from the docks as well. Later, D quote> Which one, the Greasy Spoon?
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Date: 5/15/2005 10:09:44 PM Author: kingofsimcity Terrain work in the region is amazing. I love the port! The Pictures look somewhat crushed though...I love the crystal lagoon water and the retaining concrete wall use is great. Good Work! Regards, KOSC quote> KOSC, What do you mean by crushed? I did have to resize them to get them to be within the size range and still show what I wanted to show if that's what you mean.
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Unfortunately, I cannot BAT either. I can however, contribute an idea for the project. This is a graphic of the local mall in my area. It is from the web site www.shopthevalleymall.com . The stores at the bottom of the picture are actually along the fringes of the outer parking lots. The green arrows are the main entrances. https://www.simtropolis.com/idealbb/files//valley_mall1.jpg align=baseline>
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Here is an update shot for the industrial park. It is the entrance to the entire area. You can see that concrete retaining walls had to be built along the edges of the entire area. After the area was terraformed by Regional Shipping, LLC., it was discovered that the ground along the water was of a different composition than anticipated. First, the ground had much more sand than any of the engineers had anticipated. Second, because of all of the sand the ground retained an abnormal amount of water. The retaining walls were built to keep the entire cove from collapsing in on itself. To make sure that the industrial park was stable enough to build upon, the pilings and walls for the docks were driven deep into the ground until they hit bedrock. Between the pilings and the retaining walls, the entire area was soon deemed safe to build upon. Picture LC4-1 After the docks were completed and the industrial park designed, several tennants began construction. One of the first to purchase land and build was a gentleman named Joe Riggs. The land he purchased was in the north western most corner of the sector. He had been a short order cook all of his life, however he had a dream. He had always wanted to be an businessman all of his life, particularly in the food industry. So, he packed up his belongings and left Tarrytowne for Lighthouse Cove. With a little luck, and quite a few loans he watched his dream become a reality...a reality that was called Joe's Greasy Spoon. Joe knew that the industrial park would soon take off, and the workers from the many factories and the docks would all need a place to eat. Being the first restaurant to build inside of the industrial park, he knew that he would gain some loyal customers, no matter how many others built restaurants nearby. **Two things to note** 1) This shot was taken just after the lunch time crowd began to go back to work. 2) The parking area immediately beside the restaurant is for employees only, while the rest of the lot is for Joe's many customers. Picture LC4-2 The next tennant that purchased land in anticipation of the coming construction was KOSC Oil, Corporation. They were owners of many major gas and convenience stations throughout the country. They too were anticipating a flood of customers, and even more so a flood of money. They purchased land just to the east of the entrance. They were open 24-hours a day, because many of the factories were sure to work around the clock. Several of the pumps were for diesel fuel while others were for gasoline. They even began advertising their own corporate credit card so that the delivery trucks could refuel as they were returning for the day. Picture LC4-3 Within a few short months, many of the sectors properties had been sold while several others were under contract. The first major company to build was Aldara Smelting, Inc. (ASIN on the New York Stock Exchange.) They were in the business of smelting heavy metals for use in industrial construction. Primarily, copper, iron and steel were worked there. As soon as construction completed and their doors were opened, many other smaller companies began operation too. Picture LC4-4 ************************** Personal Messages: Date: 5/15/2005 9:38:34 AM Author: dhoppeii aldara - Looks Great. I think the residential will develop nicely in the first pic. Given time it should turn out to be a very wealthy area. I also like the embankment leading to the bridge there also. I like the way you did the parking area for the industrial in the third pic and the Osaka Corp building in the last pic is awesome. I assume you found that in the Japanese thread.....I will have to go look for it. Great Update... Regards, dhoppequote> Dhop, I am hoping the residential area will develop nicely as well. I actually bulldozed ALL of my residential today. I left the zoning but bulldozed all the buildings. I just figured out how to change the style of buildings, and I wanted all the buildings to be of the same style. The area is definitely looking good. The parking you referred to is actually shown more here in this update. It is actually the parking area for Joe's Greasy Spoon. And yes, Osaka did come from the Japanese thread...they are quite accomplished BAT creators, I must say. As for my finals...well, I guess only time will tell what happens with them. Jacqulina, Well, you have been contributing regularly so I figured I would work you into my story line as well. You didn't mention that, did you see that in the last update? To all, You are my inspiration. (think I heard that in a song somewhere, Darmok or Dhop care to answer that since you two seem to be on a music trivia trip lately?? ) As long as the comments keep coming, so will the updates. Keep em coming...
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Well all, real life still sucks but I've managed a few moments of the day to escape it. And now, for the long awaited next update to Lighthouse Cove. ************************ With some basic infrastructure laid, the next step was for Residential, Commercial and Industrial development to occur. After the zoning was laid, the first residents of Lighthouse Cove began to move in. These people chose the prime real estate along the water. Picture LC3-1 The first commercial development was a small family-owned gas station. It was owned by the Jacqulina Oil Company, Ltd. Picture LC3-2 Next came the first industrial construction. Regional Shipping, LLC. decided that the best way to attract industrial development was to terraform the cove so that a large industrial park could be built next to the docks. The first dock to be constructed was of course one for their own use. It was decided that a small dock for a shipping freighter would be built first, and after business began to pick up they would refinance the whole purchase and build a larger harbor facility. Picture LC3-3 After their own dock was up and running, the rest of the concrete pier was extended to cover the entire cove. The docks were their divided into sections and put up for sale. One of the very first sections of dock that was sold went to the Osaka, Corporation. The Osaka Corporation was a major shipping conglomorate from Japan that could eventually threaten Regional Shipping, LLC. Would their start-up organization be able to overpower an organization that was routed in many foreign nations and held over 40% of the worlds international shipping contracts? Picture LC3-4 ********************** I will post another update later today showing some more pics of the industrial park. I'm still playing with the God tools to terraform the northern section of the area to give some variety. I may even try to incorporate a smaller tributary of the river from the upper section and use PEG's new stream/ocean transition...not sure how it would look but I may try it. Comments, suggestions or criticism anyone??
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KOSC, This update is great!! Downtown looks good, and the airport terminal is cool! Is that one of the terminals in the set of airport pieces? But what is truely awesome, just totally amazing about the update is the embassy for Darmok!! I mean, WOW!!! That is just totally, I don't know what, I'm just so impressed!! On a more serious note, dude, take care of your eyes. The world just isn't the same without your eyesight. And, without your eyesight we can't have your friendship here on SimTrop. I love the CJ, but at this point I'd rather have a friend with no CJ than a CJ with no friend. Take care of yourself, without our health we have nothing. If you can keep the CJ going, great. If not, don't worry what we think, just take care of yourself.
