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Lambtropolis

Pixelated Water Problem

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A few months ago I upgraded my monitor (now a 24" widescreen) and my video card (now 2 nvidea 7900s in SLI). Ever since this upgrade my water has appeared edgy - the transitions from light to dark and not smooth. Below is a pic to illustrate.

Anyone have any idea what is causing this or what I might be able to do about it? I've tried different resolutions with no affect and turning clouds/fog on or off makes no difference in the texture. Thanks!

blockywater.png

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Last Online: A long, long time ago... 
 

Make sure the color depth (quality) in SC4 is set to 32bit, not 16bit. Also, do you have SC4 set to software or hardware rendering?

Edit: What about the color depth in windows? Nevermind, glad you got it fixed.

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  • Original Poster
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    Yeah, it is set to 32-bit, though I did try 16-bit as well with no difference. Thanks for the idea though.

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  • Original Poster
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    Got it, I just had to set software render instead of hardware. Not sure why this works, but it does!

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