Good day, Simtropolis viewers!
Today i'll start showing methods I use to create the region. I haven't experienced and/or practiced the craft of plopping MMP's until last week... Nevertheless I think I got the idea. Remarkes regarding my nature plopping, good or bad, are welcomed by me.
Blunder, Simul8ter8, Schulmanator: Thanks for watching, I hope you will like the rest.
IL.: I use RFR ploppable water, found It's quite tricky to plop, especially at slopes, but it's worth it.
Thanks for the tip. I will try to blend more trees in the future, but for now I am trying to create dense forests, usually made from 2-3 kinds of trees. I have seen that many times, forests may be very repetative...
Shaping A River:
I picked a region abundant with ravines. So, I have to plop many streams accordingly.
In this tile alone I had to plop about 15 streams, 4 of which continue to the next tile and require loads
of work on them.
This is one of those four. I begin with plopping RFR water and some Murimk bedrock along them.
Next, I lay NBVC rocks along the river banks. Notice the small rapids I added near the edge of the tile.
I plop different flowers and weeds near the river, most of them originate from the ALN pasture flora.
Pine trees follow the higher parts of the ridge, while maple/oak trees grow near the streams.
Two streams merge into the major river.
Further downstream, a small marsh is formed as the river bends.
Finally, the river spills into the major artery, leading to the bay, about 1.5 mile west of here.
Long update, isn't it? Part 2 will be uploaded in the weekend.
Thanks for watching/commenting.