Ok... we have a tool for importing rendered buildings into SC3K :  I've already done a quick test a few days ago :  Now I'm trying to streamline the process. What's needed : - Finding the correct lights for rendering - Finding the best method to avoid a pink outline (because the buildings are using a crude transparency method) - Find the correct orientation depending on what you want to see ingame   Here's where I am now (importing one of my Skylines buildings again) As you can see, the transparency is perfectly ok. The lights should be much brighter (I found a reference for it but the values seem to be far under what is actually needed. I posted the result anyway because it took me some time to get the next steps right... I'll test later in a cruder way just to find the correct light amount to use.   Also this building needs some props. Stay tuned for more buildings, and certainly a step by step tutorial on how to do all this.