Jump to content


  • Content Count

  • Joined

  • Last Visited

  • Most Liked  


Everything posted by Miccrosshill

  1. very impressive ronyx .. you´re quite the artist in CS
  2. Hi, i am working on a "full-glass" building and i used the rotor shader for all the windows - got it done but when placing lights inside the building ... there is no illumination seen from the outside. Did i used it wrong or is there no way that light passes the windows? as you see - the whole interieur stay dark.
  3. Question about the rotor-shader

    Thx for your answer ronyx, nope interieur is normal .. i wanted the light from the interieur shines trough the net to the outside - seems i have to use the normal illumination map for all the windows. sad but thats the ways this game run
  4. i love the idea of having 2 tides a day .. like in RL. maybe 1-2m diffrence - would add a lot of realism to the game ..
  5. hi there, i am new in this community, so this is my first post. Also i am new to moddeling, i choosed Blender to make my models and i am watching one tutorial after another. For my first project i choosed a kind of old signal station - i did not found the english translation - for the germans here - weichenstellwerk. Thats what it looks to me. I appriciate all tips and helps you can provide first of all - i preparation to get this later in the game - how can i add traintracks to the model? I saw a template from bloodyPenguin for the Cargostation - this may be not suitable to my model. thanks
  6. i have plenty of half finished assets - so i started to clean up Release: Jacked up Boat - http://steamcommunity.com/sharedfiles/filedetails/?id=1130541854 Sailing Boat Nr.03 "The Simtroplis" - http://steamcommunity.com/sharedfiles/filedetails/?id=1130892724
  7. saw them in the workshop - great work !
  8. Finaly - i got the Coastguard Station finished Coastgurad Station - Main Complex - http://steamcommunity.com/sharedfiles/filedetails/?id=1129282577 Coastgurad Station - Pier 01 - http://steamcommunity.com/sharedfiles/filedetails/?id=1129283064 Coastgurad Station - Pier 02 - http://steamcommunity.com/sharedfiles/filedetails/?id=1129283476
  9. hehe .. yeah - i am finshing all projects .. also the costguard station -- this one needs a little more love from me ... eta. next week
  10. try a 120 for always illuminated - https://steamcommunity.com/sharedfiles/filedetails/?id=524027632
  11. WIP : some assets for your Marina Boat in repair 2 diffrent Kayak racks
  12. http://steamcommunity.com/sharedfiles/filedetails/?id=1121529923 http://steamcommunity.com/sharedfiles/filedetails/?id=1121530716 http://steamcommunity.com/sharedfiles/filedetails/?id=1121531338 cant upload more pics - its the same as the left one but mirrored
  13. Thx gfvsims and they are finished - had a hard time to get all i wanted like no flood sign - easy positioning with streets - and pathways/hangouts for sims .. but finaly i got it http://steamcommunity.com/sharedfiles/filedetails/?id=1121527660 http://steamcommunity.com/sharedfiles/filedetails/?id=1121528529 http://steamcommunity.com/sharedfiles/filedetails/?id=1121529248
  14. super nice! this fits perfectly with my marina assets thx a lot for this model
  15. last finetuning - i have to replace the 45° piece with a 90° for better placing and there is a problem with the terrain - you got a hole that cant be filled .. but to build a marina - this assets will be perfect! sorry for the big res of the preview - but to get some details on the far parts it has to be.
  16. Test ingame with the first two modules : Quay with Ramp Quay simple i dont put props on them because i think its better each one can detail "his" quay hmself - found these nice bent lamps that look nice on the quay .. the quay come just with benches an some fences smaller "props" (in the 3d model)
  17. i have also issues with props and colors since masstransit. Ronyx gave me the tip to save the asset and then load them again ... maybe this helps
  18. He exurbanite, i have kayaks on my list along with some stands for them - so you can desgin a maritime sportsclub. More Windsurfers in diffrent designs (sail) are also on the list. I will maybe do a floating kayak, but the problem is - so small maritime assets looks sometimes weird - i modeled a british narrowboat - and it looks soo strange ingame. Anyway - it will take a little - i have to finish first my quaay project.
  19. hi there, i am still missing some quays that support my piers (lower deck) so i started to model a serie. I took the quays @ barcelona as example .. there is a part with stairs - a full block - start and end parts. I will add a 45° and a 90° part too. But my question is .. can i add pathways for citizens? i want that the animated People from CS use this instead to be "empty&dead". If possible i will update my piers too. so thats what i have @themoment: as always .. thank you for your help and suggestion btw. have a nice weekend
  20. last update .. pedestrian pathways works only on Parks for me .. and they are not really accuratly .. citizens jump from one lane to another and enter also the model at places where no connection is .. but .. there is life on the quay i designed them to suits my piers and imho it looks fine .. only issue that stays is the flooding icon but i have one more idea to try .. setting the pivotpoint higher and let going the model deeper .. as i noticed - when the pivot point is under the waterline the icon appears .. thats how it looks now :
  21. ok .. i just wanted to add some spawns for citizens on the quay .. thx for your answer dwarf
  22. I have the more Network stuff mod/Advanced Buildings Editor from Bloodypenguin. This adds the pedestrian paths, hangouts and also spawnpoint & targets for assets.
  23. Statussupdate: Walkways are ok on Parks (under the BuildingTab) - only when i use this template citizens use the paths. I had to model my quay for the height ingame (3/6/9m) because when i use moveit or Fineroadtools i am getting errors ingame (changing the heights in 1m steps). Also the hangout place works just with the parks. Unfortunatly i am getting with parks the flood icon .. Does anybody know : the difference between the Pedestrian Connection and Pedestrain Connection Surface? why i cant add spawnpoints to the model it says cannot create any more objects of this type. thx
  24. The model is 7,5 m high - 0,5 m under the water - should be fitting under a 9m bridge