Ok... we have a tool for importing rendered buildings into SC3K :
I've already done a quick test a few days ago :
Now I'm trying to streamline the process.
What's needed :
- Finding the correct lights for rendering
- Finding the best method to avoid a pink outline (because the buildings are using a crude transparency method)
- Find the correct orientation depending on what you want to see ingame
Here's where I am now (importing one of my Skylines buildings again)
As you can see, the transparency is perfectly ok. The lights should be much brighter (I found a reference for it but the values seem to be far under what is actually needed. I posted the result anyway because it took me some time to get the next steps right... I'll test later in a cruder way just to find the correct light amount to use.
Also this building needs some props.
Stay tuned for more buildings, and certainly a step by step tutorial on how to do all this.