Jump to content
Sign In to follow this  
Caiuz

A city WITH industrial zone

7 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Hello guys

After I have grown a city without industry, and I must say that it's easy.

I thank you as I have helped, but NOW I want to grow a city with industry and SEE, that's difficult!

So 'that the industry should be placed near the power plant away from residents and commercial zone.

The thing that strikes me is that I miss the money! how do I make money fast? evaluation of the mayor is low!

I built the trees around the industrial zones to reduce pollution and it works!

but 'I have this problem that I do not know' how to build the city in order to grow and make money ...

Solutions?

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

When you build industry in the same square as a residential, you must try to build it near the edge of a map, to reduce pollution and freight trips, you should also start with medium industry, if you have the SPAM, agriculture can give a good support too, otherwise it will only pollute your water. Obviously keep residential and commercial far from industry, unless it's High Tech.

Dirty industry (I-D) is you safe bet when you are trying to get a good balance on your budget and still have plenty of jobs, but if you have a healthy middle class population, Manufacturing Industry (I-M)is a much better way, as it gets more money for you and has a wider range of employment, plus it pollutes a third of what Dirty does and it's demand easily goes up with education.

Still, unless you make an economy based around Dirty Industry and a slum city, you won't get tons of money as your budget won't get over 3000/month, normally.

Hope it helps. :)


Mithrik, Mithril with a k instead of a l, how original, huh?

Take the tour around Simland in the Simland - A tour around the SimWorld

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Well, here is an example. It may help you get your head around the requirements.

Welcome to Fisherman's Bay.

This is really to illustrate a slightly different point, but you could consider it to be a starting kit.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Build the industry near a city border or railroad, have lots of neighbor connections. Ignore the low Mayor Rating unless people start rioting; when the city gets wealthy and the other areas improve, the opinions of the ghetto Sims won't matter anymore.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Indeed, making a city with industry is the really hard scenario. The taxes you are collecting aren't high, power consumption is much higher, so you will need a bigger powerplant, pollution is high too, so you will need a water treatment plant too. And the jobs they create are all R$ (talking about I-D). Imo it's not sustainable, esp if you grow a lot of medium- and high-density housing, as many of your expenses, like health and education will go up proportionately to the population, but revenues won't go up as much. A good solution is to satisfy all CS demand, before zoning for more industry. CS pays a lot of taxes, even the poor CS$ type. Only the demand for CS comes after some population growth (it regards sims as customers). Having a given residential popualtion, creates CS demand capable of supporting a number of CS jobs equal to 20% of the residential population of the respective wealth type (eg 100 R$$$ residents create demand for 20 CS$$$ jobs). More jobs mean more residents etc, and if you do the math you will find that you will finally have 67% additional jobs in the CS sector. CS demand is unique in this, ie it follows population growth, while all other jobs types (incl civic) instead cause the population to grow. So with 1000 CO + I + Civic jobs you will finally have another 667 jobs in the CS sector, being able to support a total of 2 x (1000 + 667) = 3333 residents.

So my advice is try to satisfy all CS demand ("exhaust" it), and make sure that you have a positive budget, before zoning for more industrial. And if your budget isn't strongly positive and you have some R demand, better zone (new) for low-density R (you may upgrade them later), instead of trying to grow existing buildings taller, as the taxes they pay (per occupant) are a lot higher.

If you provide sufficient education, demand for I-D (and later I-M too) may turn negative at some point, and cause industrial development to stop or even some industrial buildings to be abandoned. But if you satisfy all R demand (esp R) and have other cities connected this may not happen. In such a case you can't do much, only bring in more young. low-educated sims (most probably, in another city), though this is not always possible, as R$ demand may have turned negative too. You may also need to bulldoze some of the industrial lots (to make room for I-HT), preferably the ones closer to the residential or commercial areas, as pollution won't allow I-HT* to grow. CO should be high up right then. That is you may not be able to continue industrial development (with the exception of some I-HT), and your city will be developing more and more commercial, and (proportionately) less and less industrial.

The real advantage of industry is the number of jobs it provides, useful to kick-start your city. Later-on you can keep it and add some I-HT too, but CO$$ and CO$$$ will most likely be the primary employers.

* Beware of the I-HT bug (it doesn't allow R$$$ sims to work in I-HT!!!). Take a look in my previous posts in this forum to see suggestions and tips on how to fix it (installing the fix is NOT OK!!!).

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

* Beware of the I-HT bug (it doesn't allow R$$ sims to work in I-HT!!!). Take a look in my previous posts in this forum to see suggestions and tips on how to fix it (installing the fix is NOT OK!!!).

Please elaborate on this. I understand the HT/R$$$ jobs problem, but what is the problem that occurs from installing the fix? What impact does it actually have on gameplay?

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

* Beware of the I-HT bug (it doesn't allow R$$ sims to work in I-HT!!!). Take a look in my previous posts in this forum to see suggestions and tips on how to fix it (installing the fix is NOT OK!!!).

Please elaborate on this. I understand the HT/R$$$ jobs problem, but what is the problem that occurs from installing the fix? What impact does it actually have on gameplay?

I have written a small tutorial, explaining things and describing the installation procedure in detail. Here is the link.

Share this post


Link to post
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

Sign In to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections