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2metragluposti

Why should one increase land value?

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Since 60% of jobs require low-wealth Sims, including important utility structures such as power plants and specialization structures, why would one increase land value and lose low-wealth population and thus create a huge job vacuums?

Scenario: I zoned about 1/3 of the map for residential/commercial only, plus some industry on the side. I kept increasing the land value and density until all I had were rich Sims in huge skyscrapers. The problem was that things like schools, police, power plants, etc., were more or less closed due to worker shortages. I also had less population in the end with rich Sims in maximum density compared to another same sized town with poor Sims in maximum density, so even the part that rich Sims pay more in taxes is lost because I had a lot less population that was paying.

Any explanations?

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Because you need all three wealth classes to run your economy fully. Unlike education, land value is not something that you want to maximize whenever possible. 

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interesting fact. I guess the low wealth sims have smaller apartmenrs that's quite realistic about the government jobs as well. I guess they are supposed to be commuting from a neighbouring middle class city.


"this working too hard thing is hardly working"

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    As much as I do understand the difference between wealth classes and their lifestyles and jobs, I simply have too much problems when land values increases, as it both DECREASES the overall population and the people working low paid jobs - for 1 high value household you need 3 low valued ones (which is more or less real life situation) to fill in the missing population and workers lost, which is sort of hard to do in smallish town sizes. And I don't see much of the cash increase from those high value tax payers too...

     

    Guess I'll try 3:2:1 or 3:1.5:1 value ratios when populating.

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