Jump to content
  • Announcement

    • Dirktator

      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

      For those who opted for physical discs -- if you donated between April - June and you received the WRONG discs or NO discs in the mail, please email stexcd@simtropolis.com and include your donation info such as Paypal transaction ID and we will get this rectified!

Confluence Region

  • Entries
  • Comments
  • Views

Sculpting Nature, Part 1




Good day, Simtropolis viewers!
Today i'll start showing methods I use to create the region. I haven't experienced and/or practiced the craft of plopping MMP's until last week... Nevertheless I think I got the idea. Remarkes regarding my nature plopping, good or bad, are welcomed by me.
Blunder, Simul8ter8, Schulmanator: Thanks for watching, I hope you will like the rest.
IL.: I use RFR ploppable water, found It's quite tricky to plop, especially at slopes, but it's worth it.
SimCoug: Thanks for the tip. I will try to blend more trees in the future, but for now I am trying to create dense forests, usually made from 2-3 kinds of trees. I have seen that many times, forests may be very repetative...  :}
Shaping A River:
I picked a region abundant with ravines. So, I have to plop many streams accordingly.
In this tile alone I had to plop about 15 streams, 4 of which continue to the next tile and require loads of work on them.  o.O
This is one of those four. I begin with plopping RFR water and some Murimk bedrock along them.
Next, I lay NBVC rocks along the river banks. Notice the small rapids I added near the edge of the tile.
I plop different flowers and weeds near the river, most of them originate from the ALN pasture flora.
Pine trees follow the higher parts of the ridge, while maple/oak trees grow near the streams.
River Scenes:
Two streams merge into the major river.
Further downstream, a small marsh is formed as the river bends.
Finally, the river spills into the major artery, leading to the bay, about 1.5 mile west of here.
River Mosaic:
Long update, isn't it? Part 2 will be uploaded in the weekend.
Thanks for watching/commenting.


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

Sign In  

Already have an account? Sign in here.

Sign In Now


Thank You for the Continued Support!

Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Echange.
Make a donation and get one or all three discs today!


By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections