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Mary Maurine Mayo

JBM Support and Feedback Thread

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If you have any problems or suggestions for my lots or props please post them here in this thread.

 
Thanks
Lynks
49.gif37.gif42.gif1.gif
 
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If you are experiancing any missing props or main buildings or anything with the lots please inform me so I can fix them.

make your dreams come true... dare to dream dare to be yourself and find your own way in this life then you will be free.

Sim Mars 3 Beta, LOTR Mod.

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  • Original Poster
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    has anyone had a problem with the large pond park? Such as the pond itself showing up? If so please post a message here so I know.

     
    Thanks
    Lynks

    make your dreams come true... dare to dream dare to be yourself and find your own way in this life then you will be free.

    Sim Mars 3 Beta, LOTR Mod.

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    <ahttps://www.simtropolis.com/idealbb/files//pondupdated.jpg align=baseline>

    This lot was not working properly. Thanks to Barby for helping me test this lot. Please redownload the lot and their are added props to this lot as well.


    make your dreams come true... dare to dream dare to be yourself and find your own way in this life then you will be free.

    Sim Mars 3 Beta, LOTR Mod.

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    comming soon to the stex are Xrax Homes on Lots.

    <ahttps://www.simtropolis.com/idealbb/files//xraxnight.jpg align=baseline>
     
    <ahttps://www.simtropolis.com/idealbb/files//xraxyellow.jpg align=baseline>
     
    These lots use the new models and will be a prop family as well.

    make your dreams come true... dare to dream dare to be yourself and find your own way in this life then you will be free.

    Sim Mars 3 Beta, LOTR Mod.

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    Posted:
    Last Online: A long, long time ago... 
     

    Nice lot. 1.gif


    Just wanted to point out that either I made an error or else you did...

    You list occupancy as Capacity R$20 R$$ 25, but for all I can tell in ilive occupancy is actually R$14 R$$29 (R$14 R$$ 19 for the yellow one, IIRC).

    I only noticed because I usually edit my houses to have realistic stats, i.e. 3-8 people per house (usually 4 or 5) for the intended wealth level... Cause once you start on the realistic path, you have to edit all of 'em to stay consistent, otherwise variety seems to get hit pretty hard. 1.gif

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    Date: 5/16/2005 2:15:17 PM Author: Guinnessmonkey Nice lot. 1.gif Just wanted to point out that either I made an error or else you did... You list occupancy as 'Capacity R$20 R$$ 25', but for all I can tell in ilive occupancy is actually R$14 R$$29 (R$14 R$$ 19 for the yellow one, IIRC). I only noticed because I usually edit my houses to have 'realistic' stats, i.e. 3-8 people per house (usually 4 or 5) for the intended wealth level...&nbsp; Cause once you start on the 'realistic' path, you have to edit all of 'em to stay consistent, otherwise variety seems to get hit pretty hard. 1.gif
    quote>
     
    Thanks The R$ is 20 and the R$$ is 29...
     
    A friend checked for me. But thanks I will remeber that for future lots. This is my actuall 1st full RES lot not counting my Hobbit homes.
     
    Thanks for the comments...
     

    make your dreams come true... dare to dream dare to be yourself and find your own way in this life then you will be free.

    Sim Mars 3 Beta, LOTR Mod.

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    The R$ is now 29

    The R$$ is now 20
     
    New file uploaded to the stex.
     
    Lynks
     

    make your dreams come true... dare to dream dare to be yourself and find your own way in this life then you will be free.

    Sim Mars 3 Beta, LOTR Mod.

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    Posted:
    Last Online: A long, long time ago... 
     

    Hmm...

    I've been having problems with this the XRAX homes.

    I'm just about positive I have every required prop, yet some of the lawn textures are missing. It doesn't always show up as missing, which is even more annoying:

    XRAX_Problems.JPG

    BIG_XRAX_Problems.JPG

    Any ideas?

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    you need to grab the updated texture pack.

     


    make your dreams come true... dare to dream dare to be yourself and find your own way in this life then you will be free.

    Sim Mars 3 Beta, LOTR Mod.

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    Date: 5/28/2005 4:14:23 PM Author: Guinnessmonkey Which one?&nbsp; I don't see a texture pack listed in the dependencies....
    quote>
     
    JBM Texture pack Volume 3 ver. 2
    This is the pack.

    make your dreams come true... dare to dream dare to be yourself and find your own way in this life then you will be free.

    Sim Mars 3 Beta, LOTR Mod.

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    Posted:
    Last Online: A long, long time ago... 
     
    Date: 5/28/2005 5:58:54 PM
    Author: pmiller19574

    Date: 5/28/2005 4:14:23 PM Author: Guinnessmonkey Which one?&amp;nbsp; I don't see a texture pack listed in the dependencies....
    quote>



    JBM Texture pack Volume 3 ver. 2



    This is the pack.
    quote>
    Thanks very much. 1.gif

    Oh, and while searchin' through the file for what I was missing, I noticed that these houses are set to be stage ones. Considering they're quite big, may I suggest you tweak 'em to be stage 4's or at least 3's. Otherwise they can take over a city quite easily. 1.gif

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    as they are now I can only get one or two to grow in a city. they are Medium level stage 1 and I have had difficulty getting them to grow. So far I have not seen them take over. If they do start taking over post a pic here and I will change it. But for the moment I don't see a reason to do so right now. I had them at stage 3 and they took forever to grow. It took so long that I had to consult some BSC members for help. So I put them at stage one.

     
    the ones I have seen take over easy were the hobbit homes they are low income housing with a growth stage of one. Those seem to grow quite easly.
     
    Thanks for the suggestion and like I said if they start taking over just let me know. I would love to see what all six houses look like ingame.
     
    Lynks.
     

    make your dreams come true... dare to dream dare to be yourself and find your own way in this life then you will be free.

    Sim Mars 3 Beta, LOTR Mod.

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    Posted:
    Last Online: A long, long time ago... 
     

    Wow, that's kinda funny, actually. 1.gif

    You had trouble getting 'em to grow and I had trouble getting 'em to not grow. :D

    When I first downloaded this lot my region was in a peculiar situation which might have led to the problem I had. I had just been forced to erase and start over fresh with a couple cities in my region (they looked funky after a terrain mod was added), so my demand was kinda screwy for a while. Those two cities had contained much of my regional residential population, including a good deal of middle class housing, so deleting them caused residential demand to skyrocket and nearly killed my commercial and farming sector. As I started a few cities of only low-density res to even things out, these houses were everywhere. I quickly raised their stage to 4 (now I get them but only about as often as other large-lot medium wealth homes).

    To be honest I then bulldozed many of them to even out the city (particularly as I was still missing that texture then and therefore having a ton of those homes was ugly), so there aren't as many examples of them taking over as I would like anymore. I've still got one, IIRC, that shows a hint of what I was talkin' about. I created a couple blocks and let 'em grow right after I downloaded. This was the result:

    12 Xrax homes.
    xrax_infestation.jpg

    I also, you might note, have a lot of Victorian spire houses. Those were set to be stage 1 as well... Also since changed. Luckily, I exited this city soon after and forgot to go in later (its an out of the way city in an enormous region), so the evidence still remains. 1.gif

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    Date: 5/29/2005 11:53:46 AM Author: Guinnessmonkey Wow, that's kinda funny, actually. 1.gif You had trouble getting 'em to grow and I had trouble getting 'em to not grow. :D When I first downloaded this lot my region was in a peculiar situation which might have led to the problem I had.&nbsp; I had just been forced to erase and start over fresh with a couple cities in my region (they looked funky after a terrain mod was added), so my demand was kinda screwy for a while.&nbsp; Those two cities had contained much of my regional residential population, including a good deal of middle class housing, so deleting them caused residential demand to skyrocket and nearly killed my commercial and farming sector.&nbsp; As I started a few cities of only low-density res to even things out, these houses were everywhere.&nbsp; I quickly raised their stage to 4 (now I get them but only about as often as other large-lot medium wealth homes). To be honest I then bulldozed many of them to even out the city (particularly as I was still missing that texture then and therefore having a ton of those homes was ugly), so there aren't as many examples of them taking over as I would like anymore.&nbsp; I've still got one, IIRC, that shows a hint of what I was talkin' about.&nbsp; I created a couple blocks and let 'em grow right after I downloaded.&nbsp; This was the result: 12 Xrax homes.  I also, you might note, have a lot of Victorian spire houses.&nbsp; Those were set to be stage 1 as well...&nbsp; Also since changed.&nbsp; Luckily, I exited this city soon after and forgot to go in later (its an out of the way city in an enormous region), so the evidence still remains. 1.gif
    quote>
    Well give me about 2 or 3 days. We are in the middle of moving stuff. Soon as things settle down I will make some new disc files and set a new growth stage.
    Thanks for the info. I will fix it.
     
    Lynks
     
    O a note: if you are setting the houses to a lower amount of people to live in it. I have found they tend to pop up pretty easy or least thats the way the hobbit ones work. I have most of them set for 10 people.
     
    I'll test this out soon as things settle down.
     

    make your dreams come true... dare to dream dare to be yourself and find your own way in this life then you will be free.

    Sim Mars 3 Beta, LOTR Mod.

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  • Original Poster
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    on a second note the lots look pretty good thanks for the pic. As I can't seem to get them to grow so I could never see what they all looked like. Thanks

     
    Lynks
     

    make your dreams come true... dare to dream dare to be yourself and find your own way in this life then you will be free.

    Sim Mars 3 Beta, LOTR Mod.

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    Posted:
    Last Online: A long, long time ago... 
     
    Date: 5/29/2005 1:40:04 PM
    Author: pmiller19574
    O a note: if you are setting the houses to a lower amount of people to live in it. I have found they tend to pop up pretty easy or least thats the way the hobbit ones work. I have most of them set for 10 people.

    quote>
    Doh. Should have rememberd that: I have tweaked all the pops down. 4-6 people per house, IIRC. Maybe that's the difference. I've tweaked all my houses that way... I had figured that it would have the opposite effect, as before it seemed like the houses I forgot to tweak down would pop up more often after I started workin' with population...

    Either way, I figured you'd like the picture. They look nice when they pop up in a good ratio. 1.gif

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    Posted:
    Last Online: A long, long time ago... 
     

    Hallo pmiller19574

    I tried to PM, but I may be too unexperienced handling that interface.

    Here my question:

    In my rural city with farms I wanted to use your set and gathered all dependencies I could get, but 1 is still missing. The most of the farms grow without buildings. - Please help me (& others as I saw 2 threads asking).

    The missing props may be inside the JBM DEV PACK, which is no more on Stex, Plex or elsewhere. I like that JBM Farm-Little House on the Prairie and others so much, please revise the deependencies and upload the JBM DEV PACK again.

    Thanks - I hope you come online again and read this in due time.

    17.gif*rolling waiting*

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