Have you wanted to have a new type of building in the game? Do you want some kind of overhaul or addition in the game? Would you consider D-I-Y modding projects to solve your problems?
If you do, take an interest in SimCity (2013) modding!
New Information -
First lesson of the new year will be released on January 6, 2015! Mark your calendars for education!
Guide Information -
You will learn the basics of SimCityPak and how to modify objects and properties in the game; in fact, you'll learn how to think like a programmer and learn how you are really one when modifying the game.
When you complete a course, a new piece of knowledge will enlighten you about the mechanics of SimCity and why and why not Maxis and/or modders haven't conquered supposedly easy requests.
If I haven't answered your modding needs in The Guide, you can always PM me for specific information! I might even tell you things I probably wouldn't have mentioned in The Guide!
Guide Format -
Each course will have multiple lessons which explain, in-depth, what I will teach you, how it will be taught, and why I am teaching you such things; for example, I would use an opening sentence such as, "By understanding the property types and contents, you will understand the capabilities of SimCityPak." In fact, that might actually be one of the opening sentences...
Courses should be divided into different posts, but lessons will just be separated into headed sections with bold labels.
Every course will encourage you to explore what I explored, and some will ask for you to create a mini-mod as a challenge!
I just know you'll learn a whole new love for the game!
Guide Content -
Course I - Preliminary Nonsense (Things You Must Do)
- The Left Column
- The Primary Interface
- That Bar on the Top
- [Packages]
- Objects
- Properties
- TGIs
The Process of Change
- This is really easy!
- Or maybe not...
- Don't crash your buddy!
Simtropolopolis
- Sharing is Caring
- Ignorance isn't strength.
- English, Sminglish.
Packaging the World
- Secret Information
- SimCity_Game.package
- SimCity_App.package
Course II - Existential Quantifiers (Some Things to Learn)
Scripts and Such
- How do these work?
- Overhauls and Reworks
Points of Plopping
- What's in a snap point?
- Click click click click click PLOP
- Mystery properties
Inside the Package
- Dependencies, dependencies.
- Naming and the Community
Paving a New Path
- Mechanical Genius
- Father Maxis
- Introduction into Xoxideland I
Mass Integration
- Scripts files
- Regular files
- Unknown properties
- Where most of you will stop
Course III - Universal Quantifiers (Everything Else to Know)
Xoxideland I
- What's in a Path?
- UDoNs' Parents
- Filetyping
Xoxideland II
- Behold the MagLev!
- Highway Dilemma
- Bi-Level Madness
Building Buildings
- Danny5021's Mastery
- Maxis' Resources
- A video?!
Course IV - Extraterrestrial Modifers (Things Not of This SimCity)
DLC World
- Master Planning
- Master Modding
- Master Packaging
Expanding with Packs
- Cities of Yesterday?
- What's the difference?
Resources -
SimCityPak, which is sort of needed to, um, modify packages in SimCity.
(Just click the big, purple "download" button on the right side of your screen.)
Answers to Questions -
When will each course come out?
- When I can.
Why are you doing this?
- I am fascinated with SimCity, and I know the simulation is a superior one for its time. I became hooked to SimCity 4, and when the reboot came out, I knew this generation would know the fun of design in a modern game set to wow anyone with cities.
You're a novice, though.
- I don't see anyone else making a documented modding tutorial, except CapTon; besides, I like challenges, and I know I will learn a bit in the process.
Acknowledgements -
Xoxide101 gave me much, gave SUGC much, and gave the whole community much. Jeff provided everything from moral support to individual mod questions. He started the community, so why not continue it for him? He did mention something about "[wanting] to retire, but [we] didn't let [him]." Oppie, for God's sake, created SimCityPak! Most of us wouldn't have stayed without the starting action of this man! It was a simple experiment which created our reality, and everyone who uses mods should be thankful of the guy which supplied the tool to do so!
SUGC, the founding force of modders for SimCity, gave me the inspiration and dedication for giving the gift of knowledge to the community. We all just wanted to push through all of the hate over the launch and