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Those three 2x2 plazas are not that exotic, but I wanted a less longer name then the original ! They just needed a bit of greenery, in my opinion. They can be used alone or combined. Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world. Also the willing victims of the beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to help is a constant and pleasant comfort for us noobies.  The originals are at : RCC traditional Latin American fountain gazebo tower clock and plaza V 10 2 https://community.simtropolis.com/files/file/3662-rcc-traditional-latin-american-fountain-gazebo-tower-clock-and-plaza-v-10/  __________________________ Stats : Fuente : Plopcost :  100 Park Effect : mag.20 rad. 60 Pollution : Air 0 Landmark effect : mag.20 ; radius 9 Belvedere : Plopcost :  120 Park Effect : mag.30 rad. 50 Pollution : Air-0 Landmark effect : mag.25 ; radius 10 Torre : Plopcost :  150 Park Effect : mag.30 rad. 50 Pollution : Air 0 Landmark effect : mag.20 ; radius 10  And this is for SC4 Rush Hour.  _______________________________ Dependencies : (mostly the same as the other parks…)  All three .Models and .Desc from RCC original  BSC MegaProps_CP_Vol01.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 BSC MegaProps_MJB_Vol01.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=407 BSC MegaProps_MJB_Vol02.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 BSC Textures vol.01 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 BlaM FC_FloraPack_1.v2.dat https://community.simtropolis.com/files/file/17864-blam-fc-flora-pack-1/ Nams Props Pack Vol.1.dat Nams Props Pack Vol.2.dat In Nams Props Pack 1 & 2 : https://www.toutsimcities.com/downloads/view/1780 https://www.toutsimcities.com/downloads/view/1882 NDEX_Glenni_MegaProps_Vol01.dat https://community.simtropolis.com/files/file/19096-ndex-glenni-mega-props-vol01/ Tamorr_Family_Prop_V1.dat in Tamorr’s Resource 2.05 https://community.simtropolis.com/files/file/21940-tamorrs-resource/ VIP-Girafe Daisy https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3251 VIP-Girafe Lindens https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 VIP Rural Pack https://community.simtropolis.com/files/file/26806-vip-ruralpack/ wmp_power_props01.dat in WMP Power Lots https://community.simtropolis.com/files/file/26376-wmp-power-lots/   Merged.dat (perhaps not necessary but just-in-case, included) RVT_ParkLights2.dat (included) zLightCones_RVTNite.dat (included)   Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).