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  1. 6 points
    Brugesboy84

    DOT Printing

    Version 1.0.0

    208 Downloads

    A growable printing factory providing 778 jobs. There are 2 versions: a Maxis nite and Dark nite. Dependencies are: BSC Mega Props JES Vol 01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 BSC Mega Props JES Vol 05 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1263 BSC Mega Props JES Vol 06 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1416 BSC MEGA Props Misc Vol 02 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 SFBT Essentials http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=750 PEG MTP Super Resource Pack SHK Parking Pack SimFox Day and Nite Modd (if you choose the Dark nite version)
  2. 6 points
    coming along south of the first picture is a massive 10 RHW Bridge. Excited about this tile
  3. 6 points
    JP Schriefer

    JP Schriefer's BATs

    @Tyberius06 thank you very much! @Jasoncw thanks, Jason! I thought w2w buildings were supposed to be exactly the same size as the tiles. Do you think I need to resize and render them again? Thanks for the tip. @Francis90b thanks, Francis! I'll start to set it as 1.6m from now on. So I already have the informations about the old Singer Building. It was 33,5m x 17,7m. I believe that particularly in this case the best option is to resize it to 32m x 16m with no setbacks, otherwise it would be too modified. What do you think? In case people doesn't know what we're talking about: @Aaron Graham thanks, Aaron! I'm happy you like them, and I hope you can get time to bring us more amazing buildings again @darn42 thanks! It's great to see you around. @gtgx666 the roof from the Hearst Tower is now modified. I didn't bring it yet because since I'm doing modelled floors it's being a pain, but I'll post a preview soon then. TBH I'm not good with glassed buildings, so I'm not sure if someday I'll be able to do so gigantic glass structures. Another one from the drawer, Johns-Manville Building at 275 Madison Avenue:
  4. 5 points

    Version 1.0.0

    1,835 Downloads

    The Willis Tower, built as and still commonly referred to as the Sears Tower, is a 108-story, 1,450-foot (442.1 m) skyscraper in Chicago, Illinois, United States.[3] At completion in 1973, it surpassed the World Trade Centertowers in New York to become the tallest building in the world, a title it held for nearly 25 years and remained the tallest building in the Western Hemisphere until 2014 and the completion of a new building at the World Trade Center site. The building is considered a seminal achievement for its architect Fazlur Rahman Khan. The Willis Tower is the second-tallest building in the United States and the 16th-tallest in the world. More than one million people visit its observation deck each year, making it one of Chicago's most popular tourist destinations. The structure was renamed in 2009 by the Willis Group as part of its lease on a portion of the tower's space. As of December 2013, the building's largest tenant is United Airlines, which moved its corporate headquarters from the United Building at 77 West Wacker Drive in 2012 and today occupies around 20 floors with its headquarters and operations center. The building's official address is 233 South Wacker Drive, Chicago, Illinois 60606. This file Includes: Functional Landmark with 8,000 CO$$$ Jobs To install: Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugins
  5. 5 points
    Dirktator

    Introducing "Clubs" at Simtropolis

    Introducing "Clubs" With the latest update of our community software, we're pleased to introduce the new "clubs" feature at Simtropolis. A club is a sub-community within Simtropolis. Any member can start a club. Club owners define the purpose or theme of their clubs. Other Members can join clubs or be invited into one. A club will have its own internal hierarchy of staff and members. All clubs will be able to create their own sections with discussion forums, city journals, galleries and/or STEX downloads. So if you want to dive in, go ahead. Or if you want to know a little bit more, details below! Types of Clubs The Club Owner can define the "openness" of the club; the following types are available: Public clubs - Clubs that anyone can see and participate in without joining. Open club - Clubs that anyone can see and join. Closed club - Clubs that anyone can see in the directory, but joining must be approved by a Club Leader or Club Moderator. Non-club-members who view the club will only see the member list - not the recent activity or content areas. Private club - Clubs that do not show in publicly, and users must be invited by a Club Leader or Club Moderator For closed clubs, there's an approval process: Users can request to join a club. the request must be approved by a leader. Leaders get a notification when a user requests to join. The user gets a notification when their request is approved or denied. Club Users Each club has three levels of user: Leader - A leader has all of the permissions of a moderator, and can add other moderators. They can also add content areas (see below). The club owner is automatically a leader. Moderators - Moderators, as the name implies, have the ability to moderate content posted within the club. Moderators can also remove members from a club. Users - Anyone else that joins the club. Club Content Areas Club Owners can create a variety of content areas for their club, including forums, city journals, galleries and STEX downloads. All of these areas will function just like they would on the core Simtropolis site, but they're associated to your club. That means they will appear in search results, activity streams, they can be followed, shared and embedded, and of course will respect whatever user permissions have been assigned. Create a Club for... your BAT team your region game group your City Journal - or expand a city journal into a club your indie projects discussing your favourite topics sharing files critiques brainstorming socializing ...whatever you'd like. You should know... We want clubs to be a fun extension of Simtropolis, so we're not going to bog things down with a lot of upfront rules. Let sound judgement and common decency guide you. But you should know: No club is 100% Private. Even clubs set to "Private" can still be viewed and moderated by site staff and admins. Your club is moderated by you first. Site staff will only ever step in if we receive concerning reports or if the club moderators have not been responsive for whatever reason. Our Guidelines for acceptable conduct applies to all clubs. An admin may request you to alter, moderate or remove content that we deem to be inappropriate. Admins reserve the right to close a club for any reason at any time with no explanation. Got a question? Thanks for checking out the new "clubs" feature. Feel free to post below if you have any questions about the club system or if you need some help on how something works.
  6. 4 points
    Haljackey

    Show Us What You're Working On

    It's a L0-L2 RHW transition on a incline, so yes steeper than your average overpass. However putting the rail over the RHW isn't an option. The terrain gets quite hilly to the north and the highway needs that 15m elevation boost to navigate it. The route started out as a RHW-2. Later twinned due to traffic, and recently widened and grade-separated, again due to traffic.
  7. 4 points
    Stuff: Updated Decal Hover Area to reduce decal culling:
  8. 4 points
    EvansRE4

    Show Us What You're Working On

    ...Work In Progress... It's slow going on the city. I've decided to create my own version of the city of New York. However I've called it Liberty City based of the GTAIV map... I'm now working on "Lower Manhattan" or "Lower Algonquin" whichever you want to call it...
  9. 4 points
    11241036

    Show Us What You're Working On

    This is surely the weirdest project I've ever been working on, and it took me weeks to complete it, and sharing it will be complicated due to tons of dependencies, as well as textures that I've copied from people that are no longer active on the STEX, and I'll probably only use it once in an entire region. However, this has been really funny to make, I simply had to do it. I hereby present to you: The legendary Temple of Seasons Inspired by its pendant in Oracle of Seasons, a game where there's a temple where you obtain the ability to alter the seasons of another country, I created a 13x13 complex, composed of 7 modular lots where I've duplicated a good amount of props and modified them to make them non-seasonal.
  10. 3 points
    Celast

    A New Old Mediterranean Town

    Hello and welcome to my first City Journal! The goal of this city and journal is to create an and experiment with a town located within the mediterranean. I hope you will enjoy! The name of the newly arrived 'old' town is Urbino, named after a town in Italy. This town was once governed by a great man during the Renaissance called Federico da Montefeltro and created one of the centers of wisdom of that time. Even at this day Urbino holds one of the oldest Universities and is a sight to behold. All the pictures below show a portion of what I have already finished. I hope to post some pictures soon of what I m working on now. My mind shifts into many directions thus the amount of projects I m working on simultaneously is tremendous. All feedback is more then welcome! I present to you: Urbino!
  11. 3 points
    EvansRE4

    Show Us What You're Working On

    ...Work in Progress... So I've completely redone Lower Algonquin in Liberty City... Now I'm stuck on which version of the World Trade Center to use for the IEC. Whether I should use the Twin Towers or the New Complex...
  12. 3 points
    Hovering a puzzle pieces over a TE lot forces the game to check with the RUL code, in an attempt to auto-orient the piece for you. Much like it would if you placed it over an actual transit network, but because there is no code for TE lots, this creates a situation where the expected data is not returned, i.e. you get a CTD. The fix simply alters the way this function is handled to provide an expected result in all cases. As such, this won't help if you are simply querying the lot, since we're looking at a completely different function. The only thing I can think of that might cause this behaviour, relates to a bug that causes sound effects to be played infinitely when a lot is queried. Try simply disabling the sound and see if the problem has gone, that way you'll know if this is the case or not. To do that, add the following to your SC4 Shortcut Target: -audio:off If that's not causing the problem, then I think you might want to have a look for any conflicting plugins. I don't know of this as a general issue and just checked in my game and found no such problem when querying the lot from all 6 zoom levels.
  13. 3 points
    rsc204

    Answer to a question in SimPeg4

    The point of the question is that it should be obvious to a human, but a computer wouldn't understand it. So when was the war of 1812?, just as the question tells you, it was 1812. However, SimPeg has been offline for around 2 years now, the site simply doesn't exist. Therefore I'm really unsure how you would be able to register an account there. Best guess this is probably either advertising or a scam of some sort, as such I'd recommend you don't give any personal details. Whilst the forums are sadly gone for good, most of the SimPeg content was uploaded here to ST, you can find that in the PLEX on the STEX part of the site: http://community.simtropolis.com/files/category/32-plex-main-files/
  14. 3 points
  15. 3 points
    darn42

    Chicago BAT Project

    *Taps Mic* Hello? Is this thing on? It's about time to properly necro this old thread, don't ya'll think? I should probably give a short explanation why everything died, though. Basically... hard drive crashed and lost literally everything in 2015 and I haven't had the time to restart. That is--dun dun dun--until now! I'm thinking there's no better way to get back into the swing of things by refreshing the projects that I lost way back when. Without Further Ado... Tribune Tower: Take Number Deuce I never really felt like I did the Tribune Tower justice before. My experience was non-existent and I was a literal child. So now with some actual skills and a sharper mind, I think taking a final crack at it might just be cathartic enough to warrant the effort. What I've got right now: the main tower finished already on with the primary details filled in. My goal is to end with the full complex modeled, though. I still have a ways to go in figuring out proportions and whatnot of the extensions. Not to mention all of the little details that will breathe some life into the model that I haven't even thought about yet. Chase Tower: Shoot, this is the third one already This was always my next favorite project, but it somehow never got to the finishing line I haven't spent nearly as much time on Chase as tribune, it's still closer to being done anyway. I finished proportioning the plaza today, which makes the blockout 100% complete. Now it's just details-details-details. I plan on experimenting with some new tech while modeling this (You all know how much I like experimenting) especially with the foliage in the plaza. It's got these hanging Ivy's and I have an idea for a script that I think will make some real good looking leaf blobs. I know it's not too much but I'm excited to get back into the game again. My mantra has always been perfection and I'm hoping I can start to come close with these new additions. I'm hoping to get at least one of these puppies done by December. It's been 3 years already, I think that 4 more months shouldn't be too exhausting of a wait Anyways, that's me. I hope to get some actual previews next week once I re-install BAT4Max and have some free render-time. If anyone has any questions or wants to chit-chat feel free to message me, my doors are open as of today.
  16. 2 points
    In the search to find a better Chat, we're now experimenting with Discord, which some of you have suggested. If you've never heard of Discord, it's one of the most popular chat platforms geared for gamers and online communities. Here's what you need to know: Our invite URL https://discord.gg/9mf8uRr Note: In order to access Simtropolis member's only channels, you'll need to link your Discord account to your Simtropolis account. You can do this in Account Settings -> Discord. If you don't already have one, setting up a new account at Discord is fast, easy and free. You can also download the Discord app for your computer and mobile devices. So if you feel like it, come indulge us in the Discord chat experiment! We look forward to seeing you on! Enjoy! PS. If you don't link your Discord account to Simtrpolis, the Bot won't be able to recognize you as a member of Simtropolis and update your Discord role so you can access the #members-only channels, instead you'll be limited to just our #public channel.
  17. 2 points
    korver

    Tour of Africa: Introduction

    So for my next series of updates, I have something a little special planned. Over the last couple months, I've been slowly accumulating a large collection of African scenes - and it's finally starting to come together. With nearly 40 different scenes (the pics below are just a small little teaser of what's to come - the tip of the iceberg ), it's going to be like nothing I've ever done before - an unforgettable tour of just about everything the continent has to offer. We'll start off the six-part series by taking a look at one of Africa's most iconic cities - Johannesburg. From there, we'll stay in Southern Africa, exploring a variety of natural scenes - including one of Africa's most famous wildlife sanctuaries, the Okavango Delta. Along with the world's second tallest waterfall - Tugela Falls. Animations are going to play a pivotal role in this series - it's going to be quite the sight From there, we'll head east - getting to visit East Africa and the beautiful Indian Ocean along the way. With a number of unique wonders like the Tsingy stone forests - visiting Madagascar is also must. It's off to Central Africa from there - where we'll get to explore wild Africa at its finest along with a number of natural wonders. Algae-rich lakes such as Lake Logipi attract countless lesser flamingos - and when they migrate, it makes for one of the greatest sights on the continent. We'll then head out to West Africa - visiting a number of small rural scenes, like the ones found in Rural Congo. And we'll wrap up in North Africa - after traveling through the Sahara, we'll get to see one of the continents greatest landmarks, the Pyramids. Additionally, as you might expect - there hasn't been a great deal of African themed custom content to work with. Because of this, custom content creation has been absolutely vital to this series. I've been creating various BATs from scratch on a massive scale to make some of these scenes possible: WIP: If anyone's interested in some of the stuff I'll be using over the next couple of updates, feel free to PM me. I don't know yet though how long it will take me to upload some of this stuff, there's still lots of various odds and ends that I need to sort out and I've been extremely busy with my CJ/MD as of late. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Replies for "Bohemia" @Jeffrey500 Thanks! Bohemia is certainly one of my dream destinations Might be a while though before I find the time to upload this stuff so feel free to PM me if you're interested in anything. @mike_oxlong Thanks I've been slowly accumulating a whole bunch of pics really since the beginning of the year and I'm finally finding the time to put them all into proper updates. @dabadon5 Thank you for the comment! @Simmer2 @_Michael Thanks for the kind words! @JP Schriefer Thanks for the comment! @tariely Thanks! I had to do a lot of fiddling around in 3dsmax to make sure the models were just perfect, glad you liked it @raynev1 Thanks raynev! @Akallan Thank you! When I first saw that village I knew I wanted to do the update. It's so magical! @RandyE Thanks for the comment! I was thinking the same exact same thing when I was working on those. I actually got started on a Yosemite update a real long time ago (late May of last year I think? Never made much progress on it though.) and whipped up a really fancy national park themed banner like the ones you mentioned. Perhaps I'll have to give a couple US national parks another go in the future @TekindusT Thank you! @jmsepe Thanks for the nice words! @kschmidt Thanks for the comment! Those houses were actually just released on the LEX, check them out here @Namiko Thank you, glad you liked the animation I've been trying to work more of those in to my updates here recently. And big thanks to @Toby Ferrian, @Fantozzi, @Jeffrey500, @mike_oxlong, @Tyberius06, @Simmer2, @matias93, @bobolee, @kingofsimcity, @bladeberkman, @RobertLM78, @CorinaMarie, @_Michael, @RandyE, @JP Schriefer, @SC4L0ver, @Marushine, @huzman, @Manuel-ito, @raynev1, @Akallan, @nos.17, @MushyMushy, @mrsmartman, @AlexSLM520, @Silur, @kschmidt, @juliok92012, @Elenphor, @Yarahi, & @Namiko for all the likes!
  18. 2 points
    An interesting comment from the reddit thread I made on this: -----
  19. 2 points
    In a recent convo with @Cyclone Boom I found out he was deeply puzzled (as we've all been) about why that formula for the size of a grayscale image has to have the +1 on the end. (Number_Of_Small_City_Tiles * 64 +1) It turns out to simply be a programming shortcut to create much more readable code. Let me explain. A grayscale image is simply a two dimensional array of data. Internally SimCity 4 numbers them from the lower right corner for the grayscale image. Here's a small sample pic so you get the idea: Let's just examine a single large tile in the game. That's 256 x 256 tiles which corresponds to 256 x 256 pixels in a grayscale image (but has to be 257 x 257 to work). If the colored pixels were placed so they started in the very corner then because subscripts for arrays start at 0 then the last pixels would be in position 255. So, the programmers always create an array one pixel bigger each direction and consider the starting corner as position 1,1. (This is a carry over from grayscales for rendering a map in SimCity 3000, btw.) This means that code that might look like this: for (i=0; i<=Width-1; i++) for (j=0; j<=Height-1; j++) Do something with Array[i][j]; /* This line paraphrased */ } } Can now look like this: for (i=1; i<=Width; i++) for (j=1; j<=Height; j++) Do something with Array[i][j]; /* This line paraphrased */ } } And by eliminating the need for all those start at zero, Width - 1 and Height - 1 in the code it makes it easier to read, understand, and update. To show that the game ignores the far right column and bottom row I created a 257 x 257 grayscale image with a one pixel white border all the way around. It's shown here placed on a black background and zoomed up in size so you can see what I mean: And rendered in game: See how it ignored half of the white pixels? So, the mystery is solved. They did it to make their own code less cluttered.
  20. 2 points
    Yes (0 to 255) is 256 tiles using (0 to 256=257 corners) but I should have written Height-2, Width-2 as the bounds of the my loops <embarrassment> I then had a long think and realized that I was guessing the behavior at city tile boundaries so I did this experiment. TLDR: it confirms CorinaMarie's assertion that the last row and column (the +1) are effectively ignored. It also shows processing is strictly top to bottom, left to right and smoothing is biased that way too. Note too that at city tile boundaries it appears that the last row (column) of pixels is replicated to the first row (column) of the next city tile - presumably done to guarantee the boundaries match elevation. Then the smoothing takes place. When loaded these cities show rippling along boundaries that were loaded with constant height, a typical artefact of smoothing by convolution. Attached a text texture - staircased from top left to bottom right, but with the last row and column brighter than all other values, TestTerrain.bmp, and an Inverted one, for the first 128x128 pixels. These are meant to be loaded with a 4 small region config.bmp (i.e. 2x2 pixel red). TerrainTest.bmp TerrainTest Inverted.bmp
  21. 2 points
    There's usually a method behind the madness. Thanks for clearing this up once and for all! I suppose they could've made them be 1 pixel less before adding the +1, for a nice even 256, 512, 768, or 1024, etc, when importing greyscales. Though if I understand correctly, the big trade-off would mean the game's grid would be irregularly sized. (As it stands, each individual cell is 16x16.)
  22. 2 points
    Jasoncw

    JP Schriefer's BATs

    Yeah I would go back and reexport them with the 1.6m setback. It will take time to do that but I think it's worth it because the buildings lining up is so important to representing american cities. And I think you should also scale the old singer building. It's true that it will be scaling it more than you'd normally like, but the proportions being a little squashed is less important than the building being flush. Because you're recreating "the building", but there's more to the building than the literal building itself, there's also the building's surroundings. So for Paris, the fact that the buildings line up and have the same heights is just as important as what the facade looks like. Some buildings just don't fit the game very well, so compromises have to be made. The new building is looking good so far.
  23. 2 points
    _Michael

    Tour of Africa: Introduction

  24. 2 points
    Yarahi

    Can't find it?... Ask here!

    waybackmachine has got you covered https://web.archive.org/web/20160312185455/http://tadasu29.sakura.ne.jp:80/simcity4.html
  25. 2 points
    markussaage

    Renaming lots for menus

    Hey there, unfortunately I saw this post a little late. A couple of year I went to the same issues you're having with naming the buildings in the game the right way, and I wasn't even thinking about lotting myself. Quote: These are the first two screenshots, you've provided. If you take a look at the first one, in the second row the value of the property "Exemplar Name" is "USA City Light CHI - Orth" and in the row with the "Item Name" name property the name is "American Freeway Light - Orthogonal". So you have already 2! different names in the building exemplar file. Now you used the name that you want the lot to have in the second screenshot "Tariely Park 3x3 Red Chevrons v2". This is the lot file configuration. So what you gotta do now, is simply copy and paste the name of your name in the 2nd screenshot to both "Names" in the first screenshot by double clicking your name in the 2nd shot (another little window opens here and you mark the name "Tariely Park 3x3 Red Chevrons v2", ctrl-c to copy it and close that little window then) and paste it over the two names in the 1st one like you copied you item name to the clipboard. Than you save the lot by using the Save-Button in the upper left corner. BTW: what version of iLive's Reader are you using? I recommend the old version 0.93, because the 1.40 version is known to cause problems while saving files, newer versions shouldn't have this problem anymore, but I am oldfashioned, so I am sticking with the old version. So, because there are a total of 3! different names for this lot involved here, it can get really confusing to determine the right file in the game menu. Now to the LTEXT property. I usually use this little tool, also provided by iLive, to set LEXTs. No need to install this, just place this in the program folder of your choise and make a shortcut to the .exe file to ust it. When you start it, you'll see this: With this little tool you can easily edit property values in the building exemplar file in a user friendly GUI. In the next picture you'll see it with a files loaded: Now to the explanation: 1. Open your file by using the open button. Navigate in the opening window to the place, where your file is located. Then you'll see the same like in my example picture. 2. There you'll see already the exemplars name, that is given in your 1st screenshot under "Exemplar Name". Now you just type in a new name under (2) and when you're done, hit the "Apply" button under (4) and finally the "Save" button under (5). Now exit the application by clicking the known X in the upper right corner! You have to exit the program to take effect to the changes you made. And you just added a LTEXT property to your file and if you open it again with the Reader you'll see an LTEXT property in the file list. Now open the LEProp tool again, load your file, and type a text in the "Desc" window (3). This will generate another LTEXT in the file which will show up in the bubble in the game menu, when you hover over the icon of your lot file. You can put in it, whatever you want like the lot size or just a description of your lot. Remember to hit the "Apply" button (4) and then the "Save" button (5) again, before you close the program again! This is important, otherwise your changes won't take effect! So finally, if you change all the "Name" exemplars names, as I tried to explain here, you'll be able to see the name you want for your lot in the game menus. Complicated?! Disturbing?! Yes, at first and that's a lot of to work with, but you'll get used to it. SimCity 4 has a huge learning curve... I hope, this helps you out a little, if not, let us know! Kind regards! (Oh and BTW: if any of what I explained here has been already answered, Sorry about it in advance, I might have overread it!)
  26. 2 points
    Hordes Of Nebula

    Show us your MMP work

    I've really stepped up my MMP game since I last posted and I and beefed up my plugins folder a bit. This is a medium sized map and every single thing on here is an MMP down to each individual tree and it took me about 12-13 hours of play time to do but I'm pretty happy with the results. Next step is to build a rural mountain town! The lake is not an MMP and made with terrain tools but the surrounding marsh and woodlands are all MMPs.
  27. 2 points
    Width of 256 (tiles or pixels) minus one is 255, not 254. Yes, but if one combines that with a '<' comparator, then the 255 is never reached (because 254 is less than width-1, but 255 is equal, not less than). Don't fret -- many thousands of programmers have at one time or another run afoul of "loop termination" exactitudes such as this.
  28. 2 points
    Yep, the VB code is perfectly understandable. That's still using the 0 to 255 for the subscripts since you have Height-1 and Width-1. So the same thing applies. If you allocate one more to each dimension and simply don't put any data in row zero or column zero you'd have 256 x 256 of the elements with subscripts ranging from 1,1 to 256, 256 and no need for the -1s in the code. (Or, in the VB example, you could set option base 1 and skip all the off by one indexes.) For the tilting and corners, it seems you are referring to steps once the city tile has been rendered and now the code is dealing with pixels of each little in-city tile. My premise is concerning only the routine that interprets the grayscale image to make the region. It doesn't need any tilted corners to simply do a one to one translation of the individual grayscale pixel value into its working array. What happens later is beyond the scope of this idea. So, that +1 in the formula we actually use applies specifically to the size of the grayscale image. That's not to say it doesn't apply to other stuff later.
  29. 2 points
    Toothless Stitch

    Chicago BAT Project

    Oh no, don't make me come back to batting, too ... How dare you. You seriously expect me to leave you alone in Chicago?
  30. 2 points
    An equivalent explanation - imagine pixels in the greyscale image represent the corners of tiles. Tiles can be tilted in elevation based on the elevation of their corners. Taking the image as a whole region, if I want n * n tiles (little squares) in the region I must have (n+1)*(n+1) corners. I then chop this into small, medium and large cities all multiples of 64 tiles. eg. 1x1 tile has 4 corners (i.e. 2x2) , 3x3 tiles have 16 corners (i.e. 4*4), 256x256 tiles have 257*257 corners etc.
  31. 2 points
    gtgx666

    JP Schriefer's BATs

    what about Hearst Tower now?
  32. 2 points
    mattb325

    Tour of Africa: Introduction

    Just breathtaking - the tugella falls look stunning. The amount of work you put into this is amazing
  33. 2 points
    Bad Peanut

    Additional Public Transit

    Sounds good. Although what is the configuration for the metro track? Is it like this: [4m track][4m platform][4m platform][4m track] Or do the two platforms in the center overlap you just be 4m in total width? If it's 2 4m platforms side by side with an overall platform width of 8m I'd leave it as it is. If it's over lapping i would definitely make it overall width of 6m at least
  34. 1 point
    I don't like country music because of how formulaic and commercial it is. The hits are mostly written by a small number of professional songwriters. The songs don't have anything in particular about them that is distinctive, so the bands themselves are selected based on how appealing they are to middle aged suburban women rather than being unique or original musicians. The music itself has no relation to old country music, it's just generic pop music with some twang added in. Almost all of the songs deal with the same handful of bits mixed together just slightly differently, there's trucks, bars, women, alcohol, god, family. A huge number of the songs are about domestic abuse and substance abuse, and they glorify them as being part of the ideal wholesome family friendly part of american culture, but supposedly rap is immoral cultural poison. The difference though is that that kind of rap has no pretensions about being wholesome. Classic rock is about sex drugs and rock and roll and its creators are dropping dead from drug overdoses, but those songs are the ideal choice for wholesome tween dance parties. But the classic rock doesn't have any pretensions about what it is either (they proudly pose with their drugs and money and women). And the other difference is that there's tons of rap being made and so much of it is very thoughtful and deals with a wide range of topics in insightful and creative ways. If someone wanted to listen to music but was tired of all of the same old love songs about girls, hip hop is one of the best genres to go for. And if someone is looking for interesting developments musically, hip hop is also a good genre for that, for its emphasis on interesting rhythms over catchy melodies, and for its emphasis on vocal phrasing and texture over generic "good" singing. (as a disclaimer I don't listen to rap myself because it doesn't do the things that I like in music, but I still recognize it as a genre that has good things going on) As far as I know, country doesn't have any kind of underground or indie scenes like rap does. You go to Nashville and either you're a top 40 country act, or you're a failed top 40 country act. Everyone in the genre aspires to that same goal of making that same kind of music. Radio music as a format tends to elevate certain things to the top, and once you're a music fan and you want something more interesting or more tailored to your specific tastes, radio music isn't satisfactory anymore. Most genres have produced good stuff once you get past what's on the radio, but like I said, as far as I know country music doesn't have a space outside of the radio. But that leads me to the other genre of music that I don't like, which is death metal. Death metal doesn't have the "look past the stuff on the radio" argument because it's exclusively a niche genre. Or should I say massive web of subsubsubsubsubgenres? Because even though most death metal is identical, death metal fans will argue to the grave that the absolute slightest differences justify new sub-genres, and they'll lecture each other endlessly about it. They also have a superiority complex, and try to make their music out to be better than other genres because of supposed links to classical concert music and music theory, even though they're just guitar pop bands. The saving grace of death metal fans is that many of them are aware of the ridiculousness of their genre and enjoy being campy sometimes. Musically, it's hard for me to put myself in the shoes of someone listening to death metal all afternoon and enjoying it. It doesn't have any of the qualities that I enjoy in music. (I also have to admit that the links between some death metal and neo-nazism is a turn off. The number of fashionably antisemitic death metal fans in highschool was troublesome and I can't see how anyone could think Nazis were cool) I mostly listen to indie music from the 80s and early 90s, but even for that I don't think I could listen to a current indie radio station or playlist. During any time period and any genre there are going to be trends that many mediocre bands follow, but I feel like during most time periods there are always bands that rise above that and make interesting good new music with originality. The mediocre bands are forgotten and the gems are what we remember which is why every generation thinks that music from the past is so much better. Indie music has spent a very long time in revivalistic pastiche and as far as I can tell shows no signs of changing. Showtunes are obnoxious, electronic music is boring and tedious, prog rock is pretentious... how many more genres are there??
  35. 1 point
    Thank you for the suggestion and the kind regards, @markussaage I hope you do!
  36. 1 point
    Well, I never paid a dime for any files to make a tool work, and the SC4Save tool is no exception of the rule here. So SC4Save works just fine for me (Windows 7 x64). What are the files you need to pay for? And yes, the recommended procedure to save the game is: Press F4 and use the Save button or Ctrl-S, and after the save is done, exit the game manually. That make sure, that your save - file won't get corrupted. Kind regards!
  37. 1 point
    I think that's a Fine Road Tool function: The UI may look a bit different if you have several of the mods activated (the UI integrates), but those buttons at "Modes" are the toggles.
  38. 1 point
    rsc204

    Renaming lots for menus

    Some useful advice there, but I would like to add a note because the real problem here is one I see many people failing at. The reason the Item Name and other properties are all odd, that's because people re-use existing buildings and then "Save As", which creates a duplicate Buildings Exemplar. This duplicate carries with it all the identical settings of the original, things like the names, item order and other properties. Sure you can edit them thereafter using a utility, but that's besides the point. If you use the Plugin Manager before creating a lot, you can create a new Buildings Exemplar to use on your lots. It's an extra step to learn, but this is absolutely how Maxis intended such things to be made. When you do this, you can easily type in the Name, Description, Item Order and a number of other values that affect your lot. Is this process as easy as using the newer tool SC4PIM (PIM-X/X-Tool), put simply, no it is not. One of the biggest benefits of that is that both the PIM and LE functionality are merged into one application, but that's just the beginning. For this reason most modders quickly find themselves drawn to using this application. But if you don't go that route, you really need to get a handle on using PIM, because it's integral to using the LE properly.
  39. 1 point
    mike_154

    MINE TROPOLIS

    Update on mining tropolis.
  40. 1 point
    Abrams124

    Show us what you're working on!

    Carinthia,Austria
  41. 1 point
    Quick Tip: You know how bigger props disappear once you look away from the center of them? This is called culling. That can be easily fixed by adding an infinitely thin triangle which goes way beyond the size of your prop:
  42. 1 point
    raynev1

    Tour of Africa: Introduction

    @korver You really do create some truly incredible scenes . I always enjoy seeing what you post . Always something inspirational .
  43. 1 point
    mike_oxlong

    Tour of Africa: Introduction

    I'm sitting here, trying to think of some way to express my amazement and all I can do is shake my head in wonder.
  44. 1 point
    Tyberius06

    Show Us What You're Working On

    Well, it will be a little irregular. So this morning (but more likely yesterday evening) my flashdrive, where I kept most of my SC4 related stuffs (the digital version of STEX Discs, save copy from the game, all my city back-ups, and everything what I downloaded between 2010-2013 and 2015/, with a lot of no longer available stuffs as well - all original PEG stuff, some japanese and other Far-Eastern related stuffs as well -, all LEX and STEX related stuffs what I downloaded before 2016) wiped out entirely, basicly my flashdrive became an unformated RAW item... I'm a little bit shocked at this moment (O.K. it's not the World or so, but hard to belive that I lost those stuffs what I collected during the years...) Well I tend to get back most of the stuff and encourage everybody (I mean the staffs of the different still available sites) to make that decision to gather all the more or less officially lost contents and start sorting out some legacy solution... So probably the next couple of weeks/months (ok probably will be playing too) I tend to download and sort out anything what I can find, since I can't open new cities until I don't have the originals as back-ups... - Tyberius
  45. 1 point
    IL.

    Tour of Africa: Introduction

    I have made alot of North African themed buildings for SC4, you can find them here, I hope they can be useful for you http://community.simtropolis.com/profile/407556-il/content/?type=downloads_file You can find old city walls that you can maybe use Check my CJ for inspiration about the theme, these CJs are old, so many images are not there anymore, but you can still see alot http://community.simtropolis.com/journals/entry/12094-paradise-on-earth/
  46. 1 point
    Because it's stuff I made and I have a feeling of authorship over it. I want to have confidence in the plan and I want to trust the people involved with it. It's like if I had a deviantart account with my art on it. And someone was publishing a book and wanted to put my art in it. The book was being sold at-cost, so no one is making any money, and I was never planning on selling my art, so there are no opportunity costs to me allowing the art in the book. Just because I made the art for free for other people's free enjoyment doesn't mean that I don't care whether or not my art gets put into any random non-profit art book. Oh, and don't forget that they will be "remastering" my art before putting it in and that I won't have any control over what happens. Or maybe I'm an amateur photographer who posts photos to flickr (for everyone's free enjoyment). And someone approaches me and tells me that flickr isn't a very social platform and that it's inconvenient for people to see the photos. They tell me that they want to start an instagram and twitter account that reposts photos from flickr, and that they plan on having a lot of followers, so more people would be able to enjoy my photos more conveniently. What you are saying is that not only should I (the actual creator of the content) have no say in this, but that I am being cruel and selfish and petty for wanting a say, and that my cruelty and selfishness and pettiness will lead to the downfall of the community. I don't think there are any creative fields (whether it's art, music, writing, or even just game mods) that think the original authors shouldn't have control over how their work is distributed. What is being discussed is a new system of distribution. And creators will need to have confidence in a new system in order to buy into it. If it's a good system, content creators will join in. I think most creators view the STEX as a platform for individuals to share their creations, while people who mainly download might view the STEX as an amorphous bucket of water that creators slowly drip drops into. The understanding when uploading to the STEX has not been that anyone on Simtropolis (or "Simtropolis itself") can do whatever they want with it and redistribute it however they want. Putting a notice on the STEX that that is the new policy would fix that problem for future files but I think that would leave a bad taste in the mouths of most content creators. The LEX is different because it started off as a closed exchange, and I think even before the LEX most of the BSC members explicitly gave permission for the BSC to be custodians of their work in the future. When it was opened for non-BSC people to go through the scrutineering process people were still implicitly submitting their work to that way of doing things. The LEX has been an open exchange for a while now and idk what impression newer members have but I don't think the nature of the LEX and the STEX are the same. I don't see a problem with the LEX rearranging its content but I don't think it's the same for the STEX. From my perspective this makes things a lot easier because it means the dependency packs can be worked with. I think with a good system you'd be able to get permission for most of the good existing content from the STEX, so all that would be missing are some random plugins here and there. If we're really aiming for user friendliness, it will be successful if most of the current content is included, even if a few BATs here and there are missing. Like with spotify and those other types of services, they don't have literally everything, but they have 95% of what people actually listen to most of the time, so the missing 5% isn't a big deal because people are busy using the other 95%. For SC4 the system wouldn't collapse, experienced users would simply download the random missing stuff. Anyway I don't think permission is the difficulty. I think the difficulty is nailing down exactly what is happening (for example I'm most excited by an automated downloader but bombardiere doesn't want that, and T Wrecks is probably right in that it's not realistic in the first place), and then figuring out the organization and standardization issues which are very complex by themselves. We haven't even scratched the surface of that. Do we relot wall to wall building to share one standard setback (and what should it be?), do we standardize menu icons (but I like my icons, and I think other people like their own icons too)? Should custom queries be included? There's a million different issues and getting some basic consensus on them would be very hard.
  47. 1 point
    BC Canuck

    Riverview Part 3

    @RandyE I thought that turned out quite well too (unintentional) since I changed the usual black grid to the blue sky with clouds - just recently as a matter of fact. Thanks for liking the landscaping - I am a believer in green and more green space; rather like where we both live in the Lower Mainland. @korver I really like those fences too but I sometimes forget about them as they are not in the parks menu but in the water menu which is unusual. And they have all kinds of bendy bits to play with. Thanks for appreciating the MMP work.
  48. 1 point
    JP Schriefer

    JP Schriefer's BATs

    @gutterclub thank you! So I desaturated the blinds a bit, because the glasses make them blueish anyway but I think the final result was good to go @Fantozzi thank you! I use Google Earth to check the higher parts, and it's possible to see where are the blinds in most of the cases, so the sky reflections aren't really a problem @Francis90b thank you! Great analysis! Have you ever thought about doing a blog about buildings? You look so interested on their history, meanings, appearances and you do it really well. If you don't want a blog maybe a great addition to Wiki pages I always use Google Earth to check the whole buildings. There are blueish blinds there indeed (probably due to the glass effects as you said), so I just desaturated them a bit. Also the masonry was too dark indeed, reddonquixote said the same about it, so I changed it too. Regarding the Singer Building, I can do it, but actually the old one was smaller than the base of the skyscraper. Possibly I can do both anyway, the original old one and also only the base of the "new" one. They used the same pieces, only in different configurations. @edwardjeria it's now on STEX! Here you go to 667 Madison Avenue: Now another one that is in the end of the drawer for almost one year. I started this one thinking about getting some experience to start the Municipal Theatre from Rio someday. Some time later I started the Singer Building and today I think the only thing I need is actually a lot of patience for these buildings with so many details CCBB (Centro Cultural Banco do Brasil - Bank of Brazil Culture Centre) I'm focusing the HD version to this one.
  49. 1 point
  50. 1 point
    I want to ask, when I register at SimPeg4, I was given a question. The question is: "When was the war of 1812?" Please let me know the answer. Please help me! Sorry for my bad English ...
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