Credit goes to all people mentioned in this thread; RalphaelNinja, SimGoober, Andreas Roth and DarkMatter. I appreciate all comments, corrections, additions and updates to the guidelines and lists below. Note! There is nothing to be ashamed of if you find your own buildings among those listed here. After all, those blank RCI lots are still available for download... Content 1.   Background (Below content list in this post.) 2.   Building Families, Parent Cohort and related properties 3a.   How to remove a landmark's Building Family association 3b.   How to add missing properties (Missing post in the original -Cori)  4a.   List of buildings, that might grow on empty lots: CO$$$ (A-L) 4b.   List of buildings, that might grow on empty lots: CO$$$ (M-Z) 5.   List of buildings, that might grow on empty lots: CO$$ 6.   List of buildings, that might grow on empty lots: CS$$$ 7a.   List of buildings, that might grow on empty lots: CS$$ (A-L) 7b.   List of buildings, that might grow on empty lots: CS$$ (M-Z) 8a.   List of buildings, that might grow on empty lots: CS$ (A-L) 8b.   List of buildings, that might grow on empty lots: CS$ (M-Z) 9.   List of buildings, that might grow on empty lots: I-HT 10.   List of buildings, that might grow on empty lots: I-M 11.   List of buildings, that might grow on empty lots: I-D 12.   List of buildings, that might grow on empty lots: I-R 13.   List of buildings, that might grow on empty lots: R$$$ 14.   List of buildings, that might grow on empty lots: R$$ 15.   List of buildings, that might grow on empty lots: R$ 1. Background Anyone who has downloaded landmarks with jobs (also called functional landmarks, ploppable RCI's or ploppables with jobs) has probably occasionally noted that they might be growing on empty (usually smaller) lots. Whenever such a landmark starts growing you will hear the familiar sound of a landmark being plopped. The lot will function in game, providing jobs and looks good when you query it. However, empty lots will not improve your skyline... This behaviour stems back to the release of RalphaelNinja's Plopable RCI Blank Lot Set in august 2003. A short history for those interested follows:   With RalphaelNinja's Plopable RCI Blank Lots, modders were for the first time able to make ploppable landmarks with jobs. Every object on those lots had to be a prop, not a building. The release of all Maxis Buildings as Props made it possible to include them as props in the lots. A wide variety of RCI Ploppables started to appear on the STEX. Soon it was also realized that they might be growing, albeit on empty lots. At first this was thought of being a break-through and a way to make lots that were both growable and ploppable. With the release of the Plug-In Manager, modders finally learnt how to correctly make independent growable buildings (that were not part of in-game families) and through that eventually also how to correctly make ploppable buildings with jobs. However, several BATters and modders continued to use the old blank lots, even with BATted buildings, which were converted into props with the Plug-In Manager. Despite SimGoober's tutorial, buildings are still every now and then released based on RalphaelNinja's ploppable blank RCI lots. And several old, very beautyful creations from 2003 and 2004 are still downloaded over and over again. The forums of Simtropolis are full of questions relating to these empty lots. This thread is aimed at being a central place to get answers, guidelines and solutions relating to these lots. Correcting these lots will require a little modding. If you are refraining from modding, you always have the option of deleting those landmarks that grow on empty lots. In order to delete growing landmarks, you first need to find out which file to delete. This is where the lists in sections 4-15 further down come handy. Once you have identified the container file, you should first delete all instances of empty lots with that landmark in your cities. Exit SimCity and locate your file (use Window's search function if your plugins folder is a mess). If you can live without the landmark, you can safely delete the corresponding .SC4Lots file. I do not recommend deleting a .DAT file though, since they might contain more information than just for the landmark (such as actual growing lots that have already grown in your city). If you want to keep the landmark, you need to edit its Building Exemplar using either SC4Tool or, preferably, iLive's Reader. You should also read through everything in these guidelines, starting with section 2, explaining properties called Building/prop Family and Parent Cohort, which are the essential part in correcting growing empty lots. After knowing what a Building Family is, you should move on to section 3, with detailed instructions on how to correct these landmarks. The landmark's Building Exemplar is in a container file, which is the actual file name seen in directory listings of Windows. To find this container file, jump directly to the lists in sections 4-15. You may also perform a search (Ctrl-F) on this page for the building you've had growing on an empty lot. Mod Edit: Fixed Contents Linkys to go to the right posts. -Cori