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ruoy

A few quick questions about texture maps - asset creation

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Hello folks

I'm very eager to take a couple of my favorite towers over to Cities Skylines. 

Going to start with Shaklee Terrace from Sf and the list goes on and on

 

Quick questions of which I did not find answers with a quick google search.

 

- What maps does the engine use? Usual Diffuse, Spec, Normal? also 1k map sizes or lower?

 

- I saw somewhere file format should be Fbx for the asset import or Obj?

 

- Any Poly limit number too look out for? 

 

Id be very thankful for a few answers on these. 

 

Ruoy- aka WontonJack out

 

 

 

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Hey, here's the resource you're looking for on importing: http://www.skylineswiki.com/Asset_Editor

At the bottom you'll find the details on texture maps. Any size that's a multiple of 8 will work. I'm not sure where the upper limit is but i've tried from 16x16 all the way up to 2048x2048, and rectangles, aka 512x1024 work as well.

 

FBX is the only importable format at this time.

 

 

The developers suggested 1k polys maximum for buildings, especially zoned ones that pop up everywhere. I've gone up to 10k for a unique building with no issues though.

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  • Original Poster
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    Thanks very much TallgeeseIV for the info!

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