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Silur

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  1. Like
    Silur reacted to The British Sausage for a City Journal entry, Back to Rural Again!   

    Replies:
    Namiko: Thanks a lot!
    Prophet42: Those would be the backalley / centre-of-the-city-block pictures- I'm glad you get great ideas for your cities.
    Akallan: I will be posting the odd montage video every two months or so...
    JP Schriefer: Thanks! Also, one can never go wrong with Ennio Morricone.
    Wallibuk: Thanks! The buildings are a mixture of American, European and British buildings.
    Urban Constanta: Cheers!
     
    Entry 11: Back to Rural Again!
    So as promised here are some more rural scenes. I managed to find a diagonal version of Diggis river set and combined with the orthogonal set makes for some great-looking small rivers!
     
    1.

    The idea is a stream cutting through the fields, with some areas being fenced off to create wildlife habitats.
     
    2.

    Combined with orthogonal corners and diagonal corners, creating a river becomes an exercise in grid-busting.
     
    3.

    The path splits in two... One branches off towards a small tourist spot.
     
    4.

    Another thing I'm working on is wild areas with a medium saturation of MMPs. It's not 100% saturation and it ain't a light saturation either... Medium!
     
    5.

    I always enjoy painting in MMP gravel paths.
     
    6.

    At first I was just planning on creating MMP fields, but throwing in a river adds a bit of much needed variety.
     
    7.

    Full-sized image can be found here- http://imagizer.imageshack.us/a/img923/1006/x8Hb1c.jpg
     
    8.

    One of my favourite scenes to create is the rail siding in the middle of the countryside.
     
    9.

    I also throw in some SPAM fence sets in as well- brown, white and barbed wire.
     
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    And a bit above the bridge is the field which hugs around the river's edge...
     
    11.

    Using Heblem's tropical grass I get this dark-green field which looks decent. Another <small> addition is a dirt-lined perimeter around some fields.
     
    12.

    The petrol station faces out into the sea of dark green.
     
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    As mentioned earlier the tourist spot is this small gazebo by the river.
     
    15.

    Now my plans for this river is that it will run across the northeast corner of the city tile. LARGE VERSION: http://imagizer.imageshack.us/a/img924/772/YZVYC7.jpg
     
    16.

    And here is the picture of the playground. I posted this several days ago but here is the all-dolled-up version!
     
    Now then, the next entry will be something similar- more rural scenes.
    Enjoy!
     
    Lastly- WHY doesn't this site properly show mosaics?
     
  2. Like
    Silur reacted to Urban Constanta for a City Journal entry, Episode 1 - building Central Park's Lake   
     
    In this 1st episode we are going to build the lake and the islands of Central Park in the Downtown district, using the amazing CAL Cannal Set.
  3. Like
    Silur reacted to korver for a City Journal entry, Los Angeles   

     
    Today we're going to be taking a look at the United States' second largest city - Los Angeles - the "City of Angels". Its a city filled with iconic skyscrapers and landmarks - such as the beautiful Bullocks Wilshire building. Completed in 1929, it's one of the city's finest examples of Art Deco style, and was one of its most prominent department stores. In 1978, it was added to the National Register of Historic Places.



    Hollywood Hills is one of LA's most beautiful areas - its winding, hilly streets are surrounded by stunning mansions, home to many of the city's wealthiest people.



    Running through the heart of the city, the Los Angeles River was filled with concrete in the 1930s and is one of the city's most unique sights.



    The LA area is home to some of the country's most beautiful beaches. Venice Beach is one of the city's most popular destinations, and can get quite crowded during the summer months.



    The Staples Center is one of Los Angeles' premier entertainment venues. Completed in 1999, its home to a number of professional sports franchises, such as the NBA's Lakers and Clippers, the WNBA's Sparks, and the NHL's Kings.



    The famous Griffith Observatory was completed in 1935 - this building offers incredible views of downtown LA and the nearby Hollywood Sign, and is also home to an wide array of science and space displays for locals and tourists alike to enjoy.



    The Hollywood Sign is one of the world's most famous signs, and can be seen for miles around. It's been one of LA's most iconic attractions and popular tourist destinations since its completion in 1923 (when it originally spelt out "Hollywoodland").



    The Capitol Records Building was completed in 1956 and is another one of the city's most icons. Resembling a stack of records, this building has remained one of the country's most famous recording studios ever since.



    Our last stop is LA's Financial District - its filled with stunning skyscrapers like the U.S. Bank Tower and Gas Company Tower.


     
    From 1989 to 2017, the stunning 1,018 foot tall U.S. Bank Tower (formerly known as the Library Tower) was the tallest skyscraper in Los Angeles (since surpassed by the 1,100 foot tall Wilshire Grand Center).
     


    LA at night is truly extraordinary.


     
    Don't forget to comment, like, and follow True Earth if you haven't already!

    -korver

    ---
    Previous Update: "Hong Kong"

    Thanks to @_Michael, @MushyMushy, @RandyE, @jakis, @Toby Ferrian, @SC4L0ver, @CorinaMarie, @Manuel-ito, @Dgmc2013, @redfox85, @matias93, @art128, @scotttbarry, @kingofsimcity, @bobolee, @nRVOUS, @TekindusT, @Tonraq, @Edvarz, @BruceTedder, @PaulSawyer, @raynev1, @tonyr, @mrsmartman, @mattb325, @Akallan, @Jonas_Chaves, @Bastet69008, @Marushine, @mike_oxlong, @nos.17, @MisterBlueStar4, @RobertLM78, @Elenphor, @MAW, @Lieux, & @JP Schriefer for all the likes!
     
  4. Like
    Silur reacted to The British Sausage for a City Journal entry, Video Montage of Pololomia   

    Replies:
    Dukestoner:
    _Michael: Nothing has really changed... Except I have a few more useful toys at my disposal: mass plopping of residential and buildings with transparent ground textures.
    kelistmac: Yeah, I create a general urban style which is part USA, part European and part UK.
    Abrams124: I am.
    Simmer2: Cheers!
    Tyberius06: New start, new CJ- thanks for your comment.
    Akallan: It's all about seamless transitions and the right ground textures.
    feyss: Thanks! I never thought of placing that diagonal warehouse on the side of Bipin's Grunge Industrial road corner- until now.
     
     
    Entry 10 - A Video Montage of Pololomia
    And now I present one of the most realistic-looking SC4 videos you will ever see on Youtube. I recommend cinema mode - 1080p for best quality.
     
     
    And as a bonus some more pictures too!
    1.

    Another small city block I've finished- the one surrounded by the posh fences.
     
    2.

    The ortho/diagonal mix!
     
    3.

    The old city buildings meet the new ones.
     
    4.

    Variations of building density and variations of space/fillers.
     
    5.

    It's all about the space behind buildings...
     
    6.

    Infilling city blocks can be a very satisfying thing to do...
     
    Next weekend- a rural update.
     
  5. Like
    Silur reacted to The British Sausage for a City Journal entry, Highlights of Pololomia   

    Replies:
    Akallan: Thank you! Anyway the URS is what I wanted from SC4 a year or two ago; 2016 had some great stuff but I can now go even further than that with residential plopping and creating lots with transparent tiles with buildings upon them.
    Prophet42: Cheers! It's getting easier and easier to detail city areas and give them a certain character to them.
    BC Canuck: Steal those ideas! If you're wondering the British Sausage is a famous joke from the British TV series Yes Minister.
    tariely: Oh yeah!
    Michelle Yukimura: I go to GIMP and use the horizontal flip tool.
    sejr99999: Thanks! And good luck with your search.
    metarvo: Yeah the diagonals were a give-away; I am a madman when it comes to creating seamless diagonals and removing jagged texture edges on roads.
    kelistmac: Make some - ahem! - contributions for the mayor and that house is yours.
    feyss: Thanks!
     
    Entry 9: Highlights from Pololomia
    In this entry there are some more pictures from Pololomia. I think I can get the whole city tile done by Christmas holiday time.
    Thanks a lot for the comments- it is good to be back.
    Anyway, enjoy the pictures and the enjoy the weekend.
     
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  6. Like
    Silur reacted to kelistmac for a City Journal entry, Hatsukaichi - The Port + Extra   

    • Update #8 || Hatsukaichi - The Port + Extra •
    ##############################################################################
    • Hello everyone, today I want to share with all of you the last update of Hatsukaichi. We have visited this wonderful town in the last 2 updates but  I wanted to leave the port for the last update of Hatsukaichi. Why ? I have put a lot of effort into making this port and I'm really happy with the result, to me the port of Hatsukaichi means a step forward in my way to the perfect recreation of the Japanese landscape. I hope you enjoy all the pictures and the update itself •

    • In the past, the Hatsukaichi lighthouse was located far from the population and the buildings. This was previously a small peninsula far from the habitable zones of Hatsukaichi •

    • Due to the strong demand in the country and the shortage of land, the city was gradually gaining space to the sea and today the lighthouse is part of the town itself •


    • To understand the progress of the port first it is necessary to explain its past. The port is divided into 3 parts, in these two pictures you can see the old port; this one was the first port of Hatsukaichi. It's shape is quite simple, just a small zone created on a a shallow area, building it was simple and for the small and old boats there was no problem of depth ( In the past Hatsukaichi used its port only to supply fish for its inhabitants ) •


    • When the people of Hatsukaichi realized that the fishing could be a good business, they built an extension of the old port, the part two. Part two consisted in building a dock for ships a little bigger and deeper where the first fishing companies could be established. The Hatsukaichi fish market was also built •

    • Part two of the port was built between the lighthouse and the old port of Hatsukaichi •

    • In this image you can appreciate how the old port (Part 1) and the extension (part 2) are perfectly connected along the shoreline •

    • Currently part 2 of the Hatsukaichi port is normally used by small boats because the larger ships use the new port that we will see below.
    A small security post was also built to maintain maritime control of the area •

    • The new port of Hatsukaichi (Part 3)  is bigger and more modern, its docks are more spacious and functional and it has much more space for the workers and their trucks •

    • The part 3, the new port of Hatsukaichi is the heart of the town, most of the inhabitants are working here, fishing is the main business for this people and Hatsukaichi has it own fame. It is located far of the city center, far from the main ports and industries of the prefecture. Its fish is fresh and it is very famous in the entire prefecture of Saitama, for that reason during the all day ships are transporting fish from here to the main port of the Prefecture, located in Tokyu, the biggest city of Saitama Prefecture •
    ##################################################################################


    • If you are one of those people who usually come to Hatsukaichi to buy fish or you are just passing by, I recommend you visit this small town located west of Hatsukaichi •


    • It really has nothing special but for those people who live in the big cities of the Prefecture small towns like this are pure fresh air, simply walk through its small and narrow streets while listening to the sound of the Saitama Sea •

    • The Saitama Prefecture It is a huge place, it is known as the port of Japan, the whole prefecture is destined to the sea and not only the big international ports are important, ports and places like these contribute to keep our Prefecture in perfect operation. I hope you enjoyd your visit and until the next time my friends •
    ##############################################################################
    Greetings / Saludos / Groeten

    # Jonathan.
  7. Like
    Silur reacted to korver for a City Journal entry, Rome (Pt. 1/2)   


    After taking a look at Ancient Rome - we'll now take a look at this incredible city in the modern day. Our trip to Rome begins with a trip to one of Rome's most famous squares - the stunning Piazza Navona. This square dates back from the 1st century CE, and was originally the site of many great athletic games over the years. Today, it serves as the perfect gathering place for locals and tourists alike.



    Rome has nearly 2,000 fountains - but perhaps the most impressive of them all is the incredible Trevi Fountain. This baroque masterpiece was completed in 1762 and has been one of the most popular destinations in the city ever since. It's been said that if you throw a coin into the pool with your right hand over your left shoulder - you'll ensure a trip back to Rome in the future.





    Perhaps the most well preserved building of Ancient Rome, the Pantheon remains to this day as a temple to the Roman Gods. The circular oculus at the top allows light to enter, as well as the rain and any other natural elements. While there's numerous ways to get to the Pantheon, you can't go wrong with the time-tested solution: a horse drawn carriage through the streets of Rome.



    Located entirely inside of Rome, The Vatican might be the world's smallest country, but it holds many treasured landmarks. St. Peter's Square is one of the world's most famous squares - it's 283 columns, standing 55 feet tall each are truly unmistakable. Papal audiences are held here regularly, drawing big crowds - but its Easter and Christmas Masses are by far the largest, drawing tourists from the world over.



    On a steep hillside in the heart of Ancient Rome is where you'll find one of the world's most famous staircases - the Spanish Steps. These 135 steps connect the Piazza di Spagna (Spanish Square) at the bottom to the Trinità dei Monti church at the top - and making the climb is something that you won't want to miss. The millions of tourists over the years making the climb hasn't come without a price, however. With the staircase falling into a state of disrepair, with weeds and cracks taking over - a multi-million dollar restoration was called for and recently completed.


     
    Don't forget to comment, like, and follow True Earth if you haven't already!

    -korver

    ---
    Previous Update: "Roman Empire (Pt. 3/3)"

    Thanks to @MushyMushy, @CorinaMarie, @RandyE, @_Michael, @scotttbarry, @kingofsimcity, @Toby Ferrian, @Fantozzi, @Chief ZDN, @jakis, @TekindusT, @mrsmartman, @huzman, @The British Sausage, @Marushine, @bobolee, @Maloskero, @Elenphor, @Odainsaker, @tonyr, @mattb325, @Finnbhennach, & @Manuel-ito for all the likes!
     
  8. Like
    Silur reacted to Akallan for a City Journal entry, Evolution   

     
    Hello everyone,
    It has been a long time since I came on the forums, tonight I come back with a new video... A video a bit special, it's the first time I spend so much time to achieve one. It took me more or less two weeks, during all my evenings to lay this video, there are more than eight hours of films that had to be sorted and compressed. But the biggest particularity of this video is that it appeals to 21 other people than me, without whom, I could never make this video as we know it today!
    I want to thank everyone who took some of their time to make the video!
    Good viewing!
     
     
     

     
     
    Thanks for the comment!
     
    I did not invent any MMPs, all come from different mods. For the lots it's almost the same thing, I just used existing BATs in the LE.
     
    Thank you for your sharing!
     
      Thank you very much, it makes me very happy to have worked with you!
     
    I'm glad you're happy!
     
    Thank you very much Michael, I'm glad I worked with you too!
     
    Thank you!
     
    Thank you very much GoKingsGo!
     
    Thank you very much!
     
    Thank you very much korver!
     
    Thank you!
     
    Thank you very much, music plays an important role too!
     
    Well, thank you very much! For the textures of roads and streets, this is part of my work SNT:
    Textures are not available at the moment. The project should be realized in a few months!
     
    Thank you Krasner, glad you like it!
     
    Thank you very much for the comment! There is no problem, the resolution also goes as it is now!
     
    Thank you!
     
    Thank you very much for your comment and your participation, I am very happy!
     
    Well, thank you very much for all your kind words! It is true that I do not always have a lot of time to work on SC4, but I always try to find a moment to do what I like.
  9. Like
    Silur reacted to The British Sausage for a City Journal entry, Creating realistic rural settings   

    Replies:
    _Michael: Thanks! I spend a lot of my time expanding the city based on density transitions: high to medium, medium to low, low to medium, etc.
    kschmidt: Diagonals zones coming off FA roads was done to a limited extent by someone else- they however zones diagonal houses on an FA road but I took a perpendicular approach. FrankU's Dutch Parks are highly versatile and can provide posh fencing, low density tree fillers and cool looking paths. The horse race is a bit small and the diagonal downtown section has a little too much repetition but... It passes muster! I do love slotting in railyards into my industry.
    kelistmac: Cheers! I always go for large and gridbusting where possible- it's even possible to gridbust using strictly orthogonal streets and roads.
    Simmer2: Thank you! Your LOTs and BATs go some way to filling in my railways, industrial zones and rural areas.
     
    Entry 6- Creating Realistic Rural Settings
    Building urban areas is one speciality of mine and I do love industrial areas, but where I flourish in is with rural areas. Using MMPs I can create an organic look to a grid system of fields, or do some immense grid-busting. Listen up as I reveal some methods for creating highly realistic rural areas.
     
    1.

    The 101 of Realistic Rural Scenes is rural/urban transitions and vice versa.
     
    2.

    You will need fences bordering the fields, woodland filler tiles (or MMP trees), low density areas and of course the grunge roads found in Bipin's Industrial Essentials help too!
     
    3.

    The city border can be all sorts: housing, light industry, a school, a large facility, a utility complex, etc. What matters though is there being a clear division between where the urban ends and the rural begins.
     
    4.

    One method is mixing in fields with RCI zones. So when you move to the city outskirts there are fields either penetrating into the city area or there are fields surrounded by city blocks, etc.
     
    5.

    The other crucial thing to consider is SPACE.
     
    6.

    The smallest field needs to be at a minimum approximately 200 metres wide. Like the field above its width is 12 tiles across- or 192m.
     
    7.

    In the North of Pololomia I mixed in fields with industrial blocks. This can make building to the grid very interesting and thus rather Americanized. Remember: SPACE, fillers and clear rural/urban divisions.
     
    8.

    It's perfectly normal to have an industrial estate or business park to suddenly emerge from the countryside and farmland. But these kind of areas often have a lot of green space, trees and again SPACE.
     
    9.

    Rural/urban transitions come in all shapes and sizes. For instance the railway marks the separation between an outer city suburb and the countryside.
     
    10.

    In the future I will show the full area and you will appreciate the layout, size and detail involved. In these teaser pics though and in this one we have a bit of MMP gridbusting. Gravel/tarmac MMPs can go in any direction, as can walls and flora- EXPLOIT THIS to the max!
     
    11.

    The next big challenge of rural/countryside scenes are the fields themselves. DO NOT use plopped field/crop lots. These have little to no variation and so make the grid stand out like a sore thumb. Because of the fields variation/(organic irregularity) your eyes are drawn to the fields, thus rendering the orthogonal roads less obvious and intrusive.
     
    12.

    But MMP fields -- and I have taken great inspiration and artistic license from Ln X here -- make fields realistic. Why? Fields are organic and plants are sprouting in a chaotic fashion. Laying down MMPs emulates this chaotic distribution and so the entire field becomes this large painting- subtle variation of one theme.
     
    13.

    I will explain more about MMPing fields in a future entry- but the basic process is usually mixing two flora MMPs together to create a thick, detailed look.
     
    14.

    MMPs can also extend lots which seem very confined. The industrial buildings in the centre have more presence because of the dirt truck stop. This is just one small example of how texture MMPs and vehicle MMPs can produce incredibly realistic scenes with only three or four MMPs being used.
     
    15.

    Using Ilive's Reader and the Lot Editor, 1x1 residential buildings can be changed into parks with no base texture.
     
    16.

    I'm only just beginning to explore this technique but the results produce astonishing off-the-grid images. The buildings are surrounded by MMPs which create the illusion of a large lot, but the reality is this- these are 1x1 park tiles which have a house in the centre and a transparent texture. For the longest time I have always wanted to do something like the above and finally my dreams are coming true!
     
     
    Well... That wraps up this entry.
    And next week another entry.
    Stay tuned.
     
     
  10. Like
    Silur reacted to The British Sausage for a City Journal entry, Solving the Plobbable Residential Housing Bug   

    Replies:
    kschmidt: No I don't have the No Abandonment Mod. I have found a way to plop in LARGE amounts of residential without triggering abandonment of the plopped residential buildings. Thanks for your comment.
    IL.: Size always matters... For a CJ... Ahem.
    Talla 2XLC: Thanks for your comment!
    Terring: Thank you!
    TekindusT: Cheers! Green and wide I say!
    kim026: Thanks!
    Prophet42: Thank you! Everything I have shown has been done without using the Lot Editor. All it takes is the right BATs, LOTs and dependencies.
     
     
    Entry 4: Plobbable Residential Abandonment Problem now Solved!
    We are in for a treat today folks! I believe I have stumbled across a workaround which prevents plopped residential buildings (R$, R$$ and R$$$) from becoming abandoned.
     
    1.

    Here is the area I will be infilling- to the left of the road going northwards.
     
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    Step 1: zone out a plot which matches the size of the residential lot to be plopped, in this case 3x3.
     
    3.

    Step 2: Pick -- using the BuildingPlop cheat -- a residential lot. I have picked CP_VictorianSmallRes$$_12_Decid and from that the CP_R$$5_3x3_VictorianRow_12Hses. The lot is circled in red and looks good in medium density areas.
     
    4.

    Step 3: Let residential buildings grow, make sure every one of these lots matches the size of our plopped residential lot. In this case 3x3. REMEMBER: this step is the MOST important of them all!!!
     
    5.

    Step 4: Pick the residential lot from the BuildingPlop cheat list and plop in the lot exactly upon the 3x3 plots. Press cheetah speed, watch the months go by and voila! No No Job Zot and no abandonment! As long as there is a residential lot which is grown and matches the lot size of the residential lot you wish to use- your plopped residential lot will not become abandoned.
     
    6.

    And that's it! Now the next step is to complete this area and one thing with this particular housing lot are the street tile textures emerging from the middle of the lot. I create false intersections using the elevated rail pieces: elevated rail connected to elevated rail over street. Demolish the elevated rail section and what is left behind is a 1x1 street segment which isn't rounded.
     
    7.

    Looks better with those false intersections doesn't it? Lastly we pretty up the area to the left and add some W2W shops plus carparking on top to finish off this city block.
     
    8.

    It's a very simple layout which works thanks to the fabulous lotting and batting of the content creators.
     
    9.

    Here are some examples of residential plopping in action.
     
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    So to conclude: no more waiting around for the residential buildings you want, no more abandonment of plopped residential buildings AND a chance to use every residential building listed in the BuildingPlop menu.
    Please let me know in the comments whether you are able to replicate (copy) this in your cities.
    Please also note that if abandonment occurs due to low desirability, traffic noise, crime, pollution, garbage or radiation then I suspect these plopped residential buildings will remain abandoned even if desirability improves. Whereas normal zoned residential buildings which are abandoned can become reoccupied again.
    One unknown is how plopped RCI will react on a massive scale or on a ubiquitous scale. I would say at least a third of my residential buildings in Pololomia are plopped and my plopped commercial and industrial buildings have not been adversely effected.
    So your feedback will be most useful!
    Thanks, and if this cheat works for you then your whole SC4 gaming experience is about to be RADICALLY CHANGED!
    Enjoy!!!
  11. Like
    Silur reacted to korver for a City Journal entry, Paris (Pt. 3/3)   


    Our trip to Paris continues with a trip to the Sacré-Cœur Basilica (Basilica of the Sacred Heart of Paris) - one of Paris' most beautiful churches, often drawing comparisons to the Taj Mahal. Located on top of a small hill in the heart of the city, the church is visible for miles around.





    The next stop is Place de la Concorde - Paris' most famous square. Originally designed in 1755, this square is unlike anything else in the city - complete with a massive authentic Egyptian obelisk in the middle.



    The Panthéon, located in Paris' Latin Quarter, is another one of the cities most famed landmarks. Originally modeled after Rome's Pantheon and built as a church - it now functions as a mausoleum for many of France's most famous citizens.



    The Bourse de commerce is one of the city's most unique buildings, both in shape and function. It was originally used as a place to trade grain upon completion in 1763, then as a stock exchange, and more recently, plans are underway to transform it into a major art museum.





    The 689 foot tall Tour Montparnasse is the tallest skyscraper in Paris - and is hard to miss. Upon completion in 1973, the building was heavily criticized for its style and for being out of place - and as a result, buildings over 7 stories tall were banned from the city center. A massive renovation is slated to begin in 2019.





    Our tour of Paris ends with one of the city's most famous landmarks - the Arc de Triomphe. Built between 1803 and 1836, this iconic monument serves as a tribute to French soldiers lost in wars and has important military leaders engraved on its walls. For those wishing to get up close - make sure you use the underground tunnels instead of dodging the traffic..


     
    Don't forget to comment, like, and follow True Earth if you haven't already!

    -korver

    ---
    Previous Update: "Paris (Pt. 2/3)"

    Big thanks to @CorinaMarie,  @Odainsaker, @MushyMushy, @matias93, @Angry Mozart, @RobertLM78, @Silur, @_Michael, @The British Sausage, @RandyE, @Toby Ferrian, @feyss, @Manuel-ito, @redfox85, @Fantozzi, @mike_oxlong, @Mr Saturn64, @bobolee, @raynev1, @APSMS, @SC4L0ver, @gigius76, @bladeberkman, @kingofsimcity, @Haljackey, @scotttbarry, @mrsmartman, @jakis, @Talla 2XLC, & @Jonas_Chaves for all the likes!
     
  12. Like
    Silur reacted to The British Sausage for a City Journal entry, There Will Be Diagonals!   

    Replies:
    TowerDude: Some entries will have commentaries as I explain certain key things.
    nos. 17: The apple doesn't fall far from the tree... Anyway, thanks for your comment!
    Talla 2XLC: Just keeping a low profile and focusing on the cities. And yes I use the building plop cheat extensively in my cities.
    sucram17: Thank you very much!
    kscmidt: Virtually every RCI building has been plopped- there is a trick to get residential buildings plopped without them becoming abandoned.
    IL.: Thank you!
    Abrams124: Cheers! And I will keep going...
     
     
    Entry 3: There Will Be Diagonals!
    I have developed Pololomia considerably and I am finding it very easy to expand the city and infill areas. So without further adieu here are 16 more pictures to feast your eyes on!
     
    1.

    Here is Pololomia so far.
     
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    I am gradually stitching together the various areas.
     
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    Piece by piece...
     
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    Diagonal by diagonal.
     
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    This area came out something special...
     
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    I'm now going to start developing the outskirts and the rural/urban city borders.
     
    16.

    MMPs are love. MMPs are life.
     
    Next week there will be another update from Pololomia. Enjoy and have a great weekend!
  13. Like
    Silur reacted to Urban Constanta for a City Journal entry, Let's design Bel-Air episode 9 - old docks   
     
  14. Like
    Silur reacted to korver for a City Journal entry, Paris (Pt. 2/3)   


    Our tour picks back up with a trip to La Madeleine - one of the city's most recognizable churches. Originally designed as a temple to the glory of Napoleon's army - its Greek style sets it apart from the rest. Since its completion in 1842, it's been one of the most popular attractions in the city.





    The Odéon-Théâtre de l'Europe is one of the most beautiful theaters in the city and one of France's six national theaters.





    The Palais Garnier is one of Paris' most grand opera houses - opened in 1875, it's a true masterpiece.


     
    The next stop is one of Paris' most unique landmarks - the Centre Pompidou. Completed in 1977, this enormous colored building is covered in a maze of pipes going in every direction - and has housed a popular art museum ever since.
    (Animation might take a little bit to completely load)
     




    Our last stop today is one of the world's most famous landmarks - the Eiffel Tower. Completed in 1889 for the Universal Exposition to celebrate the 100th anniversary of the French Revolution - this 986 foot tall tower became the world's tallest freestanding structure for over 40 years. It's remained an icon of Paris and France ever since.





     
    Don't forget to comment, like, and follow True Earth if you haven't already!

    -korver

    ---
    Previous Update: "Paris (Pt. 1/3)"


    Big thanks to @kingofsimcity, @_Michael, @scotttbarry, @RobertLM78, @huzman, @RandyE, @Toby Ferrian, @Manuel-ito, @Talla 2XLC, @CorinaMarie, @Silur, @redfox85, @Tyberius06, @Andrey km, @bobolee, @MushyMushy, @The British Sausage, @mrsmartman, @matias93, @raynev1, @mike_oxlong, @Mr Saturn64, @Angry Mozart, @Girafe, @jakis, @feyss, @martijn.1, @Transport, & @Elenphor for all the likes!
  15. Like
    Silur reacted to korver for a City Journal entry, Paris (Pt. 1/3)   


    Paris is the capital and largest city of France and has been one of the world's most important cities for centuries. This timeless city is known for its fashion, food, literature, entertainment, and culture. In addition, it's widely known as being an important international business and commerce center - making it a truly global city. Paris also boasts some of the world's finest architecture and much of the city was renovated in the mid 1800s by architect Georges-Eugène Haussmann. Over the next three updates we'll be taking a look at some of its most iconic sights and landmarks.
    We'll begin with a trip down one of the city's most famous avenues - the Champs-Élysées. First completed in 1670 and redeveloped many times since, its impressive tree-lined streets are surrounded by many of the city's most luxurious shops, cafes, and theaters. On Bastille Day (July 14th), it's also home to the largest military parade in Europe.



    The next stop is one of the city's most stunning cathedrals, the famous Notre-Dame de Paris. Opened in 1345, this awe-inspiring building is considered to be one of the world's finest examples of French Gothic architecture.





    La Défense is Europe's largest purpose built business district and is where you'll find just about all of Paris' skyscrapers. The uniquely shaped Grande Arche in the middle is the centerpiece of the district - opened in 1989, it serves as a monument for the 200th anniversary of the French Revolution.





    The Louvre is another one of Paris' premier destinations - inside you'll find the famous Mona Lisa in its art museum.





    Our last stop for today is the Gare du Nord - first built back in 1846, this famous train station has been rebuilt time and time again to expand it's capacity. Today, it's the world's busiest train station outside of Japan and connects Paris with a number of other cities across France.




     
    Don't forget to comment, like, and follow True Earth if you haven't already!

    -korver

    ---
    Previous Update: "Prague"

    Big thanks to @Toby Ferrian, @Fantozzi, @RobertLM78, @mrsmartman, @Oerk, @The British Sausage, @CorinaMarie, @scotttbarry, @bladeberkman, @mike_oxlong, @RandyE, @Odainsaker, @bobolee, @Talla 2XLC, @Manuel-ito, @tariely, @raynev1, @redfox85, @SC4L0ver, @Simmer2, @kingofsimcity, @Jonas_Chaves, & @Nenitosoyyo for all the likes!
  16. Like
    Silur reacted to The British Sausage for a City Journal entry, An Introduction to The URS   

     
    Welcome to The URS!
    What is The URS?
    Well...
     
    1.

    The URS stands for Urban/Rural/Scenic.
     
    2.

    This CJ will cover all sorts.
     
    3.

    Lush, green suburbs...
     
    4.

    With rich details and some nice patterns.
     
    5.

    Commercial areas and civic complexes...
     
    6.

    With some realistic spacing and division of areas.
     
    7.

    Diagonals are covered too!
     
    8.

    And I throw in all kinds of fillers to make areas look interesting.
     
    9.

    And what about the urban, W2W and inner city areas?
     
    10.

    No problem!
     
    11.

    But we are forgetting industry!
     
    12.

    And of course the MMPs!
     
    13.

    Rougher, low-wealth and rundown areas are also covered in The URS.
     
    14.

    Old content meets new content. You will see old plugins effortlessly fit in with new content, new mods and new fillers.
     
    15.

    And of course every area and every city will have its own feeling to it.
     
    So that's The URS in a nutshell.
    This month and the next I am working on a city tile. After that I'll be specialising in a particular area: farms, industry, forestry, suburbs, seaports, power plants, etc...
    There will be weekly updates.
    So... See you around and I hope you have enjoyed these pictures.
     
  17. Like
    Silur reacted to korver for a City Journal entry, Cephalonia (Rural Scenes)   


    For our next chapter of Cephalonia, we stay in the countryside - but this time, focusing on the small village of Anomeria and a number of surrounding rural scenes. Quaint villages like these dot the landscape for as far as the eye can see - while they may be small, they more than make up for it with their charm and character.




     


    Early morning in rural Greece is truly special - there's really nothing else like it.





    While most days are sunny and beautiful here - it's not uncommon for fog to roll in at the blink of an eye.



    ... rain showers are probably the only thing that can spoil your day here. But the rain is usually gone as quick as it rolls in.





    The golden sunsets of rural Greece are something that you don't want to miss out on.




    Nighttime here is quiet, yet beautiful.





    For centuries, small plots of land lined with stone walls have dotted the landscape. They're a cheap, efficient way to divide up fields.










    When viewed from above - rural Greece can be quite stunning.




     
    Myrtos Beach is off in the distance - and it happens to be our next destination
     


    Don't forget to comment, like, and follow True Earth if you haven't already!

    -korver

    ---
    Previous Update: "Cephalonia (Farmland)"

    Big thanks to @MushyMushy, @bladeberkman, @RobertLM78, @Toby Ferrian, @RandyE, @Fantozzi, @CorinaMarie, @scotttbarry, @Oerk, @Artimus, @redfox85, @bobolee, @_Michael, @Manuel-ito, @raynev1, @The British Sausage, @Elenphor, @Marushine, @Dirktator, @mrsmartman, & @JP Schriefer for all the likes!
  18. Like
    Silur reacted to korver for a City Journal entry, Bohemia   


    Located in the western Czech Republic, Bohemia is a region full of picturesque landscapes and charming villages. Few are as delightful as Hrensko - and its where we'll begin our tour. Founded back in the 15th century as a trading settlement on the Kamience gorge, its turned into one of the most popular tourist destinations in the area. Hrensko also serves as the entrance gate to Bohemian Switzerland National Park - but be sure to take in the village for a day or two before sailing down the Kamience gorge.



    The Kamience gorge cuts through the heart of the park, and riding a slow sailing boat down the river is one of the most popular tourist attractions. The steep cliffs are quite incredible, but remain quiet until our tour guide finds a rope attached to the other side and gives it a huge pull...



    The Umelý vodopád (artificial waterfall) comes gushing out of a small crack at the top of the rock cliff - creating quite the splash and the perfect photo opportunity.



    We emerge out of the gorge and start making our way through the heart of the park. After a few hours, we finally reach one of the most stunning tourist attractions in the area - the striking Pravcická brána, the largest natural sandstone arch in Central Europe. In 1826, an inn was built here and has remained a popular spot ever since - after a hard day of hiking, there's nothing better than a good meal here. Be sure to take advantage of the many paths that wrap their way around the arch to get a great view of the landscape - but remember that the top of the arch has been out of bounds since the 1980s due to heavy erosion from tourists.





    Our last destination in Bohemia is the impressive Pravcický kužel (Pravcický Cone) - one of the most imposing structures in the entire park. For the thrill seeker out there, its the premier destination in the entire park - but only the bravest of climbers would dare to take on these sheer cliffs in the dead of winter...



    During summer however, when things are a bit more manageable - rock climbers from all across Central Europe will take on the cone. For those who can scale up these challenging cliffs - hundreds of feet high with little to no room for error - they will be rewarded with some absolutely incredible views from the top.



    I hope you enjoyed your visit to Bohemia - its truly a timeless beauty.







    NOTE: In order to make this update, I really had to put my BATing skills to the test. I modeled and textured these BATs completely from scratch (1, 2, 3 - pictures taken from the Lot Editor window) specifically for the update - if anyone would like to try the models out for themselves then please PM me
     
    Don't forget to comment, like, and follow True Earth if you haven't already!

    -korver

    ---
    Replies for "Natural Wonders"

    @IL. Thank you for the comment!
    @BC Canuck Thank you I actually hadn't heard of the Danakil Depression either until recently - but once I first saw the mesmerizing colors I knew I had to give it a go.
    @tariely Thank you for the kind words! Yeah, I'm planning on releasing a bunch of stuff here at some point. I'm going to be insanely busy with my CJ for a bit as I get out a lot of older updates though, so probably once things settle down. But in the meantime, if there's anything you're after in particular, feel free to send me a PM and I'll see what I can do
    @mattb325 Thank you for the nice words!
    @elavery I just checked it out - quite stunning. The cliffs and lack of proper BATs though would be a concern, but I'll think about it in the future Thanks for the suggestion.
    @Mymyjp Thank you, glad you liked it!
    @gaiskerein Thank you for the comment and kind words!
    @TekindusT Yep, 100% certified photoshop free Thanks for the comment
    And finally, big thanks to @Manuel-ito, @RandyE, @matias93, @AlexSLM520, @bladeberkman, @Brooklyn81, @CorinaMarie, @tariely, @Odainsaker, @huzman, @mattb325, @scotttbarry, @nos.17, @_Michael, @Marushine, @Tonraq, @Jolteon, @Tyberius06, @jakis, @Fantozzi, @raynev1, @Elenphor, @Andrey km, @Yarahi, @bobolee, @SC4L0ver, @juliok92012, @Silur, @mayor11, @mrsmartman, & @Jonas_Chaves for all the likes!
  19. Like
    Silur reacted to korver for a City Journal entry, Natural Wonders   


    Our world is full of incredible natural wonders that keep us in awe. Today we're going to take a tour around the globe (except Antarctica - that's probably going to be a separate update down the road ) - visiting a few of the most unique and stunning natural wonders our planet has to offer.
    Note: this update contains a few gifs (4MB and 6MB) - it was difficult to get them any smaller.

    Africa
    Danakil Depression - Ethiopia
    Our first destination can be found in the hot, humid climate of northern Ethiopia. The alien like world of the Danakil Depression is known for its incredibly colorful sulfur pits - and also being the home of the hottest temperatures on earth. With temperatures reaching as high as 125 degrees, you won't be able to stay here long - just long enough to load up your camel with salt and continue on with the journey.



    Asia
    Sigiriya - Sri Lanka
    On the small island nation of Sri Lanka in South Asia is where you'll find our next location - the ancient rock fortress of Sigiriya. This stronghold was selected by King Kasyapa of the Ceylon civilization back in the mid 400s CE as a new capital - and it was truly ahead of its time. The original structure featured a massive city perched on top of the rock, with expansive gardens and trails leading around the entire structure. Little of it remains - but it continues to keep tourists in awe to this day.



    Australia
    Uluru (Ayers Rock) - Northern Territory

    When you think of Australia - one of the first things that comes to mind is its stunning Uluru (Ayers Rock), dramatically rising some 1,142 feet out of the outback. Uluru is the original aboriginal name for the area - and it has no specific meaning behind it. They believed that the rock has a great spiritual meaning - and was created at the dawn of time. To this day, those visiting it are urged not to climb the rock out of respect to these beliefs - and taking photographs of certain areas is also strongly urged against.



    Europe
    Holuhraun Lava Field - Iceland
    We're traveling to the Arctic for our next destination - the volatile and unpredictable Holuhraun Lava Field. This lava field is the size of Manhattan and its been growing at an unprecedented rate - and its also been spewing out a record-breaking amount of lava and sulfur dioxide in recent years. Hiking is surprisingly allowed here - but make sure you watch your step, especially with lava that can reach temperatures as high as 1,470 degrees Fahrenheit.



    North America
    Nares Strait - Canada/Greenland Border
    We're staying in the Arctic for our next sight - and you'll find the stunning Nares Strait located on Greenland's wild west coast. This pathway to the North Pole is lined with dramatic fjords and mountains - and with some of the most inhospitable temperatures on earth, every trip is an adventure.



    South America
    Devil's Throat (Iguazu Falls) - Brazil/Argentina Border
    Our tour wraps up with one of the most awe-inspiring destinations in all of South America - the majestic Devils's Throat of Iguazu Falls, located on the Brazil/Argentina border. This is a sight unlike any other on earth - water cascades from 3 different angles down nearly 300 feet of sheer rock, creating a thundering splash that can be heard for miles around. This is nature at its best - and its a destination that you won't want to miss out on.


     
    Note: a lot of these pictures required extensive custom content creation, and although it may look like it - there actually wasn't that much photoshop being used at all. The Iguazu Falls & Danakil Depression gifs are completely unedited - the in game animations were recorded using ScreenToGif.
    For those wondering where I got Sigiriya, it was downloaded here and imported into the game as a big BAT - some small editing was done though at the top to add things like better looking trees. Ayers Rock was made using the in game terraforming tools, but had a couple edits to the terrain mod and the clouds.
    As for the pics from the Arctic - the main use of photoshop was adding reflections to the water (in the Greenland pic), giving the lava a little life/making it glow a bit (the lava itself is real), and adding some mist/clouds in general as well. I created an entire set of textures for those pics - consisting of two parts. First one being just a simple terrain mod - consisting of fairly basic cliff/ground texture mods. Here's a demonstration of some of the base textures/cliff textures at work. Secondly, I also finally figured out a while back how to create overrides for the JENX terrain paints: 1, 2.
    And again, these aren't some sort of photoshop effect or whatever, they're just overrides of the in game terrain paints. For those interested, here's the pics completely unedited: here and here (the lava is usually supposed to be used at day, so I had to make some enhancements for the night time image.)
    So yeah, there's finally legit lava + glaciers in the game There's still plenty of work to be done and they don't have proper icons yet so they're sorta hard to use, so it could be a while for a release on anything. But as always, if anyone is interested in something then please PM me and I can send you what I've completed thus far.
     
    Don't forget to comment, like, and follow True Earth if you haven't already!

    -korver

    ---
    Replies for "Scenes From South America"

     
    @TekindusT Thank you! I really went all out on that Buenos Aires pic - took forever but it was worth it!
    @Bojci Thanks for stopping by! Appreciate the kind words 
    @Dgmc2013 Thank you, appreciate the nice comment
    @tariely Thanks for the kind words! I'll try to incorporate more little tutorials and whatnot into my entries from time to time  - and to show how I make them come to life.
    @mrsmartman Thank you! I'll hopefully try to do a few more of those in the future to show a bit of what goes into my scenes  
    @IL. Thank you! Although I've done some very heavy photoshop pics for fun in the past, it's important to keep things in moderation. Photoshop had a minor role in the update - mainly for things like mist/clouds/rain effects, adding filters to give some of the pics to give them a unique character, and to also do a number of small cosmetic edits like adding power lines to the MMP'd poles in the Tocanao pic. All the buildings, MMPs, lots etc are real in the pics - containing a bunch of custom content I created along with creative uses of existing content.
    @GoKingsGo Thanks for the wonderful comment!
    @raynev1 Thanks for the kind words I've been thinking about it recently and I might try to fit them into some sort of prop pack along with some of the other models I've been working on. If you want them in the meantime though, feel free to PM me
    @Fantozzi Thanks for the nice comment As for the buildings I used in those pics, I believe I used the following: a rusty shack from Simmer2's prop pack vol3, some shacks from the fordoniak prop pack vol2, and the main buildings were from RDQ's prop pack and from Wallibuk's collection on the STEX. I used some of Maloskero's stuff too -  he graciously sent me a decent amount of BATs that haven't been released yet though, so I think a few of the buildings in the pic might not be available yet. But I believe he is working currently on getting the other blds on the STEX here soon. Also, one last note - a few of the buildings I used had their roofs recolored to orange/red to give them a bit more of a South American flavor - hopefully that shouldn't be an issue though 
    @Namiko Thanks! Yeah, that scene is hard to beat  I'm gonna keep the updates coming too, I have a loooot of stuff I need to publish into updates..
    @Mymyjp Thank you for the kind words! It would be great to see some more updates - I really enjoyed your work
    @Akallan Thanks for the comment! I've actually thought about Nordic countries, but the lack of BATs is a big issue. Especially the stave churches - I could texture one pretty good but unfortunately my modeling capabilities are lagging behind. I've found enough stuff though for Ancient Egypt so that's definitely going to happen
    @JP Schriefer Thanks for the nice comment as always
    @f3cs Thanks, glad you enjoyed it!
    @_Michael Thank you! I usually do big, massive scenes - so I wanted to change things up a little and do a few zoom 6 scenes like the Amazon river one, glad you liked it  
    @dabadon5 Thank you! With each update, I really want to convey that feeling of being on a great adventure across the globe - so it's nice to hear that
    @RandyE Thanks for the comment Randy! It's quite amazing what we can create using the canvas of SC4
    Finally, big thanks to @Jolteon, @CorinaMarie, @Manuel-ito, @Fantozzi, @MushyMushy, @Dgmc2013, @tariely, @matias93, @Marushine, @mike_oxlong, @mrsmartman, @bobolee, @kingofsimcity, @Krasner, @_Michael, @bladeberkman, @Francis90b, @GoKingsGo, @raynev1, @Namiko, @mattb325, @scotttbarry, @Akallan, @JP Schriefer, @RandyE, & @APSMS for all the likes!
  20. Like
    Silur reacted to korver for a City Journal entry, South Asia   

     
    Our journey to South Asia begins with a trip to the countryside - and the timeless rural beauty of the many tea plantations that dot the Sri Lankan countryside. The ones near Kandy are perhaps the most well-known - they've been making the famed Ceylon Tea ever since the British first colonized this area back in the 1800s. As the hillsides climb higher and higher, the strength of the tea leaves increases accordingly - making this one of the strongest teas in all of South Asia. No trip is complete without having a cup first - so make sure you make a stop over at the Ceylon Tea Museum first.
     

     
    The Indian Ocean is one of the most beautiful places on the planet - and it doesn't get much better than the thatched roof resorts of the Maldives. This island country south of India is world-renowned for its sunny weather, pristine beaches, and stunning resorts - from the diving, snorkeling, and windsurfing, there's always something exciting to try out.
     

     
    We now move into India, and our first destination is the famous Ganges River in Varanasi. This is the most sacred river to the Hindus, who make up 80% of India's population - and by cleansing in it, they wash away their sins. All sorts of religious ceremonies and festivals are held here - and for any Hindu, it's a lifelong ambition to make it here at least once. Sadly though, modern times have been tough on the river - pollution levels have reached staggering heights, and it's now one of the most polluted waterways in the world. An ambitious cleanup project is planned in the upcoming years - but little progress has been made thus far.
     

     
    We move north to the capital of New Delhi - where you'll find some of the most stunning buildings in all of India. Our next stop is one of the most unique structures in all of India - the Lotus Temple. This flower shaped Baha'i House of Worship has become quite a famous attraction - with over 70 million tourists visiting since it was first opened back in 1986. Under Baha'i law, all religions and faiths are welcome here - making it a popular social event place in the city.
     

     
    Wanting a centerpiece for his new capital, Indian king Shah Jahan had the particularly impressive Red Fort built in Delhi from 1639 - 1648, which contains a massive complex surrounded by towering red walls. This grand fort holds pavilions, offices, workshops, mansions, expansive gardens, and just about anything else a king could ever need - no wonder he inscribed the words "If there is a paradise on Earth, this is it" inside.
    (full size link here)
     

     
    Our last stop is the most iconic landmark in all of India - none other than the world famous Taj Mahal. Wanting a grand tomb for his wife, Indian emperor Shah Jahan built the Taj Mahal in Agra from 1631 - 1648 and covered it with gleaming white marble - and to this day it remains one of the most marvelous buildings on the face of the planet. Starting in 2004, tourists have been able to view it at night - making for one of the most magical experiences imaginable.
     

     
    Don't forget to comment, like, and follow True Earth if you haven't already!

    -korver
     
    ---
    Replies for "South Asia (Preview)"
    @TekindusT  Thanks for the kind words!
    @_Michael  Glad you enjoyed it - thanks!
    @Jeffrey500  Thank you! There may be another preview coming.. so keep your eyes peeled
    @kelistmac  Thank you
    @mike_oxlong  Thanks for the comment!
    @tariely  Thanks for the kind words Yeah, I paid very close attention to that on the plantation pic, glad you liked it
    @Akallan  Thanks for the nice comment!
    @raynev1 Thank you, glad you liked it!
    @kschmidt Thanks for the comment! And good catch too, they certainly do seem to share some similarities!
    @Golhbul Thank you! Usually when I'm doing exotic updates like this one and others, there just won't be enough existing BATs to make it work - so sometimes I'll have to find some custom models to import into the game with 3dsmax (3d warehouse and cadnav.com are good places to start). More recently, I have been BATing various models w/ 3dsmax - I intend to do this for a number of future updates as well and I hope that I'll be able to get them to a stage where I can release some of them in some sort of pack. As for the Red Fort scene, I sorta combined both methods that I listed above - I started off with some basic models from 3d warehouse, made a number of modifications to them, and I then I made all of the various road pieces and whatnot from scratch with BAT.
     
    And finally, big thanks to @Fantozzi, @RandyE, @_Michael, @Pluispixel, @MushyMushy, @v701, @Jeffrey500, @mrsmartman, @CT14, @Yarahi, @kelistmac, @Artimus, @mike_oxlong, @Manuel-ito, @tariely, @Akallan, @raynev1, @Jolteon, @kschmidt, @nos.17, @scotttbarry, @Ducio, @bobolee, @Elenphor, & @svenson for all the likes!
  21. Like
    Silur reacted to korver for a City Journal entry, Český Krumlov   

     

    Today we take a tour through one of Europe's most charming cities - Český Krumlov, located in the Bohemia region of the Czech Republic. We begin in Svornosti Square - the town square located in the heart of the city. Its been here since medieval times - and today its lined by a number of old shops and antique stores.
     

     

    The Český Krumlov State Castle is one of the most popular tourist attractions in the city. Built on top of a steep cliff on the banks of the Vlatva River, the views from here are great - especially during sunsets. Its one of the most marvelous sights in the entire region - built back in the 13th century, today it houses a museum with exhibitions running frequently.
     

     

    Nighttime is often quiet here - making it a good time to get away from the crowds. The Virgin Mary statue located in the middle of the old square is one of the best sights at night - its hard to miss.
     

     

    Christmas markets are a time tested tradition in central European towns and cities - and the one hosted yearly in the town square is quite the popular attraction. With its towering Christmas tree, countless stalls, and falling snow - it truly makes for a magical atmosphere.
     

     

    The Vlatva River snakes and loops around the city, adding to the charm of the old town. Restaurants and shops are located along its banks, making for a picturesque experience - especially during the colors of fall.
     

     

    One of the most amazing times to visit Český Krumlov is during autumn - the fall foliage, crisp weather, and smaller crowds all make it a perfect time to visit the city. The atmosphere coupled with the historic buildings of the old town makes it a fairytale experience!
     

     
    Don't forget to comment, like, and follow True Earth if you haven't already!

    -korver

    ---
    Replies for "Patagonia"

     
     
  22. Like
    Silur reacted to Akallan for a City Journal entry, Archipelago of Brebes   

     
    Located in Southeast Asia and in the Pacific Ocean, the Archipelago of Brebes and a group of 67 islands spanning about 580 kilometers and also the country of Halruaah. The largest island is 120 kilometers long by 40 wide and is home to the capital Kawayan. The archipelago was colonized about 70,000 years ago by men, from 500 BC the archipelago became highly coveted by its resources and its strategic position, it will be the scene of numerous territorial clashes between several neighboring countries. It was in 1760 that the British Empire took power from the archipelago and added a new colony to its list. Two centuries later, the local population revolted, and demanded its independence. After the Second World War, the United Kingdom can not preserve its authority against revolt because it demands too much military and financial means, it folds and the independence of the country will be officially signed on June 6, 1953. The civil war will cost the life of 150,000 citizens.
    Today, the archipelago of Brebes has just over 15 million inhabitants, the majority of which are concentrated in Kawayan. The poverty line decreases ant the unemployment rate of 11.2% of the active population. The country's main economy comes from tourism, oil and copper. Have a nice trip!
     
    Kawayan, the largest city and capital of the country. The population reaches 9'000'000 in 2016 and demographers estimate that the city is reaching 10'000'000 inhabitants in about twenty years. The city is contrasted by poor neighborhoods, other neighborhoods rise with large buildings blending British architecture in the modern Asian and Australian era.


    There are a multitude of small villages like this spread over the entire archipelago. Most of these villages depend on fishing and agriculture, for some of them tourism operates the local economy.


    One of the four airfields in the country. Built in 1940 during the Second World War, it served the British Army for military operations on the islands neighboring archipelago. The aerodrome has been classified as one of the worst in the world by an aeronautical review because of its delicate position between the ocean and the cliffs, the pilots have courage ... There have already happened a few accidents, but never anything serious.


    An old colonial house of the British Empire isolated from everything.


    In the archipelago still lives some indigenous tribes they live mainly of the fishing. There are about 1,700 natives scattered over several islands.


    After the war, the country developed to the detriment of the natives.


    One of the few stream in the whole archipelago.


    The Hainia Atoll. It takes millions of years for an atoll to form: at first it is a volcano to which coral is formed around it in shallow and warm waters. The volcano collapses until it disappears completely leaving behind only a coral reef in the form of a ring. This process takes several million years.


    In 2006, a man was found on an island in the archipelago, surviving for a dozen years before a fisherman's boat noticed an unusual activity on the island. The man had made a huge fire and kept it up for several days before anyone noticed his presence. He says he had a great holiday!

     

     
    Thank you Silur.
     
    Thank you. No, I was not inspired by this CJ, although it is very beautiful.
     
    Thanks Michael, the next update will be in a long time. As soon I will not have much time to dedicate to SC4, and also I want to prepare something huge that will take me a lot of time.
     
    Why not! Thank you for the comment!
     
    Thank you, I enjoyed doing this little aerodrome.
     
    I'm glad to hear it, thank you very much.
     
    Yes why not.
     
    Thank you GoKingsGo!
     
    Thank you very much tariely!
  23. Like
    Silur reacted to korver for a City Journal entry, Patagonia   


    Our journey to Patagonia starts off in the countryside. Sheep farming is common across much of southern South America and the Falklands - introduced to the region in the late 1800s, the constant demand of sheep wool and meat ever since has kept this a vital economic activity. With the sheep population outnumbering humans 10 to 1 - you're bound to see them wherever you go.



    Our next stop is Ushuaia, Argentina - the southernmost town in the world. Abandoned and wrecked ships dot the harbour, such as St. Christopher  - a reminder of how unpredictable the waters of the Beagle Channel can be. With dreary, foggy days being the norm here - these boats seem to fit right in.



    Ushuaia is located on the Tierra del Fuego (Land of Fire) archipelago - a name that comes from Spanish explorers observing the local Yaghan people's tradition of constantly keeping a fire stoked to deal with the chilly weather.  In autumn however, the landscape itself turns into a "land of fire", coming alive with a beautiful display of red, orange, and yellow foliage. With much of the year being best described as bleak - it's a dramatic change that's quite stunning.



    In Patagonia, much of the land consists of barren plateaus and grasslands - one of the few ways to get around is by taking the Pan-American Highway, the world's longest motorable road. While much of the surrounding landscape is rather plain, there always seems to be something interesting if you look hard enough - and in this case, don't be surprised if you see a couple of llamas grazing the lands.



    Patagonia is dotted with countless rivers, creating great canyons as they slowly carve away the landscape. The Rio Pinturas Canyon of Argentina is perhaps the best example in all of Patagonia - it's just as dramatic as it is beautiful. Another destination you'll want to be sure to visit is the Cueva de las Manos (Cave of the Hands), tucked away in the surrounding granite cliffs - few places in South America and even the world can compare to its collection of ancient rock paintings.
     


    Our last stop might be the most spectacular of them all. Rising nearly 10,000 feet above the surrounding Patagonian landscape in relative isolation, the mountains of Chile's Torres del Paine will take your breath away. Catching a good view of them is quite difficult, with heavy clouds often covering the peaks and violent storms frequently battering the area. It only seems fitting however - this is truly one of the most untamed places on Earth and a can't miss destination of Patagonia.


     
    Don't forget to comment, like, and follow True Earth if you haven't already!

    -korver

    ---

    Replies for "Central Asia"

     
  24. Like
    Silur reacted to Akallan for a City Journal entry, Deforestation   

     
    Hello everyone,
    I have not posted anything more than a month. So I come up with a new YouTube video that this time is not a tutorial plus an experience of changing deforestation. I hope that this new concept will please you, if it works well I will do some times in the same genre.
    Good viewing!
     
     
     

     
     
    Thank you. I did not want to take a close look at deforestation for a number of reasons. The first reason is that a close-up would have asked for more details and therefore more time. The second reason, with a bigger zoom on deforestation is less impressive: if one takes the first and last image of deforestation there is a clear difference.

    The goal of the first part of the video is not to do anything incredibly detailed with the MMP, but simply to see "live" deforstation.
     
    Thank you, I'm glad to see that the video passes a good message.

    I already thought about doing Africa, but it will not be for now, but it will come!
     
    Thank you Michael!
     
    Thank you for your kind words! On the other hand, there are also trees near me that have been cut down, it dramatically changes the landscape and makes it uglier. Less and less trees for more concretes, unfortunately. Contact with nature is soon lost.
     
    Thank you very much RandyE.
     
    Thank you!
     
    Merci! Your message affects me a lot, I'm glad to hear these words, thank you again!
     
    Thanks to you for the comment.
  25. Like
    Silur reacted to 89James89 for a City Journal entry, Harrington SC4: Introduction to Harrington   
    Harrington
    A natural growth SC4 CJ
    Introduction to Harrington
     
    So, this is going to be my second random project that I want to try out alongside the El Hightonia one. This one however will be in SC4 and will focus around no real goals other than slow growth. This will be achieved (hopefully) through the use of my own version of the natural growth method whereby I zone whatever is in the most demand at the time (this produces some odd things as you'll see in a minute) Don't know if this will actually work in the long run but nevermind, we'll find out,
     
    As for mods here's a list of the major ones that I'm using at the moment:
    (Yes, I'm actually using mods in this game!)
     
    SPAM (I like farms)
    NAM
    Several of PEGS terrain mods
     
    I'll try and keep this list up to date with any major mod that I use, added to the list.
    Map wise I'll just terraform as I go along (difficult way of doing it, I know but nevermind) but I'm thinking of a delta /bay /river mouth type region.
     
    Anyway without anymore chat lets have a actual look at what I'm doing in the game.
     
    Entry 1: The Birth of Harrington
     
    So, lets jump right in and take a look at the area our intrepid explorers decided to settle the town of Harrington in. A large inlet just of the coast with sheltered but accessible waters which, I'm assuming would bring fertile land and apparently a whole load of trees!

     
    So, it wasn't long before our intrepid settlers had built themselves a small and questionably functional town on one of the spurs of land in the bay. The town has almost everything you'd need including a small ferry to actually get there, lots of randomly planned and built houses, jobs in either farming or factories and a lovely church.

     
    It doesn't however have very suitable roads or any sort of commercial. Nevermind at least everyone saves plenty of money!
     
    So, with the town surrounded, the farms continued to spring up alongside other smaller (and bigger, much to Harringtons annoyance) settlements as the growth continued around and across the bay.

     
    It was around this time that the demand for everyone to be a farmer died off and apparently warehouses and factories became all the rage. Fresh airs overrated I guess? As you can see here in Riverside this led to some small docks being created to handle the shipping of the goods (ironically enough though this is on the wrong side of the river to all the farms. Also ignore the money symbol and the riprap, its been replaced by trees. Well ok, the money symbol hasn't been replaced by trees but you get my drift).

     
    So, I continued to grow everything bit by bit until we got to where we are today. The last major project that I carried out (well major in regards to this map) was the introduction of a bulk container ship terminal to supply a coal power plant. The tree burning thingies we were using apparently weren't going to cut it anymore and coals cheap. This along with another bulk container dock thing has been built on the correct side of the river in Peddleton where all the farms are so at least we got this right!

     
    Anyway that's where I left the growing area for the first entry. Below you can see the current overview along with another one (in spoilers if I remember to do it) which has all the palce name labels so you can situate yourself a bit better with the places mentioned in the entry.

    Oh and we still don't have any commercial!
     
    So, yer, there we have it. Hopefully you'll come along for the ride as we grow this into a large region Please feel free to suggest BAT's or mods along the way. I'm open to anything as long as it meets the below criteria.
     
    It's growable. Unless it has to be plopped (services, transit etc) everything will be left to grow as it wants
    Eye candy is nice but lots of it isn't the whole point of the CJ so I might not get all the eye candies!
    It's realistic or at least has a relevant cost attached. I like the idea of this being a semi functional financially sound city without a tiny mass incinerator which produces no pollution and has no upkeep cost.
     
    Right, I'll shut up now. Hope you enjoyed it and see you next time!
     
    James
     
     
     
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