Southern winter vacations had arrived, and with them, free time to experiment with the game. After years of playing and roaming the site, a simple test on using a sidewalk mod overflowed on the creation of my own sidewalk mod, all thanks to the high tech advancements by Rivit and MGB (a.k.a. rsc204). Well, in fact it begun a little before: in March I uploaded a fictional map, and surprisingly, people is using it! So, to take advantage of the momentum already gained, I'm opening this thread, to give support on this couple of humble custom content I've done, but also to try creating something more. By now, I let you with what is already done: Ciudad del Lago (map) A 24x24 km square region with lots of hills and natural canals, and plenty of pre-terraformed plains to build Veredas Santiaguinas (sidewalk mod) A Santiago de Chile inspired SD sidewalk mod for Maxis networks, lots and NAM networks, made with MGB's Automated Sidewalk Mod. Now it also includes SCILT support! Basaltic Sands (sand and beach texture mod) Blackish SD sand textures for basaltic beaches, from Polynesia to Iceland Basalt Column Tiles (sidewalk mod) A SD sidewalk mod made of sliced basalt columns, for your hotspot-placed cities <-- working on this   Basalt Columns (cliff texture mod) A SD cliff texture that mimics basalt columns, with different hues for various locations: Iceland, Spain, Yellowstone, New Zeland, Taiwan, etc. <-- researching   m93 KOSC SuperSHK+ retexture for Veredas Santiaguinas and Sudden Valley (override of SuperSHK textures) What it says on the title