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Dainguyen

[3ds Max] Render Texture Issue - Please Help!

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Hi, I've been trying to import a 3d model to Cities Skylines but have no ideas how to render texture using 3DS Max. I saw couple of instruction videos but none of those have the same number of components like I screenshot below. Whenever I tried render the texture, It generated multiple images not in a single one for CS importing. Please guide me what should I do about this Model???

1.png

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Wish I could be more helpful.

Please forgive me, I am more familiar with Blender, I will try to help as best I can;

Make sure you have the UV Map editor opened and layout all the pieces (faces) on the UV Map --- all whilst having the preview mode display the textured model to ensure all the pieces are in the correct location on the UV Map. I use UV > Unwrap, or UV Smart Project to get all the pieces laid out better for easier editing. I guess 3dMax could work differently, refer to the manual.

What I see in your image above is only the wireframe! You need to also open the textured preview and UV Map Editor.

You should also make sure the png image (texture files) are named correctly -- the same name as the two FBX files for example, bridge.fbx and the LOD file named _lod.fbx. All the texture files have underscore lower case for example, bridge_d.png (diffuse), bridge_n.png (natural (bumpmap)), bridge_i.png (illumination), bridge_a.png (alpha), bridge_s.png (specular). And of course for the_lod files for example, bridge_lod_n.png -- this ensures all the files will correctly link with the fbx files. All these files go into the import folder located in CS > Addons.

Also make sure the resolution for all the textured files are the same for example; 2048x2048 or 1024x1024 or 2048x1024. For the _lod.png files typically much smaller such as 512x512 or 512x256. I have seen _lod.png go smaller down to 64x64. These LOD files are Load at Distance therefore, you won't see the textured details up close, so don't worry about these files looking crappy up close, this is normal for the purpose of lower CRP files size and better FPS performance. It is the main larger texture png files that are important, get those looking good. Images files should be 8bit color space, don't do 16bit because it won't work with CS.

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