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Silur

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  1. Like
    Silur reacted to korver for a City Journal entry, Western U.S.   


    After viewing some of the United States' most iconic cities and skylines over the past couple of updates - today we'll be taking road trip through some of the country's most stunning national parks and other impressive sights from the West.
    We begin our trip through the West in Southern Arizona - where we'll be visiting Organ Pipe Cactus National Monument. Established in 1937, it's a thriving community of plants and animals - and the only place in the United States where you'll get to see the impressive Organ Pipe cactus.
     

     
    After making our way through Organ Pipe's many winding roads, we now travel north towards the Arizona/Utah border to visit our first National Park and one of the world's most awe-inspiring natural wonders - the Grand Canyon. This five-thousand foot deep gorge was created over a period of 15 million years - and it's truly one of nature's best masterpieces.








    Monument Valley can be found further East, towards the Arizona/Utah border. This iconic symbol of the West lies in the middle of Navajo Nation, and offers stunning views any time of the year.


    We take a brief stop at Capitol Reef National Park - it might be less visited than a few of the other iconic parks close by, but it's just as beautiful. Small farms and orchards like the Gifford Homestead offer a beautiful contrast to the stunning red rock backdrop.




    Utah's Canyonlands National Park is our next sight - and this endless maze of canyons, buttes, and other dramatic rock formations can take your breath away.





    Although snow here can be rare, it makes for quite the exceptional sight - especially from the air.


     
    We travel further north for our next destination - Arches National Park. Landscape Arch is the 5th longest natural arch in the world and is one of the park's most awe-inspiring sights.
     


    We start heading towards the West Coast to view a few more natural wonders - but before then, we take a brief stop to visit one of the West's desolate ghost towns. It's been over a century since the gold rush, and nature has long since taken over - these long abandoned towns are truly frozen in time.



    Rural western California can be quite rugged and barren in some places - with only the occasional oil field in the distance breaking up the view.
     

     
    Our next stop is Sequoia National Park - we get a first hand look at some of its imposing Sequoia trees, some of which can tower over 200 feet tall. In the midst of a heavy snowstorm, it's a real winter wonderland.
     

     
    The last stop on our journey is Yosemite National Park - one the most impressive natural wonders on the face of the planet, formed by glacial activity millions of years ago.  Massive rock formations like El Capitan tower nearly 3,000 feet over Yosemite Valley - and is a popular destination for rock climbers. But only the bravest would dare to take it on during a heavy snowstorm..
     

     


    Half Dome is another one of Yosemite's most impressive sights - with one of its sides being completely sheer and the others being smooth and rounded, it gives it the appearance of a dome being cut right in half. It's one of the park's most iconic destinations - and cable routes offer brave tourists a route straight to the top for incredible views.


    One last view of Yosemite - an overview of the entire valley from above. I hope you enjoyed your trip to the West!
     

     
    Special thanks for photographs used in this update:
    dawn on the S rim of the Grand Canyon, CCSA2, Murray Foubister | Gifford Farm, Capitol Reef National Park, CCSA4, Towneb | Green River Overlook, Canyonlands National Park, Utah, CCND2, Chao Yen | Yosemite valley, Yosemite National Park, California, USA, CCSA2.5, AngMoKio.
     
     
    Don't forget to comment, like, and follow True Earth if you haven't already!

    -korver
     
    Previous Update: "New York City - Landmarks & Mosaics"
    Thanks to @nRVOUS, @CorinaMarie, @JP Schriefer, @redfox85, @nycsc4, @9gruntsand1hammer, @bladeberkman, @etg-nc2nyc, @RobertLM78, @tariely, @mike_oxlong, @Krasner, @Handyman, @Angry Mozart, @Simmer2, @tonyr, @bobolee, @ESP15, @Odainsaker, @Duco, @Toby Ferrian, @Androgeos, @mrsmartman, @jakis, @The British Sausage, @kingofsimcity, @europe.au, @scotttbarry, @raynev1, @Fantozzi, @SC4L0ver, @Ling Ziming, @paulmc, @PHBSD, @MAW, & @adventurerneil for all the likes!
  2. Like
    Silur reacted to korver for a City Journal entry, U.S. Skylines   


    Today, we're returning to the United States to cover a few more of the country's most stunning skylines. After already taking a look at the iconic skylines of New York, Los Angeles, and Chicago in previous updates - we'll be viewing St. Louis, Portland, Houston, and Philadelphia today.

    St. Louis, Missouri
    We begin in the Midwest - with our first stop being St. Louis. This major city sits right on the Mississippi River and is home to the iconic Gateway Arch, which towers 630 feet above the surrounding skyscrapers. It holds the title of being the tallest man made monument in the United States and serves as a symbol of the city's past - a true "Gateway to the West" for pioneers.




    Portland, Oregon
    Located in the United States' Pacific Northwest, Portland has one of the United States' most unique skylines with a mix of historic buildings and post modern skyscrapers like the 509 foot tall KOIN Tower. The "City of Roses" sits right under the shadow of Mt. Hood, and can offer some stunning panoramas:



    It's usually rainy here, but snowfalls can happen during the winter months - it's always a special sight.



    Houston, Texas
    We're headed to the South for our next city - Houston. During the late 1970s and early 1980s, oil production was booming and the city's skyline saw massive growth, with the 1,002 foot tall JPMorgan Chase Tower (1982) and 992 foot tall Wells Fargo Bank Plaza (1983) rising above the rest. A massive oil glut however soon followed and the city's skyline became stagnant for decades - but construction has picked back up in recent years.





    Philadelphia, Pennsylvania
    Our last stop today will be on the East Coast - where we'll visit the "City of Brotherly Love" and home of the Philly Cheesesteak - Philadelphia. Once the capital of the United States, it's a city noted for its historic buildings like Independence Hall and Philadelphia City Hall - but in recent years, the skyline has been growing rapidly as well. With the 1,121 ft tall Comcast Technology Center (2018) and the 974 ft tall Comcast Center (2008) joining an already impressive skyline - it's truly one of the country's most stunning skylines.




    Special thanks for the photographs used in this update:
    St Louis night, CCSA2.5, Daniel Schwen | Portland at Dusk, CCSA2, Alejandro Rdguez | Houston night, CCSA2, eflon | Philadelphia from South Street Bridge July 2016 panorama 3, CCSA3, King of Hearts/Maps and stuff. Each photograph has the same license as the original, was resized, sharpened/blurred, and given a filter, border and vignette.
     
    Don't forget to comment, like, and follow True Earth if you haven't already!

    -korver
     
    - - -
     
    Previous Update: "Lagos"

    Thanks to @The British Sausage, @bladeberkman, @redfox85, @Silur, @CorinaMarie, @RobertLM78, @jakis, @AndisArt, @Toby Ferrian, @Krasner, @feyss, @tonyr, @bobolee, @mike_oxlong, @Cyclone Boom, @raynev1, @kingofsimcity, @Handyman, @ByeByeBayou, @SC4L0ver, @Manuel-ito, @Angry Mozart, @weixc812, @Duco, @scotttbarry, @Tyberius06, @Androgeos, @aciaKa, @9gruntsand1hammer, & @mrsmartman for all the likes!
     
     
  3. Like
    Silur reacted to Duco for a City Journal entry, Rivier, a rural environment   
    Rivier, some little towns rise here in a rural environment. Here will be used:
    Central european tre controller by 11241036, SPAM by Pegasus, IRM by T Wrecks, NAM by NAM team, 

    Power: WMP power lots, Peg Geothermal power plant, Paengs Secrurity fencing kit, Murimk ind. props

    Reservoir: PEG pond kit, SM2 aquaduct, Nexis water pumping station
    Riding school: Paengs riding school and stable, Paengs spam addon vol. 1, 
    Cattle station: Paengs spam addon vol. 1, 
    Brewery: Spam F.A.R.M by Graig abcvs, IRM Filler set by T wrecks
    Dairy: Nexis mega dairy farm by mrbisonm, Spam addon pack vol.2
    Ruin
    Fields
    Japanese walls set by Mas71, PEG PPond Kit by Pegasus, Spam single and diagonal fields by GraigAbcvs, rocks 'n' stones by nbvc
    A little house
    Greenhouse: Spam addon pack vol.2
    another little house
    Haybarns by Walker BD1
    neighborhood
    neighborhood
    Dutch houses: Haarlemmergold, Frank U
  4. Like
    Silur reacted to korver for a City Journal entry, Lagos   


    Today, we're taking a trip to Lagos, Nigeria - home to some 21 million people, it's not just Africa's largest city but also one of the largest cities in the world. As you'll see in the pictures below - the streets here can get unbelievably crowded, and played a part in the country moving its capital to the more centrally located (and more spacious) city of Abuja in 1991. The city has continued to grow since then however - and has further developed into a financial center for all of Africa.
    While today, Lagos is a city known for its sprawling markets, crowded housing districts and busy streets - there was a time when the city was a little less chaotic. Here in 1910, the city was just beginning to grow - with the first steam tramways crossing the streets.



    By the 1960s and 1970s, the city was growing rapidly and quickly became known for its intensely crowded streets - and Nnamdi Azikiwe street in the heart of the city is one the city's busiest. Markets like Idumota Market spill out onto the streets and can make traveling anywhere quite difficult.



    Another view of Nnamdi Azikiwe and Idumota Market in the 1980s. While the streets are usually crowded at all times of the day - it gets especially bad during rush hour, and you could be stuck in a traffic jam for hours behind an endless stream of yellow Danfos buses. There's a reason why they call them "go-slows".


     
    We move forward to current times to take a look at one of the city's most iconic landmarks - the Lagos Central Mosque. Opened for worship in 1988, its distinctive Ottoman style minarets can be seen from nearly everywhere in the heart of the city. Close by is another one of the city's most important markets - the sprawling Balogun Market, widely recognized as one of the best places to buy fabrics in the city.
     


    For our next sight, we're making a brief stop on the mainland - where it's a common sight to see wood merchants and sawmills dotting the shorelines. There's a number of bridges crossing the lagoon to get here - with the most stunning being the Third Mainland Bridge, which wraps around the perimeter of the shoreline for nearly 40,000 feet, and is usually filled with the city's iconic buses.



    We head back South across Lagos Island to take a look at the city's Central Business District. Many of the country's most important corporations, financial institutions, and major commercial banks are headquartered here, and it serves as a financial center for all of West Africa.



    For our last scene, we're taking a glimpse into the future to visit the city's Eko Atlantic development, being built on the city's reclaimed Atlantic shoreline on Victoria Island. This new development will house some 250,000 residents and include a variety of commercial and financial developments as well, leading some to call it a modern African Wall Street. While the development won't be completed for years to come - it still gives hope that it will transform the city into an even larger financial hub.



     
    Don't forget to comment, like, and follow True Earth if you haven't already!

    -korver
     
    Special thanks to @Maloskero for rendering some of his beautiful buildings in HD for this update! Much appreciated
     
    - - -
     
    Thanks to @scotttbarry, @_Michael, @AsimPika3172, @Handyman, @Krasner, @CorinaMarie, @jakis, @mike_oxlong, @Manuel-ito, @redfox85, @raynev1, @Toby Ferrian, @Angry Mozart, @tariely,  @Silur, @pcwhiz24, @bobolee, @matias93, @Odainsaker, @9gruntsand1hammer, @Huggy-Bear, @Androgeos, @Elenphor, @kschmidt, @SC4L0ver, & @RobertLM78 for all the likes on the preview!
     
  5. Like
    Silur reacted to korver for a City Journal entry, Lagos (Preview)   
    Lagos (Preview)
    For our next destination, we're taking a trip to Africa and visiting the continent's largest city - Lagos. We'll be taking a look at some of the city's most crowded markets, iconic landmarks, and even a glimpse into the future to see new developments on the city's Atlantic shoreline. It's one of my most ambitious custom lotting projects yet, and the full update is just about done - but in the meantime, here's a little preview of what's to come
     
    Lagos is home to some of the world's most crowded streets - and it gets especially busy near its famous Idumota Market, where you could be stuck in traffic for hours behind countless yellow Danfos buses.
     


    A view of Downtown Lagos.
     

     
    Don't forget to comment, like, and follow True Earth if you haven't already!

    -korver
     
    - - -
     
    Previous Update: "Pacific Islands"

    Big thanks to @CorinaMarie, @redfox85, @tonyr, @AndisArt, @bobolee, @kingofsimcity, @rivit, @weixc812, @RobertLM78, @Angry Mozart, @pcwhiz24, @Odainsaker, @bladeberkman, @scotttbarry, @Silur, @The British Sausage, @Toby Ferrian, @jakis, @Handyman, @Manuel-ito, @Linoa06, @Krasner, @AsimPika3172, @matias93, @Dgmc2013, @9gruntsand1hammer, @nissan_s14, @mike_oxlong, @Simmer2, @kschmidt, @ESP15, @PHBSD, @raynev1, @mrsmartman, @MAW, @rathefalcon, @Androgeos, @SC4L0ver, @_Michael, @feyss, & @Prophet42 for all the likes!
  6. Like
    Silur reacted to The British Sausage for a City Journal entry, One Final Preview of Pololomia   

    Replies:
    Bipin: Thanks!
    dabadon5: Cheers!
    Simmer2: Thanks. I know a lot of combinations to make everything fit together almost seamlessly, the trick is to get the ground textures right.
    fritzfarlig: I use Gobias Sudden Valley terrain mod and Gobias HD Pavement textures.
    TekindusT: Without Simmer2 I would have ran out of mileage with railways and railyards.
    tonyr: Thank you!
    SC4L0ver: A lot of industry is always surrounded by grassland and fields.
    kingofsimcity: Thanks a lot!
    Batman96: You can check previous CJ entries from the URS, plus there will be new ones coming too.
    raynev1: Thank you very much!
     
    Entry 18: One Final Preview of Pololomia
    Now that the Easter Holidays are around I finally have time to finish off Pololomia very quickly. So this is one final teaser entry.
     
    1.

    All that is left to do is to complete several outer fields on the corners of the city tile.
     
    2.

    One of the first areas I created, I had to go back to it to tweak the buildings on the street as some of the houses were getting abandoned due to the "no job" zot.
     
    3.

    So I added some NYBT ABBT buildings which are great for creating grungy brick settings.
     
    4.

    NWM gridbusting.
     
    5.

    I reckon at least a fifth of the urban areas in Pololomia are diagonal.
     
    6

    As with any diagonal area the textures must be seamless and they must flow.
     
    7.

    One of a couple of railyards which are dotted around Pololomia.
     
    8.

    The railways in Pololomia really divide up the city and the area.
     
    9.

    I came back to this area to add in a few more tree fillers- also a few squares were empty.
     
    10.

    The diagonal neighbourhood green.
     
    11.

    A few more fields I finished off.
     
    12.

    I used a different combination with blue lillies and clover, throw in some Ionionion OMCo brown dirt to give the top field some earthy texture.
     
    13.

    Simmer2's stone walls work really well with bushes and other small flora MMPs.
     
    14.

    Creating the rose field took a while as the girafe rose MMP takes a while to cover squares with dense saturation.
     
    15.

    Another outer periphery of Pololomia.
     
    16.

    The biggest feature of Pololomia is the urban/rural transition.
     
    17.

    You will see it in future mosaics but Pololomia is one of the most... organically flowing cities I have created. Everything fits in, there are clear divisions of areas and a real variety of areas too: heavy industry, retail estates, mini industrial parks, farms, fields, villages, highways, railways, suburbs, W2W apartments, medium-density areas and a few high density areas.
     
     
     
    Hopefully everything should be ready for this Friday or Saturday. See you then for the grand tour of Pololomia.
  7. Like
    Silur reacted to feyss for a City Journal entry, Arquennes - Old City (1)   

    I feel like an archaeologist everytime I post in my CJ
    Hi everyone!
    It's time for the next update! Today we're going to start our tour of the old city of Arquennes
    23. ARQUENNES - OLD CITY (1)
    1. Let's begin our tour at the City Hall. It was built outside the city walls at the end of the 18th century when the Church lost its grip on the city. On the other side of the street, you can see the St. Remacle Church, the oldest in the city, like the streets around it.

    2. Real estate developers love that part of the city!

    3. Not far from it, St. Jean Church and St. Georges' Gate, the only remaining gate of the city's second wall.

    4. St. Jean Church is located next to one of the busiest intersection in the city. The city's location on a hill and its small streets have made mobility a huge problem for public authorities...

    5. There is always a hidden park to take a walk in Arquennes.

    6.

    7. Here, the city wall was replaced with trees.

    8. That part of the city is heavely and densely urbanised. The municipality has been trying for the last decade to make the city more citizen-friendly by transforming some busy streets into pedestrian areas. Those now attract more and more people.

    9.

    10. In case some citizens find that it is not enough, greener areas aren't far either.

    11. The simply named 'Parc du Centre' (Centre's Park).

    12. Football time

    13. Two more general views.

    14.

    I hope you liked it.
    Next update will show the other half of the city centre.
    Stay tuned
    - REPLIES -
    @The British Sausage Thanks mate!
    @_Michael Thanks a lot!
    @Sciurus: Thank you too! Sorry, impossible to tag you :/
    @will62russ Thank you too!
    @JP Schriefer Thanks
  8. Like
    Silur reacted to korver for a City Journal entry, Pacific Islands   


    Today, we'll be taking a tour across the Pacific Ocean - exploring some of its most beautiful landscapes, villages, landmarks and more. We begin in Hawaii, where we'll be taking a look at one of the Pacific's most stunning natural wonders - the Nā Pali Coast. Stretching fifteen miles long, these rugged cliffs dramatically rise nearly 4,000 feet above the ocean, making for an unforgettable sight.



    Coastal waterfalls dot the shorelines, and can be quite the stunning scene - especially after a heavy rainfall.



    We make our way a couple thousand miles East for our next stop - Ecuador's Galapagos Islands. This remote and isolated chain of islands is widely known for their amazing diversity, with many species found no where else on earth. Pinnacle Rock, located on Bartolome Island, is the islands' most recognizable landmark - formed by an underwater volcanic explosion, wind and erosion over time has given it a distinctive "shark tooth" look.



    Futher South is the Pacific's most mysterious landmark - the Moai of Chile's Easter Island. No one knows for sure how they were constructed, but it's believed that they were built to honor deceased ancestors and to protect the locals from invaders. Special thanks to Simmer2 for sending me the models!



    Travel a couple thousand miles West and you'll find one of the Pacific's smallest yet most beautiful capitals - Adamstown, located in the Pitcairn Islands. There's a simple beauty here - from the car-less streets, to the Norfolk pines that flank the hillsides, and to the great South Pacific sunsets - it's certainly worth a visit.
     


    Kiribati is our next destination - this low lying island republic stretches some 3,000 miles east to west, and contains plenty of uninhibited islands - which despite their beauty, are in danger of being washed away by rising seas.



    Our next stop is Tahiti's Bora Bora, one of the Pacific's most iconic atolls. With extremely shallow waters surrounding the entire atoll, it gave the locals the chance to build numerous resorts and huts right on top of the water, giving unmatched views for anyone staying the night.



    Bora Bora is truly incredible from above.



    We travel further West, stopping in New Caledonia to visit Nouméa's striking Jean-Marie Tjibaou Cultural Centre. Since its opening in June 1998, it's been one of the region's most important and popular landmarks, celebrating the local Kanak culture.



    Our tour wraps up with a visit to one of the Pacific's most unique villages - Fiji's Navala Village. This 200 year old village is known for its traditional housing - with nearly 1,000 people living in it's many bures, or thatched roof houses. Nestled in the heart of rural Fiji with a stunning mountain backdrop as well - it's truly one of the Pacific's most picturesque locations.


     
    Don't forget to comment, like, and follow True Earth if you haven't already!

    -korver
     
    - - -
     
    Previous Update: "Japan"

    Big thanks to @jakis, @_Michael, @RobertLM78, @bobolee, @ESP15, @MushyMushy, @AndisArt, @redfox85, @The British Sausage, @Akallan, @CorinaMarie, @kschmidt, @Prophet42, @Krasner, @Odainsaker, @matias93, @Tonraq, @weixc812, @PaulSawyer, @AsimPika3172, @Marushine, @Toby Ferrian, @Handyman, @SC4L0ver, @feyss, @MAW, @Oerk, @mike_oxlong, @Sciurus, @tariely, @scotttbarry, @9gruntsand1hammer, @Angry Mozart, @thorK73, @Simmer2, @Aleksey-kuznetsow, @Jonas_Chaves, @Duco, @kingofsimcity, @Ling Ziming, @Dgmc2013, @jinjinjiejie, @mrsmartman, @Elenphor, @nRVOUS, @rathefalcon, @nissan_s14, @tonyr, @Artimus, @v701, & @Aezuros for all the likes!
    Replies for Japan:
     
  9. Like
    Silur reacted to The British Sausage for a City Journal entry, Hardcore Industry   

    Replies:
    kschmidt: Thanks for your comment!
    feyss: That's the idea!
    Akallan: Thank you!
    Simmer2: Nice picture and good use of them MMPs. Looking forward to this new variety of MMP!
    Sciurus: Cheers!
    Cacciatoria: Yes they are!
     
     
    Entry 17 - Hardcore Industry
    So it's been a month -- as I told you due to all that teaching -- but I am knuckling down and finishing off three areas in Pololomia. Once these three areas are done then Pololomia is complete.
    Now during this month-long period Simmer2 has produced several new lots which are all industry/railway/utility-related. And I always like new industrial bats and lots to use!
     
     
    1.

    One of the areas I finished off.
     
    2.

     
    3.

    New housing/filler combinations for the outer suburbs.
     
    4.

    Now that I have several different tree filler types it is really easy to mix and match.
     
    5.

    The massive automobile factory has been around for a while. But the area around it was not finished off- until now.
     
    6.

    50 shades of concrete...
     
    7.

    And now for the new additions to the industrial area.
     
    8.

    Simmer2's new industrial lots mix in really well with his older creations and other creators content: T Wrecks, Jestarr, etc.
     
    9.

    And the new garbage lots are dirty, grimy and rusty as hell. Perfect for my type of industry.
     
    10.

    And beyond this industrial area are a few more fields I added.
     
    11.

    Another low-wealth residential combo.
     
    12.

    Diagonals... Diagonals everywhere.
     
    13.

    And for a SimCity 4 first I present to you the first ever cannabis field! Organically made with MMPs.
     
    14.

    More of those MMP tracks... Now with rural power lines.
     
    15.

     
    16.

    Going full-on MMP.
     
    17.

     
     
     
     
    Next week Pololomia should be finished, so see you then!
     
  10. Like
    Silur reacted to kschmidt for a City Journal entry, Praha - prague hlavní nádraží !   
    Praha - prague hlavní nádraží !
    Open borders central europe has changed a lot ! Afther a short journey our train pulls into Praha hlavní nádraží or prague central station !

    Nothing more to add about this city tour schedule !

    Vrchlického sady park below the main central station relaxing place to be !


    W2W adjacent station quarters strugling with the terrain here and there and the natural continuation behind it !

    Business area providing the urgently needed office work !

    Exhibition and market halls !

    Last we visit for today the neighbourhood of Vršovice with some famous SC4 landmark the St. Wenceslas Church !


    Little introduction to town but so much for now !
    Hope you enjoyed this CJ and see you back next time !
     
  11. Like
    Silur reacted to The British Sausage for a City Journal entry, Some More New Areas   

    Replies:
    feyss: Thank you very much!
    Simmer2: Thanks for your comment. Also please tell me how add MMPs onto transit tiles?
    Tyberius06: Cheers! They're a most welcome addition, I tried the MMP versions though they are not quite as versatile...
    SC4L0ver: What really made me like Simmer2's new walls were the gated sections and the ruined walls- perfect for breaking up orthogonal and diagonal walls.
    _Michael: Thank you! I use a few different layers to make the tracks more rougher and organic.
    sejr99999: Correction- painting with MMPs.
    kschmidt: Thanks! What do you mean by the stone side road?
    tonyr: Sure!
    JP Schriefer: Thanks a lot!
    Sciurus: I used the LE to take a simple grass park texture lot and add a prop family of C.P.'s houses. Then I went to ILive's Reader to make the new lot have a transparent texture. As for the pictures, yes they are a little darker than usual, it is something I noticed a few days after posting the entry. I guess I overdid the contrast a little...
     
    Entry 16: Some More New Areas
    Here is one more small visual feast. Giving how things are getting busier this half term with the teaching then it will be four-five weeks to finish off Pololomia and there are only three city tile corners which need to be completed. Anyway- enjoy!
     
    1.

    In the centre of this picture there was this blank area to be filled in.
     
    2.

    By adding Simmer2's Bricks and Blocks Building Supplies I realised how I could complete the area: mixed light industrial/commercial combined with a small park.
     
    3.

     
    4.

    And yet more fields finished off.
     
    5.

    Given the large areas to MMP, each finished field feels like a marathon.
     
    6.

    And now it takes longer to finish off the field edges/walls/fences.
     
    7.

    When I create these fields the first things I include are the fences/walls and the tracks.
     
    8.

    This helps tell me exactly where everything should go.
     
    9.

    I also try not to repeat myself when creating fields. Sometimes there will be areas with similar MMP combos, other times each field has a different MMP combo.
     
    10.

     
    11.

    MOAR grid-busting!
     
    12.

    The Maxis Highway Override FA pieces are surprisingly MMP friendly!
     
    13.

    The boundary between the urban and the rural...
     
    14.

     
     
     
    Some time in late March Pololomia will be fully completed.
    And then the complete city tile tour can commence!
    Thanks a lot for the comments and the suggestions.
    I'll see you in late March!
  12. Like
    Silur reacted to The British Sausage for a City Journal entry, The Village   

    Replies:
    Kim Sunwoo: It get's a little better in this entry.
    Urban Constanta: Thank you very much!
    Krasner: This old dog is still learning new tricks.
    kingofsimcity: Cheers! The next step is merging diggis river pieces with his pond pieces to create lakes and/or reservoirs.
    kschmidt: Thanks a lot! The next phase is creating grid-busting villages which largely consist of MMPs.
    Linoa06: I created a river to add an interesting boundary to the fields, every field I created is influenced by that river.
    Simmer2: And those dry stone walls have already been put to good use. Thanks!
    MiCephia: Thank you. Also good luck with your MMP experiments.
    Tyberius06:
    SC4L0ver: Wait until you see my landscaping work for hills, mountains, lakes and rivers- that will be for my next SC4 project.
    Akallan: Yes- I am increasingly using MMPs and focusing more on rural scenes and suburban scenes. While in future my urban scenes will include additional MMP flourishes.
     
     
    Entry 15: The Village
    About three months ago I worked on a small row of houses which were off the road and used MMPs for the surroundings. I came back to this two days ago and this time I produced a small village.
     
    1.

    The area in question.
     
    2.

    More track grid-busting.
     
    3.

    I used girafe's bushes for hedgerows.
     
    4.

     
    5.

    Making use of Simmer2's Dry Stone Walls, found here- http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3566.
     
    6.

    The village- off the grid and filled with MMPs!
     
    7.

    Simmer2's walls are also useful for property demarcation. This idea came about because lone houses in the Pennines, or in the Lake Distract, often have stone walls to mark the edges of the property and the land.
     
    8.

    Since the properties are rural, quite a few of them have some kind of greenhouse or patch to grow vegetables (or personal crops ).
     
    9.

    A little mosaic for today!
     
    10.

    Here is the northern route into the village. It is the main one.
     
    11.

    Minus the stone wall at the bottom right corner, everything you see here is 100% MMP.
     
    12.

    Someone please page simmaster07 -- we need to place MMPs on streets/roads/railways ASAP!
     
    13.

    Despite this limitation I am happy with the final result.
     
    14.

    Another overview of the new area I created. There will be more close-ups when I start the large tour around Pololomia. For now though these pictures shall suffice.
     
    15.

    Dem details!
     
     
     
    Right now I am working my ass off finishing off as many fields as I can during my one week holiday.
    There will be another entry next week.
    After that Pololomia should be done and the grand tour can commence.
  13. Like
    Silur reacted to feyss for a City Journal entry, Arquennes - Introduction   
    Hi everyone!
    It seems that almost a year has passed since the last update. As usual, I've been losing interest for the game then came back to it and started working on different projects without finishing them. And you all know that I'm quite slow... The play time counter from Steam is for instance quite depressing for me to see 
    It's time for me to introduce Arquennes, the city that will interest us in the next updates. The idea, as you may have seen, was to create some kind of regional middle town located on its hill next to the canal and trying to make it as organic as possible.
    22. ARQUENNES - INTRODUCTION
    1. Episcopal city means churches...

    2. 'La ferme du Bailli', a specific update will be dedicated to that place

    3. Feluy, one of the 5 other villages that are part of Arquennes municipality. Same, a specific update for that one 

    4. Arquennes itself, its cathedral and episcopal palace

    I hope you liked those pictures. The next ones are coming soon
    - REPLIES -
    @JP Schriefer Thank you very much!
    @The British Sausage Thanks mate!
    @_Michael Yeah I know, they are never there when you need them Thank you!
    @ulisse Thank you too! The citizens will welcome you with open arms!
    @Takingyouthere Indeed, even if I try to keep some growed building. Thank you!
    @MissVanleider I think it's quite faisible for Arinsia government. Thank you!
    @Prophet42 It's part of Callagrafx's canals. Nothing more. Thank you.
    @juliok92012 Thank you!
    @sejr99999 Thank you! It would be great indeed!
    @sunda Gracias!
    @kschmidt Thank you! There are indeed several 'Venice of the North'.
    @simlacroix You're welcome!
    @tonyr Thank you too!
  14. Like
    Silur reacted to The British Sausage for a City Journal entry, More Rural Development!   

    Replies:
    kschmidt: Cheers!
    rathefalcon: Everything I do with these city tiles is to create rural/urban transitions.
    Prophet42:
    UrbanConstanta: Did you manage to download those fields?
    TekindusT: Worth the price of admission!
    Kim Sunwoo: I call that mosaic the city centre to rural transition.
    simbasc4: Thank you very much!
     
    Entry 14: More Rural Development
    So this month has been a busy one, but in the last two days I have been working some more on Pololomia and finishing off areas to the north. I reckon finishing every area could take anywhere between a month and six weeks given all the MMPs I am using, but it is slowly coming together.
     
    1.

    Gridbusting on a MASSIVE scale.
     
    2.

    I'm experimenting with mixed field/woodland areas.
     
    3.

    Rural areas in England often have many fields with patches of woodland throw in the middle.
     
    4.

    While Diggis river extension pieces form great boundaries for the fields.
     
    5.

    And the river banks are SO MMP-able.
     
    6.

    Another feature of English farmland is the line of trees bordering fields.
     
    7.

    The other thing I am developing is a better blending of tracks with the dirt perimeter of fields.
     
    8.

    And a new MMP farm combo (using Chrisadams3997's RRP MMPs): wild white flowers combined with clover textures. Throw in ionionion's OMCo brown dirt and we have a rich, organic field!
     
    9.

    And a close-up of that field.
     
    10.

    Rivers make for the most interesting boundaries... Sometimes the fields will be bordering the river banks and other times there is a clear separation between river banks and fields.
     
    11.

    By using the wide version of Heblem's gravel MMPs, and placing it in the centre between two lines of gravel MMPs, it gives the tracks a rough boundary- which helps them better blend into the landscape.
     
    12.

    While the field edges look dirty and as messy as possible, which is just the look I'm going for with plowed fields.
     
    13.

    Another overview of the area I'm working on.
     
    14.

     
    15.

    Simmer2's stone paths MMPs are SO good! Plus this is another exercise in varying MMP densities: high to the left, medium by the river and low to the right.
     
    16.

    Blending the street, river, diagonal fillers and MMPs all together in one cohesive package.
     
    17.

    Fields must be YUGE!
     
    18.

     
     
    And with that I will end this entry.
    Next entry- next week? Two weeks from now?
    See you then.
  15. Like
    Silur reacted to Kim Sunwoo for a City Journal entry, Haussmann Reborn, Part 4 (Anno 2050)   









    -------------------------------------------------------- [AUTHOR'S COMMENT] --------------------------------------------------------
    This is the fourth and last entry of Project Haussmann. I hope you enjoyed this development in 4 stages: briefing-proposal-construction-result
    For the next entry we leave for a while the Urban Planning stuff and we start a new section in this CJ. The next entry will be something that you have already seen in Simtropolis, but I will be changing a few pictures to match the new storyline. It was posted several years ago, so probably it will be new for many of you.
    See u!
  16. Like
    Silur reacted to MiCephia for a City Journal entry, Entry 5 - Railyard and Roundhouse   
    When it came to the rail yard I was all set with 2 different modular sets to try out but then I came across this large all in one rail yard. I'm looking at it thinking everything i want is here, I couldn't have put the modular together any better than myself and it even included a little engine depot at one end and offices at the other. So I opted to use the large rail yard and save myself some time. I completed the area with Simmer2's large rail roundhouse (14x14), what an awesome lot. it comes with a smaller 8x14 version but this thing is spectacular and deserves the showcase so I used large version. I also used NBVC's oil loading depots, another really cool lot in my opinion to add authenticity and Simmer2"s side rail lot under the main large lot, as well as a couple of freight loading stations in between. I got high mast lighting around the area and just have to fill in the gaps now. I will return with some better close up pictures of large rail yard.




  17. Like
    Silur reacted to MiCephia for a City Journal entry, Entry 2 - Logging and Milling Area   
    Next  created this area which turned out to be quite large cause there were so many great lots to use and different related areas to create. So this will become my regional lumber and wood supplys sector. I used a lot of Nexis lots and props here as well as other I can not identify at the moment as I've stated I am new to the mod stuff. I have actually only been downloading and playing with mods for 8 months now. It was what rekindled my passion for the game as I had put it away for years. Thanks again modders!









  18. Like
    Silur reacted to tonyr for a City Journal entry, Mt. Atom   
    Mt. Atom is a landmark and residential neighborhood of Eamonn Isle. It is where EI first settlers resided over 200 hundred years ago, making  Mt. Atom the oldest town in EI. Historic and picturesque...a must for tourist or date night--Unique dining,wonderful views and more.




  19. Like
    Silur reacted to The British Sausage for a City Journal entry, The New Year's Entry   

    Replies:
    kschmidt: Thank you very much!
    sejr99999: Cheers!
    matias93: MMP textures can compliment terrain sometimes but I am currently sticking with Gobias' Sudden Valley terrain mod.
    kingofsimcity: Thanks! Expect more of those cross-town mosaics in future entries.
    SC4L0ver: Thanks! Last year I finally got the field dimensions and the field transitions/boundaries/fillers correct. I also nailed the urban/rural transition with a combined MMP/lot approach. This year there will be a lot more of that.
    Krasner:
    Bipin: Your BATs and LOTs have been invalueable for my industrial and rural areas.
    Akallan: The circular fields are an incredible piece of texture work!
    Urban Constanta: I think you need to be a member of SC4D to be able to download the circular fields.
     
    The New Year's Entry
    Propelling the URS firmly into 2018 we shall start with a special entry which features the latest areas I have been developing in Pololomia, it combines two of my favourite things: farms and industry.
    And what does 2018 hold? Well the first two or three months will be covering Pololomia. There will be some smaller side projects during Spring and early Summer where I will experiment even further with MMPs, LOTs and BATs. During the Summer Holidays I will be working on a new large city tile; perhaps something intensely urban but throwing in a lot of MMPs to an urban setting...
    With that said let us start with...
     
    1.

    The top half of the picture contains the new areas I have been working on.
     
    2.

     
    3.

     
    4.

    Mixing old and new.
     
    5.

    The new is Simmer2's fantastic Royal Flush business / (industrial building)- http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3556.
     
    6.

    Mid-rise or low-rise sprawling industrial units are so important for getting industrial density right.
     
    7.

    I have shown something similar in this area before, but now I've added the perimeter of dirt around the MMP fields. It's adds an important messy element to fields which is lacking from ploppable fields.
     
    8.

    And this is the new industrial area I completed. This was tricky as I needed to blend large-scale industry with rural buildings, woodland and fields.
     
    9.

     
    10.

     
    11.

    A return of the threshold photoshopped pictures!
     
    12.

    The urban/rural transition can be summed up as follows: a line of trees/lots, some kind of fencing, a dirt perimeter and then MMP fields.
     
    13.

    A small village just north of the new industrial area I created.
     
    14.

    Another thing I was working on last year was the rural intersection and rural turnoffs to tracks and dirt paths...
     
    15.

    Bipin's grunge industrial roads (found here- http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3086) are really useful because their pavement textures consist of concrete which enables more realistic road/driveway transitions.
     
    16.

    I am now experimenting with MMP bushes to border fields- this is a very British feature of rural areas.
     
    17.

    The rural track. Using Bipin's grunge roads makes the transition between the track and the road almost seamless.
     
    18.

    The first large mosaic. Most of my efforts go towards seamless transitions from urban to rural areas, villages to fields, industrial sites to rural/farm areas.
     
    19.

    The MEGA mosaic. This is the complete transition from city centre, to inner city area, to suburbs, to city outskirts to eventually fields and countryside.
     
    20.

    And one final picture.
     
    Next weekend there will be another entry!
  20. Like
    Silur reacted to korver for a City Journal entry, Historic New York City   


    For my last two updates of the year, we're taking a look at one of the world's greatest cities - New York City, in the past and in the present. Today, we're going back in time once again - to take a look at historic New York City, primarily in Midtown Manhattan. Pretty much all the pictures will be set in 1935 - but I went even further back with a few.
    We'll begin with a look at one of the city's most iconic landmarks - the Statue of Liberty. Opening in 1886, it was originally a stunning bronze color like depicted - but as oxidation set in over the years, it transformed into its trademark green by the 1920s.



    The Plaza Hotel is another one of New York City's most iconic structures - since its completion in 1907, its been one of the city's most opulent and extravagant hotels. Horse drawn carriages were the primary way to get around when it was first completed and they were a common sight on the streets.



    The Chrysler Building was opened in 1930 and is one of the city's most beautiful Art Deco skyscrapers. For a brief period of time, it was the world's tallest building - only to be surpassed by the Empire State Building a few years later.



    The stunning Empire State Building was world's tallest building from 1931 to 1970 - and to this day it remains one of the world's most iconic skyscrapers. It's one of the city's Art Deco masterpieces.





    The Sherry-Netherland is another one of New York City's Art Deco gems. Opening in 1927, it rises 560 feet over Central Park and is one of the city's most beautiful hotels.



    Grand Central Terminal was opened in 1871 and has been one of the city's most crowded transportation hubs ever since.



    Bryant Park dates back to 1847 and has been one of the city's most popular spots ever since. The surrounding New York Public Library was added in 1895 and is currently the world's fourth largest library.



    The buildings of the Rockefeller Center were completed in the 1930s and are another fine example of the city's Art Deco style during this period.



    The stunning Waldorf-Astoria Hotel was completed in 1931 and was the world's tallest hotel for over 30 years.


     
    The nearby Chanin Building was opened in 1929 and was widely known for its beautiful brick and terra-cotta facade.
     


    The Helmsley Building is another one of the city's most recognizable buildings during this period - and is known for the road running directly through it.



    Times Square has long been one of the city's most crowded and popular destinations - and is surrounded by beautiful buildings like the One Times Square Building.



    The Brooklyn Bridge is another one of the city's most recognizable landmarks - first opening back in 1883, it finally gave the people of the city a way to cross the river without using the ferry.



    New York City used to have one of the country's most extensive el-rail lines - throughout the early 1900s they were widely used, but soon fell into disuse and were eventually torn down.



    A couple of snowy and rainy days in New York City.









    Some more assorted views of Manhattan.

















    A few more nighttime views from across the city.










    One of the many beautiful parks that dot the city - Madison Square Park.


     
    Located in the heart of Manhattan, Central Park dates back to 1857 and has been an urban oasis ever since.
     








    An overview of stunning Central Park.


     
    Finally, a few overviews of Midtown Manhattan in all its glory.
     



    Don't forget to comment, like, and follow True Earth if you haven't already!

    -korver
     
    - - -
     
    Previous Update: "Mosaics & Bonus Pictures"
    Thanks to @RobertLM78, @CorinaMarie, @Tyberius06, @Handyman, @SimRico, @Haljackey, @kingofsimcity, @RandyE, @redfox85, @tariely, @Manuel-ito, @scotttbarry, @Silur, @jakis, @Krasner, @art128, @PaulSawyer, @The British Sausage, @Dgmc2013, @Toby Ferrian, @Tonraq, @Ling Ziming, @mike_oxlong, @raynev1, @mrsmartman, @_Michael, @bobolee, @bladeberkman, @Odainsaker, @Oerk, @Simmer2, @Maloskero, @SC4L0ver, @Akallan, @9gruntsand1hammer, @Jonas_Chaves, @Don_Pato, @GoKingsGo, & @rathefalcon for all the likes!
  21. Like
    Silur reacted to korver for a City Journal entry, Mosaics & Bonus Pictures   
    Mosaics & Bonus Pictures

    A collection of some of my favorite buildings and cities from across the globe that didn't make it into other updates this year - enjoy!

    The Grand Canal
    Venice, Italy



    Commerzbank Tower
    Frankfurt, Germany





    Shanghai World Financial Center
    Shanghai, China



    Tokyo Skytree
    Tokyo, Japan



    Transamerica Pyramid
    San Francisco, California, USA



    Downtown Chicago



    And finally, a couple more mosaics and panoramas from Sydney.










     
    Every New Year's Eve, Sydney is home to one of the world's most amazing fireworks displays. Its truly a sight to behold.
     


    Note: As with a number of my other updates, lots of custom models had to be imported into the game from various sites like 3d warehouse.
     
    Don't forget to comment, like, and follow True Earth if you haven't already!

    -korver

    ---
    Previous Update: "Canada"

    Thanks to @redfox85, @Toby Ferrian, @matias93, @Manuel-ito, @Dgmc2013, @Fantozzi, @SC4L0ver, @bladeberkman, @art128, @PaulSawyer, @bobolee, @Tonraq, @Ducio, @scotttbarry, @CorinaMarie, @RobertLM78, @Handyman, @raynev1, @Haljackey, @mike_oxlong, @RandyE, @jakis, @Ling Ziming, @mrsmartman, @MAW, @_Michael, @kingofsimcity, @Simmer2, @Silur, @MandelSoft, @Tyberius06, @Finnbhennach, @juliok92012, @JP Schriefer, & @Oerk for all the likes!
  22. Like
    Silur reacted to The British Sausage for a City Journal entry, A Special Christmas Present   

    Replies:
    _Michael: Thanks for that! I did what you said for my mosaics and it worked!
    SC4L0ver: There's A LOT more rural scenes coming!
    Prophet42: I am on a roll and I still find new ways to make these rural scenes and still find little improvements to better the quality. Anyway, ErnestMaxis created this MMP set which has all sorts- the gazebo is actually an MMP. The set can be found here, but DEPENDENCIES galore! http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3493
    Bluthlucidity: To answer your question I plop in some RCI buildings and grow others. Though nearly all commercial and industrial buildings are plopped, while some of the residential buildings are plopped. Though I'm not sure how to answer your second question- do you want me to make my plugins available to download??? Anyway, thanks for your comment!
    buckbeach47: Thank you very much for your comments and for showing me the 3RR Exchange- this entry came about thanks to those circular fields. So thanks!
    gunkz32: Cheers! There's a lot more where that came from.
    aegian: To answer your question- no. But there are several SC4 Gods who produce scenes like this but with a very different style- Korver, Huston, SimCoug, Paeng, Fasan, Vortext, etc. A few times you will see people make the Google Maps comment for the bunch I mentioned!
     
    Entry 12: A Special Christmas Present!!!
    Note: this entry is dedicated to buckbeach47 for showing me the 3RR Exchange and these amazing circular irrigation fields.
    It's Christmas Day and since I now have a two-week Christmas Holiday (one of the perks of being a teacher) I have some time to finish off Pololomia and the surrounding rural areas.
    In this entry I show you the latest areas I have been working on and there are some goodies- including two MEGA-Mosaics.
     
    1.

    To immediately answer your question about the circular fields, they can be found on the 3RR Exchange on SC4D. (Link here- http://sc4devotion.com/forums/index.php?topic=5603.0)
     
    2.

    This circular field comes on a 24x24 lot, the outsides have this dirt texture which can be MMPed over.
     
    3.

     
    4.

    There is also a smaller 12x12 version.
     
    5.

     
    6.

    Here I go full-on 100% MMP saturation.
     
    7.

     
    8.

     
    9.

    I have redone the area around the petrol station; small buildings by the intersection.
     
    10.

    As a new feature I now add a small dirt perimeter around my MMP fields. It makes them a little messier but in a good way I think.
     
    11.

    Beyond Pololomia are a series of small villages close to the outskirts.
     
    12.

    In the last two years I have become more and more interested in creating smaller scenes, rural scenes, village scenes...
     
    13.

    Big skyscrapers and all that jazz now bores me.
     
    14.

    I am much more interested in rural/urban transitions, villages and of course mid-rise scenes (such as the city centre in Pololomia).
     
    15.

    The idea behind this field is that it has been heavily used by farm animals- the grass has been completely devoured in places but the farmer keeps on using it for convenience.
     
    16.

    The same field but nearly all of the grass is intact.
     
    17.

    And here is my attempt at minimal MMP saturation- which is surprising hard to get right! Moderate MMP saturation is even harder because there can never be enough MMPs...
     
    18.

    This picture shows part of two dedicated animal herding routes- the ones that are all dirty, dusty and brown. I would say this is moderate MMP saturation.
     
    19.

    MEGA-Mosaic 1. All of my time and effort goes towards creating realistic rural/urban transitions.
     
    20.

    MEGA-Mosaic 2. If you ever wonder why I take so long to finish my cities it's only because I want to show you scenes like this!
     
    21.

     
     
    Anyway, next week I will show you some more updates. But right now I am loving the rural areas I'm creating; I would say I love creating rural areas more than creating industrial areas.
    Enjoy this entry and enjoy the Christmas Holidays!
  23. Like
    Silur reacted to korver for a City Journal entry, Canada   


    After taking a look at Toronto, today we'll be touring the rest of Canada, another one of the world's most beautiful countries. Our tour starts off on the Eastern shores, in the Newfoundland province. The small town of Red Island Harbour is quite picturesque - and the locals here make their living off some of the richest fishing grounds in the world, the Grand Banks. Wintertime can be quite beautiful - if you're lucky, you might get to see a unique wonder that rarely occurs across the globe: pancake ice.



    We travel south to Nova Scotia - where lighthouses dot the coastlines. One of the most famous ones is Peggy's Point Lighthouse - built in 1868, it's one of the areas most famous landmarks and one of Canada's most photographed lighthouses.



    Our next stop is Quebec City. Located on the banks of the Saint Lawrence River, Quebec's capital is one of the most historic cities in all of Canada, and in fact is the only North American fortified city north of Mexico whose walls still exist. It's most famous landmark however is the stunning Château Frontenac - built in 1893, this grand hotel is one of Canada's most spectacular buildings.



    Not too far away is Montréal, the most populous city in Canada's Quebec province and the second largest city in the country. After Paris, it's the largest primarily French-speaking city in the world. Since it's founding as a small colony on Montréal Island back in 1642, it's transformed into an international metropolis ever since.









    We travel into Manitoba where we'll take a look at it's largest city and capital - Winnipeg. Known as the "Gateway to the West", the city is a railway and transportation hub and has a vibrant downtown area.



    Canada's great prairies are superb for farming - and have made Saskatchewan known as the breadbasket of Canada. Small rural farms like this one can be seen virtually everywhere.



    We head into Alberta, stopping in the "Gateway to the North" - Edmonton. This city of nearly 1 million is home to one of North America's northernmost skylines, filled with highrises like the 441 ft tall ATB Place (formerly known as the Telus Plaza).



    Our next stop will be in Northern Alberta - in the city of Fort McMurray. Due to its location near valuable oil sands, massive industrial complexes have sprung up and smokestacks can be seen for miles around.



    We head north, venturing into the Arctic - visiting the capital of the Northwest Territories, Yellowknife. Located on the northern shore of Great Slave Lake, it's the only city for hundreds of miles around - and wintertime can be especially brutal here. The YK Centre sign has been an icon in the city for decades, tracking the frigid temperatures. With temps reaching as low as -51 C - make sure you dress warmly!



    As we travel further north into Nunavut, the temperatures drop even further - the local Inuit hunters who live here make igloos their home, and have done so for thousands of years. They do a great job of shielding them from the elements - and from the occasional nosy polar bear, too...


     
    Iqaluit is Nunavut's capital - its a city filled with simple yet beautiful architecture. Colorful houses and unique structures like the igloo-shaped St. Jude's Cathedral make this city of 7,700 people stand out. Iqaluit's name literally means "many fishes" - and has long been a prominent fishing location, but stocks have been declining in recent years.
     

     
    We travel back south, and along the shores of Great Bear Lake is where we'll see one of Canada's most awe-inspiring sights - the Northern Lights. Also known as Aurora borealis, these colorful lights in the sky are the result of electrically charged particles from the sun that enter the earth's atmosphere.
     


    Our last stop in the Arctic is the Mackenzie River delta - where we'll get to see one of Canada's most unique natural wonders, the Pingo. These mounds of soil are filled with a core of expanding ice and usually a small pool of water at the top - and when the ice melts, the pingo collapses. Their name originates from Inuvialuktun word for "small hill" - and can reach huge diameters, sometimes as many 2,000 feet wide.



    Our next stop is Calgary - the largest city in Alberta and home of the Calgary Stampede. The city's skyline has seen expansive growth in recent years - giving it one of the most impressive skylines in all of Canada.



    The towers of Eigth Avenue Place (completed in 2011 and 2014) rise above the city - they're some of Canada's most spectacular skyscrapers.



    For those wanting to get away from it all, there's no better place than the Canadian Rockies. Stunning lakes like Moraine Lake are nestled between pristine forests and towering peaks - and their turquoise color (caused by glacial flour) is truly mesmerizing.



    We make our way to Canada's western coast, stopping to take a look at some of the totem poles that dot the shorelines. The ones here at Stanley Park in Vancouver are one of the country's most visited tourist attractions, and are one of the most recognizable cultural symbols of Western Canada.



    Our last stop in Western Canada will be Vancouver's downtown - it's one of Canada's best, filled with sleek and modern buildings like the Bentall Centre.  Despite a little rain, it's truly one of Canada's most beautiful cities.





    Don't forget to comment, like, and follow True Earth if you haven't already!

    -korver

    ---
    Previous Update: "New Zealand"

    Thanks to @Handyman, @Dgmc2013, @PaulSawyer, @Edvarz, @redfox85, @CorinaMarie, @JP Schriefer, @_Michael, @Jonas_Chaves, @BruceTedder, @Urban Constanta, @RobertLM78, @bobolee, @bladeberkman, @Odainsaker, @art128, @The British Sausage, @scotttbarry, @RandyE, @Manuel-ito, @Toby Ferrian, @jakis, @Bastet69008, @mrsmartman, @Elenphor, @raynev1, @nRVOUS, @Ling Ziming, @Tonraq, @Finnbhennach, @Tyberius06, & @Oerk for all the likes!
  24. Like
    Silur reacted to The British Sausage for a City Journal entry, Back to Rural Again!   

    Replies:
    Namiko: Thanks a lot!
    Prophet42: Those would be the backalley / centre-of-the-city-block pictures- I'm glad you get great ideas for your cities.
    Akallan: I will be posting the odd montage video every two months or so...
    JP Schriefer: Thanks! Also, one can never go wrong with Ennio Morricone.
    Wallibuk: Thanks! The buildings are a mixture of American, European and British buildings.
    Urban Constanta: Cheers!
     
    Entry 11: Back to Rural Again!
    So as promised here are some more rural scenes. I managed to find a diagonal version of Diggis river set and combined with the orthogonal set makes for some great-looking small rivers!
     
    1.

    The idea is a stream cutting through the fields, with some areas being fenced off to create wildlife habitats.
     
    2.

    Combined with orthogonal corners and diagonal corners, creating a river becomes an exercise in grid-busting.
     
    3.

    The path splits in two... One branches off towards a small tourist spot.
     
    4.

    Another thing I'm working on is wild areas with a medium saturation of MMPs. It's not 100% saturation and it ain't a light saturation either... Medium!
     
    5.

    I always enjoy painting in MMP gravel paths.
     
    6.

    At first I was just planning on creating MMP fields, but throwing in a river adds a bit of much needed variety.
     
    7.

    Full-sized image can be found here- http://imagizer.imageshack.us/a/img923/1006/x8Hb1c.jpg
     
    8.

    One of my favourite scenes to create is the rail siding in the middle of the countryside.
     
    9.

    I also throw in some SPAM fence sets in as well- brown, white and barbed wire.
     
    10.

    And a bit above the bridge is the field which hugs around the river's edge...
     
    11.

    Using Heblem's tropical grass I get this dark-green field which looks decent. Another <small> addition is a dirt-lined perimeter around some fields.
     
    12.

    The petrol station faces out into the sea of dark green.
     
    13.

     
    14.

    As mentioned earlier the tourist spot is this small gazebo by the river.
     
    15.

    Now my plans for this river is that it will run across the northeast corner of the city tile. LARGE VERSION: http://imagizer.imageshack.us/a/img924/772/YZVYC7.jpg
     
    16.

    And here is the picture of the playground. I posted this several days ago but here is the all-dolled-up version!
     
    Now then, the next entry will be something similar- more rural scenes.
    Enjoy!
     
    Lastly- WHY doesn't this site properly show mosaics?
     
  25. Like
    Silur reacted to Urban Constanta for a City Journal entry, Episode 1 - building Central Park's Lake   
     
    In this 1st episode we are going to build the lake and the islands of Central Park in the Downtown district, using the amazing CAL Cannal Set.
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