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Everything posted by Miccrosshill

  1. ohh - i see - thx for the hint @Delta2k5
  2. Hi there, i never touched roads or quays for modding and i may need to make a new quay - mostly just the texture. I have absolute no idea how to start this. I know there are nodes so is it a road? Where to find the right template. And is it easy to make? I appriciate any help. btw. that is the pier i want as quay - google map
  3. Hi again ... i have a project with a lot of glass and i wanted illuminate the interior. So i exported all Glass and imported it with the rotor shader - but the shader dont allow light to passing trough. So i put my project on halt. Some day ago i saw 220herz new parking Garage with Glass and lights behind. So my question - how is it done ?? Is he working with alphamaps? any help is appreciated
  4. hi there, i am new in this community, so this is my first post. Also i am new to moddeling, i choosed Blender to make my models and i am watching one tutorial after another. For my first project i choosed a kind of old signal station - i did not found the english translation - for the germans here - weichenstellwerk. Thats what it looks to me. I appriciate all tips and helps you can provide first of all - i preparation to get this later in the game - how can i add traintracks to the model? I saw a template from bloodyPenguin for the Cargostation - this may be not suitable to my model. thanks
  5. Hi @ all, after being here long absent - i was exclusively making assets for Pug's Monaco Serie i am back After making only models for Marina/Harbor - i need a rest and i decided to make a new Building for my "Lost Places" series. Again with lots of graffiti's and this time i go also on destruction *hehe* means the roof is part collapsed and the wall are kind of used down - holes everywhere. This comes again with a big Texture because it will have a lot of graphics. I tried to bring the Model with a 4k texture into the asset editor and succeed - i know its overkill but Brickbuildings need knid of love with textures .. So i'am glad to be back and thats what i have for the start : old abandoned Railway Warehouse/Factory
  6. Hi there, i just loaded my last model into the editor and after that i did a test on a map .. when zooming out i am getting strange behavior. First : it seems there are now 3 models - when zooming out i am getting : Model , LOD1, LOD2. LOD1 has kind of a strange texture and LOD2 is the one we all know - but this one is now aligning to the area. For my ships that mean - if you are zooming out - you have a sunken ship when getting to LOD2 - same for older models that runs fine before GreenCities. In the Editor i am not getting this behavior - just ingame. Just the models : Picture 1) here you see on the Water a LOD and sunken the same LOD (this happen at one specific zoom - one zoom more or less and one of the two disapears) Picture 2) here you see my sunken Yacht .. and also that what i call LOD1 (strange texture) for the big passengership (that has no Textures and no LOD) i am really disapointed - each update they mess totaly the workshop up -
  7. hi there, as many of you i am part of Pugs project. Right now i am into the big swimmingpool and have a question about Buildings and their terraforming. i need this one into the game without affecting the terraforming .. so i can set it higher or deeper without nearby terrain goes also up and down. Actual i have the "noBase" shader applied (because of the pool" - the water itself is a subbuilding with the rotor-shader (still wip - need more transparency) - so my question - which Template should i use to move this building vertical ingame without affecting the surrounding terrain? thx for your help
  8. big "thank you" for this detailed explaination
  9. thx Bad Peanut i just started to finetune the model and i dont know why - ingame it totaly messed up .. how can i extract the vanilla mesh? I have the mod-tools but don´t know where to look for.
  10. ok - i got a small success - and thats what i have learned : the model and texture in Blender .. aligned as shown! this is final what i get - not so bad for 4h of trying *hehe* now i can starting with better textures and some details - lets where i am later (surely frustrated *hehe*)
  11. ok basicly a quay is a road and you can use the Road editor in CS Editor. check the wiki - https://skylines.paradoxwikis.com/Road_Editor i am on it but this is really PitA. You have align the model to the Z-Axis and there are a ton of parameters ...
  12. Yeah they use the buildings shader .. and befor the update all was fine - now all my boats (done before the update also) have sunken lods ... and i can do nothing about it ... The weird texture boat has no texture - it was just a modell imported without any texture - just to check mesurments ingame ... so each update a big surprise for modders ...
  13. Hi, i am working on a "full-glass" building and i used the rotor shader for all the windows - got it done but when placing lights inside the building ... there is no illumination seen from the outside. Did i used it wrong or is there no way that light passes the windows? as you see - the whole interieur stay dark.
  14. Question about the rotor-shader

    Thx for your answer ronyx, nope interieur is normal .. i wanted the light from the interieur shines trough the net to the outside - seems i have to use the normal illumination map for all the windows. sad but thats the ways this game run
  15. i love the idea of having 2 tides a day .. like in RL. maybe 1-2m diffrence - would add a lot of realism to the game ..
  16. i have plenty of half finished assets - so i started to clean up Release: Jacked up Boat - http://steamcommunity.com/sharedfiles/filedetails/?id=1130541854 Sailing Boat Nr.03 "The Simtroplis" - http://steamcommunity.com/sharedfiles/filedetails/?id=1130892724
  17. Finaly - i got the Coastguard Station finished Coastgurad Station - Main Complex - http://steamcommunity.com/sharedfiles/filedetails/?id=1129282577 Coastgurad Station - Pier 01 - http://steamcommunity.com/sharedfiles/filedetails/?id=1129283064 Coastgurad Station - Pier 02 - http://steamcommunity.com/sharedfiles/filedetails/?id=1129283476
  18. hehe .. yeah - i am finshing all projects .. also the costguard station -- this one needs a little more love from me ... eta. next week
  19. try a 120 for always illuminated - https://steamcommunity.com/sharedfiles/filedetails/?id=524027632
  20. WIP : some assets for your Marina Boat in repair 2 diffrent Kayak racks
  21. http://steamcommunity.com/sharedfiles/filedetails/?id=1121529923 http://steamcommunity.com/sharedfiles/filedetails/?id=1121530716 http://steamcommunity.com/sharedfiles/filedetails/?id=1121531338 cant upload more pics - its the same as the left one but mirrored
  22. Thx gfvsims and they are finished - had a hard time to get all i wanted like no flood sign - easy positioning with streets - and pathways/hangouts for sims .. but finaly i got it http://steamcommunity.com/sharedfiles/filedetails/?id=1121527660 http://steamcommunity.com/sharedfiles/filedetails/?id=1121528529 http://steamcommunity.com/sharedfiles/filedetails/?id=1121529248
  23. super nice! this fits perfectly with my marina assets thx a lot for this model