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  1. Thanks Mister Giggles. I feared as much and have already begun the isolation process.
  2. Nonny, I did as you suggested. I renamed my plugins folder so a blank one was created when I started up the game. I used the default New York region and built up a city with no plugins except the extra cheats.dll (for the Moolah cheat). It seems like everything is normal. R$$$ and R$$ grow. I got the population to about 112,000. The city buildings looks really small compared to how it looks with CAM (obviously), but I would say for the most part everything seems normal. I get alot of diplapidation, even though I have full civic, edu, health, garbage, power, water, etc... The only thing I don't have is a mass transportation network so commute times are long... I'd venture to guess that is the cause of the dilapidation. Anyway, so it would appear there's a plugin issue somewhere. I actually removed all my old plugins and reinstalled all of them again. I fired up my game with my custom region and the problem was there again. Only R$ grows. I usually zone 3x3, 3x4... however I have a few custom R$$$ buildings at 5x5. If I zone for 5x5 the R$$$ will grow, but then will quickly diplapidate for various reasons, none of whcih make sense. Sometimes is pollution or crime, but I have a police station near by and I have a pollution things that remove pollution. While it's appearing to be a plugin issue, I don't really get it either because I've been using those same plugins and the same playing style for a while with no problems. Any ideas?
  3. Thanks for the replies! My city is watered via the Howdryiam cheat. I have excellent health, education, police and fire coverage. The area I'm developing has full coverage for all 4. I am zonning only HD, but I've always done this in the past with no problems. I also understand there are misrepresented jobs numbers when using ploppables, but again, I've done this many times before and it worked fine in terms of having all 3 wealth levels grow normally. Jason leo, thanks for the suggestions as well, but I actually have trees either next to or across from most of my zones, but still only R$ grow. I've also let the simulator run to see if it just needed time to boost EQ level, but again I just ended up with a city of literally 500000+ R$ sims. I check my Census Repository and sure enough... ALL R$ sims. Demand for R$$ and R$$$ was in the hundreds of thousands, but yet none of them grew. I should also mention again that this problem is not exlcusive to my current region. To test if it was a region issue or not, I loaded up one of the Maxis default regions (New York) and tried building a city normally with 0 ploppables. It's bascially the same issue. I've been playing long enough to say with confidence that it isn't a matter of water, service blds, or lack of parks/plazas. Something is not right, but it's been impossible for me to isolate the issue. I'm hoping is not a plugin or game issue. I'm on the verge of removing and readding all of my plugins to see if that helps.
  4. I got great help from Nonny and Capt figuring out a previous issue, so I was hoping to get help with another issue I'm experiencing. For some strange reason, my region is only growing low-wealth residents. Again, I have CAM and NAM as well as a bunch of other plugins. I don't use any demand boosting mods. I don't think it's a plugin conflict because I'm able to build fine prior to today and I've only added one plugin in the last several days (NDEX Atom Club plugin), which I've removed to see if that might be the cause... but the problem still persists. Here is the situation: I setup my region with 3 connecting citiese. I've laid out transportation consisting of roads, aves, highway, subway and a monorail. I experienced the lag issue which I posted about prior, which has been resolved. I placed civic, education and hospitals in a few areas as well as a bunch of commercial ploppables. Bascially I lay out everything first and place zones last. For some reason, when I lay out my zones, only Low Wealth Residentals grow. I have plazas, parks, trees, landmarks, but still only $s develop... I let it run to the point of having 500000+ population of ALL $s. Demand for $$$ is very high and desirability is green. Assuming there was an issue with that region, I loaded up the New York and Fairview Maxis default regions and the problem is pretty much the same. I've also loaded up other custom regions I have and it's the same issue with a small exception. That exception is sometimes smaller $$$ will grow but never more than single family homes. Also, $$ skyscrappers sometimes grow, but eventually delapidate even though there are jobs and max demand. For my current region I periodically make backups as I'm laying out things just in case I want to go back to an earlier point. I've tried loading up the backups, but the problem still persists. I know using ploppables to boost R demand is lame, but it works to get the CAM skyscrappers quickly. I've also used this method many times in the past so I don't think that is the cause of the problem. In short: - Only $ residents grow inspite of having full education, civic and hospital facilities. - I've tried using backup versions of my regions, but problem still persists. - I've tried using Maxis default as well as other custom regions which previously worked fine... problem still there. - I should also add that I loaded up one of my past regions that had a population of 1.8 million. I zoned and $$$ grew no problem. I then went to a blank city in that region and the problem I'm having was present there as well. In this case, demand for $$$ was very high in the blank city and I did lay out civic, edu and hospitals as well. I've actually experienced this problem before, but it went away. I think I restored a previous version of my region, but doing that this time isn't working. Any ideas as to what could be going on?
  5. It, as well as everything about Simtropolis is very much appreciated. This is really a fantastic resource for any SC4 player. Thanks!
  6. Wow, okay so I placed about 10 or so OWRs in various positions along the longer streches of Avenues in the problem area. I re-established the Ave neighbor connections and.... no lag! Thanks CaptCity and Nonny! Problem identified and solved!
  7. I was using the PEG UTOPIAN medians and have that switching issue. I thought that may be contributing to the problem so I removed it, but my problem was still there. My longest stretch of continuous Aves span about 20 tiles... not sure if that is considering long or not. What solved my issue was just removing the Ave neighbor connections in that particular segement of the city. It is weird though as my subway and monorail connections in that area are still there with no issue.
  8. Thanks for the reply A Nonny Moose. I am using a slope mod and there is infact a slope in the problem area. The funny thing is I have the same slope type in the other 2 cities but the lag issue isn't present. After more testing, I actually I was able to isolate the problem... it was my Avenue neighbor connections. Once I removed them from that area, the lag was gone. It's funny because I still have Ave connections in other areas of the city... it's just that one particular area that has problems. I tried the DrawPaths cheat to see if anything was awry, but the paths all look normal. After many hours of trying to figure it out, I'm just glad the lag is gone. At some point though I'd like to figure out the reason, but for now I'm content just to able to work on my city. Thanks for the help
  9. After a few more tests, I've narrowed things down a bit. It seems when I place a civic, education or health building near a road/avenue, the lag issue occures. However, if I bulldoze that same area and then place one of those buildings in an open area, it's fine. I'm really at a loss here as again, it only happens in one particular area of the city.
  10. Hello, I have a strange lag issue and I'm wondering if others have experienced this or if anyone might have a suggestion on how to fix it. I'm running SimCity 4 Rush Hour with CAM and NAM Intel i7 860 2.8GHz 12GB RAM NVIDIA Geforce GT 220 Windows 7 64-bit For the most part the game runs fine. No lag issues or anything out of the ordinary. I've been playing SC4 for several years off and on and never had any major problems. However, in my current region I have 3 cities. I've just laid out the transportation grid (roads, aves, highways, subway and monorail)... nothing else for all 3 cities. All 3 cities have bascially the same setup using the same items; meaning no single city has anything different from the other two. As I started to zone is when I noticed my problem. In city 1 and city 2, everything is fine. No lag. However, in city 3, I started to get horrible lag and long freezes in just one area of the city. City 3 is bascially divided into 4 squares. 3 of those sqaures work fine. I can zone, build, etc with no issues. In the 4th square, when I zone res, comm or ind, it just lags and freezes for sometimes minutes at a time. Yet, when I go to any other part of the city, I can zone just fine. I've tried many of the fixes. Set affinity to 1, adjust video card settings, adjust game graphics settings, use software mode, etc... but I don't know if my issue is related to any of that seeing as everything works except in that one area. After a few tests, it seems that the lag occurs when I place any civic, education or health building and then place zones. I have user created police, school, fire, hospital, etc... but the problem occurs with both the default Maxis ones as well as the user created ones. If I place a landmark or user created ploppable building it's fine. Again, this only happens in one particular area of the city. Other areas within the same city or completely different cities are fine with no lag. Any ideas as to what the problem could be? Thanks for any suggestions or help.