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Showing most liked content on 01/22/2017 in all areas

  1. 8 points
    MushyMushy

    Mushy's Random BATs

    *Here comes a snowplow to remove the dust that has accumulated* Time to post something here! I've been setting my programs back up (finally) and fiddled around with things today. Yes, I really haven't set everything back up since I reinstalled my OS last year. Had to re-familiarize myself with the workflow process. Aren't creative slumps great? I didn't really do too much new stuff today, but I'm working towards finishing the props for Simmer2's oil refinery mega lot. A refresher: the pipe props are mostly intended to replace and expand upon NBVC's pipeline set, and the vehicles are meant to replace and expand upon the stuff Simmer2 used from the jes prop packs. I went back and catalogued everything I had finished or worked on for it, exported several things that had not been exported, and made a new thing or two. There's still several props I've yet to export and several more I need to make (some of which are partially finished or just need to be assembled from already-finished components), but here's some images. Most of this is stuff you have seen but some of it is newly exported and some of it is entirely new. This is only stuff that is officially finished, so there are several other things that may as well be but I just haven't exported them. Don't mind the lack of cast shadows... these were taken in the LE which doesn't display them... I have a lot of unexported pipes, so there will be a fairly large increase in the versatility soon... Looks like this is my 1,900th post...
  2. 8 points
    Haljackey

    Show Us What You're Working On

    Working on a rail corridor, with the station becoming the hub of the new community.
  3. 7 points
    nofunk

    Nofunk's BAT Thread

    Thanks for the warm welcome back, everyone! This is certainly something to consider! So, I don't have much to update on tonight, but I have made some progress on the City Savings Bank: I'm hoping to have this finished up very soon - maybe this coming week!
  4. 6 points
    Well, after loads of time with my old region (Nueva Montes, actually Eaton from Jhipolito with some modification) which I didn't like much because the lack of mountains and how I planned originally the main city; I'm creating a new one, Nueva Nueva Montes, made from a mix of maps, though still needs some tweaking with terraformer. I'm inspiring in Valencia for the main city geography, and I'm at the moment creating the harbour.
  5. 5 points
    CorinaMarie

    How to custom search on STEX?

    I personally bypass our local search and use Google. I paste this line into its search box: xxx site:http://community.simtropolis.com/files/ Replacing xxx with whatever I'm looking for such as "gas station", "hotel", "castle", "warehouse", etc. I do a similar one for SC4Devotion's LEX: xxx site:http://sc4devotion.com/csxlex/ This allows searching of just the files section. There's some other fancy things you can add to prevent it from showing CSL or 2013 stuff. I never worry too much about that cause they are easy to spot in the results list.
  6. 5 points

    Version 1.0.0

    3,345 Downloads

    345 California Center is a 48-story office tower in the financial district of San Francisco, California. Completed in 1986, the 211.8 m (695 ft) tower is the third-tallest in the city after the Transamerica Pyramid and 555 California Street if the spires are included. It was originally proposed to be 30 m (98 ft) taller. 345 California is in the middle of a block with historic buildings on each of the four corners. Initially planned as condominiums, the top 11 floors of the building are the Loews Regency San Francisco hotel, located in twin towers set at 45-degree angles to the rest of the building. Several glass skybridges offer views of the San Francisco Bay Area. The Loews Regency has the street address 222 Sansome, with a different entrance. FONT: https://en.wikipedia.org/wiki/345_California_Center This file Includes: Functional Landmark with 3,200 CO$$$ Jobs To install this Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugins
  7. 5 points
    New parclo A-4 interchange Grading work Loop ramps & overpass Level grading to the north to support a rail overpass + off-ramps Complete in raw form With eyecandy Zoom in for detail Zoom out for context
  8. 5 points
    Ronyx69

    Ronyx: WIP Daihatsu Hijet

    Not sure if there's anything else to add, still 10% of the texture space is not used. Probably going to make a couple variations of it as well. There are some moire pattern issues since the texture is so small and has distinct lines but meh. Maybe I should increase the specular on the entire texture a bit, can barely see it now.
  9. 5 points
    Abrams124

    Show Us Your Interchanges

    Not really an interchange,just a merging lane
  10. 5 points
    Robban040

    "Project X"

    Completed this part of town. Population is currently between 85-100.000. Overview of the more or less the whole city at it current status: Finished up the urban area across the bay A shopping area, easily accessible from the highway: Quite a jungle out there! Last shot is taken from other side of town. Some high end apartments by the beach. Right now im working on what will be a new city center, with a big ass railyard being part of it
  11. 5 points
    Sciurus

    Sciurus' factory

    Thank you for your the likes ! With other members on SC4Devotion, we had a conversation about the platforms. And I decided to make that : - One that allows you to lot different stations directly in game, with pre-lotted platform of 32m : then you can make them TE and there is no problem, I think ! The minimum is so 96m (3 pieces), which is the tiniest station you can find IRL. - One that allows you to lot these platforms in the LE, and add every props you want. I BATted some one, you find them here just below. @Krasner (another member of TSC Team) is doing other ones, to complete the collection. At the end, we think to publish a French stations prop pack. Then, stations I worked on today and yesterday : I hope you like it !!
  12. 4 points
    This is the 10th update from Principauté de Caravella-Guatalaga. So for this update no long stories and facts, just 10 random pictures of: Port de Caravella. If you like it, let me know!
  13. 4 points
    Drack

    Show Us What You're Working On

    four months into rebuilding the airport, added a new terminal: Izuna Kamui International Airport LCC Terminal (T2)
  14. 4 points
    Darf

    Darfs buildings | New releases

    http://steamcommunity.com/sharedfiles/filedetails/?id=848344284 It's been a while, released this new building:
  15. 4 points
    whiteshark365

    Show Us Your Interchanges

    Here are a few pics of a humble intersection in my Frontier City Region. This is the Freeway10/ Flyer Bypass Intersection located to the Northwest of Frontier City. This was my first attempt a more complex intersection. The rail lines and power lines traveling through the intersection provided a unique challenge as well as working with the steep terrain. Attached is a topographic view to show how I had to work with the steep hillside. View from Above. North is to the right. Looking towards the North. Looking towards the south. Freeway 10 on the right, and the Flyer bypass veers off to the left. Closeup Looking towards the south. Closeup looking towards the north. Topographic view of the intersection.
  16. 4 points
    The mall? I queried it and it says 'Custom Ploppable', not really that informative EDIT: Got the Link from @Yarahi from the Can't Find It? Ask Here! thread. Thanks Yarahi! Here's a screenshot of the building in the landmarks tab -It also shows a ramp I 'hacked' into a AVE-6. It's relevant to this thread as it shows you can have an exit on one side with turning lanes in the middle. It all functions well!
  17. 4 points
    matias93

    Show Us What You're Working On

    On the Sim menu, look for the UDI sub menu, and there is a button on the end that looks like divided in two, it's the UDI icons switch. It's effects should be persistent through savings, so you'll need to do this once for city tile. And by the way, you can use a cheat code to drive almost any automata: Ctrl + X; "udriveit" (without quotation marks) and then left click on the desired automata.
  18. 4 points
    Indiana Joe

    That Unused Moisture Data View

    You're in the terrain parameters DAT, but I didn't modify that at all and can confirm that value is still set to 0. I altered a file called Weather Turning Parameters, and it looks like this: Basically, you see some values about temperature and moisture variation. Lowkee33's pictures are unfortunately gone, but he had some stepped-height maps where he would display terrain mods and how different textures appeared at different altitudes. Texture placement is affected by either moisture or temperature, or both. Don't remember. But throughout the game year these values vary as pictured on the first page of this thread. And since the terrain textures are mapped to these values, the textures shift up and down in height slightly throughout the year. I increased something here or there and widened the variance. With the Columbus mod it worked really well, as it is greener at low altitudes and yellow at high altitudes. Also I vaguely remember changing one of those values to be negative, because the original setting brought Australian seasons (yellow/winter textures in July), and that offset the variation by 6 months, flipping the perceived seasons. There's also some other interesting parameters in there, like how much the wind direction varies (last value).
  19. 4 points
    A few of these can swing in a lot of different directions - with some extra details and trimmings, some of them could easily double as apartment buildings or hotels. The glory of the Plugin Manager and/or the Lot Editor - one can take someone's stuff and craft it to their own liking. Indeed this little one isn't finished - instead of the Pistachio Building, how about Mint Chocolate Chip Manor? Ah gmax and its basic color scheme. Speaking of colors, you can tell I really don't want to do the ground floor - I've tackled the texturing, which I usually wouldn't do until the majority of the modeling is done. And though you can't see it, the rear of the building is an unfinished nightmare. Another thing I don't want to do...I probably will tackle all the rooftop details next; the roof access is just a pistachio placeholder of a box, and I don't know if I want to do another rooftop garden or just plunk down some good old fashioned HVAC roof junk.
  20. 3 points
    Tonraq

    XXXVII

    この物語はここに終わり。 Major announcement at the bottom of this entry. Please read it, thank you. --- There’s a weird feeling when the journey has reached its end. In the beginning, you start out small and careful, thinking of the great things that you could do someday. However, as you move forward towards your dream, that bright light of the future begins to dim. Like a flow of a river, the once raging currents slow into a meander. What now could be of use now that we have almost reached the end? Will the journey continue across the vast oceans? I thought I would have to share this story about my friend who had reached his end about a week or two ago. I don't know what exactly happened with him, but I could still not believe that he is gone. I feel the urge to move on, but I can't seem to do so without him. With all my strength I must tell it to you. Would you mind hearing me out for a couple of minutes? "Yes," Rairen responds. "I feel bad that we are about to lose Shigetomo this sudden. There is much adventure that he had going for him." He turned his head toward the Buddha and started to chant the nembutsu. Naotaka looked on as Rairen begins his ritual, eventually joining him in prayer. As the two finished their prayers, Naotaka turned towards Rairen to tell his story. "A few weeks ago..." *UPDATE SONG* http://picosong.com/rqAj *UPDATE SONG* --- “So where are we exactly?” replied Shigetomo, looking left and right to the various building geometries in an intersection. An electronic screen billboard that was left on by the signage advertising agency caught him with its flashing white lights, displaying the mysterious message “WILD WILD WILD” to him. Below this electronic billboard is a dimly lighted entrance of a train station. Shigetomo initially did not agree to come with him at the station, since he was still finishing his work at the Ministry of Transport. After his co-worker insisted him to come, Shigetomo agreed to excuse himself from work and told the new Minister for transport that he will be away for a little bit to become a chaperon for his friend. They got on a limited express train bound for Kanaizawa at the Okami terminal but stopped immediately at a station located west of the city. “Kanda,” replied a co-worker with a smug on his face. His hands are placed in his suit pocket and had been touching something. Shigetomo thought that the person is a little perplexed, and his hands were visibly trembling inside his pocket. He believed that since this was a new area unfamiliar with them, it is natural for him to be a little frightened on what would happen to them. Shigetomo asked if he is alright, but the coworker smiled and asked if he could sit down beside the station's ticket machine. It took more than five minutes before his coworker came out of the washroom. "There you are," Shigetomo uttered with an increasingly impatient look. "So (redacted name), what brings us to Kanda today?" Shigetomo inquired. The coworker seemed to have reacted differently with a frightening glance. Shigetomo then noticed something strange about the area. The canopy had been built, but there are no stores open. What should have been a busy shopping area (Kanda is usually teeming with shoppers during the day) is replaced by people who he may not want to talk to. Quite spontaneously, Shigetomo notices that something is not right. On the other end of Kanda lies a Buddhist temple of the Tendai sect. As the priests and monks of the temple prepare for their Shojin Ryouri (Vegetarian Dinner) for the evening, an ominous bang was heard throughout the temple. At first, the monks were mesmerized to see what had happened but 3, 4, 5, and many more bangs later, they realized what had going on. Chaos had descended just before the sun sets in the background. ("I don't know what to say, Rairen," replied Naotaka. "You need to hang on. I know it's difficult but I am all here for you," Rairen answered.) At Kanda, things were as grim as the overcast skies that were above Okami that day. A major gang battle had gone between two rival factions that I myself do not know the details of. The two were hit in the crossfire. The coworker was hit in the head and was laying unconscious in the tiled alleyway with his head bleeding. Shigetomo was hit in the stomach but was still able to leave the area in horror. He ran towards the temple seeking for help, not knowing that he was mortally wounded. Soon, he became dizzy and eventually lose consciousness in front of the temple. Before he lost his consciousness he uttered "Nao-taka," and that was when the Tendai priests took his mobile phone and called the emergency contact. --- "Now, the government had asked me to be a liaison for Shigetomo while they are in charge of his health. However, doctors have told me that he would not be able to survive it since it damaged his liver and one of the bullets had lodged in his spine," Naotaka mentioned to Rairen while tears are flowing. "In a way, I would not be able to see him anymore." Rairen comforts Naotaka and provides him solace while they wait for the news. The news came at around six o'clock in the afternoon. Honda Shigetomo is dead. --- Naotaka had a difficult time digesting the grim news, but in the end they managed to compose themselves and take the body for its immediate burial at the temple in Okami. It was a disappointing end to his short adventures around Okaiken, and Naotaka is left alone in the middle of the journey. A few days later, Naotaka had lost most of his motivation, asking the public school that he is working at for a leave of absence so that he could attend Shigetomo's burial. He boards a train bound for Kanda. Skies continued to be grim during that day. As the train passed over a road, Naotaka noticed that it had been mostly desolate, with only one to two cars traversing the avenue. It feels like something was not right in the district at all, as if the people suddenly disappears. At a nearby temple in Igawara (Kotai-ji), where Shigetomo's lifeless body is interred, a monk prepares to embalm his body when he noticed that there is something that is unusual. He found a functioning watch that he kept in back pocket. In the watch, the clock is set at 4:29 in the afternoon, which is unusual since it is already close to seven o'clock in the afternoon. The priest corrects the time to the usual time and suddenly, Shigetomo's body seemed to disappear out of nowhere. At the edge of Kanda on an AirBNB stay, Naotaka was informed about the timepiece according to the priest. He advised the priest to keep it under the temple's ownership as he was not named as the beneficiary of Shigetomo. He had been thinking if he should even pick up his body for burial, but he knows that as his best friend, Shigetomo would not be happy in the end when they reach The Pure Land. The grim days continued for Naotaka. By Saturday, he had been always seeking his sect for emotional help. He had considered suicide but he remembered from Ichijoudani not to kill himself as he promised Shigetomo that he is going to live in a future without him. He returned to Shigetomo's Okami apartment to gather Shigetomo's personal belongings. At first he did not know it due to the rows of houses that dominate over the area. However, seeing this exercise before he managed to find his apartment. The landlord had given him keys for 3 days so he can package and send Shigetomo's belongings to either him or Rairen. Naotaka complied and began to one by one sort through his belongings. While unpacking a box that contained Shigetomo's work at the ministry, Naotaka found a small gear on the timepiece. It seemed to have fit into one of the missing gears on the timepiece. On another box that came from their souvenir trip at Onjuku, he found another one that would have completed the timepiece. Naotaka was in awe and decided to call the temple if he can have Shigetomo's timepiece. The temple agreed, and Naotaka bolted out of the apartment building and towards the temple. Naotaka's feelings began to improve. He called Rairen in order for them to meet at the Tendai-sect temple. Kanda, however, was still in a state of trauma after the battle, and many streets were lacking people. The temple was on sight. However, in a wicked twist of fate, they found the temple surrounded by yellow tape. "Why is it surrounded by police?" Naotaka asked the policeman who was guarding the property. "The police is currently investigating the head monk of the temple as the instigator of a gambling ring that may have caused two gang factions to fight," muttered the police. Naotaka seemed to have lost hope into recovering the timepiece. In tears, he kept the gears onto his chest and prayed for the safe passage of Shigetomo. Rairen never heard of Naotaka again after the incident. He had regret not helping Naotaka recover from his depression, and he may have believed that he had died. In truth, no one knows what happened to him until I met him at Ninohe. I had recently checked the school that he works on and he's not there anymore. They said that he had moved to Chino, a rural village near his hometown of Ichijoudani to work at the prefectural office. At Chino, locals said that Shigetomo had left the town after three years work at the town office. According to officials, Naotaka said that he moved to Ninohe to work as a tourism promoter of the area, but they were not sure if he is still employed there. It was a chance that I would finally see him at Ninohe. I finally met him at a ramen-ya. He seemed to have fully adopted a normal, happy life with his new wife and his young boy that he called "Tomo" when we sat down together. When we settled down I told him that I work at the Nikkan Shinbun. He seems surprised that I had determined where he lives as he did not really tell anyone, even his friend, about his whereabouts. I told him "I was here as part of an investigation about corruption at the City of Okami," and asked, "do you know this timepiece?" I showed him the device and he was stunned to see it. He frantically searched for the two gears and then found them in a small, locked wooden case. "May I borrow that?" he said. He ran towards the jewelry shop across the street with his family and asked the man to quickly repair the watch. After he fixed it he told his wife and child about the timepiece and then gave it to me. He seemed to have finally be settled in peace. After the interview to him was finished, he told me to keep the timepiece and discover the meaning of life through it. I was intrigued to try it so I am going to do it tonight. "The train rolled by as I began to wind the timepiece on its correct time. And then he disappeared," Naotaka states. "Thank you, Shigetomo, for bringing me to a life that I am happy with. It may not be the pure land, but it's a start of a new life that I am happy with. I will fight on without you!" Naotaka shed tears as he remembers his adventures with Shigetomo. It is time to move on and cheer. --- Shigetomo had woken up back in an army camp near the Ichijoudani River. It was just before the Seige of the Castle begins but could not determine if they had won or not. He looked at the reflection of himself into the river and saw that he had been wounded and had bandages around his stomach. "My lord, you are still not healed yet," replied one of his assistants. "We found you in front of the castle by yourself trying to make negotiations with Naotaka but then you were shot. I thought that you were about to die so we sent our forces to retake the castle." "Naotaka, where's Naotaka?" Shigetomo asked in panic. "Hotta Muneshige had captured him. He awaits your orders." Immediately after that, even in pain, he ran towards Muneshige's camp at Mount Hiei. There he found a group of farmer's houses. It was becoming increasingly foggy as the elevation becomes higher but Shigetomo, even in utmost pain, climbed towards the house. As he reached it, he asked for both Hotta, who was about to finish his breakfast, and Naotaka, who is still tied up. "Naotaka." Naotaka did not respond as if his spirit was taken away from him. "Muneshige, taking his sword, suddenly took his sword and... Shigetomo watched in horror of what had happened. He can be heard screaming Muneshige on top of his lungs. He then slumped to the floor. A sailor from an Insular navy had just landed in the Mitoyagi Islands setting his sights into new opportunities in Okaiken regarding diplomacy. He had hoped that a new deal with his nation would materialize with the new bakufu government at Okami. Dignitaries from the bakufu had already boarded the vessel for exchange of information about shipbuilding. Initially, the captain refused but eventually accepted. "We want you to sign a deal collaborating with other sovereign nations of the world," said the captain. "We agree," responded by the dignitaries on the ship. As the sailor walked through Kanda, he saw two heads that were displayed on the gate of the temple. He did not know the two but they seemed to have a high status of power because of their hairstyle or the helmets. A black helmet adorned with deer antlers can be seen to the left of one head; the other, a red helmet with tall yellow horns can be seen to the right of the other head. The citizens were seemingly interested with the beheaded officials. Most of them kept mum, some were in tears. At one of the temples, they were seemingly busy with burning the bodies in order for them to turn it to ashes. A lot of people were also near the area, curious about what is going on inside the temple. The sailor asked to himself "If the new bakufu government is installed, that means that those two were part of the previous bakufu?" The sailor continued to travel around the district to see the disappointed faces of the majority as the new shogun of Mitoyagi takes over. Streets were becoming emptier as soldiers begin to secure the city against supporters of the previous shogunate. Evening fell, and the sailor closed his eyes in one of the local ryokans that are dominant in ancient Okami. --- At Ichijoudani, the head priest begin to chant the nembutsu. It's the start of the Futarigyo Festival where the priests mourn the dead of the past and celebrate the future. The river continues to flow through the town and its contents spilled over to the vast oceans. Here lies a spot where the pain ends and an optimistic future begins. Even though the two's journey had been cut short, It gave us the time to reflect on what is possible and what is not. It was the graves of Ii "Bizen no Kami" Naotaka and Honda "Izumo no Kami" Shigetomo. "Thank you for hearing out our stories," said Rairen. --- Thank you for reading the update! I hope that you enjoy the journey that we had today regarding our main characters. I know it's a little bit depressing to see their fates sealed in a small timepiece that had distorted time it was also great seeing their adventure unfold over the past two years. It had been my passion to see the characters and the storytelling and the city building grow into complete fruition. It had been my mouthpiece when I am interested in a topic or become interested in things that I want to have a say on. It was fun to interact with friends and viewers of the journal to see what could be done and what was done better. I would like to give you my gratitude for being there with me. And now, time for the sad news. I have decided to shut down Okaiken. While it may seem fun at first, recent events in my real life mean that my time in this journal has passed and it is time for me to move on into other endeavours. It feels like for me, I had been travelling alone for too long and I had lost a lot of friends like what you saw in the journal update later. It feels like if I keep straddling the same road I won't be able to recover anything. I must take a different road now. When I last did a farewell message in 2011 I was optimistic with what would happen next. I got what I had wanted back then, I managed to put Okaiken in USNW while participating in Queensferry's Wars; A Thousand Words was published after 20-some chapters and it got solved; finally, The Times of Troix remained open as a functioning community newspaper that it even won a Trixie! My heartfelt thanks to all of you guys! Okaiken took me to the craziest of places, introduced me to my Japanese friends and the Japanese language and my passion with landscape architecture and city planning as well as even Asian history. Without it, I could have wondered where I may ended up... Anyway, time for the final replies of the journal! @JP Schriefer Thank you for being a regular visitor of the journal. I hope you enjoyed the last 5 years of it. Happy New Year to You! @raynev1 Thank you so much for visiting the journal and supporting it along the way. That film with the boxer was although non-understandable was about fulfilling dreams. Once again, thank you so much and I hope to see you around! @MeMyself&I Thank you for the compliments! And yes, I can answer that question for you. The composer is Toshiyuki Watanabe. He had composed great, original soundtracks and classical music pieces in Japan. Didn't know if he's that big elsewhere but he's capable of conducting really beautiful music for anime, TV shows and movies. There's Joe Hisaishi (if you want Ghibli soundtracks), Yoko Kanno (composer that did this beautiful update music), Takayuki Hattori, Akira Senju, Kenji Kawai, Tomita Isao, Shinichiro Ikebe, etc. Lots LOL @Ln X You have been such a wonderful regular of this journal, and I would like to thank you for your support! See you around at some time @slickbg56 Welcome back, before you went MIA you were a great contributor and a regular of this journal! Happy new year and enjoy your new endeavours. @_Michael thanks for being a great regular to the journal! (PS please PM me if you have question about you know... ) @kschmidt Thank you very much! Happy new year to you as well. @Ln X I hope you enjoyed that last update! @raynev1 thanks for tuning in! @jmsepe Thanks for being a great rival to the journal, you have been a good critic (Waiting for your CJ to come soon HAHAHAHA). @kschmidt Thanks! @123deoliveira4 Thank you very much! I hope you enjoyed the main update as well! @kingofsimcity Thanks for being a regular visitor! I hope to see you around sometime soon. @CorinaMarie Thank you very much for the input and the visit! I hope to see you at the staff room @CT14 thank you! I hope you enjoyed this journal during its run and I hope to see you again around the site. @JP Schrieferthanks! @kschmidt thanks! @raynev1 yeah, working with a wide range of Japanese music sometimes lead to an interesting update LOL, but I won't go truly Initial D on that one @korver thanks for visiting! Sorry to close this CJ at this time, but you are so awesome at stuff. Hope you can recreate Japanese scenes for us next time lol @_Michael thanks! @Takingyouthere Thanks for being a regular visitor. Hope to see you again on site and keep up the good work! @jmsepe so it comes down to you. HAHAHAHAHAHAHAHA Final word of thanks to the team: @jmsepe, @__A, @NielsC007, @jayguum, @TowerDude, Aran, and SimEmirate Thanks to the former USNW members for their input, my Japanese friends and teachers for culture notes, my professors for those critiques. They are essential to the very blood of this journal. I leave you now with this clip from NTV (Nippon Television/NNN). Good Night, and I'll see you along the way...
  21. 3 points
    We have always been at war with Eastasia.
  22. 3 points
    @blynCorporation, I'm not sure what your intentions are here? Are you simply trying to inform others that these mods are not 100% successful at avoiding Maxis buildings? Or are you looking for a solution to this problem? The thing is, the Maxis buildings are many, I can see how it would have been easy to miss an exemplar or two when making what is a pretty large mod. For most users, when one of those that slipped the net does pop up, simply bulldozing it is a sufficient workaround. That said, if you know exactly which building/(s) are not being blocked, perhaps a solution/patch can be made?
  23. 3 points
    The following graph shows the difference between export (green) and import (red) over time in germany: Basicall this is what Mr. Trump wants for the USA - the green pillar becoming much bigger than the red pillar - as this difference means more income and more work for the country. You know - in all this years poverty in germany did grow. Not the overall poverty - germany became rich and richer. But strangely the same time a great part of the people became poorer and poorer by a simple effect. To keep the high export rate salaries couldn't grow (as you can't export products if they become to expensive) but prizes grew constantly. F.e. if you buy a mercedes in germany its 4000 or 5000 euros more than in America - the average people even have to pay for the good balance of trade, basically a german mercedes buyer pays for the cheap prices in foreign countries. Mostly you will do this - if salaries rises you will rise domestic price far more to prevent a negative export. The same will happen with the USA. They will gain economical power and a great part of the people will be poorer than ever before. They will have work, of course. But their salaries and the cost of living will diverge. Basically we are talking about a strategy to turn wellfare countries into low-wage countries. Now - mostly the growing poorness in wellfare states is handeled with public money - that's the wellfare. So this you would call a transfer, the taxes you pay - and then public money - the wellfare - is turned into an investment fund to keep export goods cheap.
  24. 3 points
    Creating money to satisfy demand for goods and services is not inflationary. Every year banks globally create trillions of more dollars/euros/whatever currency is used in a country when they provide loans to businesses and companies and mortgages to people. The issue is greed and amorality and usury. There's always hast to be inflation and permanent monetary creation because 95% + of all money is created by the banks, but the charging of interest means that the totality of debt-holders owe the banks far more than the total amount of money the banks created. Example: the bank gives you $100000 to buy the house but you must pay back $250000 due to interest (I think it would be somewhere between 4% or 5% in this example). Since money which pays back debt is destroyed then if the banks stopped creating money then the monetary supply would shrink and a recession happens. This is why the 2008-2009 financial crisis was so severe because in the USA the subprime debt bubble was insane and this resulted in massive collateral calls (cash) to pay down debts. This caused the monetary supply to sharply shrink. The interest rate / usury model of monetary creation is insane because it necessitates exponential economic growth and/or devaluation of currency. The dollar has devalued horrendously over the last 100 years. If the Federal Reserve had instead created all the money and stored it in reserves, and if the US government had imposed strict restrictions on interest rates issued by commercial banks then perhaps the US dollar would have retained more of its value. But the issue is less politicians going nuts on the printing press, the issue is government getting larger and larger due to crony capitalism- large corporations working with government and government working with large corporations to expand various markets and put the heat on the competition: healthcare, banking, military, housing, etc... Government should be there to regulate and enforce the law on businesses, not collude with businesses and protect them (see To Big To Fail). Another issue is how the wealthfare state is becoming more and more unaffordable due to inflation which comes back to the usury and monetary creation. The Founding Fathers considered the issue of monetary creation and usury very seriously, it is why they pursued -- where possible -- an isolationist stance towards international affairs because they knew how much war costs money-wise. Sadly the US has fallen into the very trap which the Founding Fathers wished to avoid: imperialism and empire. The US has internationally morphed into the British Empire because by the time WW2 ended the US had inherited an international system which the British had largely controlled and shaped. Remember the British Empire once had military bases all around the world, the pound was once the global reserve currency, the British navy was the most powerful in the world, Middle-Eastern countries were subject to strong British influence or were protectorates since they were oil-producing nations. Above all else London was the financial centre of the world, it still is to a degree. When you think about it debt is a means of control, usury increases this control by many magnitudes. Which is why Thomas Jefferson said, "... that banking establishments are more dangerous than standing armies..." And the greatest material privilege on this planet is global reserve currency status because it means every other country must hold reserves of that one currency, trade deals must use that currency as a medium of exchange. It is the ultimate projection of power for nation, but creating the money is an even greater way of projecting power. Forget all the BS about the Illuminati, or Reptilians or Zionists or whatever other "elites" are out there. The true source of material power is monetary creation, it exerts its will on entire peoples, countries, armies and corporations. We live and die by material value and by what everything costs. Make this source of material power fairer, and more moral and more ethical and it will help to alleviate a lot of the world's problems. The current monetary creation model is insanity- exponential economic growth? How is this sustainable? How can consumption maintain this trajectory? And -- because I know how much you care for the environment -- how is it green? Until we start talking about monetary creation and the role of crony capitalism and sprawling government then we're going to be talking about the issues of poverty, sustainability, inequality, left/right divide, first world vs third world, housing and global conflict until we are blue in the face.
  25. 3 points
    I am looking into this with a different approach than decals. Because you can't put decals on decals and control their order, they kinda flicker around. I always wanted ploppable asphalt which matches the roads and can have decals on top of it. I found a shader which looks like the cliff texture of your map theme, but somehow you can make it show the upwardroad texture of the map theme. And it also is multiplied by the color variation. And decals work on top of it. So my idea now is making flat ploppable asphalt props which are very close to the ground. And making a mod which controls the color variation of those props, so you can match it to the brightness of your roads. The prop looks screwed up, but you can see it uses the upwardroad texture and multiplies it with the color variation, and decals are visible on it:
  26. 3 points
    oslondavid

    Show us your Detail Shots

    A project i'm working on.. Would love to know what you think of it
  27. 2 points
    TonyFullhouse

    Stanton-Kerry - Twincities

    Booyakasha, This is the Stanton-Kerry metro region. Two cities, supposed to grow together kinda like Minneapolis-St. Paul. Situated on the northwestern coast of the US. I'm not focusing primarily on aesthetics but trying to find a balance between making everything work and looking somewhat pretty if possible. This is the town of Kerry with the Stanton skyline in the back: Downtown Kerry from the industrial zone in the west: Kerry Station square which serves as a bus hub with a direct, no stop connection to downtown Stanton: Kerry central railyard: The industrial zone: In-game overview of Kerry. Besides the occasional fire and some moaning about land value everything's functioning fine. My last city San Tonias had a lot of problems like freighttrains not spawning and police and fire services not working which sucked: Ok, on to Stanton, the largest of the twin-cities. It's an american town so highways are important: This is the mayor artery connecting the north and south highways and going into downtown. The accentuated highway is a dedicated expressway, leading from the far southern and northern outside connections and downtown Kerry to downtown Stanton: Downtown interchange: Western interchange. The accentuated roads are connected to onramps or off ramps exclusively, bringing down incoming and outgoing traffic interference to a minimum: The central industrial zone and railyard. The onramps to the right are one-way, leading to the incoming and outgoing connection from the previous image. Managing industrial traffic is always a challenge, but stuff is functioning alright so far. Let's see if the infrastructure can keep up with the growing activity: Downtown hospital. Mater Dei Hospital and the Cancer Research Center are both excellent buildings to combine. Westermost interchange. I've tried to follow accapulco's advice and split traffic at an early stage:
  28. 2 points
    sabstion

    The M

    The Metro, or M, is Alexandria's subway system. With 4 lines and 30 stations, and a light rail line with 23 stations, it's unusually comprehensive for such a small city, particularly in the United States. Today it serves more than 150,000 riders each day. Each line is named after the color as it appears on the map, except for the Brookline Shuttle, which is orange, and the Capital Connect, which is lavender. Every line is subway and elevated rail, apart from the Black Line, which is light rail. Black Line stops are marked with dashes, but stop at the regular stations as well. Sanders used to be called Pullman Street, State House used to be called Central Station, and Capitol Commons used to be called State House (I know, it's confusing). The Madison Black Line Stop is actually nearly directly in front of Sanders Station, but for realism purposes and aesthetic reasons it made more sense for the Blue Line to continue straight west. History of the M Starting in the late 19th century, Alexandria had a network of rail lines running across town. From the west, lines ran from southern Yorktown and the Industrial District, in what is now Kensington. These converged roughly where Sanders Station is today and rose up onto a viaduct. This continued east, stopping at a Chapman Avenue station, and crossed the Seneca River. The Yorktown line then headed northeast before curving east to College Park, while the Industrial District line turned south, descending to ground level. It had two branches: one to Industrial Park, where Acton Park is now, and one to Brownsville, via Hartford and Burlington. The tracks were extended beyond College Park on the first line to Brownsville in 1908, closely following the present alignment of the Blue and Purple Lines. The Halifax line, some of which is still in operation, ran from Halifax to Central Station, near the State House. It passed under Chapman Avenue and ran along the same route as the Capital Connect does today. This line is still in operation. Additionally, two streetcars ran through Alexandria: the downtown Chapman Streetcar, opened in 1908, and the East Side's Brown Streetcar, opened in 1912. All of these were privately owned and operated. By the late 1940s, ridership on the train lines was declining, in part due to the rise of the automobile as the dominant form of transportation. When I-85 was completed in 1956, the lines' fate was effectively sealed, and they closed in 1959. However, with Alexandria growing and congestion increasing, it became clear that Alexandrians needed another way to get around. Studies commenced in 1963, and in 1964 recommended the construction of a rapid transit system. The plan was finalized in 1966, calling for purchasing the old rail right of way and rebuilding viaducts on the East Side with a tunnel under I-85 as well as elevated rail in Seneca and subways downtown. The Blue and Purple Lines would take the same route and stations as the old rail lines on the East Side, but would dive underground to cross the Seneca River. They would stop at Mattapan Square, then diverge. The Purple Line would stop at Camsden Square, the State House, and Central Station. The Blue Line would stop at the planned Robert B. Reich Convention Center, Pullman Street, Ellis Street, and Wellesley Hill. The Red Line, starting at the State House, would head north, stopping at the Convention Center station, continuing north into Seneca with an eastward curve through Kensington. The Chapman and Brown Streetcars would be converted into modern light rail, with their own rights of way and a tube under the Seneca River connecting the two. Construction began on January 25, 1967. Halifax wanted its own line, and the Green Line was added to the plan in 1968. The lines opened in phases, with the Blue Line from Brownsville to College Hill first, then the Red Line from Fisher Street to Kensington, then the Green Line from West Halifax to Yorktown, and then the Purple Line from Burlington to MacArthur. The Black Line opened next, followed by the underground section from Brownsville to Burlington, and finally the downtown subway. The system opened with the full Green Line, the Purple Line from Brownsville to Central Station (which has since been renamed State House), the Blue Line from Brownsville to Wellesley Hill, the Red Line from Fisher Street to State House (which has since been renamed Capitol Commons), and the Black Line from Hartford to Madison. The system has expanded several times since then. The Red Line was extended from Capitol Commons to Hartford as part of the Acton Park redevelopment in 1992; The Black Line was extended to Warren Street in 1998; the Purple Line between State House and Sanders and the Brookline Shuttle was built as part of the Capital Connect in 2015; and the Black Line branch to Newton was built in 2016. Today, 157,000 riders take the M each day, or 38% of all trips made within the city. Alexandria has the fourth-highest transit ridership of any U.S. city. However, problems still remain: the system's proved too popular and the network is over capacity, particularly on the Red Line. The Alexandria Transit Authority is considering options to address this, but no plans have gained traction. A Blue Line train leaving College Hill. The original brown-brick viaducts were restored in 1968. A Black Line train on Brown Street. A Green Line train. Yorktown residents refused a concrete viaduct, so the tracks were placed on an embankment.
  29. 2 points
    nos.17

    How to custom search on STEX?

    You should refine your search to only include files. Be aware though, that this also returns all of the file comments too, which are (most of the time) unuseful and overwhelm search results. Google, as Cori mentioned, will probably be your best bet.
  30. 2 points
    We've got a fine, thick mist hanging over us from Lake Superior right now, so they'll be barbecued while we play some Silent Hill on the big screen. Oh, big news! My boy Kisenosato has finally won his first sumo tourney, and will be named Yokozuna tomorrow! Japanese beers and otsumami all around!
  31. 2 points
    madhatter106

    Nofunk's BAT Thread

    Indeed, generic, standard, run-of-the-mill buildings like this are always a great addition to the pool of commercial BATs available. And it looks like a 1x2 footprint, so anything to crowd out the regular Maxis stuff (like the overused Rivello Building, et. al.) is a worthwhile endeavor.
  32. 2 points
    robdragon

    Residential community?

    I for one can attest to that what rsc204 just said. I have tried that on a few occasions and just couldn't achieve what I was attempting. The odds of you getting what you or I or anybody else are trying to accomplish is pretty thin at best. I tried enough that I just manage to get very frustrated and I go and blow up a city just because I can!
  33. 2 points
    I think your problem is simply that you are trying to connect roads to the rail connection and vice versa. The markings on the lot are supposed to be tyre marks, but bear in mind some are road connections, others use streets. The blue tiles (with missing textures, you're missing a dependency), those are the rail lines on the lot.
  34. 2 points
    Yarahi

    Can't find it?... Ask here!

    @Haljackey The COCO Park is a product of the extreme consumerism in China
  35. 2 points
    CorinaMarie

    No dough to stem trash flows?

    Hiya, @Snappi. Welcome to Simtropolis! Do you have a positive cash flow in your city? In other words is the income per month greater than your expenses? I haven't seen that particular message and sometimes the messages you see are a bit cryptic. Have you zoned any landfills for the garbage? If so, did you adjust the Sanitation Dept. funding downward? Also, you can click the button for Graphs then Garbage and the dark blue line shows the Capacity for garbage your city can handle and the cyan (lighter blue) line shows the Total Garbage in your city. If the total is greater than the capacity you'll either need to zone more landfills or add a Waste to Energy Plant. And be sure the funding for Sanitation is sufficient. If you do zone more landfills, it's best to not let them touch existing ones. Just make them separate. There are also many mods available on our STEX to handle garbage, but I'm guessing you'd like to solve this in the game as-is while you are learning.
  36. 2 points
    rivit

    133% Heights When Mapmaking?

    The two views are from opposite sides of the cube at differing elevation and range. You'd think they'd have rescaled this to look right, wouldn't you.
  37. 2 points
    I seriously considered this before I posted, and I agree with that concern. However, I would have to dust of my coding skills first, so I decided to get these out there now, and work on the other after.
  38. 2 points
    First: WARINING, HUMONGOUS WALL OF TEXT INCOMING. Spoiled for your comfort (would be nice of you to adopt that measure as standard ) Second: People, let's remember the forum rules, the discussion is about the issues, not about us or our stances on them. The thread is very interesting and none of us would like to see it closed for good. Yes you are. Much like Trump himself, with the misogynistic, ethnically discriminative, sexually discriminative, anti-LGBT, anti-modern, anti-decent values.
  39. 2 points
    simmytu

    Show us your industrial areas

    Hooks Bay's main gas power plant. Its maintained by a national gas company called: Natuur Aardgas Maatschappij. By the vastness and the raw amount of power generated at this complex, a lot of manufacturing industries are thriving on the power-plant's labour/ resource pool.
  40. 2 points
    jeffryfisher

    That Unused Moisture Data View

    Just read whole thread. My thoughts: IRL climate... In the tropics, weather generally moves East->West, bringing rain to eastern plains and slopes (magnified by slopes causing convection). Western slopes and plains beyond them are often drier in the "rain shadow". Mid-latitudes are the reverse. In both northern and southern hemispheres, prevailing winds carry weather generally West -> East. Hence the west side of the Cascade mountains get wet, and the plains east of the mountains are the best wine-growing region in the world. I thought it weird that Maxis saw wind as dryness rather than as a source of rain. Maybe they lived in California? Throughout the thread, I thought the best use of moisture data would be in a farming mod (causing certain farm lots to change activity, even freight, in an annual cycle). It could be cool to have industrial farm lots that would turn green in the rain but spontaneously irrigate if arid and connected to water (jobs etc depending on having either rain or city-water). Indeed, Maxis devs could have done so much more dynamic modeling if they'd been allowed to continue SC4 -> SC5 rather than being diverted into eye-candy like SC2013. Still, I'm pleased by what fans have made of this game.
  41. 2 points
    vortext

    That Unused Moisture Data View

    As far as I know there's nothing directly hinting at a tie in with agriculture, however, it's safe to say a lot of terrain & climate features got axed. Only 1 of the 4 terrain textures tables in the ini file is enabled, which also happen to have settings related to wind erosion, hydrology and even a rain fall - all of which have no to little effect ingame. My best guess is the devs planned to include a seasonal watercycle, with actual rain (as evidenced by the rain tool) which would have an effect on actual, flowing rivers. One comment in the ini file especially alludes to this: Such a shame to think what could have been if only they'd been given more time. Ah well, best not to think of that too long I guess.
  42. 2 points
    Indiana Joe

    That Unused Moisture Data View

    Sorry for thread bumping and mass quoting but I've been mostly away from SC4 for the last year. Sometime back in like 2013 I investigated what Lowkee was working on a little bit, and I actually got seasonal terrain textures working. You guys nailed it hypothetically. I took the Columbus mod, messed with the values of the Weather Tuning Parameters exemplar, and was able to get enough moisture variation between the seasons to change the terrain textures visibly: You can see the ground is a little more yellow in the winter and greener in the summer. And of course with a more specialized terrain mod, this difference could be even more noticeable. Now the problem is that I definitely don't remember what parameters I messed with and I didn't document anything. So I'm attaching the exemplar file, and anyone who wants to can compare it with an original copy to see what's been modified. Perhaps we can make a proper seasonal terrain mod out of this after all. Thanks for re-opening this idea up last year@CorinaMarie Seasons Switcher.dat
  43. 2 points
    tonyr

    Show us your Downtown / CBD

    Eamonn Isle, WIP. @simmytu Thank you!
  44. 2 points
    AprilAero

    Welcome our new Staff Members!

    there was a rave for SimCIty 4's 14th birthday and the llama's partied their heads off.
  45. 2 points
    Sciurus

    Sciurus' factory

    Thank you both. I agree that texturing will be very long on these 2 BATs… I think I'll remake them under GMAX, it'll be easier to me to texture them. Meanwhile, a french station pack is beginning. It could be part of a special surprise for the end of the year… see if the project will be released ! Otherwise, it'll be updated appart. So here's the thing ! I begin small, it's been a while I didn't make BATs and it took a little time to readapt my mind to GMAX… Some props will comme with, like benches, automatic distributor, etc. Hope you like it for the moment !
  46. 2 points
    Abrams124

    Nature

    Good evening!Today i've took lots of new screenshots,mostly nature,but i do have some urban stuff too! Let's begin 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. That's it for today's update,i hope you enjoyed it!
  47. 2 points
    nofunk

    Nofunk's BAT Thread

    Thanks everyone! @T Wrecks, you know I have to tease. So, I figure the best way to get back up to speed is to take stock of my current WIPs: Let's take them each in turn. 1. Kilbourn Tower: One of the last BATs I was working on before I fell off the map. This was inspired by an existing building in Baltimore, and I'm currently trying to decide whether to convert it to a full re-creation or just finish it up as is. This one will take a while - it's substantial, still needs quite a bit of modeling work, and I haven't even thought about textures (the ones that were on my last update for this BAT were just placeholders). 2. Garfield Block: Another one that's well on its way but needs a considerable amount of work. The modeling is done but the textures are a mess. Also, literally a year+ of experimenting with glass textures have led me to the conclusion that I need to model the interior because the windows are so large. 3. Lindsay Bros.: A new(ish) BAT I've never shown before. This is an existing old warehouse building in Milwaukee's Walker's Point neighborhood. The facade is the biggest part of this building, so it shouldn't take me too long to finish it up. It will be a 7x3. 4. City Savings Bank: Another previously unseen WIP. Loosely based on an existing former bank here in Milwaukee; should be a quick one to finish. 5. Aluminum Conversion Technology: Along with Kilbourn Tower, one of the last things I introduced in this thread. This needs a lot more work, including skylights (the gray boxes on the central massing), loading bays along the eastern wall, some more work in the courtyard that surrounds the smokestack, and tons of roof junk. This'll be a while, but I do hope to finish it sometime this year. That's really it - I wasn't doing much BATing during my hiatus. That said, I might have a couple more tricks up my sleeve, but a real pro never shows his hand too early. Hope everyone is doing well!
  48. 2 points
    NeguchiMaroyama

    Show Us Your Interchanges

    I progress on my " voies sur berge" .
  49. 2 points
    Bipin

    Show Us Your Interchanges

    The primary highway ramps for the local buses. The bus terminal itself, plus the ramp for regional buses entering the passenger section of the terminal. Empty - buses are out! A Greyhound bus entering the SPUI interchange at night, on approach to the bus terminal.
  50. 2 points
    Robban040

    "Project X"

    The harbor is nearing completion!: The main hospital of the city.
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