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Showing results for tags 'rotors shader'.
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And here I am again. This time I struggle with not appearing metal effects. I used the specular map for the lanterns (80 to 90% brightness). In asset editor the shader works fine. The colours don't show when editing them (used the lounger as template) but at least ingame they do. But not the metal effect. Instead, everthing is super bright and saturated. the example shows the copper version (I think). Its bright orange ingame. I tried the illumination map in black and 192-gray. It has no normal map (yet). the diffuse colour is a grey tone. Theme and LUT are the same in both screenshots. Is this normal behaviour for props? Can I force the metal shader ingame or do I have to work with the "coated" effect? Additional note: I wanted to use the rotors shader as well. Does it work with metal and do you control it with the alpha map?