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      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

      For those who opted for physical discs -- if you donated between April - June and you received the WRONG discs or NO discs in the mail, please email stexcd@simtropolis.com and include your donation info such as Paypal transaction ID and we will get this rectified!
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PPond Harbour to Sea Transition... how it was done

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PPond Harbour to Sea Transition...  how it was done

If you are not familar with terraforming for PEG - Coastal Development Kit or CDK, there is an excellent tutorial here.

The seaward land has been terraformed to the correct height for the CDK lots.   The inner harbour to be made with PPond water has been marked out with single road tiles and levelled using the God mode quick level brush...   zoom 4, size 2 works well.


This is where we will need to make a 'ramp' to transition the PPond water to the Brigantine sea water.


The transition slope is made using the God mode soften tool.


The PPond ploppable water is designed to transition seamlessly with the Brigatine water.


Using row warehouse lots to form the entrance to the inner harbour.


Around the corner to the land tiles...


PPond now takes over from Brigatine...


Construct the inner harbour on the flattened area.


...and right around back to the Brigatine sea water again.


Place a few sparkle tiles and fill in the rest of the gaps with flora PPond.


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Yup, I agree with Moshi here.  Pretty easy to follow.  :D  

So far, that's the major advantage I can see with his new pond pieces is the ability to do this sort of thing.  You can't transition between pond and sea with the old stuff.


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