The issue is caused by using ML's El Rail with regular Monorail, that model doesn't appear to exist. I know compatibility with ML's BTM/HSR is maintained in this situation. Looking at the model I can see that what you have there is actually the BTM crossing under the EL. Since you don't have the BTM installed, you end up without the textures. I'm 99% certain from a poke around the NAM files, this combination was never supported. Having found a model for the draggable crossing, I've re-ID'd/rotated it and made a working override. Place the attached file in "Plugins\z___NAM\El Rail Alternate Implementation\Core Files" Where it should fix this problem :). I'll get the fix into the next NAM release. :update: - As of NAM 35 this problem is fixed. As an additional bonus, try loading the files in "Maxis E Textures" after z___NAM. It should improve how all your avenues look when the networks cross by adding in the sidewalks/grass. :). Both EU/US versions included, use only one set. Maxis E Textures.zip
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