With Network Skins you will be able to change the appearance of roads, train tracks, pedestrian paths and power lines.
The changes are purely visual. That means that you can uninstall the mod at any time, and your save games will still work!
Features:
Replace Pillars of bridges and elevated networks (done)
Replace roadside trees (almost done)
Replace street lights (almost done)
Remove decals on roads (direction arrows)
Replace power lines (e.g. rural, different power poles)
Replace textures (e.g. cobblestone roads)
Replace meshes (e.g. custom bridges)
Here is the first working version with trees and street lights: The only thing that is not done is serialization (that means saving and loading doesn't work). I am working on that!
Here is the current Roadmap (December 2015):
DONE | HIGH-PRIORITY | LOW-PRIORITY
Module 0: User Interface
Static GUI for pillar selection (done)
Dynamic context-sensitive GUI (done)
One-click presets saved by the player
Module 1: Pillars
Replace pillars of elevated transport networks (done)
Replace pillars of bridge transport networks (done)
Replace pillars of power lines (depends on Module 4)
Module 2: Props and trees
Experimental Feasibility Study (done)
Serialization System (almost done)
Select tree type of decorated roads (done)
Select street lights (done)
Option to disable decals (direction arrows)
Select other props
Module 3: Segment textures (e.g. cobblestone roads)
Module 4: Segment meshes (e.g. custom bridges)
I am planning to publish the update (Module 0, 1 and 2) in January.
After that we can think about module 3 and 4
Module 1: Pillar Changer
The first module of the network skinning mod. More features will be added in the future (e.g. Configuration of street lights, trees and props per segment, different textures for one road type, different bridges).
Right now this mod allows you to change the pillars of elevated network types (roads, rails, pedestrian paths). Support for bridge pillars will be added in a future update.
It is similar "No Pillars", but with more options and without the collision detection.
The mod also supports custom pillars, but right there are no pillars in the workshop. MrMaison is working on a NYC style pillar for elevated trains (stacked on a road).
Here is a quick tutorial how to create custom pillars: