Jump to content

MaxisGuillaume

Member
  • Content Count

    95
  • Joined

  • Last Visited

  • Most Liked  

    2

Everything posted by MaxisGuillaume

  1. New Screenshots

    I meant as opposed to the German-style train station that comes with the Digital Deluxe Edition of the game, which is bigger and looking like it's from Germany.
  2. New Screenshots

    The default train station looks a lot like the Amtrak one in Emeryville, just a block away from our office.
  3. New Screenshots

    Ha ha, I had a feeling you'd be asking that. I'll try to capture a viaduct with networks crossing it, how about that?
  4. New Screenshots

    I'm hoping to be able to post a picture or two this coming week as well, based on how much time I have to play the game. Any request for what you'd like to see?
  5. New Screenshots

    Those are really dirt roads, and the picture only shows a small portion of the city. I added a picture from later in the play session here: https://twitter.com/MaxisGuillaume/status/279032121589379073/photo/1
  6. SimCity: Regions

    They vary from one region to another.
  7. New Screenshots

    Those diagrams are great, I should order a couple of their posters for the office.
  8. SimCity: Transit and Roading Networks

    ferry here. It's coming along nicely.
  9. SimCity: Transit and Roading Networks

    Can we drag a higher-capacity road over an existing one to upgrade it? What if the newer road is wider than the previous? What will happen to adjacent properties? Only within the road-width class. So you can upgrade a low-density road to a medium density one, and a medium-density avenue to a high-density avenue, but not a medium-density road to a medium-density avenue (since they are different width.)
  10. SimCity: Transit and Roading Networks

    Streetcars can also run on their own dedicated tracks as well.
  11. SimCity: Transit and Roading Networks

    I understand that there are two different road widths, but multiple capacities of each. The first road width is dirt road, 2 lane road, 4 lane road, 4 lane road with traffic lights, and the second road width is boulevard, avenue and avenue with tram. Those are the internal names though, in game it's something like: Low-density road, medium-density road, high-density road, and medium-density avenue, high-density avenue and finally high-density avenue with streetcar tracks. Oh, and dirt roads.
  12. SimCity: Transit and Roading Networks

    That's because the (narrow) 4-lane road with lights supports high density buildings.
  13. SimCity: Transit and Roading Networks

    Functionally it's somewhere between the (narrow) 4-lane road with stops and (narrow) 4-lane road with lights: it has 4 lanes, traffic lights, but can only support up to medium density buildings.
  14. SimCity: Transit and Roading Networks

    Yeah that's the "boulevard"
  15. landmarks wanted in SC2013

    Yeah all landmarks are functional objects. Some are regular workplaces, while others are mostly tourist attractions. We'll be talking about them soon.
  16. SimCity: Transit and Roading Networks

    Yes there are bridges, and the players will get to place them.
  17. The Sounds of Nonsense: Recording Simlish

    I did a recording session in Simlish a while back (for the DDE's French police station) -- it's a pretty funny language.
  18. SimCity: Confirmed Features

    You can build light and heavy rail lines in your city. That's cool. I can't find any info on this anywhere : is it possible to lay rail lines both light and heavy on the region level, or just within the 2x2 map? Thank you. Just within your city Grugor's right -- although heavy rail lines go from city to city in the region, those are Maxis-placed. Laying your own rail and roads is only done within the boundaries of your city.
  19. Shaking it Up:SimCity's Physics

    Yes, this is a speculative reality/model reality game!
  20. SimCity: Transit and Roading Networks

    Can't talk about that yet.
  21. SimCity: Transit and Roading Networks

    I think that's something we'll leave in the player's hands.
  22. SimCity: Transit and Roading Networks

    Bridges and tunnels are so much fun.
  23. SimCity: Confirmed Features

    That depends on the wealth of the building. W2 goes in multiples of 4, W3 in multiples of 2.
  24. SimCity: Confirmed Features

    You can build light and heavy rail lines in your city. Good .... This is already possible today with more reality! What will not be possible without subway and establish a new mass transit option without having to demolish huge paths of the game that was clearly the original intent! You can upgrade your avenues to avenues with light rail track though. We're looking into keeping the 3 lanes of car traffic on each side in that case.
×