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Showing most liked content on 06/12/2016 in all areas

  1. 8 points

    Wolfskreut (CBD and some more images)

    Well, thanks for all the feedback on the first entry of Wolfskreut. I have changed things up a bit since then, modifying my NAM controller, so more automata should appear. Since quite a lot of the city is plopped, not as much appears as I'd like, so I'm still tweaking settings; let me know what you think. I also change the embankments in the centre, to make them more pedestrian friendly, and finally, this entry is in spring, rather than autumn! (green trees!) Hope you all enjoy! Replies for "Wolfskreut (Historic Centre)" ----------------------------------------------{--------}---------------------------------------------- 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. ----------------------------------------------{--------}---------------------------------------------- Hope you enjoyed! Please leave feedback in the comments, if you have any! Thaks for reading.
  2. 7 points
    I've just finished this.
  3. 6 points


    . .
  4. 4 points
    The most complex interchange I have ever created.
  5. 4 points

    Cool_Z back to SC4 bats...

    Mmmmfffff... I've got a lot of things to learn. I imported my Elstree Building I can't tell if scaling is ok. Nightlights... omg I regret so much that I had imported every night window as greyscale (because Skylines does not use color in the illumination map.) Now I will have to recolor them or reimport every one of them. I won't even show you a night view, it's hopeless. Feels like some parts of the textures are too bright (when it should be the opposite). I have to learn how to make reflections So... much... to... do.
  6. 4 points

    Mushy's Random BATs

    Quick minor update (replies in next full update): Still working on exporting the orthogonal trucks. Have had some other things to do. In other news I've fiddled around with the concept of a replacement set of oil pipelines to phase out nbvc's well-used but very bleached out set (curse you gmax and your horrid render quality). Here's some early results, plus some oil trucks for good measure: My stuff is going to at least have all of the same pieces as his, though I may add some stuff here and there as I see fit. -Mushy
  7. 4 points

    Show us your Downtown / CBD

    Not sure if I have ever posted this exact picture of Vista Del Mar's CBD (70% of it anyway) but here it is. Man I miss this city, it acquired prop pox and then I moved too quickly after a save and created an unrecoverable error. Nonetheless I came across this in the archives. Most of these are non-plop buildings. I was pleased with myself when I built this city. Hope you enjoy!
  8. 3 points
    So AJ3D and I have teamed up to create a nice bunch of modular industrial assets. We'll be updating here with our WIPs to make sure we get matching style and scale, so everything will fit together. This will also give you a chance to join in and create assets matching if you want to help. In the end we should have a nice large collection of matching assets to create large factory complexes. Link to initial topic about collaboration If you've had a peak in my own project topic I've started parts for a car manufactoring plants: Miyagi Motors. It's layout is very inspired by the VW plant in Wolfsburg, texture still to be determined. Overview of the parts (nothing final yet) 8x16 Office front with factory floor (might have more than one variation/end bits) 8x16 Office front with factory floor with road going in 8x16 or 4x16 Office front with factory floor and smoke stacks 8x16 Factory floor (might have more than one variation/end bits) 8x16 Factory floor with road going in 8x16 or 4x16 Factory floor with smoke stacks Power plant Over road bridge Free standing office building Integrated cargo train station Miyagi Motors sign (prop?) Measurements Office ground floor height: 6m Office 1st floor height: 7m Office 2nd floor height: 5m Factory floor height: 17m Double doors: 2.5m h x 2m w (inset 10cm) Rollup doors: 5.5m h x 4.5m w (inset 25cm) WIP album
  9. 3 points

    Show Us What You're Working On

    Once again, I'm planning more than playing the game. Here are networks and zones maps for my main region, recently restarted. I frankly thought that this terrain would be easier to work with, but an increasingly strict realism approach is making everything harder: I'm trying to simulate natural city growing, wealth segregation, RL scaled infraestructure, reasonably dense CBDs (with space for parking and avoiding skyscrapers to clump together as W2W buildings), walkability, etc. Networks' Map: Highways - Avenues and Carriageways - Railways - Terraformed Canals Zones' Map: CBD Main Commercial Roads High Wealth Residences Medium Wealth Residences Low Wealth Residences Mixed Residencial+Industrial Heavy Industrial University *Stripped: low density
  10. 3 points
    Does that even matter? The issue here is that there is lack of regulation in guns in the country. Whether it is a hate crime, an act of terrorism or a lunatic running wild, these things could have been avoided if only congress is willing to work on making gun control stricter.
  11. 3 points

    Cool_Z back to SC4 bats...

    I would desaturate some of the textures just a bit; maybe less than 10%. They are very bold looking compared to a number of other buildings in that screenshot. What is the floor height? My eye keeps wondering if this needs to be slightly scaled down? I am not sure. Also, I would recommend doing something different with the texture of the ground floor glass; right now, it's apparent that it's a picture of a lobby, and when it's lit, it has a sort of "pasted on" look to it. This sort of thing works better with small windows, but when you have huge swaths of glass that are barely interrupted by other architecture, it doesn't look real or right. In reality, a huge lit lobby like that (as seen from above, birds' eye view in SC4 style) you would see a good portion of the floor, and the furniture inside, and not see a single square inch of the lobby ceiling.
  12. 3 points

    Show us your Downtown / CBD

    Downtown Goulais Bay Old Downtown Goulais Bay is the Tech Hub for the region and has many companies headquarted here. Starting from the top right and going clockwise around: Intel, Sony, Microsoft, Dell, Samsung, LG Electronics, Toshiba, and Apple. A dark, gloomy, and rainy day over downtown.
  13. 2 points

    City through Time

    1939- All throughout the early 20th century Bronzo City was a thriving small city in Central California and was apart of all American cities when the Great Big Depression hit. Once this happened contractors built massive (Now demolished) tenements downtown which held thousands of poor families and gambling fronts. In 1938 the WPA funded the Bronzo City Power & Light Tower. It was a major step to economic prosperity in the great city but that would only come after the war. 1948- Post war BC was the second biggest city in the western US and a gleaming example of the american dream. Skyscrapers such as City Spire One (Pictured right) and Carew Tower (Not pictured) would blow Los Angeles out of the water. 1982- Back in the '80s everything was totally rad! but the West Midtown neighborhood of Bronzo wasn't that tubular. Compact housing and crime along with hundreds of cases of arson made it one of the most ghetto places in California. Today- After 3 years the tallest building in California is now finished, The BC Memorial Tower makes the city look more like a metropolis than it ever did. To combat car traffic in the city a new form of public transport in the city is the new Tram system. The system connects East to West Midtown with Bogart Heights in the north and the Theater District to the south. In Overview: When compared to the now economic superpowers like New York and LA you can say Bronzo is a very humble city but everyone knows Bronzo did it first.
  14. 2 points

    Siculia' ll be back

    Siculia' ll be back After a few months break, here is the return of Siculia, but in the meantime, enjoy some preview of cities in Siculia COMMENT REPLIES: SURBO jmsepe: Restructure the transport system is very complicated but the traffic is the thing thatbothers everybody takemethere: Thanks for the comment. Southern Italian-style train station, that's where I found it. http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3340 kschmidt: Thanks for the comment. The Park was to be a common City Park but I was inspired by the Palace of caserta. As regards the channels I decided not to round them andmake them a little squares. Ln X: Thanks for the comment vinlabsc3k: Thanks for the comment, as far as the junction was a junction on the T, but then I decided to create a small road connecting the highway with the industrial zone. Anyway thanks for the tip.
  15. 2 points
    Last pic of the day from me. The texturing is coming along nicely. Lots of detailing still to do ofc as well as tweeking of the colors. But it's moving in the right direction
  16. 2 points

    CS-SC4 CJs : Separate sections ?

    First, I'd like to say that my initial question had no fiendish ulterior motive like banishing :-) CS from Simtropolis. I feel that game is a worthy younger cousin of SC4 and I am waiting to see how it grows up. It deserves a place in Simtropolis like SC13 (Avaunt !) or CitiesXL or other building games that have piqued SC4 players' curiosity. But, second, it seems that CS is now the other game (deserverdly so, I add again), its entries are more numerous now, and as I encountered that identifying problem again and again, I thought it would be a question to ask. From a simply practical point of view, and since, as Michael951 says, the website should work satisfyingly for a majority of people, it would be good to find a way (1) to solve the CJ entries' sorting problem (2) in a technical way simple enough not to burden our gentle mods or our valorous SC4 & CS colleagues. And since I am not the technical type, I'll listen to you savvy people talk it out:-))), hoping that some moderator will warp in and tell us How It Is and How It Could Be:-))). Like dreadnought says, anything that can help distinguishing between game categories while not hampering loading times will be welcome.
  17. 2 points

    Nice Buildings

    Hello again! @v701,thank you! There will come a lot of pictures today, and the next update is nearly finished. At the moment I spend all free time for this game, pure addiction, and although the town is mismanaged and alive only by the endless money cheat, I did a lot in the last days. One reason for my problem was indeed the education level, it was much too high. II changed a lot of policies in different quarters, and it helped. I was able to shrink the general unemployment from 30% to 15%. This step was opened by a mod, that I found on steam, that gives you detailed informations about the employment of your citizens. And while 100% of the uneducated and educated worked anywhere, there were no jobs for better educated people. Sadly there also was no demand for offices, and so I plopped a lot of them townwide. This worked like expected, and after a while the demand for offices also raised. This gave me the ability to grow more office buildings, really nice ones but mostly scaled too small. If there weren´t RICO... Another phenomenon was, that I have buildings in high levels, that won´t grow. There is a wonderful 3x3 made by Feindbild, and some 4x4 Lvl 4 and 5 buldings, that needed a "breeding" station. I made a small quarter, where I grow all this stuff. Luckily with the Themes Mod it is possible to grow them in very little time. So I was able to plant them at the locations I want to see them. And I am so happy about this, that I thought I should make a special with not grown buildings. In general there is a discussion, if buildings should grow or be plopped. I use both methods, and plopping isn´t easier - see my big financial desaster. Meanwhile I plop buildings a lot, not only RICO but with the eyedropper tool as well. I love to have the ability to plan some corners like around the opera. For example the biggest residential highrise did grow at the most wrong place, and now it is erected at the main street, where it looks much better (although still very oversized). Seen from pedestrian perspective the building matches perfectly in the row but from above it needs getting used to the view. Enough talk, you want to see pictures. And although the today´s update is merely a hommage to some creators here, first comes an oversight of the town, it is not really up to date but it does the job: I will start with one of the buildings, that did grow at the wrong place. This residential tower needed a single place, not in a row. I searched a lot for the best spot, and I here I found it: The next is the 3x3 residential mentioned above. A simply wonderful building in a very appreciated size: And the highest residential (the brown one in the middle): Here is a nice new corner building, W2W on the left side, and the other one is open. To fill the gap to the next rowhouses I used the "most ugly" building I have, a small four story building. You can see it very often in my pictures, and I only a miss a mirrored version: And another one: Two new modern corners I like: Here is another one, that needed a matching neighbor, cause it likes to stay alone: The Manhasset (meanwhile also grown in the small version): The whole situation: And a hard to grow one at the next crossing: Some higher level residentials: A nice new tower: Not finished - an industrial complex and an gardening center in the back: This modern building did grow, the Hard Rock Cafe on the right is a RICOfied one: Some higher level commercials at - commerce street. They did grow near the airport, and I planted them here again: Parking Space under the freeway: And a very useful rubbish collector, that looks like a underground garage: A not rectangular corner: The neighboring buildings are semi detached and needed some space, here I could place them as twins: Now two examples for really nice growing. The first one shows a underscaled building to the left, but here, in a row with the modern office it looks perfect: Here the same, the modern building seems to be made for this situation: And another underscaled: The last one is here only cause I like the lightning: I hope you like it, cheers, Carl
  18. 2 points

    CS-SC4 CJs : Separate sections ?

    Which would have been great if it hadn't been that the previews that are four-fifths hidden are download the actual full size images/videos. I counted 19 on the front page right now, and considering that the images are hosted on image hosts, you are connecting to the ST server as well as 19 different connections to image hosts or YouTube. I can understand that that might lead to trouble somewhere.
  19. 2 points

    Cool_Z back to SC4 bats...

    Great effort to move C:SL buildings to SC4! It seems that we'll get a bunch of SC4 BATs soon
  20. 2 points

    Cool_Z back to SC4 bats...

    It looks good! I agree with all of your notes at the bottom about things to improve. I feel that once you do those, it'll be a top-notch building for some tight downtown areas.
  21. 2 points

    Show Us Your Interchanges

    Sorry, I couldn't find thinner lines. This is just a purpose.
  22. 2 points
    Hey all, I just released version 1.2 of Ultimate Eyecandy, with three new features: - Added Asset Editor support (layout looks a bit different, as in-game sprites are not available in the editor, for whatever reason...); - Added Toggle Bloom option to ColorManagement Panel; - Added Toggle LUT Tonemapping option to ColorManagement Panel. Maybe the Asset Editor support can make it a bit easier for you modelers to get the texture colors and exposure right.
  23. 2 points

    Show Us What You're Working On

    WORK IN PROGRESS -- WILHELMSHAVEN -- Villianios Library Educational requirements -- trying to get schools and libraries in place.
  24. 1 point

    Wolfskreut (CBD and some more images)

    27 and 29 are true beauties, very nice work!
  25. 1 point

    Cool_Z back to SC4 bats...

  26. 1 point

    Wolfskreut (CBD and some more images)

    This is beast! A job well done
  27. 1 point
    Urban Constanta

    XXXII ・ Higher Ground

    pure art
  28. 1 point

    Can't find it?... Ask here!

    Hey Gents and Ladies, I'm looking for a particular type of lot. I'm looking for a back yard lot, that contains 2 back yards on a 1x1 lot. I made a rudimentary diagram of what I'm looking for. I like to have 1x1 housing in residential neighborhoods, and I could plop something like this between the back of 2 houses and give them small back yards. I may actually have to figure out how to create them, although I've never created anything...I'd probably just take PEG's Seasonal Woods 1x1 and put 3 fences in it. Your help is appreciated.
  29. 1 point

    Wolfskreut (CBD and some more images)

    I really love the river plaza and the public spaces are exquisite! Sadly, the panoramic at the top looks like two buildings in the top right have been abandoned. All in all a really lovely piece of work!
  30. 1 point
    As a matter of clarification -- I first visited the CJ section of the forum out of curiosity (sometime back in the dim and ancient past) It was niffty. Later, I was urged -- mostly by Tariely -- to make use of the CJ's as learning tools and to see what new and exciting lots or Mods might be available. Finally -- I ventured into the unexplored and unknown regions of posting my own work on a CJ. (1) -- I wanted to display what I thought of as my "creative talents" (limited as they may be). I'm actually trying to push my skill sets to the limit -- doing more with less. (2) -- I wanted feedback on what was wrong and what was working well. (That objective was mostly a failure -- many visits -- little in the way of comments.) (3) -- I wanted advice from other members. (Thanx to those that did advise.) (4) -- I was seeking assistance in solving issues that wiser members could provide. (Many thanx to you helpful folks. Special thanx to "My Muse"!) Now -- when I go to the CJ thread, I am seeking inspiration. Just one example of several -- LnX and his superb use of scale and space. He has inspired me to struggle with realistic landscaping within the bounds of Sc4's many limitations. He has also inspired me to think and build on a "regional" scale. (I'm still working on solutions for that problem.) Korver's work -- what can I say -- is inspiring and absolutely beyond belief. To answer "Michae951" -- There is absolutely nothing wrong with "Skylines" -- and I never suggested, nor did I intend to suggest -- otherwise. If you're curious about the game -- go to a CJ and look at the pics. If you own the game -- play and enjoy. Each to his own. I have spent some time wandering around in "Skylines" CJ's -- sometimes out of curiosity -- sometimes when I loaded one by accident. It's OK -- but it's not "my world". My machine is much like me -- old!! And the "Old Girl" will not run "Skylines". So beyond the occasional sightseeing tour -- there is little to nothing that can be transferred from "Skylines" to what I do in Sc4. The mechanics, the lots, the game options -- are not interchangeable. So, YES -- I've been there and bought a T-shirt -- but it's just not "where I live", guy. No offense intended. Seriously -- "it's all good". ALL I'm asking is that we find something better than a portion of a vague picture that may have been photo-shopped nearly beyond recognition -- to tell us if we're selecting an Sc4 journal or a "Skylines" journal. Some machines are old , some operating systems are just as old, and some IP providers are crowded and slow. Some systems tend to crash or freeze when you go in and out of stuff looking for the right thing. That's just life -- you have to live with it. I'm not asking anyone to change the Universe -- I just want the entries labelled so I know which one to park my backside in.
  31. 1 point

    MGB Lot and Mod Shack

    I did change the filename, from "z____MGB Mods" to "zz_MGB Mods", because in my Plugins folder, the first filename was listed before "z___NAM" I changed it back to the original name, and now it works very strange, maybe must be a quirk of the Windows 10 alphabetical system, and the order in my windows explorer is not necessarily the file order which SimCity 4 sees.
  32. 1 point

    Wolfskreut (CBD and some more images)

    Great!!! I love those skylines.
  33. 1 point
    Tell me what you think. I added some grime, but could also make it a bit cleaner. I could do some extrusions on the sign, but it would add up the tris count by quite a bit.
  34. 1 point

    Nice Buildings

    Nicely grown downtown! What building set do you use for it?
  35. 1 point

    Cool_Z back to SC4 bats...

    The building is coming along nicely. I remember your apartment building from you other thread. I liked it because it reminded me of some apartment buildings in Toronto near Hwy 400 and Hwy 401.
  36. 1 point
    Thin White Duke

    A-Z Cars

    Ford Escort. The good one.
  37. 1 point

    XXXI ・ Reflection

    Excellent Japanese flavor:-) (visual request : the pictures could be less dark. Photoshop to the rescue, or screen brightness management...:-)
  38. 1 point

    NAM destroyed game audio?

    I don't think that's really helpful here, for starters no one ignored this thread. But if you want people to take your support request more seriously, how about taking on board suggested fixes and reporting back on their results? Is it such a surprise that implying it breaks machines is not taken seriously? For example, on your Win10 64 Bit system, the result of the 4GB patch's changes are simply a flag set in the .exe for SC4, there are no changes made to the OS. Such changes to the startup script are only necessary with older Windows revisions (XP and earlier I believe) that require the memory allocation to be altered at the system level. So that leaves the OS changes at a couple of registry entries related to the installer. Developers deciding what's best for users is nothing new. The practical reality is that these decisions were made to limit the possibility of user problems and thus the number of support requests. But to say that the NAM borked your game is a nonsense. If after installation of NAM, your game doesn't work, simply uninstall it. The installer makes no changes that can not be undone. Saying that installing NAM means your OS needs a fresh install, well that's just twaddle. Frankly, if you get to a point where you do a fresh install of Windows, you clearly don't know enough about your OS to be playing with such things. Where NAM does change the way Windows allocates memory, you can run an included script to revert the changes. Worst case scenario, you might need to enter Safe Mode to run it. As for the change to SC4.EXE, a backup is made of the original, which you can easily restore. The registry changes of the installer, can also be easily uninstalled. Even if all that fails, which makes you either mighty unlucky, or your PC mighty sick, System Restore should get you back and running in no time.
  39. 1 point

    Darfs buildings | New releases

    You can find W96 street 41 on steam: http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=701538244
  40. 1 point

    Feindbolds Buildings

    Added 3 new euro buildings: 2x2 row 1x2 row 2x2 corner
  41. 1 point

    Show us your Detail Shots

    Downtown in detail:
  42. 1 point

    Darfs buildings | New releases

    I love this thread.. I love your assets.. to me, assets are divided into 2 categories: Landmarks and fillers. You need the landmarks to give the city a special and unique skyline.. but you need the fillers to actually build the city. For me, your assets are the best fillers out there, and combining them with feinbolds brooklyn and manhattan set.. wow, I honestly have to admit that the reason I'm playing the game is because of people like you. I bought the game when it came out, and never touched for 8 months.. as I didn't have a way to build what I was looking for. Now, I can't stop! So in a way, I'm taking the opportunity to not only comment on your update (which is really awesome!) but also to thank you for making me get back to a game that I was probably never going to enjoy the way it was.. and now I'm addicted to!
  43. 1 point

    Show Us Your Small Towns

    Here's the small town of Degelman Crossing. A typical town you're likely to see in the Canadian Prairies.
  44. 1 point
    Diamond interchange (yes, i'm aware of that one piece of the wall facing the wrong way)
  45. 1 point

    Bombardiere's London/ English Bats

    Every great BAT deserves a great lot/texture set Glad I could help. Simmer2
  46. 1 point

    Introduction: Frankton and Harrien

    Hello! Here is Golden County! I've been making a county in Cities Skylines for a while now. I had some pictures posted on another city Journal for an older city, but I've now started making a whole separate journal to document the construction of this place. Come and join! First of all, I also want to say that I am making a building theme for the game too. I want to make some kind of city on the map which has a more European style. The problem with the in-game European buildings is that the corner buildings only work on 90 degree angles. That's fine if you're making a completely grid city, but once you start having other angles, it can mess things up, and corners will look very unrealistic. I found this guy on the Steam Workshop called axel.kiebooms. He has some ploppable buildings that go on non-90-degree corners. I thought that it was a genius idea, but the themes he has (although amazing!) aren't the kind of themes I had in mind for my city. That's when I decided to make my own building theme. Something that was completely flexible and could work on all kinds of roads. It would have zoned buildings, corner buildings for other angles, and even freely ploppable buildings for maximum freedom. I don't know if anyone knows what I'm talking about, but it is something that you will see develop over time, I guess. Anyway, here are the first two buildings in the theme. I'm not a very experienced modeler, so I guess we'll see where this goes... I've been looking around for the right theme for my city. I've decided on making a theme that's based around Oslo. I've basically been looking on Google Earth, and copying buildings I see there. A lot of the buildings are more simple than something like Paris, for example, and I'm not a very experienced modeler. It's a good start, I guess! I know the building looks a bit bright, but I've changed the textures a bit, they're fine in-game. This is my second one. It's more recent, and it was also my first try with alpha mapping for railings (basically making some parts of faces invisible to save tris). You can see the railings there below the roof, I think they turned out pretty good. I also tried this thing with the windows out. Looks pretty cool. This is also the LOD. I have one for the other building but I don't have pictures. You can see that the LOD also works at night. I also want to thank everyone who made this guide. It really helps me with the quality and optimization of my assets, so thank you for the guide! I want to thank TempleofDoom who made this asset creation guide on Youtube. Without these videos, I would have no clue at all in what to do! I also want to thank axel.kiebooms for giving me the idea for this in the first place! Anyway. That's it for that. Here is my actual region in game. Enjoy! So this is Frankton and Harrien. Harrien is the small town on the top of the picture, Frankton is the bigger unfinished town. PREPARE FOR AN OVERLOAD OF PICTURES Right between Harrien and the river are some farms. There's some construction work going on for the road as it's a bit bumpy. Near Harrien are these greenhouses. There are also some apartments by the roundabout there. You can see the morning rush hour traffic piling up on the roundabout. (The Rush Hour mod is amazing!) This is Harrien itself! You can see how I put backyards in between houses. I think they give a much more realistic look and feel compared with trees. Past Harrien are more farms. Moving back down closer to Harrien, guess what, more farms! Some construction for something new! We've now reached this industrial and recycling area. Looking around the industry are even more farms! Now we come into Frankton. You can also see some WIP stuff on the left. I don't exactly know what it's going to end up as. A lot of stuff here is unfinished, so if it doesn't look finished, it probably isn't. I'm not going to show every part of the town, just the areas I think are worth showing for now. This is Frankton's High School. Here's a playground and some appartments by a nearby fire station. This is downtown Frankton. Lots of traffic as people are still going to work in the morning rush hour. Here is the newer part of Frankton. It's got the newer offices and shops. And here is the unfinished area. I don't know how much it's going to stay like this. Even though parts of it are foggy, I want to include details to those parts for consistency. And that's it! Sorry for the overload of pictures. I just wanted to make sure every part was shown. Hope you enjoyed!
  47. 1 point

    Show Us Your Small Towns

    As recently featured in my in my CJ, True Earth. Check out the rest here. Santorini at Sunset
  48. 1 point
  49. 1 point

    Show us your night shots

  50. 1 point
    This video is going to show(how easy it is) how to change the capacity satisfied on any given lot(for whatever reason you need to). There are certain times one would want to change the "capacity satisfied" numbers for a lot. One of the more common reasons would be that the capacity for a given lot is either set too high or set too low. Too high and the lot will grow like weeds, it will literally take over whatever district you have zoned, set too low and the lot will rarely if ever grow. The reason for this is that the SimCity program will try and find the best possible lot to fulfill the demand. If all the other lots are you have, including the Maxis lots and any other custom content you have downloaded, are set around a certain number, if you have one lot that is set higher than the rest that building will be seen by the program as the best candidate to fill the capacity, conversely if the number is set too low, lower than standard, it will largely be ignored by the program causing to rarely grow if ever at all. The following video shows you how to alter the 'capacity satisfied' so that you can align these numbers to make the lot you wish to alter more competitive with the other lots you already have. You will need iLive's Reader for this, and if I need to make any other tutorials, you will likely need iLive's reader for those as well. The link to iLive's reader is here: at the LEX(just incase the Simtropolis link becomes broken one day): http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=656 The tutorial as follows: http://www.youtube.com/watch?v=I1SqN7Zw1Gk&feature=youtu.be
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