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foxnine

Idea for creating custom Stations/Airports

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Hi, so basically I came up with this idea when I was trying to make Shinjuku Station but I'm stuck with one of the steps. Didn't see anybody trying to do this, so I posted here to gather help and if possible, make custom stations a thing!

First, the game uses Unity. In Unity, we have prefabs. Each prefab, contain many components (gameObjects) and these prefabs could be anything. In C:S, the assets basically are prefabs.

When we open a Train Station (or any kind of public transport), there's a pink thing showing the path of the people. That's probably just a mesh with a script inside the prefab (asset). We want that thing!

Here's what I thought:

- Find a way to extract those prefabs from the game data (they are inside .assets file.)

- Find the prefab of the station and open it in unity. Grab that pink thing

- Open the custom model in unity and add the pink thing (adjust it to meet with the custom station)

- Save it as a prefab. Export it to the .assets file

- In theory, we are going to find the custom model on Asset Editor and done!

----

I know that it may be impossible and I'm just dreaming. But in my head, this may works.

I find a software that can "extract" those prefabs. It lists the prefabs of the game, but it exports as .raw or .txt. (probably because this software is aimed for texture mod from another game). Found other 2 extractors. But I'm getting runtime error.


  Edited by foxnine  

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I'm not quite clear on what you are trying to accomplish here. Are you simply trying to add pedestrian routes (the paths the game uses to determine where people walk, not the visible asset). If so, there is an existing mod that lets you do that (and a whole lot more). Take a look at the Advanced Building Mod.

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  • Original Poster
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    Yeah, exactly. But I found that mod some hours later, sooo.. yeah. useless topic :ducky:

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