(this post is a copy of my post at paradox plaza's forums... feel free to comment here or at PDX, I'll report any interesting proposition or question there. Please everyone make noise, we really need a reaction from them on this) Original PDX post here : https://forum.paradoxplaza.com/forum/index.php?threads/the-asset-editor-what-we-need-what-wed-like-to-see.891291/ --------------------------------------- Hi folks, Hi CO devs !!
Hi builders, we need all of you here, raise your voice !!! This is a thread to remind people of the things that are wrong with the asset editor, and to ask for features that we would like to have. -- First, the Bugs ! - Similarity to game engine : the way things look in the editor is not the same as ingame. I list it as a bug because I see no logical reason for this to be. -- Features problems/possible enhancements - Lines (on/off)... more precise grid ?
Why do the grid lines come onto the asset ? Are they supposed to do something ? Maybe they're here to help prop placement but most of the time they don't help anything, they're just an annoyance. We'd like to be able to disable them, this or make them useful, like more precise. maybe positionable ?? With symmetry maybe, to be able to place props at equal distance from the center. - Precision camera movement
We're not in the game, we would like to be able to control our view with precision here.
Placing props on top of a tall building is just ridiculously hard. We want to be able to move our view to whatever we need and lock this view. Even going to precise points like top view, front view, etc... maybe even an isometric mode. - Day night but also sun rotation and nightlight movement control
Ok the day night selector is broken but we need more than that.
We'd like to be able to rotate the sun atound to see what shadows or direct sunlight will do to our assets
We'd also like to be able to see the "random" nightlight system cycle, to check if our lights are ok. - Precision prop placement (toggable auto?), coordinates
We'd like to be able to place props with precision, the current method is a toy, we want a tool
We'd like to be able to use numerical values for height, rotations (x, y and z) - More props (unlock)
Some mods have shown that there were props not listed in the asset editor (more roof junk, etc...)
We'd like to have direct access to these props, we want to be able to use them without having to go through difficult steps.
They're part of the game, there's no reason they should be hidden. - Better prop management (more categories ?)
The props categories are a bit of a mess for now, we'd like to be able to arrange them in a more efficient way. Maybe create our own categories or folders.
The asset editor is not a game, we'd like to have a more disciplined way of working. - Light props control (position, rotation, color, area of effect)
The addition of light props is a great thing but we would like to have more control.
We wish to be able to place the with precisioon and control them accordingly. - Hex or rgb color for color variations
The color variation system is now fixed, but we'd like to be able to enter numerical values. AT the moment there is no way we can do a precise job there. - More props for unique buildings
The 64 props/trees limitation is useful but we need it lifted for big unique buildings. They have a bigger footprint most of the time, we need the prop limit to be in accordance.
To sum things up, we want more precision and control. The Asset Editor should be more like a tool and less like a toy.
We were told it would be improved over time, nothing happened. It's now been eight months and there has been no change at all.
We want to create more things for the game, we'd like to be given working and precise ways to do so. Builders, if you see things that I might have missed here, if you have ideas or wishes, please comment and I'll add them to the first post. Devs : Adding things to the game is great, yeah dlcs are good when they're done correctly... but the game also boasts being modder friendly. It might be, it actually is, but it should be more builder friendly too.