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City-building game(s)

Found 2 results

  1. Q1, Goldcoast, Australia



    Q1 is a skyscraper in Surfers Paradise, on the Gold Coast, Queensland. Q1 is the tallest building in Australia and the Southern Hemisphere when measured to the top of its spire (fourth tallest building behind the Eureka Tower, the Rialto Towers and the Infinity Tower, when measured to roof and highest habitable floor) and the second-tallest free-standing structure in the Southern Hemisphere, behind the Sky Tower in Auckland, New Zealand. It opened in November 2005. (source: Wikipedia) This is my 19th BAT. Q1 is a Landmark: Lot size 12x6 and costs §110,000 to build. There are no Prop dependencies, although the Dark Nite version requires SimFox_Day_n_Nite_Modd. Download either the Darknight or Maxis night versions, not both. If you're unsure, download the Maxis Night version. If you want to see how Q1 was made, you can view the step-by-step making of Q1 on this link. Please visit my Melbourne BAT thread to see my upcoming projects.
  2. Reddonquixote's Q1 Project

    Introduction I've had many requests to make Q1, so I've decided to take up the challenge. The reason for a new thread is, well 2 reasons... 1) My other BAT thread is for Melbourne BATs, Q1 is located in Surfers Paradise on the Gold Coast in Queensland 2) Mainly I want to try something suggested by SkyscraperTowerBuilding: Normally BAT threads are where BATers make stuff, then post the results. What I want to do in this BAT thread is show you the behind-the-scenes-making-of Q1. But I don't just want to show case my amateurish, clumsy, inefficient modelling techniques, I'd like very much if other BATers can follow along and where they have suggestions on how to do something better, or differently, it would be great if you could chip in, I think it could be a great opportunity to learn off each other and do something a bit more interactive and informative. On with it... I always start my BATs with a Prototype. A prototype is just a very basic version of the model. What this allows me to do is plan out what the BAT will look like in-game, mainly with respect to lot sizes. The Q1 prototype is a little bit more advanced than I would normally make, here's what we're making: i hope you enjoy following along...

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