Some of us dont mix well with the BAT or 3dsMax, so we design with Sketchup. I have made this thread to talk about designing in Sketchup and just simple tips/techniques.
Designing in Sketchup is much easier because the tools are more user friendly. You can simply drag and drop the height of a box on a single side, use a ruler to get the exact length of a line and so on. In here I have posted a Sketchup model that should help designers get the scale right. Just download it and plop it in your document. Remember to save as once your modeling, but in case you mess up, you can always download it again
(template and instructions below pictures)
Here are a few things from Sketchup.
B24 Plane by lightningrabbit010k
I'm a Sketchup Designer and I'm proud of it
There are many SketchUp Designers on Simtropolis, and this is supposed to be a mini community just like a BAT team, so here are all the SUD(SketchUp Designers) BATing threads. Archeans Thread
Send me a PM if You'd like me to add your thread here
Download SketchUp 7.1 here, remember not to update. Also, if you already have SU 8, when saving your model, choose to save it as a SU 7 file type.
Installing the template.
First download it.
Now open the file in Sketchup
Do as the pictures say, other wise it won't work.
1. Open the model(soon to be template) in Google Earth METERS. Its important that you open it in meters, not inches and feet[the text in the picture is wrong, I had scrolled over it])
Then save as a template
2. Hit File. 3.Find 'Save As Template' and click it
4.Then enter this as the template's name and description.
And model away!. Remember, each tile is one tile in SC4.
P.S. Remove the tiles before you export. As they are unneeded of course
Converting and getting ingame
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Converting and getting in game is as easy as is as easy as 1-2-3!...if you have 3dsMax.
To get it from SU to the Plugin Manager, all you need to do is import and export a lot.
1. Save your model in SU
2. Open 3dsMax, and hit the green square at the top left, hit import, and look for where you saved your SU model.
3. Save the model in Max, then hit the green square again. Hit export, and save it as a .3ds.
4.Open gmax(the BAT) and then hit file>import. Then look in the mydocs/3dsmax/export folder, and find the exported model.
5. Save it in gmax(the BAT) then export it.
6. Open Plugin Manager and do jsut as you would any thing made in the BAT.
For more info on exporting to the Plugin Manager, watch this video tutorial (cut to 0:10) Other methods of getting it from SU to the game if you don't have 3dsMax.<br type="_moz">
Towerdude as figured a way of getting them from SU to the game, Click here to view it