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7 Time Trixie Nominated

2007: Best City Planner, Most Realistic City Journal

2008: Most Aesthetically Pleasing City, Best City Planner, Most Realistic City Journal, Best Attention To Detail In A CJ, Best City Sprawl In The City Journal

Welcome all to my CJ! I have spent A LOT of time working on this one. It took me a near two weeks just to get the trees laid out in the region due to it being so large. There are  288 cities in this region. The largest I have ever worked with. Most of the tiles are for aesthetic purposes only though, so don't go thinking I am trying to populate all those tiles.

My style of region design is built around the principles of realism. Which are sometimes very hard to come by when it comes to Sim City. I spend a lot of time and effort and meticulous detailing on each of my cities. I may do things over and over again just so it looks right in the city. For this reason, sometimes updates may only happen once a week. This is for the sake of quality over quantity. I am not going to post a ton of pointless entries just to get views.

I spend a lot of time laying out my designs in my mind and on paper, long before they hit the mouse in-game. The layout i have now, took me several days just to map out the rail and highways. I always start with the highways, rail and major infrastructure before i do anything else. This way it creates borders for the growth to hit and it make it more realistic. I measure out the distance in miles it is in game so it can be more realistic that way too.

Since this question comes up a lot and I have answered it several times...lol... I am placing it here in the intro :

I grow all residential in my region. It takes a heck of a lot of patience and bulldozing until the right house grows, but thats how I do it. The only other thing I grow are creations from the stex that are grow only, ie commercial and industrial thats not ploppable. Everything else in my region is plopped. but all of it is functional.

OK! Enough blabbing... Here is Parkland!



click on image for larger picture (7mb, you have been warned)


This is a heavily modded version of raregrk's Accurate Scale Map Of Montreal 

I am using several mods for this region, they are noted below, all of which can either be found here at SC4D or ST

American Traffic Mod

Andreas Automata (various uses)

Bridge Height Mod

Columbus Terrain Mod

Diagonal Edges Mod


No Rail Dirt

No Palms Mod

No One Way Arrows Mod

RH Plopmodd Levels Final

Slope Mod

Street Light Mod

Streetside Mod

Water Mod by Peagasus

Highway Asphalt Textures Mod

Zebra Avenue/Streets/Oneway Mod

Zoning Mod


As you can see, I use a lot of mods, some would consider some of those cheats. But since SC4 does not allow for realism on its own, you have to incorporate outside help to get to the point where you can make a visually appealing, realistic city.

If you have any questions as we go, just let me know! I will try to respond to every post!


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