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An Experiment in Diagonality & Slantiness

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Schulmania's Experiment!

Slantacular Diagonality


I have seen quite a few folks do the diagonal thing on their CJs and have occasionally slipped in a little something diagonal here and there. But for the most part, I have not. So, in my experimental region, I decided to try out a mostly diagonal city, so I can get a feel for how diagonal looks and plays and how to use space well with the diagonals and all that good stuff. I am showing you these pictures and my thoughts about each. You are certainly welcome to add your comments as well. If you have a particular picture you are referencing in your comments, please identify which picture it is by number.

And now, the experimental pics...

Picture 1


My thoughts: Diagonal means a lot of space sorta not being used.

Picture 2


My thoughts: This one turned out pretty well. Lots of 1x1 and 1x2 buildings on the slants.

Picture 3:


My thoughts: Using diagonals restricts the size of buildings and tends to give me a good deal of repetition.

Picture 4


My thoughts: Space is not really wasted in this intersection. But, the buildings are stair stepped instead of transitioning smoothly.

Picture 5


My thoughts: Not bad...

Picture 6


My thoughts: My diagonal grid seems to have a decent amount of unusable space in the middle of the diamonds.

Picture 7


My thoughts: I am puttng trees in the unusable spaces, but it seems a bit odd.

Picture 8


My thoughts: Some straight roads help use the space better.

Picture 9


My thoughts: That domed corner building if turned at a different angle would be prefect for that spot.

Picture 10


My thoughts: Some of the diamonds in the diagonal grid have space for 2 1x2 or one 2x2 building at the intersection. That seems to work better.

Picture 11


My thoughts: Kinda stair steppy...

Picture 12


My thoughts: Really stair steppy... and repetitive...

Picture 13


My thoughts: That little 1x1 will be out of place...

Picture 14


My thoughts: Not a good placement for Fashion Bug... no ne can see it except from one side.

Picture 15


My thoughts: Slanty!

Picture 16


My thoughts: Not efficient use of space.

Picture 17


My thoughts: Some buildings are suited well for diagonality...

Picture 18


My thoughts: Off course, some are designed for this. Not very many, though.

Picture 19


My thoughts: This one turned out well.

Picture 20


My thoughts: So, let's all come over to my house and celebrate slanty diagonality!

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Recommended Comments

Interesting experiments! Looks like a lot of European W2W's aren't suited for diagonal streets, unless they were specifically designed for it. Personally, I try to limit my use of diagonal streets. Great update, and break from the regular stuff!

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You share my opinions on diagonality: space wasting and stair like. Unless you do it right and with proper buildings. Then it looks awesumz.

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To avoid wasting space, you could press "alt" while zoning to avoid it creating 3 1x1 squares facing away from the road. I used to hate zoning diagonals cause you had to build one road section, then zone, then another road section, then zone.

But just press "alt" and your problem of useless space should be fixed (assuming you don't create huge diamonds... =P )

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NOTE: All replies above this are now added to post count totals for rank and awards.



CTMandR   Thanks. I have not really used diagonals much for that reason. There’s not much there you can do with them and repetition is sure to happen if you have very much..


Timmystwin   There were so many people so excited about diagonals that I wanted to try it for myself. They seem a bit overrated – stairs and wasted space predominate. There is a little application for breaking up the grid now and then though.


Unmannedperson   You are correct. But, then a tight diamond pattern of streets would be very constraining as well. I suppose a light sprinking here and there would be OK, but not a whole city.


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