Presenting the first completely revised Crime and Police Station Fixes for our upcoming ModPacc Zero.
As discovered by @RippleJet and @rsc204, the existing Crime Doesn't Pay mod by @RalphaelNinja solves only part of the crime problem.
For the complete fix we need both the updates to the Crime Simulator and adjustments to the Police Station, Dispatch Radius (and to a couple of other police station properties) in order to control crime in larger lots.
This new mod includes the exact same revisions of RalphaelNinja's mod (which they specifically state in the ReadMe is not copyrighted, as is true for any exemplar data modifications) along with tweaks to each of the 4 police stations. As explained by Robin, if we simply replace (overwrite) the vanilla stations that will then cause the Phantom Slider bug unless every single station is bulldozed in every single city tile in every singe region one has previously developed.
Until now that is the price we've had to pay to truly solve the crime issue. I've created a new method so we can have the best of both.
For each of the originals (Police Kiosk, Small Police Station, Large Police Station, and the Deluxe Police Station), I've removed the OccupantsGroup 0x00001500 so they will no longer appear in the Police Menu. Then I've given each a new User Visible Name Key with revised LText that adds the word "Vanilla" to their name. This allows bulldozing any of the old stations at our leisure rather than all before adding the new mod. The hover queries of the "Vanilla" police stations appear in a gray color.
Then all 4 are recreated with a new IID and those are the ones which show up in the menu.
Now we have the ability to bulldoze old stations whenever we come across them (or even leave them in any city tile) while also being able to plop the fixed versions. There is no conflict and no Phantom Sliders this way. This allows us to update and/or bulldoze any of them whenever we want all while solving the crime problem by plopping the new versions.
I've also included new Lua code so that every reward instance for the Deluxe Police Station will utilize the fixed version along with the fluff news and MySim comment recognizes the new one too. Additionally, all Missions that can be triggered when the Deluxe Station is part of the criteria, and all Missions who's reward is the Deluxe Station all work with the fixed one.
Any existing stations will show the hover over and names as follows:
And the new versions use the standard name we are all accustomed to seeing:
These Crime and Police Station Fixes are also fully compatible with our FUN mod (that will be another core component of ModPacc Zero which @Cyclone Boom and I are working on).
Ofc, beta testing of this mod is needed before we release it in ModPacc Zero. While I'm certain all will be fine, do back up any city tiles where you test prior to doing so.
Important caveat:
One likely problem will be for anyone who has already overwritten the original vanilla stations, but that'll likely be for peeps who won't need this specific component of ModPacc Zero anyhow. Do be careful if that is the case for you. Otherwise, the new mod solves both the Crime Problem and removes the need to bulldoze all vanilla plops prior to installing the mod.
Do keep in mind the concept of ModPacc Zero is for peeps starting out fresh or who have played, but have not yet installed any custom content.
Attachment:
ModPacc Zero - Crime and Police Station Fixes (Beta v1.0).dat
See new updated beta (and better) releases in our posts below...
Beta v1.2
Adds new summary police info, along with further fine-tuning to the game's crime simulation.
Beta v1.3
Dynamic numeric formats for compatibility between other languages, and misc panel improvements.