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    SimCity Tutorial: Road Density

    As SimCity's release quickly approaches, a tutorial series on the game has been initiated by Maxis. Balance Designer Ross Treyz explains the mechanics of road density in this video.


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    Would you prefer density choices based on road type or zone

    type? I much prefer the latter. Maxis got rid of zone densities this

    time around, but they replaced it with road densities.

     

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    I would very much prefer to decide the density by zoning!

     

    A scyscraper can be on a rather small road but have great comuting by bus or tram or rail.

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    The more I watch of their videos, the more I think they actually made a wise decision.  You can still have a skyscraper on a tiny road, it's just the road has to be able to handle dense traffic ... which makes sense.

    If you can point out a single real-world example of a modern-day skyscraper whose only road access is a simple two-lane dirt road, I will withdraw my opinion.

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    The more I watch of their videos, the more I think they actually made a wise decision.  You can still have a skyscraper on a tiny road, it's just the road has to be able to handle dense traffic ... which makes sense.

    If you can point out a single real-world example of a modern-day skyscraper whose only road access is a simple two-lane dirt road, I will withdraw my opinion.

     

    Not dirt road, per se, but one of my mates back in college lived in a highrise condo whose only access was a simple two-lane paved road.

     

    Skyscrapers can, in fact, grow in ridiculously small roads, if the demand is high enough. That's what happens in Manila, and other bustling yet old cities which have ancient road and zoning plans.

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