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City-building game(s)

Found 5 results

  1. Hobart Tasmania - Boreal

    Version 1.0.0


    Welcome to Hobart, a city of about 200k (in real life) on Tasmania Island, Australia. The River Derwent cuts through the center of the map leaving plenty of building space on either side and lots of opportunities for bridges and tunnels. This map should prove fairly easy to build on, with flat, fertile expanses leading to riverside beach heads, some gentle and some not-so-gentle slopes leading into the mountains rich with ore. Add to that a few spots for oil production and 145,000 trees for forestry, and you'll have industry opportunities galore. Of course, all transport types are connected. I experimented with terrain textures again, and if you like the textures and colors in the map above, here's what you'll need: Terrain Texture Replacer mod: http://steamcommunity.com/sharedfiles/filedetails/?id=416966387&searchtext=terrain+texture Texture Set: http://imgur.com/a/krTtf Photoreal LUT: http://steamcommunity.com/sharedfiles/filedetails/?id=408932281 Cheers!
  2. Astoria OR - Boreal

    Version 1.0.0


    Never say die! Welcome to scenic Astoria, Oregon, home of The Goonies. I'm a Goonie. Are you? Astoria is a wee bit west of Portland and just about to the end of the Lewis & Clark Trail. This map began with a height map of Astoria (fiddled with in Wilbur) and was developed for challenging game play, as opposed to loyally following the real life map. This map has almost everything you could want: abundant resources, scenic views, bayside beach, hilly terrain, ample transport connections--including prime seaport and scenic walkway locations--and, of course, pirate coves. ARR, MATEY! Well, what are you waiting for? It's up to you to save the Goondocks.
  3. Serenity Valley - Boreal

    Version 1.0.0


    This is my first hand-made map. Serenity Valley has two small winding rivers that converge on higher ground, then meet up with a larger, lower river. There are three possible locations for a hydro dam. A dam with 1600 MW at the big waterfall is possible. Panoramic views of mountains and hills, with a small amount of playable space in the foothills. Otherwise, the map is flat at two different heights. The lowlands are fertile, the highlands have some oil and ore. There are also two canals, intended to look man-made, and perfect for use with waterfront walkways. (See example image above.) Waterfront Walkway by Tair http://steamcommunity.com/sharedfiles/filedetails/?id=422857990 Walkway by VIP http://steamcommunity.com/sharedfiles/filedetails/?id=426140797 Hats off to MrMiyagi for his wonderful map-making guide. I really needed help with my mountains, and I discovered his tip on using Wilbur. http://steamcommunity.com/sharedfiles/filedetails/?id=482232215 Unfortunately for this map, I was too far into the project to use it, but I will definitely use it in the future. So the mountains are entirely hand drawn here, and I hope you find them suitable. I hope you enjoy this map as much as I do. I imagined it for days and started it twice before it started to take shape. Steam workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=503001583
  4. Welcome to Tigvariak. Tigvariak is situated N65°43' just south of the northpole circle and W169°31'. Swamps and boreal forest stretch over hundreds of miles in each direction. Yet a highway was build here to connect the oil fields in Melozi on the Western coastline with the metro area of Fynlaison, 317miles more east and 234 more south. Tigvariak was a pioneer town once and mainly sprung up during the late 40ties of the last century when it became a main stop and place of supply for the upcoming oil fields in Melozi. With the growth of the oilfields the region also got its railwayline. Tigvarial station is mainly a cargo station but proudly calls in one passenger train every two days! The rivers and lakes however are to wild and shallow to make any shipping possible. Boats would get stuck on the rocks and shallow sands in the swamps. Today the city and region mainly survives on logging industry, nature tourism and travelers on the Kougarok HWY between Fynlaison and Melozi. It boosts a number of hotels and big proviand supply stores. This cj will be the slower kind of cj but I'll attempt to update on regular pase. Watch the remote region of Tigvariak and it's towns grow as the story unfolds. 1. Tigvariak region 2.Kougarok HWY 3.The railwayline and is that a sign of civilisation in the background? 4.The highway connector towards Tigvariak 5.A cargo train on the rail connector facing away from Tigvariak. Tigvariak has chosen to go all green to preserve the regions nature. It did so from the very beginning when power came to town in the mid 50ties. 6.The hamlet of Nikolai however was the first ever permanent inhabited town in the region. It lies across the lake from the Tigvariak island where the city of Tigvariak can be seen in the distance. However Tigvariak soon became bigger than Nikolai and has continued to do so since 1952. 7. Logging industries on the edge of the city 8.Old Tigvariak seen looking towards Kluane lake. 9.Downtown seen from one of the countless islands in Kluane Lake 10. Tigvariak overview with the old town in front and downtown in the back. Stay tuned for more. You guys may decide what to see next. There are several more towns in the Tivariak region I haven't showed yet. Should Tigvariak grow or maybe some other town in ther region? Should we seek for oil? Mining? Or just grow our logging industries bigger? Greetings! Joshua
  5. Aniakchak Bay

    Version 1.01


    Overview This is a map of Aniakchak Bay, located in the Aleutian Ranges in Alaska. It was made using heightmaps generated by terrain.party. The map was taken at the maximum resolution of 60km, which means it was shrunk considerably to fit within the 5x5 buildable area. Some manual editing was done, primarly smoothing terrain and making some small modifications to better suit playability. This is a Boreal map. Description Aniakchak Bay is a fairly small and challenging map, with somewhat limited buildable area due to the vast mountain ranges as well as the ocean. The location boasts an abundance of forests, as well as large swarths of fertile land in the valley. A couple of streams run from the mountains to provide fresh water for your starting city. This map is suited for small to medium-sized cities. Connections Railway: 4 connectors - 2 from the west, 1 from the north, 1 from the east. Highway: 2* connectors - 1 from the west, 1 from the east. The one at the west side branches off into a bypass route from outside the buildable area. Ship and Airplane: 3/4 connectors respectively. Other Info Starting City: Middle (Default) Trees Used: 101,000 Estimate Buildable Area: 39% Installation Drop the .crp file into your .../Colossal Order/Cities_Skylines/Maps/ folder. Highly Recommended Unlock all 25 Tiles Mod - Allows you to work around the mountain ranges somewhat. This is my first map for C:S. Go easy!

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