BAT - Mega FAQ Hello, this thread is the BAT - Mega FAQ. Look here for answers to your questions. If the answer isn't here, post your question in one of the troubleshooting threads stickied to the top of this forum. Some of the information in this thread is outdated, but isn't worth deleting, so feel free to ask for clarifications (or any other questions in general) in the other stickies. Keep in mind that the posts here are not in any particular order. You'll need to look through all of the entry titles to see if your question is here. If you have anything to add to this thread, please write to one of the moderators. The moderators for the BAT - Open Discussion forum are Jasoncw, T Wrecks, Cockatoo-210893 and Xyloxadoria. Resources The following is a listing of tutorials. BAT Essentials Tutorial: This tutorial is the best starting point for the new BATer. No prior knowledge required! • BAT Essentials General Resources: • Quick and Dirty 1:1 [Roof] Texture Tutorial • BAT Help - General BAT Problems (original 2005 help thread) • BAT Help - Render Related Issues (original 2005 help thread) • BAT Help - Lighting (original 2005 help thread) • BAT Help - Modelling Issues (original 2005 help thread) • BAT Help - Texturing Issues (original 2005 help thread) • BAT Help - LODs and Miscellaneous BAT Problems (original 2005 help thread) • Random Roof Junk • Unwrap UVW • How to Mirror an Object • Converting Microsoft Flight Simulator Aircraft into Props • BAT Lot Development 101 :A Compendium of Information • Scaling, Maxis, BAT and You • To Stretch or Not to Stretch • How to Make Semitransparent Glass • The Material Editor in Depth • Blender 2.43 to Gmax • Building an Adobe Cantina • Texturing Tutorial • Glass Texturing Tutorial 3ds Max Specific Resources: • • Night Window Textures • Anti Aliasing in the Game • How to Add Neon Lighting to your BAT • Realistic Window Reflections • Using Vertex Painting to Enhance Procedural Textures • 3d Studio Max BAT Version 2 Released • How to Add Neon to your BATs • Forces of Light and the Geometry of Shadows • Gmax to 3ds Max Other: • Maxis References