Hi everyone, Merry Christmas / seasonal greetings / happy holidays to you all! As you can see, the snow and lights (and Nonny's hard hat) have finally made a re-appearance. From the Bugs Thread posts here, I took your advice how something is better than nothing this time around. As Cori hinted, in my spare time, I've been working on a new dynamic lighting system which will give much more flexibility to do cool things with. Unfortunately even with great intentions, it's still a work-in-progress and not yet "production ready". I didn't want to rush something out half-baked which wasn't fit for purpose. I'd hoped to get it live originally on the Winter Solstice (21st) like last year's event, but nope. Then I thought maybe today being Christmas Day was suitable, but alas, I couldn't quite meet that target. As such, I've delved into the old code and reverted the lights to basic mode. Last year it needed all the custom coding to get the counting working, as many of you will remember from the 2024/25 Shattermore Sillyness (with several shenanigans). Right now the lights are just as they were originally with no bells and whistles.
Nevertheless, I do have something to show right now: https://www.simtropolis.com/lights/playground/
This is a sandbox area for giving the new lights a try. It's not yet completed, but probably about ~90% there. As usual though, the last 10% takes 90% of the time! I'm unsure when these will go live, but it's still in the works and I think it'll be worthwhile. It's a framework which we can do a lot more with in future. So until then, we can consider this a beta test. See what you can break... -CB
P.S. If no sound plays, it might need you browser's audio autoplay settings to be enabled for ST.