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jms

query window question...

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Posted:
Last Online: A long, long time ago... 
 

i've been looking through equinox's query upgrade mod and i've just got one question...

with the little 'make historical' button, how in the hell does the game know to make a certain building historical after this button is checked??  there is no link to an exemplar as far as i can see.  and how does the game know not to show 'abandoned due to commute time' if there are people living at a residential address?  i mean, there are links to ltext files and graphic files within the sim city dats, but there is nothing linking to actual functionality!  if i just plop a random button down in my query, how will the game know what to do with it?

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every button and text field in an UI have an id which is related to it's functionality. the default (no function) is 0x00000, but there are many many id's used by the game.

and no, sadly you can't create your own id...

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    is there a list anybody has posted on here with what each id number does?  i had a look around but couldn't find anything, i'll keep looking though.

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    Hi all

    I can't seem to remeber what this is called or how to find the proper topic so I am going to ask in here. EQ wrote a tutorial on Querries like how to add a small querry to props sso that in game when you hover the mouse over an object it tells you its a tree or something... I would like to add that to my New LOTR props that I am updating to look a little better...

    Please help someone...

    Lynks


    make your dreams come true... dare to dream dare to be yourself and find your own way in this life then you will be free.

    Sim Mars 3 Beta, LOTR Mod.

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    Posted:
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    Never mind I found what I was looking for..


    make your dreams come true... dare to dream dare to be yourself and find your own way in this life then you will be free.

    Sim Mars 3 Beta, LOTR Mod.

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