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About Urban_Shadow

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  • City-building game(s)
    SimCity 4
    SimCity 3000
    SimCity 2000
  1. Old Cities

    go to the game's folder and open Cities>Terrain folder, drop the files there, when you start the game, click the Real Terrain Cities option in the main menu, the maps should appear there.
  2. Old Cities

    This maps should have been in the game, I have the GOG version as well, thanks
  3. Old Cities

    Thanks for this
  4. I need help to start modding

    Oops, I meant textures and 3D models from other progams. I find simple 3D modeling easier than coding XD thanks for the info.
  5. I need help to start modding

    Hi there, I looking for some tutorials on how to get started with this, I don't have any exp. on moding but I would like to start with simple goal mind, creating a new, functional building. I've been looking around and there are some tutorials but they are too confusing for me since I don't know where to start, and so, I though about a simple guideline of what I want to do. If I want to add a new building I should: 1.- Learn how to make a building, what tools do I need, how do I use them, can I import a model from other progams like photoshop or a 3D modeling program? 2.- Learn how to add it to the game, without replacing an existing one and place it in the correct tab. 3.- Adding stats to it, I don't want it to be free, I want it to have a cost, a monthly fee, demo cost and if possible, fundings. 4.- Giving it properties so they have an effect other than just be there, that means produce energy, clean pollution, increase coverage, raise or lower land value, provide housing, business and/or jobs, etc. 5.- Make it an unlocklable so it's not avaible from the start until certain requirements are met like date, population, ratings, etc. My goal is to expand my gameplay and knowlage, I know there are tons of mods out there, but I would like to do it myself and create my own things. So there, any help would be great, thanks. PD: I want to try using my own stuff and not others, thanks again.