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  1. Worlds of Magic - New 4X game

    Hi there T Wrecks! You can send me via MP an user name and mail, so that we're able to register you manually .
  2. Worlds of Magic - New 4X game

    Hi there! Today we can say we surpassed the 35K GBP stretch goal! So the seven faction is a reality too, soon we will ask the community (aka YOU) about what faction will be the next . Also, now it is possible to pledge via PayPal. Of course paypal pledges will count for the new stretch goals! http://store.esellerate.net/s.aspx?s=STR2943433056
  3. Worlds of Magic - New 4X game

    Hello again! Well, I am incredibly happy to announce that we have reached our base goal, so the minimum funding for development is now guaranteed! That's BIG THANKS to all of you guys. Now we are trying to hit some stretch goals, and make sure that the game will be released with as much content as possible. http://www.kickstarter.com/projects/304725524/worlds-of-magic-a-new-classic-4x-fantasy-game/posts/ Also, I take the occassion to tell you too that Draconian will be the 5th faction for Worlds of Magic, as the community have decided. Here you can find some art from George Purdy, you know, the creative director and former Master of Magic - Master of Orion designer . See you soon,and thanks again!
  4. Worlds of Magic - New 4X game

    Hey there, people! How is it going? Finally we can show progresses on the World Map. Some elements have been added, and of course water has changed a lot since your last visit, lol. Hope you like it. 96% at the moment! http://www.kickstarter.com/projects/304725524/worlds-of-magic-a-new-classic-4x-fantasy-game Thanks!
  5. Worlds of Magic - New 4X game

    Hello there! If you've been waiting years for a genuine successor to Master of Magic (as I have) you're in luck. We the fans and developers at Wastelands Interactive have decided to create one. Work on the project started nearly a year ago in a 2D development environment. As it evolved it was moved to a 3D environment and the basic game mechanics have started to take firm shape. I think it's not necessary to explain here what is MoM, but attending what our fellow wiki has to say: "Master of Magic is a single-player, fantasy turn-based strategy 4X genre[2] video game created by Simtex and published for DOS by MicroProse in 1994. The player is a wizard attempting to dominate two linked worlds. From a small settlement, the player manages resources, builds cities and armies, and researches spells, growing an empire and fighting the other wizards." So, what are we trying to achieve with Worlds of Magic? Something with this list of features: Master of Magic Spiritual Successor D20 System - Units, Spells and Heroes will all draw from the D20 rule set during the battles. 4X deep playability Hero Units - Recruit heroes to lead your forces into battle Twelve Spell Circles Unique Races Multiple victory conditions A million more things (large version http://screen.bitterglory.com/in/13-02/tvjvjgfyr.png) We're working to develop a rather new and in-depth magic system for Worlds of Magic. The world itself will span a number of planes and a majority of the content will be created procedurally. No two games have to be exactly the same (although they can be if you want them that way). We're adding new features every day, and we would truly appreciate any suggestions. What did you like most about Master of Magic? What do you feel is a must for Worlds of Magic? What would you like us to add? Is there anything else we should consider? Every contribution will be MUCH appreciated. It will be my pleasure to answer any question here, and you can find more info in the following links. Thank you! Official Facebook Worlds of Magic fansite Game forum