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Found 3 results

  1. lacus exaruit map (12x12 Lg Tiles)

    Version 1.0.0

    129 Downloads

    This is a new map in my could-be-a-real-place-but-isn't series. It is 12 x 12 large tiles (144 total). I've been adding features to the source code of the Offline Planet Map Generator. I created this map to appeal to peeps who like a lot of flat land to build mega cities (or lots of flat farms) while still having a realistic, random shape in all three dimensions. My 2nd preview picture above is shown using the Columbus Terrain Mod 2 which I modified by setting MaxBeachWidth to 0x9 and MaxBeachAltitude to 9. I feel this defines the coast lines better. Water is by @drunkapple. The pictures in the preview bar above are: The full topographical map using colors similar to those in the in game mini map. The darker green and tan colored areas are basically flat in the game. (If you find this image useful for planning out your overall region design, click the image to enlarge it and then do a Save as... since it's a full sized image with lots of detail.) Region view using Region Census (The following pictures are as generated by the terrain creation program.) The story behind this one is that a few hundred years ago there was a nice central lake: Recently some underwater explorers accidentally pulled the drain plug and the waters have been receding: Which brings us to today. The central lake is all but gone and yet there is now so much more relatively flat land to develop a huge farming community or, for the more technologically minded, a thriving metropolis: To use: Put the three files in a folder called lacus exaruit under your Region folder of SimCity 4 in your Documents. Then simply render in game with Shift+Control+Alt+r from that region screen like any other grayscale import. Note: Some Terrain Mods have altered the original Maxis settings for the total height, sea level, and import scale factor. If your render does not look like the above pictures, this will be why.
  2. Prior Inundatio (10x10 Lg Tiles)

    Version 1.0.0

    117 Downloads

    This is a new map in my could-be-a-real-place-but-isn't series. It is 10 x 10 large tiles (100 total). For this Prior Inundatio Map I've been adding features to the source code of the Offline Planet Map Generator. I created this map to appeal to peeps who like a lot of flat land to build mega cities (or lots of flat farms) while still having a realistic, random shape in all three dimensions. My pictures are shown using the Columbus Terrain Mod 2 which I modified by setting MaxBeachWidth to 0x9 and MaxBeachAltitude to 9. I feel this defines the coast lines better. Water is by @drunkapple. The pictures above are: The full topographical map using colors similar to those in the in game mini map. The brighter green and darker green areas are basically flat in the game. (If you find this image useful for planning out your overall region design, click the image to enlarge it and then do a Save as...) Zoomed in of the the first picture to better show the contour lines. Region view using Region Census In game region view to better show the flat areas extending to the water's edge. In game region view showing it fully painted with Maxis trees. In game city tile view painted with Maxis trees. In game city tile view showing ground only. (So you can better see the flat areas and the amount of slope up the hills.) Another thing I coded in the map generator was to make the coast lines much more friendly. All of the Ferries and Seaports were plopped with no in game terraforming. (Note: Maxis seaports still need a fairly straight stretch of shore.) To use: Put the three files in a folder called Prior Inundatio under your Region folder of SimCity 4 in your Documents. Then simply render in game with Shift+Control+Alt+r from that region screen like any other grayscale import. Note: Some Terrain Mods have altered the original Maxis settings for the total height, sea level, and import scale factor. If your render does not look like the above pictures, this will be why.
  3. Coriland 4

    Version 2016.06.16.19.44

    1,117 Downloads

    This is just another map where I'm trying to create a cross between real world hills and valleys without going overboard on mountains. I've included the screenshots, the grayscale (from which to render this region), and a Config.Bmp in the zip file. There is no Read.Me file since this is the same thing one does with any grayscale map image. The pics above are: Region View covered with Maxis Trees Region View showing land and Tile Borders (if you use my config.bmp) The Grayscale to render from One of the five Large City Tiles Another of the five Large City Tiles In that last pic I'm showing the sandbank and reef that's just slightly under water. My idea is that when the city finally needs more area this land can be raised using mayor mode tools and then built upon. The grayscale image is 769x769 pixels which corresponds to the 12x12 config.bmp. I favor the smaller regions cause I like to be able to see the whole thing on my tiny monitor. You can, ofc, simply resize the grayscale and create an appropriate sized config if you like.
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