For some reason MMPs are clicking twice, causing them to jump up by two stages with each click instead of one. This makes it physically borderline impossible to use any odd numbered variations except the first (by dragging) and last (if there are an odd number of entries)(NB once you move the cursor off a MMP you can no longer click to change it). Is this a known bug? Can it be fixed? Or will I have to give each prop entry its own button in the menu to be able to use all of them?
EDIT: Changing an already modified one works. Single clicking also works, but the input has to be held for only one frame. What might be going on is the instruction that tells the MMP to stop updating runs in real time while the instruction that updates the MMP runs based on framerate, so it's possible having more than the original FPS breaks MMP inputs (for reference I get 100+ FPS in Gmod), meaning it's a game code error that can't be fixed. If only there was a way to display the game's framerate we could know for sure...