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Everything posted by xiziz
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SimWings BAT Projects Thread
xiziz replied to The boy formerly known as Evil Muzz's topic in SC4 BAT & Lot Workshop
Dark_Jedi06, That wait shouldt be too long now, i just renderd the biggest model ive got, the medium terminal in its final state. the others should follow very soon. and then its just a small bit of modding and then were at Swap2.2 public release. Scipio, I think the windows look perfect, though you might need a little bit more black on the top of the tail texture(so the logo is entierly under the tailwings. Cheers //Sim Edit, Ive been making a few things for Pakkusena(Pax Americana) as of now, so ive been delayed with the Swap, im gonna try to ahve it released by the end of the week. oh, and here is a nice pic of one of the things ive done for Pakkusena: Guraipen im calling it, its based of the JAS 39 Gripen made by Saab in Sweden. Its majorly used in the Swedish airforce, but is also used in a few other airforces. One of the best fighters in the world as of today. Note, this is not even close to an exact replica, but its quite cool anyway Cheers //Sim -
SimWings BAT Projects Thread
xiziz replied to The boy formerly known as Evil Muzz's topic in SC4 BAT & Lot Workshop
Scipio, i like the Plane, looks very good now. and the idea bout the Coustum Lods, that would be great. Oh, and the Jetways would be ably to extend all the way to the jets Muzzy, Finaly recived your tower ATCT DJGspinNhitz, Hangars are on my to do list, aswell as refuling station, Though i want the essential stuff to be ready first. The Airforce things, im on a few of those peices too, but as a side project for Pax Americana. A few Jets, Factories, Hangars, Airforce Building and so on. Might become enough as to provide an addon pack later. But keep an eye out on the Pax Americana Thread to se glimpses of them(my Military BAT's, as their designs are secret as of now) And il be leaving shortly to attend to a party, Finaly friday has arrived and its time to go out for a few glasses of Vodka. Il be back tomorrow! Cheers //Sim -
Date: 9/1/2005 6:44:06 PM Author: Tropod It's rather funny really, if you think about it. US uses miles, not kilometers, but the game is coded with meters as the base. Obviously this is probably done due to programming reasons. There's an old thread around here somewhere I believe, that discussed the whole size aspect of a city.quote> And maby the fact that almost the entire world uses the Metric System Cheers //Sim
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SimWings BAT Projects Thread
xiziz replied to The boy formerly known as Evil Muzz's topic in SC4 BAT & Lot Workshop
I Like it, though the engines seem very thick, But tis a very nice aircraft ^^ Cheers //Sim -
SimWings BAT Projects Thread
xiziz replied to The boy formerly known as Evil Muzz's topic in SC4 BAT & Lot Workshop
Scipio: How bout an SimWings Airplane, that be cool Cheers //Sim Edit: Just read your PM... haha -
Date: 8/31/2005 2:16:05 AM Author: Nugget699 I'm pobably the only person over a thousand posts who hasnt stuck a piccy up of himself. I've since raided everyones camera phones and chose two of the best pics i could find of me.quote> Not entirely true... try finding one of me ^^ i dont have a digital camera, and my Cellphone is from the 90ties, it just barley supports texts(its an Ericsson T29s). Though its quite fun watching everyone post their piccies ^^ I will to... someday... i p.. pr... Promise ^^ Cheers //Sim
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SimWings BAT Projects Thread
xiziz replied to The boy formerly known as Evil Muzz's topic in SC4 BAT & Lot Workshop
Kryten; Thanx for the reply. Thats actually a great thought, and its fully possible(most likley even with starting spacecraft, if one is prepared that all aircraft will become spacecraft). As for the Hangars and stuff, there already there, Making some Spaceship Models and implemeinting as props shouldnt be hard, neather would it be to bat a sort of landing Pad(Ive allways thougt of spacecraft beeing VTOL's in the future, from Star Wars, where the ships would land verticly on a pad, a large concreete slab or metal maby. Ive got one or 2 spacecraft il be modding soon, for secret reasons, i might release them onto the stex so people could use them for their Spaceport, though one of them is supposed to be an ocean going ship, not a spacecraft, but might look a bit like one nevertheless ^^ Cheers //Sim -
SimWings BAT Projects Thread
xiziz replied to The boy formerly known as Evil Muzz's topic in SC4 BAT & Lot Workshop
Yeah, that would work, yeah, il fix the modding, so it appears in the right menu, with a nice icon, and the tooltip will say that you are the batter of it. Il adjust the Plopcost and Maintanace to suit the rest of the pack aswell. Id like a name though, if Muzzy's ATCT isnt good enough. Oh, and would you want it to say Muzzy or The boy formerly known as Evil Muzz ?? Il go over the file that Plugin Manager spits out and do some final bugtesting, My models are also starting to pop out in their Finals, Tonight il render the Medium Terminal, id say we might be able to go first puplic release within 2 weeks ^^ Quicky... 1. Load PM, make the tower into an LM 2. Load LE, Open any landmark, replace the building with yours, tweak the lotsize, delete any props that shouldnt be there. 3. Edit the lot to your liking, Ground Textures, Props and so on(just be careful not to add any extra dependancies than the 3 noted in my previous post) 4. Zip up the .sc4model, .sc4desc, .sc4lot and send them over to my mail ^^ On other fronts... Did any of you guyes actually try out the Closed beta i sent you? id like to see some Screenes ^^ Here is a shot of the interior decorations of the Medium Terminal(with most of the building hidden at the time of the photograph, so as to show more) Have to make food for my bro now... ^^ Cheers //Sim -
SimWings BAT Projects Thread
xiziz replied to The boy formerly known as Evil Muzz's topic in SC4 BAT & Lot Workshop
Muzzy: Seeing as its the terminals that are the functional peices in 2.1, The Towers are more or less landmarks(but with an airport query). I wouldnt mind dooing the modding, but id like you to do the lot(i can allways do it if you dont feel like it, encounter some problems and so on). The one important thing to think of is to pull all your normal Bats and Lots out of the pluginfolder, thisway we dont have any dependancies(just for simplicity), These files are however okay to keep(as dependancis, as they allready are). But it be a hassel if everyoine had to download 40 proppack to get the Swap to look allright. Maxis Buildingpropvol1.dat prop pack Maxis Buildingpropvol2.dat prop pack Simtropolis Landmark Props Pack I belive an groundlvl parking would be the more realistic, i mean, the need for a large garage would be quite an overkill ^^ Oh, and teaching how to make the peices airport enabled isnt a problem, the only thing is that there can only be one controlerfile(where all the enabled lots need to be noted), and just out of simplicity i might as well make the terminals Airport-Enabled, since ive allready added a few buildings to that list(my pack has 13 functional terminals, instead of the base 11 in 2.1). But as TH changed the lots that are airport enabled to the more realistic terminals, instead of the Atct, i would wouch for it beeing like the 2 control towers in the pack are atm. One more worry has however come to my mind, The stex has a maximum capacity of 10mb/file, so we will probably have to find someone to host it online(i might be able to if i get through my router... and manage to rebuild one of the dead Pc's lying around my room). We will then upload just the Read-me to the Stex, and link to all avalible Mirrors. So if anyone is capable of hosting one or 2 .zipfiles for the Simwings team when Swap is released(within the coming weeks), give me a Pm, id be talking about one large file, and as we update the versions, a patchfile too(so that you wont have to download the entire pack, just the updated files) Cheers //Sim -
SimWings BAT Projects Thread
xiziz replied to The boy formerly known as Evil Muzz's topic in SC4 BAT & Lot Workshop
FF: There are quite a lot of people who knows how to do the textures, so i guess its quite simple. There is no need to get the BAT, but i belive you need the Reader and Fishman, there both availible from ST(since their fanmade). There should be some tutorials on how to do this around too, Il probably have to learn this anyway, since at the moment im compiling SWAP(Because as far as i know, noone else on the team knows how to make the terminals functional, that said, i dont mind dooing it eather). Cheers //Sim -
Feedback to Leech:Thanx for the ever continueing support!!! Hopefully you will se that tomorrow(if i manage to make that update) Here is an update i more or less threw together... Update 16 Beeing really pissed of how Sim had evaded capture all through the night, Lars drove to the trainstation in the morning, without sleeping a bit. making a sloppy parking at the station and arriving just in time to catch the train. A PR trap his secretary had scheduled. He was going to cut the ribbon to the first pet-store/Vet in Shintose beeing opned in Hako. Lars Sighed as he walked aboard. align=baseline> train left the station and into the Soulth tunnel align=baseline> The train then speed over the bridge, picking up some speed. align=baseline> And across the viaduct over the gorge the train went(yeah, the immage is blurred, it looked better that way... i swear) align=baseline> Then through one of the last suburbs to Shion before reaching Nausicaa, stopping only breefly. align=baseline> The Train then stopped for 5 minutes in Nausicaa before heading off to Kaoru align=baseline> The train then heads through a tunnel under itself the tracks it then traverses only moments later, and over a bridge crossing the River Kaoru. align=baseline> Then after heading throguh the feilds for quite awile... align=baseline> The train reaches Kaoru, and stops for 5 minutes here aswell. align=baseline> I then heads of over River Norris... http://img201.imageshack.us/img201/9227/c16105vf.jpg align=baseline> Then onto a viaduct, where the R22 crosses underneath it heading soultbound. the R20 still continues straight ahead towards Hako. http://img201.imageshack.us/img201/8863/c16113ce.jpg align=baseline> http://img300.imageshack.us/img300/9453/c16120op.jpg align=baseline> The Hako Moore, a large collection of stones and dead trees are found here, development has been forbidden by the authorities. and it has been proclamed the first Natural Reserve of Shintose. The train continues... http://img300.imageshack.us/img300/513/c16134tf.jpg align=baseline> Across River Hako on one of the Large Red Metal Bridges. Making a true and large statment in the wilderness. to finaly arrive at Hako Station, one of the largest this far out. but still rather simply built. align=baseline> Lars quietly walks out of the train, forcing himself to hife the frustration and smile. we quickly walks towards the car waiting for him to take him the 300m it is to the Petstore. Sighing heavily he enters the car and closes the door. the car speeds of. Well, not much to a story, but quite a lot of pictures, hope you enjoy... i should be back with the real story update tomorrow, and with picuters to follow the story. Cheers //Sim
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SimWings BAT Projects Thread
xiziz replied to The boy formerly known as Evil Muzz's topic in SC4 BAT & Lot Workshop
Welcome aboard FF! There is a member called: blahdy That said he could help with how the textures should look for Runways and Taxiways, he thought the ones in Ver2.1Beta were very unrealistic. Personally i think there okey, but if they can be made more realistic, that would be great. Im hoping its not to hard to replace the existing textures in the pack, it should be a simple fileswap i belive, and adding of a few new lots(since tarmac can be placed in any orientation and fit with the neighbouring tiles), my guess is that the taxiways will have lines and details, and have to be placed in a certain order. am i right? The runway is already detailed, so it should be a simple swich files, and the new textures should show up. Muzzy: How is the tower coming allong? is it getting ready to enter the pack? did you solve that texture problem? Im Thinking we could call our Pack the SWAP(SimWings Airport Pack), And have a starting version of 2.2(to make it clear that Thalassicus Pack is integrated.). Whatcha think? Cheers //Sim -
Date: 8/28/2005 6:20:03 AM Author: S.A.C Omöjlig att betala på? Fungerade inte stämpelautomaterna? Eller vägrade föraren att sälja kuponger? Tvärbanan, ja det är ju det här med 3D-modeller... quote> Nja, st
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Pulls the plug so the water goes away...
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Hopfully they wouldnt try to buy Djurg
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SimWings BAT Projects Thread
xiziz replied to The boy formerly known as Evil Muzz's topic in SC4 BAT & Lot Workshop
Well, as its the Terminals in TH-Pack that are funtional, and i think we should continue to have it this way, the tower shouldnt be funtional in that way. I could however add the Icons and Modify the Lot to fit in nicley with the rest of the pack. Hope you fix that Texture problem too... i did have a similar thing, but i solved it by removing the Lods, Lighting, centering the building, and refitting lods/lights(not nitelitesm the camera/light rig). Cheers //Sim Edit> Okay... ive got the biggest Editing breakthrough ive ever made now, with a lot of help form Mr. T, But i managed to make a Terminal Fully functional, With Capacities, and everyting, I cant really express how happy i am right now with words... so il let the picture do the talking. its poor quality but you can se what im talking about... So, this pack will contine in the fotsteps of Mr. T, Im gonna Enable the Small Terminal now, and adjust the Medium one. then all that is left is to actually develop the next lot of terminals... Oh, and for simpisity SW-Team, I might aswell do the editing of anything to be enabled in this way, since it has to come with a parent file ^^ Okay... so now i can go ahead with detailing without worring that it will flunk because i cannot make them functional ingame... WEEIIIII!!!!!!!!!!!! Cheers //Sim -
Vaken
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SimWings BAT Projects Thread
xiziz replied to The boy formerly known as Evil Muzz's topic in SC4 BAT & Lot Workshop
Okay, i just recived an email that litteraly made me bounce into the roof of my room ^^ and thats 1.5 meters above my head ^^ Thalassicus just replyed to my email, he gave me the all go, he is very happy that someone wants to continue developing the pack. And he took his time to explain how to make the terminals functional(with Capacities and all that), and i got the overlays for the Icons. As soon as i get some spare time, im gonna check it out and make it fluent to me ^^ Oh, and you that did recive the MATP, whatcha think, feel free to post some pics for the public to see. ^^ Did you fix your render problem Muzzy, Scipio? Just Thought id tell you that, since its highly relevant and extreemly good news ^^ Cheers out all, from a very, very... no more than that, happy me ^^ //Sim -
Well, id like to se a nice skinn or a few for the 707 in the game, as its the largest jet that dosnt spinn(and the model i use for the jetways, because of this reason). Cheers //Sim
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IMO: Annoying Bands are all as Annoying, no matter what gender the members have. IYO: Is there any whatsoever musical about Hip-hop?
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Id have to go on a Unholy Crusade to defeat Diablo and his Minions... what if time stoped all of a sudden, for everything but you.
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Jesus gets crushed in a moshpit of angry death-metal worshipers... OFF TOPIC NOW!!! Btw Duke, this is a Swedish Standard Plug: Neat eh? Oh, and in that case English and American Plugs look awfully similar, i guess the English ones are the bigger ones then(supprisingly)... i found a pic of an englishnon english one: Cheers //Sim Edit, thanx Guinea, thats the correct one... Havnt been to GB for 3 years now i belive *sigh*, might go with my friend next Saturday anyway then... daytrip to london, weii ^^ cheers //Sim End of Edit
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Very pictureesq update Froggy ^^ a question though, those streets up the mountain, they look fantastic, what are they? Everything seems so perfectly alligned to the slopes, it really looks great. Cheers //Sim
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Personally i save down every page of my CJ's in Html format, and i have all the pictures and the story in a word document. all this safley locked away on my Raid-Array. I dont follow to many CJ's anymore because of lack of time. But some i do follow, and i try make a comment every now and then. One of the most insperational CJ's to me was Fredval's Virtual France, it inspierd me to go find my own style, wich is in its 4th Cj now(only one reaching a finished state, the others lost in Hard-drive crashes, and Shintose, still living). Then Turry has been a big source of insperation. Utora made me want to try out story-cjing, so i mixed that in with my style. There are a lot of them out there, Cj's worth saving. and if someone would make them into .psf's id definatly download them. Though because of the problems i have donating(Euro resident, and a card that wont pay over the net, i have thought about sending cash quite a few times though, but never got around to it), a cd is problematic, for me anyway. And despite, i (and i belive most cjers) wouldnt want their art to be sold, but rather distributed freely. Though, i do support free .pdf's ^^ Cheers //Sim
