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City-building game(s)

Found 4 results

  1. Version 1.0.7


    What does this do Fixes a serialization bug that could corrupt the savegame, particularly when mods are installed that modify existing exemplars (i.e. prop pox). Resolves a crash-to-desktop when hovering NAM puzzle pieces over transit-enabled lots. Allows other DLLs to load into SC4's memory without a GZCOM framework. Requirements This fix is made for versions 640 and 641 of SimCity 4 on Windows. Version 640 is a fully-patched SC4 retail copy, and version 641 is a fully-patched digital distribution version (i.e. Steam, Origin, GOG). Although v641 is supported, it has only been officially tested on Steam. Installation Unzip to Documents\SimCity 4\Plugins. To see if SC4Fix is working properly, check the title of your game window. If you are playing in fullscreen mode, alt-tab out and hover over the SimCity taskbar icon. The titlebar will show "SC4Fix (version #)" if loaded properly. Repairing cities already affected by prop pox Thanks to kingofsimcity for these instructions: In the region view, open the graphics settings and change City Detail to Low. Close and relaunch SC4. Open the offending city tile and save immediately. Exit to region without saving and change City Detail back to High. Close and relaunch SC4. Open the offending city tile and save again. Demonstration Click here for a video showing the ability to hover puzzle pieces over transit-enabled lots with this DLL. Development Thread and Source Code Development Thread Source Code
  2. Version 1.0


    STEAM Workshop link available, click download then click on (Main File) options. A set of "puzzle pieces" for splitting your roads or highways in two. Can be used for various purposes, I use them mainly as puzzle pieces to connect and create interchanges and networks. Includes two versions, a two-lane, highway ramp one, and a four-lane one-way-road one. Asset is in a single direction to avoid cluttering the menu. To change the direction, select the Road Upgrade tool, then right click on each section. For safety, attach a road to the asset before changing it's direction, this prevent a weird curve deformation issue that sometimes happens. I called them Bullets because well, they look like bullet-shaped, so there. Asset details Highway ramp version Size: 6x12 Cost: 750 Maintenance: 8 OWR Version Size 6x12 Cost: 1000 Maintenance: 8 To install, unzip file, then move the .crp file into \Users\*YOU*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets Replace *YOU* with whatever your user account name is on your machine. Please note the AppData folder is hidden by default, you'll have to show hidden files in explorer to find it. Visit my Asset Studio. Be the first to like my FB page : ) Follow me on Steam If you like this product, please take a moment to leave a comment or give me a rating, I really appreciate that little gesture in exchange of my work. Also feel free to share this on any other social media you may use! Thank you and enjoy!
  3. Version 1.0


    Three ramp highway splitter puzzle pieces. Just a little "puzzle piece" I've made for myself, thought some of you might find it useful. You can use these to start off an interchange or just to finish a highway.. Each direction is included as a separate piece. The best way to use these is plop them by themselves first where you want them, then connect everything. Trying to attach them to a stub can be frustrating, sometimes it works, others not. Sound walls and some bushes included, enjoy! Stay tuned for more puzzle pieces : ) To install, unzip file, then move the "TPB CSLIA - PP - Fork IN.crp" and "TPB CSLIA - PP - Fork OUT.crp" files into \Users\*YOU*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets Replace *YOU* with whatever your user account name is on your machine. Please note the AppData folder is hidden by default, you'll have to show hidden files in explorer to find it. Visit my Asset Studio for news on upcoming uploads. And of course, don't forget to rate, comment, discuss, share on facebook, google, tweet, pin, and everything else : ) Thank you!
  4. Is there any general info one can link me to or copy/paste about adding pylons to transit pieces? I'd like to be able to throw some pylons onto FARHW pieces for the purposes of having a FARHW bridge via some SC4 Terraformer fiddling. Can it even be done with puzzle pieces? I can't recall a case where it has been, so if not, then I'll stick with a diagonal bridge... as sexy as that FARHW bridge would be. Thanks!

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