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Everything posted by RandyE

  1. Its the same as with your maps, practice makes perfect. After awhile you develop your own methods of making things work the way you want. We'll get a bit of practice later when you embed the table I'll make for my new file page. You can adjust the width yourself until it looks about good. I'll start it at 500 pixels.
  2. For any width you can either use pixels or percentage. So a table at width 100% would use as much space across the screen as available. This can also make things too stretched out if the user has an exceptionally wider screen than the one you are designing with. 450 seems about right for how the ST file page is designed, but percentages could be adjusted for different screen sizes. I usually use 80% for table width which balances things a bit. Within the table you could make 2 columns (TD) across the rows (TR) and make each 50% to get equally spaced cells between the table edges. Using percentages seems a better option to make things fit into different screens, but that can also make the design not exact to how you really want it to appear, resulting in it looking messy.
  3. Excellent, I just wrote the repaired HTML myself and then came back and you had done the same repair, so its all together now in the same table. You'll probably learn most of it as you go along anyway, and CB is very good at making things easy to understand. Okay, I'll be uploading a set of city view backgrounds as a file package probably later today or tonight, so I'll write an HTML table for the file page and then PM you so you can embed it. This just makes ST all the more fun for me so thank-you.
  4. Getting the deps and linkys up in the table would be very easy, just by adding a TR (table row) and then as many TDs (Table cells) across. If you change the border size to either 1 or 2 you can see how the table is layed out and then figure where to add the extra row and cells. <table align="center" bgcolor="#ffffff" border="0" cellpadding="4" cellspacing="0" width="450"> The revision you made looks good HTML. Its equal to HTML 4.01 transitional. I've said this several times, with the programming ability you already have you'd master HTML over a weekend with ease. Maybe I should write a basic HTML tutorial for everybody on ST? Its useful for file packages too. I'd even like to start using it maybe on my new file pages.
  5. Yeah its all good now. Looks good and you got the links in there and they work OK. Thanks, and Mr. Goober is again honored for his masterworks. Good fixin'
  6. Good thing you saved a copy. The HTML was obviously mucked up from the beginning.
  7. To ensure the proper functionality, make sure the files mentioned Below are installed in the plugins folder. Base / Overlay textures: BSC Texture MEGA Pack Essentials : BSC Essentials Files Prop Packs : NONE ============================ The above is consistent with all the canal sets, so its safe to add the above to this set. There are no other deps missing. So the above is the text that goes after the blue box listing Dependencies (which is misspelled 'dependencies')
  8. Looks like something did go missing at the bottom. It would be listed as BSC Essentials. I'll try backpaging to see the original.
  9. If you have to tackle the HTML, from looking at the page, it seems its all too centered and the width setting is too narrow? But I don't know what the standards are for simtropolis file pages, its hard to tell from looking at the source from this side.
  10. The base canal set file page seems to be out of alignment. Needs a fixin'
  11. Ancient Egypt

    SC4 and your masterful use of it has enabled a very special view of what the site would have looked like when new. Its quite an amazing journey back in time. I think many of us consider these the greatest architectural artifacts of all time. Thank-you.
  12. Gallery Cover: Typing Monkey

    From the album Scenes from the Cutting Room Floor

    "Given enough time, a hypothetical monkey typing at random would, as part of its output, almost surely produce all of Shakespeare's plays." The idea is called the Infinite Monkey Theorem --wikipedia The typing monkey is a mystery reward found in the BSC Canals Parks, an add-on to the BSC Canals. It is triggered when you have lots of money and low population.
  13. Ancient Egypt (Preview)

    "What goes on four feet in the morning, two feet at noon, and three feet in the evening?" More than a riddle, but an identity known by the mind of the feline. I'm going to really enjoy this field trip
  14. Scenes from the Cutting Room Floor

    Equilibria Arctic Peninsula
  15. Scenes from the Cutting Room Floor

    This album I intend to be the only album I will make and use for all purpose, adding new single pictures that I think are particularly interesting and worthy of sharing, or otherwise contribute to the city-builder experience/knowledge base. I intend to eventually add pictures from all the SC versions and possibly C:S as well. I call it the 'cutting room floor' because many of the pictures may come from my City Journal presentations in which many more pictures are taken than are included in an entry.
  16. Interesting Science Stuff Thread

    They showed that the electromagnetic waves and light waves hit the Earth at the same time, but I'm still not seeing any significant schematics for the gravitational waves. Still seems more hypothetical, but yeah the 'car crash' of neutron stars was real, and good show business for sure. So moving right along... So dark energy is the angle of inertia toward the surface of the universe, dark matter is the angle of gravity away from the surface. Antimatter is the reflection of particle evolution in topological space above and below the surface. Negative First Law: Entropy, either high or low, negative or positive, increasing or decresing, is constant in topological space wherein the universe is a structure of contained infinity which expands infinitely at the constant of zero entropy. The remaing mystery is what surface of topological space is reflecting? Its sure not quantum mechanics or artificial intelligence and its not the outer space aliens playing mind games with the monkeys. It must be some state and structure of matter, intuitively seems somewhat similar in structure to carbon. EDIT: ATLAS and CMS join forces to tackle top-quark asymmetry. http://home.cern/about/updates/2017/10/atlas-and-cms-join-forces-tackle-top-quark-asymmetry Oh please do, and hurry up about it cause I'm getting really bored staring down a wall of pre-cosmic/exo-cosmic anti-particles. Rev'er up and fire away...
  17. Interesting Science Stuff Thread

    This is not a quadruple posting... Its a quadratic posting. Very, very interesting science stuff. Chemical thruster: 3 miles per second Ion thruster: 25 miles per second Photon thruster: 186K miles per second Topological thruster: -186K+n miles per second I'm working on 'n' I see the AI and QE fanatics are working even harder on false science. For every action there REALLY *IS* an equal and opposite reaction. Who dropped the concept of negative entropy from the curriculum? I have to claim knowledge of the Zeroth Law of TD, and now the Negative First Law --as soon as I figure it out, and I will. ________________________________________ Very, very important EDIT: Total coherent atomic structure (normal matter) Total mass Total mass differential (dark matter) Total volume of photons Calculate luminosity. How much brighter/dimmer? Then how much oxidation-reduction from zero entropy and at what constant? Can I request that all the governments of the world providing funding to false science (AI and QE) hand over all funds to me? I need to do some serious real science research. __________________________ Self-Correcting Edit: Look see this is real science in progress, I forgot the 'K' after 186 and am now editing in the 'K' to maintain scientific accuracy/integrity. <-- A Real Science in progress observation moment. enjoy. In the false science world mistakes are not corrected, they are merely covered-up or fudged, or simply not reported. How is my funding for real science research coming along? I see the stock markets went wild today. I'll take private funding, but I will still have to decline succumbing to the mental illness of belief in a false god, especially as severe as AI and QE pseudo-sciences.
  18. 2021 Update

    Well for football you need a power symbol, but according to US ideals calling the team something like 'Washington Senators' wouldn't be appropriate, and calling the team the 'Washington People" doesn't work either, names like 'Eagles, 'Patriots' were already taken, so how about 'Washington Rebels'? The revolution must go on!
  19. Tariel-EBLT Fountain Circle Plaza 4x4

    Good plaza I'll use for open area high wealth commercial. The lighting is especially spectacular. Thanks.
  20. Ciudadela San Martin Tower One

    Quite a complex structure to model, adds a bit more colors and angles to choose from. Thanks.
  21. Torre Colpatria

    Nice concrete construction, excellent reflective and lighting surfaces, good to have another diagonal building. Thanks.
  22. Topological Construction

    From the album Scenes from the Cutting Room Floor

    Instead of exploring space, we'll just build on top of it. Vertical lines are achieved by subtracting 22° (90°-23°=67° ). So if you have a background picture that has right angles, vertical shapes that you want to appear vertically in the city view, subtract 23°, or rotate 23° to the left to get the picture upright.
  23. Site Header Redesign

    I'm understanding now what the Chief means. He means the vertical size of the logo from the top of the screen to the white area where the menu begins has been extended. This I noticed in other headers like on my profile page. The header used to be a bit thinner. This means that the first screen-full of webpage that you see is now more logo than content. I have a large enough physical screen that I can set the vertical depth to 1080, but on a smaller physical screen like a laptop the limit may well be 768. We used to design webpages for different screen resolutions and re-direct according to detected screen size, but today that isn't done as much, there's usually a built-in mode for handheld devices as specialized in HTML 5, but laptops and desktops are more or less considered the same. The only thing someone can do, if they have really good eyesight and can see smaller print OK is increase the size of the page area by using the zoom level, so decreasing the zoom to about 80% should compensate for the increased logo size. To me the logo seems the same, but I changed my resolution to 1920x1080 at about the same time the website was updated.
  24. Interesting Science Stuff Thread

    Of a magnitude of light, of pure life, no fantasy, philosophy or psychosis can define, the creator of unconditional, perfect and eternal love, a God so great neither man, machine nor animal can defy or deny. As for the microbes and plants, and the parasites and carnivorous insects, and pathogenic DNA, Eat nitrogen and die! Back to the physics lab, you guys better have done good, or I'm gonna have to start defining the structure of matter with very lucid terms, and the 75 million year old dinosaur brain may need medication on that level of power. https://www.sciencealert.com/massive-gravitational-wave-announcement-supernova-neutron-space-news-october-2017 EDIT: Post G-Wave Event Horizon: There's Gold in them thar stars! I was hoping for some evidence of topological space and the sighting of the surface of the universe, but this will do I suppose for now, good enough. So now we need to get some geometry, velocity and energy of the waveforms and how the gravitational and electromagnetic fields interact.
  25. @Silur I just had a look at your submissions to the SC4 gallery. I had previously viewed and liked all your pictures Excellent artwork my colleague. If we consider a wider definition of artwork, then I would say that a person who spends a lot of time working with props to design a lot is equally contributing to the community in a positive way and expressing an artistic point of view that is shared with others in equal respect. Even people who rsc204 refers to who may be looking for attention and affection are as equally sincere as rsc204 once noted as vital to the community. We seem to receive well any person who enjoys producing artwork, whether it is highly skilled 3D modelling or highly artistic design and arrangement of models and props or maps. I just wanted to re-assure you that Simtropolis is here to stay for the long term, it is a community of people from all over the world who come and can find some colleagues and some artwork and exploration and discussion of technical skill in computer graphics and gaming, and if nothing else at least some humanity.