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City-building game(s)

Found 6 results

  1. 3D MODEL - Bank Of Canada Toronto

    Version 1.0

    1,678 Downloads

    THIS IS A 3D MODEL. DOWNLOADING THIS FILE WILL NOT MAKE BUILDING APPEAR IN SimCity. FOR 3DSMAX USERS ONLY. Bank Of Canada - Toronto This is a 100% fictional building I created summer 2013 as an experiment in using different techniques on creating glass (as a quick tutorial for members in chat). The Simtropolis chat community loved it so much they asked for it to be exported in the game. Unfortunately I have no intention of exporting this building. With the cleaning of my computer, this is better uploaded to the Simtropolis community. This scene has a real good taste of how I actually create my glass for my exported buildings! Download at your own risk. STATS: Poly count: 1,685,955 (high, mainly due to tree foliage) Dependencies Included: Y Created in: 3dsmax 2012 x64 Compatibility: Unknown Lighting Rigs: Let There Be Light (2012) by Simfox File size (decompressed): 84.5 MB in 4 files File Extension: ".max" Permission to re-upload: Y (but with credit) Author's note(s): I made this really quick during chat on ST, so it wasn't as clean as I usually intend by buildings to be. In other words, don't mind the mess! haha Visit the "Skyscrapers Galore! " thread under "Bat - Open Discussion" for more projects! , Kellydale2003
  2. Hello i've tried to find both gMax and region editor but nothing came up..does anyone have suggestions or links that has solid apps that are equil or better than what had been advallible in the past.
  3. Just bought this over the weekend because it sounds a lot like what I've been looking for. Haven't had a chance to play it yet, but I'm itching to give it a go. The workflow for modding it in it seems to be a lot closer to other modern video game development than SC4 was, as well, with 3D assets instead of pre-rendered imagery so I think it will be much more friendly in that sense. I have some experience in low-poly modeling years ago, but not recently (though I work in 3D professionally, it's solid CAD modeling with NURBS, so not translatable at all to polygonal modeling). I have a variety of reasons for learning poly modeling now, so I think the low poly nature of C:SL will give me a perfect learning ground to coming to terms with the processes before I venture into more difficult things for other games and work. I have a few questions about C:SL modding specifically, though, that I haven't seen answered anywhere. - Do props use the same texture setup as buildings do (that is, do they support normal maps, spec maps, etc, or just a diffuse map)? - Is it possible to have any 3D extend below the ground, or do we have to use tricks here? The Reddit AMA says that the building vertices must be at 0, but what about props? I've seen a sunken park for download - any ideas how this was done given the stated limitation? - We've been given a rough poly limit for buildings (100 for the LOD, 1000 for the building and up to 10K for really large structures) but what about props? Do we have a limit of # of props and polycount for them? - Does the game support double-sided faces and alpha maps? - The AMA states that the buildings must all be one object - but does this necessarily mean that all vertices are connected? I'm given to understand that you can collapse a hierarchy into one object but still have disjointed/intersecting faces, and leveraging that could help keep polycounts down. Has anyone tested this yet? - The AMA states that custom animations, and specifically skeletal animations, are not possible - but has anyone found a way to use the existing animations on custom props yet? The AMA seems to indicate that this should be possible - in the future at least, if not now. The functionality is clearly there. - Has there been any indication when we can expect the be able to model new vehicles for the traffic? - Is it possible to have 'seasonal' variations? This wasn't something explicitly part of SC4, as I recall, but some modders were able to have seasonal trees and other details. I'd like to build some assets that appear in summer only, for instance. - Because C:SL uses agent based simulation, will it ever be possible to do something like the 'big dig' project in SC4, where you 'convert' vehicle traffic into subway traffic? Does C:SL allow you to build tunnels at this point? I'm sure there's many more things that I haven't thought of yet, but that's a start, anyways. Thanks for any insights you guys can offer!
  4. Hi guys, My name is Denis, I am a co-founder of a startup named Cutetown. It reminds SimCity that's why I'd like to ask you some questions. Cutetown is the map of the real world, created in SimCity style. Imagine that the customary maps become nice and comprehensible, that you are looking at pleasant and pretty houses, the perfect copies of real buildings, instead of fuzzy air photos or grey blocks. And all of these maps are creating by the users themselves: by your friends or by someone on the other side of Earth. Everyone can enjoy Cutetown and collaborate with the others on the same map. You can not only create the real buildings in a game but also post it on a map and use it in your everyday life. For example: this is the map of Stanford University campus. and even night view: Our maps are easy to use and to create: we have a special editing tool. It's an iPad app, a simple and casual 3D-editor. You don’t need the special knowledge in 3D or architecture to use it and to model the buildings. You can open the app, choose a building and start to create. All the models become the parts of high-detailed comprehensible common map. I'd like to ask if it is interesting for you. Would you take part in our beta testing? Will you use this map when it will be ready? We are looking for the people who are addicted to their cities, its maps and good graphic, so please, let us know your opinion and ideas. We want to create the most beautiful map ever and need your help with it. P.S. Our mail for you is founders@cutetown.net And of course our facebook
  5. How does one go about getting a model made in Blender to show up in SimCity as a mod? Here is a pic of what I'm working on: I've also got the project uploaded to my Dropbox if anyone wants to take a look at it. http://dl.dropbox.co...C4Subway1-1.zip
  6. Link In the not-to-distant future, it might be practical for your average person to order their own chocolate works of art.
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