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Confluence Region

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Sculpting Nature, Part 1

grstudios

1,128 Views

 

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Good day, Simtropolis viewers!
Today i'll start showing methods I use to create the region. I haven't experienced and/or practiced the craft of plopping MMP's until last week... Nevertheless I think I got the idea. Remarkes regarding my nature plopping, good or bad, are welcomed by me.
 
Replies:
Blunder, Simul8ter8, Schulmanator: Thanks for watching, I hope you will like the rest.
IL.: I use RFR ploppable water, found It's quite tricky to plop, especially at slopes, but it's worth it.
SimCoug: Thanks for the tip. I will try to blend more trees in the future, but for now I am trying to create dense forests, usually made from 2-3 kinds of trees. I have seen that many times, forests may be very repetative...  :}
 
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Shaping A River:
I picked a region abundant with ravines. So, I have to plop many streams accordingly.
In this tile alone I had to plop about 15 streams, 4 of which continue to the next tile and require loads of work on them.  o.O
This is one of those four. I begin with plopping RFR water and some Murimk bedrock along them.
 
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Next, I lay NBVC rocks along the river banks. Notice the small rapids I added near the edge of the tile.
 
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I plop different flowers and weeds near the river, most of them originate from the ALN pasture flora.
Pine trees follow the higher parts of the ridge, while maple/oak trees grow near the streams.
 
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River Scenes:
Two streams merge into the major river.
 
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Further downstream, a small marsh is formed as the river bends.
 
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Finally, the river spills into the major artery, leading to the bay, about 1.5 mile west of here.
 
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River Mosaic:
 
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Long update, isn't it? Part 2 will be uploaded in the weekend.
Thanks for watching/commenting.


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