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Found 44 results

  1. Seaside #2: Resort at Newton Lake

    I was bored, so I practiced my marina skills, but didn't focused it on this entry, because....ummm....I suck at marina. Yes, everytime I build one, it looks ugly. So I focused on the hotels: (It seems that the texture on this building conflicts with my colour/contrast changes, I uploaded it though) That's all for today, have a nice evening! Replies 47ply: Thanks, but I have this hodgepodge of buildings too, I complained in my last entry about it:D infamousjbe: That's a valuable advice, but I already selected particular building styles, but some of the content seem to "slipped" into other tiles, like european w2w buildings into other styles. Also there's abuilding, MS Sierpina or something like this which grows on low density too and destroys my suburban neighbourhoods (it's a great building though). MilitantRadical: I never tried this, thanks! Schriefer: Thank you! Huston. Well, I'm not sure about it. I don't really like some the stuff at this location. It originally should become a w2w district KonstantinII: Thanks, but it could look way better:D
  2. Well, my mourning break was at last as long as I usual break (you may have noticed, i usually post new entries at friday), so it was probably pretty normal for you. I think it's a nice idea (though I not invented it) to connect SC4 with music sometimes. This is a song by a relative famous (reggae) singer from Germany (Translation here) I'm sorry but the copyright control company "GEMA" has blocked the original video (yes, it's kinda facism), so I could'nt show you the music video but one with just the song (without any visualizations). https://www.youtube.com/watch?v=ZKg4PZANeUU The music thing is also a good excuse for uploading fewer pictures^^ Well I think I'm relatively over the thing with my cat, though it still hurts. Just a small tribute to my companion for over 10 years: Rest in peace Gurki. Thank you all for your understanding in the last week:/ Replies 47ply: Thank you for your compliments, I already posted you the link for the fences:) schokoladeneis 1: Cool, man:D I really like HSB since I saw them on GoTV during a hardplay night. Before this, I didn't even liked metal, but now I'm kinda into it:D feeroz123: You don't have to wait anymore:) Lost Realist: Thanks! pasqualegiò: Thank you for your sympathy:/ dlsni: Thanks for your understaning:/
  3. I became peg-addicted recently, so I just had to create a entry about this....it just makes so much fun Murimk's lots are awesome! I forgot to turn off the grid the most of the time and I was to lazy to re-do it as I noticed, sorry :/ Have a nice saturday guys! Replies Lost Realist: Thank you You're the maker of "Josephinia" right? I already said it in the comment section, but: man, it's awesome!
  4. Just a pond...

    Just some generic pond pics. #nophotoshop Forgot to dezone at the last picture, sorry. It looks a bit over the top sometimes anyway. Have a nice sunday!
  5. Weekend At The Lake

    Weekend At The Lake Maycar is the largest city on Lake Jyvas and a great weekend getaway destination for those in the vicinity and beyond. Lake Jyvas is a fairly high latitude lake, so it is not a beachy type destination. It’s more of a tree swing, boating and fishing hole lake. Think more Lake Saimaa than say Lake Balaton. A host of services have sprouted up to support the visitors to the lake’s peaceful shores. Plenty of food, retail and accommodations make Maycar a great place for a great weekend. Let’s go! At the end of the weekend, reluctant guests queue up to head home…
  6. To render a downloaded region, I've decided that I'd like to fill in its deep lake-holes with lake-surface-elevation land. [in other words, I want to un-do the water cut-out work that some map-maker did for me -- please forgive me]. I've been playing with God-mode tools after rendering, and they're rather tedious when I'm up against several large mountain reservoirs drawn to scale. If there's an easy image tool that can touch a black lake and make it (but only it) change to a lovely elevated shade of grey of my choosing, then I'd like to hear about it. FWIW, I have Photoshop, PhotoImpact and Corel MediaOne installed (and Windoze may have "Paint" somewhere), but I've only used them for photo touch-up, not real graphics work. My two mysteries: 1) I don't know where to look in their haystacks of features to even begin reading their help. 2) I am unsure how to choose the right level of grey to aim just below a lake's shoreline. Is there hope here, or am I stuck with post-rendered god mode? Background: After searching several forums for "lakes" and "holes", I am left with some problems with lakes in mountainous areas. In order for Maxis water to appear, map-makers often "cut out" water such as lakes and rivers, turning them black in their greyscale images. When rendered, these "holes" plunge into the sea-level water table alright, but mountain reservoirs then appear as deep "blue holes" ringed with tall cliffs. Sometimes the water isn't even visible because the holes are deeper than they are wide. The cost of exposing Maxis water is that the lakes and rivers then aren't very useful (or pretty). It seems that no modder has ever figured out how to set "sea-level" at a higher value over a limited area, so it probably can't be done. However, I found some navigable water from PEG that can be painted over flat or gently sloping terrain at any elevation. With a set of edging lots to turn abrupt boundaries into shoreline, it looks like a solution, especially with the 4x4 and 8x8 water lots that I made to extend the kit for fast large-lake resurfacing. I also modded the water lots to be super cheap to plop (virtual god mode), and I restricted them to plop only on perfectly flat terrain (they'll detect the slightest shoreline even if I can't see it). Having this tool kit in hand is what has me looking to restore lake surfaces to mirror-flatness somewhere near their shoreline elevations. I'd've resurrected a necrotic thread (or found answers there), but I couldn't even find one close to what I am trying to do. Maybe I used the wrong search terms. Feel free to point me where I need to read. UPDATE: I am struggling with Photoshop. It has some halfway useful tools such as eye-dropper (which needs clicks rather than mere hover) and bucket-fill. However, I can't for the life of me figure out how to coax the program into displaying and allowing me to set 0-255 shades of light. Instead, I am being forced to work in 0-99 percent dark The light-dark inversion I can handle, but the loss of precision is aggravating. I'm also unhappy with bucket-fill, but I have learned my way around two gotchas. The first was the word "bucket". I first searched for the word "fill" and found a tool that reset the whole <expletive deleted> image to my selected darkness level. I would never have thought to search for help on the word "bucket", finding it only by rote exploration of the toolbox. The second gotcha in b-fill is "tolerance". Too little, and the fill leaves JPG blending speckles unfilled as artifacts. Too much, and the fill over-tops the lake outlet, runs down a creek bed, and floods all of SF Bay to the level of a mountain lake (not healthy for Silicon Valley). I opted for too little, counting on SC4 rendering's smoothing cycle to polish away JPG speckle. And that speckle is another minor irritation: When I save the image, even at the maximum JPG quality, it seems to do some blending around the edges of sharp contrast (e.g. around any lake I haven't edited yet). This forced me to edit them all in one go without saving my work along the way. Thank heavens (and Adobe) for "undo" (^Z), one feature that they got spot on. And so I am making some progress, but I wonder if it's a blind alley. There are probably more things to learn about Pshop that could make my life easier, but more than that I wonder if it's a suboptimal tool altogether. Does anyone know better? If not, then does anyone have any pointers?
  7. Trebon

    Today's entry is about Trebon. It is a historical town in the Central Slavonian region of the Illyrian Empire. The population stands at 8,857 (2010). Trebon was established around the middle of 12th century. The period of greatest growth was the 15th and 16th century and most buildings in the historic town center date from this period. The district became famous for its fish ponds. In 1853 the became a distric center (one of 94 in the Slavonian Kingdom), but the town's importance decreased so much during the 20th century it lost this status in 1960. Today it an important touristic center in a sparsely populated area with numerous lakes. Not surprisingly the major economic activities consist of agriculture and fishing. First stop, the old town. The old town is still partially surrounded by walls and furthermore by the relatively large town park from the 19th century. To the left the castle, on top the main parish church from the 15th century and on the market square the oldest building in the town: the Market Church from the 13th and 14th century. The castle from the late 16th century. The 19th century suburb to the west of the town center with the railroad station. To the north of the town the monastery of st. Clara, founded in the late 12th century. Most buildings date from the 17th century. Two overviews of the town. And three overviews of the town and surrounding lakes.
  8. #7 - Med Inspirations - Kinbasket Lake

    Thanks a lot for the comments ! It has been quite some time since the last update so here is one, Kinbasket Lake ! Hope you like it, next stop ? An old Coal Mine close to the lake. 1 2 3 4 5 6 7 8 9 10
  9. Crockton Lake

    Replies: NMUSpidey: Thanks! No, there isn't a demolition derby SimCoug: Thank you very much! Do you know if the VIP team is going to upload new sets of fields in addition to VIP Vineyard? ggamgus: Thanks a lot! You are one of my greatest supporters fatjuice888, TowerDude: Thank you! In the mountains north of Crockton there is an artificial lake created by an hydroelectric dam this is the small stream that originates the lake the panoramic cableway over the lake, in which the tourists go kayaking the small dam an overview of the lake and the surrounding forest
  10. We were told that water producing buildings such as water tanks will provide infinite water, when they are placed next to source of water, e.g. lakes, rivers et cetra. This is logical, as pumping water off from some fresh water source is what major cities do in real life, especially after they've been stablized by building dams. They currently do not, water tables drop no matter how close you are to the source of water. I assume this is a bug - or is it? Or were there any changes in plan? Or am I missing something? P.S. In any case - water management system is broken : just to let you know. It doesn't work. Water is non-renewable once city gets very large. That's a FACT for you. (I will not accept water trade as solution, fundamentally it doesn't solve anything)
  11. Zurich Switzerland

    Version

    2,139 Downloads

    Zurich, Switzerland a map by: blunder ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: Zurich and environs are located in switzerland. The compressor tool was used in terraformer because the real shorelines of Lakes lucerne and Zurich are about 30m apart in elevation; in this map they are 4m apart. Also, the bottom of the valleys below the surface of lake Zurich have consequently been flattened. Although this loses some reality in the valley bottoms, more flat land is gained for building in a manner not too unrealistic; a decent trade in my opinion. This huge map is 72km x 80km and made from satellite data. It contains both a standard and a custom config.bmp, please choose only one. Map made using satellite data, image editing software, and drunkapple's invaluable advice. (I HIGHLY recommend using the high altitude + snow installation of Gobias' Alpine terrain mod found over at sc4d) For questions, comments, and requests please see my Map Thread over at simpeg.com Happy Gaming!
  12. Lucerne Switzerland

    Version

    1,583 Downloads

    Lucerne, Switzerland a map by: blunder ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste ONE OF the config.bmp files into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: Lake Lucerne and environs are located in switzerland. This map has a standard large tile config and a custom config. Only one can be used at a time. This map is 32km x 40km and made from satellite data. Map made using satellite data, image editing software, and drunkapple's invaluable advice. (I HIGHLY recommend using the high altitude + snow installation of Gobias' Alpine terrain mod found over at sc4d) For questions, comments, and requests please see my Map Thread over at simpeg.com Happy Gaming!
  13. North Cascades

    Version

    521 Downloads

    North Cascades. This region is based on DEM data with small alterations forplayability. This is most evident in the courses of the rivers and the footprint of the lakes, as these areas had to be adjusted in terms of elevation in order to appear as water. The region is focused on the North Cascades of Washington State. The map is bounded on the north by the 49th parallel and the border with British Columbia. Mount Baker is the large volcano in the NW of the map. Baker lake is the large boomerang shaped lake to the east, which feeds the smaller Lake Shannon below, which ultimately drains into the Skagit River, which runs through the SW corner of the region. The northeast portion of the map contains the smaller Diablo Lake, and larger Ross Lake, which extends north into Canada. Most of this region is wilderness located in the Mt. Baker-Snoqualmie National Forest or North Cascades National Park. The image has been rendered with CPT's Olympic Terrain Mod. The region itself was terraformed to fit with both the textures of this mod, and the height at which rock/snow begins and I highly recommend it. You can, of course, use any terrain mod you please with this region. Installing the Region You need SC4 terraformer in order to install this region. 1. Unzip the file. 2. Create a new region folder in your SimCity 4\Region directory. 3. Replace the config.bmp file with the config.bmp file you downloaded with this region 4. Open the new region in Terraformer 5. Click 'Import Image' in the Global Tools Menu and browse to the unzipped folder and select the map file for this region. 6. When the file loads choose 'File' and click 'Save'. (The region is now saved to SC4). 7. Load your region and play, the cities will take on whatever terrain mod you have (or the default SC4 terrain if you have no mod) as soon as you open them. Many thanks to: drunkapple and Izidor44 - for lending their superior knowledge in helping with various questions. c.p. - for the wonderful Olympic Terrain Mod. rybolton and the7trumpets - for their map-making knowledge on the Omnibus. wouanagaine - for making the installation of these region possibly through SC4 terraformer Thanks for downloading my region, enjoy ! -midwestcoast
  14. Idaho Panhandle

    Version

    795 Downloads

    Idaho Panhandle. This region is based on DEM data with small alterations for playability. This is most evident in the courses of the rivers and the lake in the NW corner, as these areas had to be adjusted in terms of elevation in order to appear as water. The region is focused on the Panhandle of Idaho. The map is bounded on the north by the 49th parallel and the border with British Columbia, to the west by the border with Washington state and to the east by the border with Montana. The large lake dominating the map is Lake Pend Oreille, fed by the Clark Fork entering from the east. The town of Sandpoint sits on the lakes northern shore. The lake in the northwest of the map is Priest Lake. The river flowing through the prime farmland to north is the Kootenai, the town of Bonners Ferry sits on its banks. The image has been rendered with CPT's Olympic Terrain Mod. The region itself was terraformed to fit with both the textures of this mod, and the height at which rock/snow begins and highly recommend it. You can, of course, use any terrain mod you please with this region. Installing the Region You need SC4 terraformer in order to install this region. 1. Unzip the file. 2. Create a new region folder in your SimCity 4\Region directory. 3. Replace the config.bmp file with the config.bmp file you downloaded with this region 4. Open the new region in Terraformer 5. Click 'Import Image' in the Global Tools Menu and browse to the unzipped folder and select the map file for this region. 6. When the file loads choose 'File' and click 'Save'. (The region is now saved to SC4). 7. Load your region and play, the cities will take on whatever terrain mod you have (or the default SC4 terrain if you have no mod) as soon as you open them. Many thanks to: drunkapple and Izidor44 - for lending their superior knowledge in helping with various questions. c.p. - for the wonderful Olympic Terrain Mod. rybolton and the7trumpets - for their map-making knowledge on the Omnibus. wouanagaine - for making the installation of these region possibly through SC4 terraformer Thanks for downloading my region, enjoy ! -midwestcoast
  15. Tyrria Raw

    Version 1.0

    710 Downloads

    I uploaded this a little while ago after I'd put it up on Reddit and gotten some positive feedback. It was originally taken down from here because I didn't have everything in the proper format. I've attached a .sc4m file and the corresponding config.bmp now so hopefully that's what everyone needs in order to get the map to work properly now. Please let me know if I'm missing something and I'll try to get it as fast as I can.
  16. Karmesinrot - the lake and dam

    Karmesinrot Karmesinrot is an artificial lake that was created by the constriction of a dam. It was built because of the need to supply the country of Mitterburg with fresh drinking water during the summer months. Three rivers run into the lake Karmesinrot. It is surrounded by many tiny villages. The oldest village that was once surrounded by walls-now only the wall ruins, a church and cemetery remain from that time. Picture of the dam: That's it from this entry. Hope you liked it... P.S. i would like to thank Izidor44 for creating the map of my new region!
  17. Rimrock Lake, WA

    Version

    344 Downloads

    Rimrock Lake, WA a map by: blunder ------------- Description: Rimrock Lake lies in the cascade mountains between White Pass and Yakima, WA. It is a popular outdoors destination with several campgrounds surrounding both Rimrock and Clear Lakes. Clear lake has a slightly higher elevation and so must be filled in with ploppable water if you so choose. The map is 16 x 6 km, and is divided up into medium sized tiles. it is scale accurate and made from 1/3 arc DEM and satellite data. ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. If you want to make a request please drop it in my map thread at simpeg. Thanks for looking and enjoy.
  18. Lake Chelan, WA

    Version

    379 Downloads

    Lake Chelan a map by: blunder Map requested by: Simcoug ------------- Description: This map is 18km x 8km (and has a bit of a funky config.bmp, i'll admit). It is projected from 1/3 arc DEM satellite data and is scale accurate. However, there are some minor flaws with the coastline (this was my first time doing water on satelite imagery and I made a couple mistakes. *cough*Manson*cough*) Obviously the terrain has been lowered to make the lake's surface elevation game water elevation. I HIGHLY recommend using Lowkee's most excellent terrain mod over at SC4D to play on. Also HIGHLY recommended is using shocktherapy's Bringantine 2.0 HD water mod. ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. Please see map thread at simpeg if you have a request (and be sure to check the request guidelines at the top please). Thanks for looking and enjoy.
  19. Aurora

    Version

    384 Downloads

    My first-ever map, so bear with me.. ;-) Finally, it's my turn to give something back to the community! Based on an atlas-screenshot, i drew new coastlines, created lakes, meandering rivers, sudden mountains and cliffs and tempting delta's. The config-file is drawn in such a way, that you will always have 'complete pieces' in your large city tile. For example: the river that's clefting the mountain-peaks in the west of the map, isn't spreaded over two or more tiles.. A big part is easy flatland, though - especially the Netherlands in the south-east of the map. Being Dutch myself, yes: I know the drawing isn't accurate, and our coastline isn't that rough.. ;-) Feedback VERY much appreciated - I'm slowly getting the hang of it, can't wait to create the next one! Easy install by using the SC4-mapper..!
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