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  1. True Earth

    Latest Entry


    Today, we're taking a look at another one of the United States' iconic cities - San Francisco. This hilly city sits on a peninsula between the Pacific Ocean and San Francisco Bay in Northern California - and since it's founding in 1776, it's evolved into a cultural, commercial, and financial center. With plenty of famous landmarks and attractions dotting the city - it's also one of the country's top tourist destinations as well.

    We'll start the trip off in the city's Central Business District - with a number of the city's tallest buildings like Transamerica Pyramid, 555 California Street (formerly Bank of America Center), and 345 California Street in full view.


    A view of San Francisco's stunning skyline at nighttime.


    At the center of the city's skyline is the distinctive, pyramid shaped Transamerica Pyramid. Upon its completion in 1972, it was the world's 8th tallest building - and even though it's not the tallest skyscraper in the city anymore (since surpassed by the 1,070 ft. Salesforce Tower, completed this year), it's still the most iconic.


    We venture out of downtown and onto the city's infamously hilly streets - and it gets especially steep on Lombard Street. This street is famously known for a one block stretch where it zigs and zags down the hillside - and these 8 hairpin curves have given it the title of "The Most Crookedest Street In The World". The crookedness serves a purpose, too - as it was intended to slow down vehicles and to reduce the steep gradient of the hillside, all while offering incredible views of the city.


    Located northwest of Lombard is the stunning Palace of Fine Arts. Constructed in 1915 for the Panama-Pacific Exposition, this Greco-Roman palace and attraction - complete with a rotunda and columns - has remained one of the city's most popular landmarks ever since. Art exhibitions are still shown regularly, and it also serves as a park and popular wedding destination.


    Our next destination can be found on top of the city's steep Telegraph Hill - the beautiful Coit Tower. Built as a gift from the late socialite Lillie Hitchcock Coit, this 210 foot tall art deco tower has remained an icon on the San Francisco skyline ever since its opening on October 8th, 1933.


    For our next destination, we catch a ferry ride at Pier 33 to visit "The Rock" - Alcatraz Island. This small island in San Francisco Bay was developed in the mid 1800s with military fortifications, a lighthouse, and most famously - a prison. Once a small military prison, it quickly grew in size and served as a federal prison from 1934 to 1963, housing some of the country's most hardened criminals like Al Capone. The rugged terrain and frigid water made it the perfect place for inmates - and the unforgiving punishments handed out here gave it a harsh reputation. Although it's been abandoned for decades - it's still one of the city's most well known landmarks and tourist attractions.


    The San Francisco Museum of Modern Art is located in the heart of the city and is another one of the city's most distinctive landmarks - the current building was constructed in 1995 and houses some 33,000 pieces of artwork. It's one of the world's largest modern and contemporary museums - any visit here is sure to inspire the mind.


    The earthquake of 1906 brought much devastation to San Francisco and its skyline - and the old city hall was one of its most prominent buildings brought to rubble.  The new San Francisco City Hall, re-opened in 1915, has remained an icon on the skyline ever since with its distinctive Beaux-Arts Dome rising 307 feet above the city.


    Last but not least is the city's most iconic landmark - the legendary Golden Gate Bridge. This 8,981 foot long suspension bridge spans a narrow straight connecting San Francisco Bay to the Pacific Ocean - and has been open for traffic since 1937. Despite the name, the bridge is actually painted in a brilliant "international orange" color, and it makes for a truly stunning sight, day or night.



    Don't forget to comment, like, and follow True Earth if you haven't already!



    Previous Update: "U.S. Skylines"



    Thanks to @Cyclone Boom, @Silur, @Krasner, @art128, @Toby Ferrian, @RobertLM78, @CorinaMarie, @Handyman, @mrsmartman, @tonyr, @redfox85, @simmytu, @Androgeos, @bobolee, @The British Sausage, @jakis, @raynev1, @ESP15, @nycsc4, @kingofsimcity, @tariely, @scotttbarry, @MAW, @Odainsaker, @mike_oxlong, @feyss, @Simmer2, @etg-nc2nyc, @9gruntsand1hammer, @ByeByeBayou, @aciaKa, @Elenphor, & @_Michael for all the likes!

  2. St. Wilhelm is growing.

    Under the guidance of Princess Charlotte, the formerly underdeveloped principality, the smallest province of Nordreich, is expanding. Thanks to substantial financial assistance approved by the Imperial government, St. Wilhelm embarked on multiple public works projects to increase outside trade, improve local economy, and attract new citizens.

    One of the most important project is the expansion of the Imperial highway to connect with Nordinsel, the largest island of the principality and the second most populous.


    Settled centuries ago, what started as a fishing village on the east side of the island eventually became the town of Fischerstadt. Citizens of this town relied on sea trade and farming on the fertile land on the west side of the Island.

    For centuries, the only transportation option between Nordinsel and the main island of St. Wilhelm was by boat, operated by private shipping companies. Trade with Nordreich's northern neighbor, Vitsmunir, was conducted through a bridge that connected the Island. There the situation remained until half a century ago, when Princess Charlotte's father, the late prince Harold expanded the Imperial Highway to connect with Nordinsel. Nicknamed the Slingshot by locals, the highway was expanded from St. Wilhelm over three massive overwater bridges, connecting with Vitsmunir to the northwest branch and Fischerstadt through the northeast one. A giant highway roundabout, built in the middle of the sea, facilitated the direction of traffic.


    Here you can see the bridge's starting point, at the old lighthouse of St. Wilhelm (Archival photograph courtesy of the Imperial Archives) :


    Here is another archival photograph, showing the northeastern terminus of the Slinghsot and the town of Fischerstadt about 30 years ago:


    Thanks to the Slingshot, Nordinsel enjoyed an unprecedented period of economic growth. Trade flourished and the island moved from a farming and industry focused economy to a white collar economy. To accommodate the demand for highly educated citizens  who can work in white collar positions, a community college in Fischerstadt was established to provide adult education and training.

    Like every other cities, however, growth of St. Wilhelm brought on other problems. By the time Princess Charlotte ascend the throne 10 years ago, aging infrastructure and changes in the economy has led to a couple of issues. Thanks to increased trade and manufacturing, the slingshot has become a tangled mess of traffic. leading to long gridlocks on the Imperial Highway. The over-water roundabout was severely eroded by the sea below and the concrete pillars that supports it were crumbling. On the west side of Nordinsel, the collapse of the agricultural industry has led to mass abandonment of the farming communities, and wildlife has reclaimed much of the land.

    To solve these issues, Princess Charlotte convened with the legislature and embarked on a massive project of redevelopment. The first issue to be tackled is the redesign of the Slingshot and the Imperial Highway. Using computer simulation and other new methods of construction, engineers were able to demolish the old central roundabout with a new ramp system. Nicknamed the helix, the new central traffic hub moved traffic through an web of on-ramps, built high above the water on an improved concrete foundation. The result is much improved traffic flow, greatly shortening travel time.



    A brand new design is also implemented at the start of the slingshot. The roundabout that surrounded the old lighthouse was completely demolished, and the highway is now buried in a tunnel so through traffic can enter the slingshot without mingling with local traffic, which enters the highway through on-ramps. To replace the old lighthouse, the Duke of Schlossberg sent one, originally built a hundred years ago to illuminate the old cargo port (since demolished), to St. Wilhelm as a gift. Today the lighthouse stands on the spot of the old one and it is a tourist attraction.


    To further prevent congestion, the government created the StWilhelm Ferry Authority (SFA), which provides ferry services from the main island to Nordinsel. It is headquartered in a small modern office tower in front of the main ferry terminal.


    Thanks to traffic and transportation improvements, Fischerstadt expanded and improved tremendously. new citizens flocked to the town, turning it into a mini metropolis not unlike St. Wilhelm Island itself:


    Traditional and modern architecture commingle on the shore of the Fischer Spring, a massive freshwater spring and lagoon in the middle of Nordinsel.


    To attract high-tech industries, the government reclaimed the abandoned farmland on the west side of the island and created the newest district of the Principality: Seeküste. Designed with environmentalist ideas and advanced green technologies, Seeküste is a brand new, master planned city filled with green architecture, efficient public transportation, wide tree-lined roads and world-class city services.


    Highly educated citizens and immigrants flocked to this neighborhood, where the government has provided incentives for technology and media companies to set up offices. Self-sufficient homes, green apartment buildings and soaring offices quickly turned Seeküste into the most modern district in St. Wilhelm.



    Next: Living and working in St. Wilhelm.

  3. 4pClgf.jpg 






    Still a work in progress and dripping in-game when I get a spare hour or two which is rare....

    Hope to showcase some more over the coming weeks and months. But the below gives an idea of what I'm working on


  4. Hello everyone!

    Today, we're going to continue our tour of Arquennes' old city *;)

    Let's go!

    24. ARQUENNES - OLD CITY (2)

    1. We begin directly with the city's most famous landmarks, St. Etienne Cathedral and the episcopal palace. They were the symbols during centuries of the city's ecclesiastical power. Now, they attract many tourists. The cathedral's tower can be seen from many kilometers around.


    2. On the right, the simply named Arquennes Museum, it was built in 1923 to show the many pieces of art that the Episcopal Principality had gathered during centuries. Not far from it, people love wandering next to Cardinal Ladeuze fountain.


    3. The city is not flat of course! On the Right, St. Jacques' Gate, from the city's first wall.


    4. People really appreciate pedestrian areas!


    5. The last picture features several things that I've tried to implement in this city:

    • More roundabouts to make it as much European as possible
    • More curves to give the city a more natural look
    • More green areas. FrankU's parks are awesome for that purpose! I can't stop using them.
    • More empty walls. Cities IRL aren't perfect, so I don't think I should cover every walls, especially when the BAT maker added awesome textures on it!




    7. Rue du Rempart ('Wall street'), a pedestrian street with many restaurants.


    8. The train station. As you can see, the building is a bit outdated. Fortunately, its renovation was decided by the national train company.






    11. The Old Market, an institution in Arquennes, and the Memorial 39-45.






    14. One small mosaic.


    15. 3 Bigger views *;)






    I hope you liked it!

    See you soon *:P

    - REPLIES -

    @_Michael Thanks a lot my friend!

    @kschmidt Thank you too!

    @The British Sausage Your enthusiastic comment: 10/10. Thank you!

    @SC4L0ver Thank you too!

    @younghappy Thank you! That was my objective, great to see it worked!

    @Scirius: I can't tag you, that's incredible... I've been using some of your houses for a while now, they really fit everywhere! Thanks a lot for the comment!

    @Urban Constanta Thank you very much!

    @TekindusT Thanks a lot!

    @nRVOUS It's my own personalised sidewalk. I didn't release it officially, but you can find it here: https://www.dropbox.com/s/ff9ua5vic3sws6h/textures perso.dat?dl=0

  5. Hello to all,


    As you know I have been a bit dormant for the past, I don't know, 8 months (!)...


    That's because my previous save file of my city, Province, eventually got too big for my potato computer to handle and eventually I gave up trying to load it. For the past 8 months I have been trying out different games, a particular MMO combat game and small indie games usually. I never really felt like going back to Skylines...


    Until a few days ago. I started watching some youtube videos of fantastic builds, mainly by Infrastructurist. His videos have been an inspiration to me and now I have Skylines downloaded again on my PC, and a new idea to go along with it.


    When I start to feel like my city is taking shape, new entries will start. 


    My new city's name is going to be Parisidia. Île de Parisidia, to be exact. It's going to be a city in the far northwest of Moneyland, close to the countries of France and England, hence the French influences in this city. I invision it as a bit of a clash of cultures, with the CBD and historical downtown composed of ornate French architecture, but as you go out of the the city center, more industry and american suburbs take shape. A bit of a blend between Paris and New York, but a smaller scale. 


    That's all I can give for now. See you again when the time comes.

  6. _____________________________________________________________________

    Note: Well lol, hello.

    Randomly decided to make something quick again. It's a shame I haven't been able to make anything more ambitious, but I thought this

    would be a nice intro to the other side of the Mass Effect Universe.






  7. Update 4:

    While waiting for my experiment to complete, I moved onto other areas of the city.

    The Bankside Parcel:



    A highrise, intermixed Residential and Commercial area, it's the perfect transition from uptown to the new Downtown.

    Some spaces have been left open for new parks or buildings.

    Just east of it:


    Same thing as the last parcel, except the commercial buildings are placed closer to the residential buildings.

    Just north:


    A more apartment-like community. It's upper class, and I'll work on more detailed decoration at a later time. 

    For now, dense trees work just fine for me. As a native Sacramentan, the urban canopy is a must.

    The whole thing:


    With my next update, I'll start moving into the downtown area.

  8. YAycTv.jpg


    tonyr: Work, work and more work! In my case I find it a gruelling experience finishing off city tiles.

    Prophet42: Thanks a lot! Each city tile I finish always takes a little longer to complete.

    kschmidt: I used avenues, SAM and NWM (Network Widening Mod) plus Bipin's concrete roads to add variety to the roads. Thanks for your comment!

    Urban Constanta: Cheers!

    Duco: I guess that's one way of looking at it. :uhm:


    Entry 21: Pololomia's City Centre (North)

    And now comes the entries which are chock full of detailed pictures. I have also included extra mosaics to help place the area I am showing/featuring in relation to other areas in Pololomia. So, sit back and enjoy the show!




    The area in question. This is the northern part of the city centre. Note: north is rightwards




    I use a real mixture of US, European and UK buildings to get my style of city scenes. Though I will use other choices- such as Simgoober's swimming complex to the right.




    Every mid-density and high-density city block always has car-parking and/or back alleyways or other fillers...




    And sometimes back alleyways can segue-way into plazas...







    Mini-parks plus mixing lots with MMPs to create playground areas.




    Going downwards is moving eastwards.




    The diagonal city block...




    In this mosaic going downwards is going northwards.




    I love me some threshold photoshopping.




    Not sure exactly why but the photoshopping really came out well with this picture.




    Downwards is moving southwards- into the city centre.




    Churches and the corresponding graveyards.




    The church is one of Mattb325's creations whilst the graveyard lots are one of Paeng's lot packs.




    Down = North direction. Eventually we reach the Granger Industrial Estate.




    There is only so much one can do with fillers and lots. Eventually the terrain has got to show!




    Downwards = Westwards. This mosaic moves across the southern parts of the Granger Industrial Estate and also the northern-most parts of Pololomia's city centre.




    Another mosaic moving westwards- one of the selling points is how Pololomia fits together, this means lots of mosaics!




    One of xannepan's Paris buildings: a Parisian-styled fire station.







    Heavily using Mattb325's lots here!




    This picture showcases the dividing line between the city centre and the inner city area.




    This 8x8 lot of Mattb325's is so cool!










    And yet another great-looking diagonal building from Mattb325; First Federal Bank.




    Down = West.




    Mattb325's lots are very easy to work with because they work well with FrankU Dutch Parks and Gn_leugim's Forest Parks.




    One final overview of the northern part of Pololomia's city centre.








    The next entry will be posted somewhere between Thursday to Saturday. See you then!

  9. duco

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    Recent Entries

    5acad1fe2221e_1overview.thumb.jpg.0952ce9d8a730ab071a627cbbb29c6e6.jpgRivier, some little towns rise here in a rural environment. Here will be used:

    Central european tre controller by 11241036, SPAM by Pegasus, IRM by T Wrecks, NAM by NAM team, 

    1 overview.jpg

    Power: WMP power lots, Peg Geothermal power plant, Paengs Secrurity fencing kit, Murimk ind. props

    2 power.jpg

    Reservoir: PEG pond kit, SM2 aquaduct, Nexis water pumping station3 reservoir.jpg

    Riding school: Paengs riding school and stable, Paengs spam addon vol. 1, 4 riding school.jpg

    Cattle station: Paengs spam addon vol. 1, 6 cattle station.jpg

    Brewery: Spam F.A.R.M by Graig abcvs, IRM Filler set by T wrecks7 brewery.jpg

    Dairy: Nexis mega dairy farm by mrbisonm, Spam addon pack vol.27 dairy.jpg

    Ruin8 ruin.jpg


    Japanese walls set by Mas71, PEG PPond Kit by Pegasus, Spam single and diagonal fields by GraigAbcvs, rocks 'n' stones by nbvc9 fields.jpg

    A little house

    Greenhouse: Spam addon pack vol.210 little house 2.jpg

    another little house

    Haybarns by Walker BD111 little house.jpg

    neighborhood12 neighborhood.jpg


    Dutch houses: Haarlemmergold, Frank U13 neighborhood 2.jpg

  10. BFA's terminal 1 was finally completed, and my The Mayor's disdain for purely non-functional airports was outmanuvered by my The Mayor's love of looking outside at JFK's apron. To coincide with the non-functional reopening, a Railway Service to BFA was initiated; this is done using ICE-2 trainsets bought secondhand, while a local service paces near it with what is usually Capitalstar EMUs; primarily on the Northern DC lines. Several M3 sets survive in service; these are possibly going to be replaced with Desiro units; however. BFA itself is still a hotbed for Commercial Flying, with a Air-To-Orbit project continuing using a Tu-144 and a MD-11 bought off the local scrapyard. However, there's currently disputes going on between the local Civil Air Patrol branch and the Airlaunch Company; the latest movement is parking a MD-11 infront of the CAP hangars. As of today, CimTrans is trying to work out an agreement. BFA itself has 2 main spokes; one handles longer-distance Ryanair and the miscellaneous AE flights usually, the other mostly CS Airlines. Connected directly to T1 are gates to shuttle flights; you can grab a cramped ride in a CRJ200 to Gramercy, St. James or Newark (however, the last option is not that patronized.) Now, to the elephant in the room; why are 4 MiG-21 jets infront of a American airport terminal? Well, back in the good ol' days where every train had graffiti on it and the major was a corrupt SoB, BFA was becoming dangerously unsafe for flying; a accident in '78 where a very unlucky and very high-profile F2A slipped off the runway on to the main lines that Amtrak took in and out of the city made the point clear; the Airport was at it's breaking point. The one thing the Council could do, in an embarrassing move, would be to ask the ol' USSR for help.


    Of course, it worked, and with a letter from the Premier himself and a Blank Check for the Airport and some extra for Education (unrelated, the City swears, was the purchase and distribution of the Communist Manefesto to Libraries.) In 1990, to express the City's gratitude, we began a twinning with Leningrad, and we donated 4 F-84s from a scrap heap for display in exchange for 4 MiGs; relations with St. Peterburg continue to this day, however they've been getting colder recently. The Port of Portdale is beginning to take shape in the last 2 photos; Cims Metal Recycling is a company that cuts up pretty much everything (except MP-70 and MP-54 cars, both of which contain pollutants only able to be handled by the Railroad itself, but the R-32 cars that are being replaced with some French stuff are fare game). This includes planes, and there's a couple Jetliners in the boneyard at any given time. However, not all are destined for the Scrapheap, 2 F-14s and 2 A-6s are being retained for the University Island Aviation Museum; when it's built, anyway. 

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  11. rect5951.png

    Hiya there! I know I don't have the time to post updates anymore, but I've done more stuff with Dragon's Landing. So here goes!


    Here's a map of Perwyn Island and the state as a whole, first! We're in Dragon's Landing, but we've already visited a few other towns here : Wodenbury, PI back when CSL first released, as well as Westport, PI in the north of Perwyn Island. We've also been to Ashford, NT

    But let's focus on the state capital of Dragon's Landing, which also happens to be the southernmost town of Perwyn Island.


    Dragon's Landing is a fairly old city, and its streets are twisted and narrow. Downtown Landing sits on its own island, which was mostly made out of landfill over the years.


    The insular peculiarities of Downtown Landing (an island surrounded by a bigger island, itself connected to mainland Perwyn), there only are a few bottlenecks for traffic to enter or leave; Station Road acts as a major road and connects to the pan-Perwyn Island motorway, but is constantly clogged up.


    At the edge of the city centre, on Landing Island itself, Dragon's Landing train station acts as the southern terminus of the Perwyn Line. It is not connected to the rest of Cathnoquey's rail network. The Landing tram-train and bus terminals are also located here.


    The eight-bay terminal handles intercity bus traffic as well as local buses. That is because the Perwyn Island line only stops at a few major towns; most stops were closed years ago, in an age when railways struggled against the automobile.


    The railway station is also where the A9 road that links most of Perwyn Island ends and links to different parts of the city. A plan to overhaul the intersection and make it pedestrian-friendly wad drawn up, but then shelved for many years.


    Let's head downtown now - to the city's main hub, Haymarket Place. Historically built around Castle Road (which goes from left to right here), the Haymarket used to be where farmers would sell their produce and tolls into the city would be collected, right at the foot of the Arch of Triumph and the Guildhall (now behind the Lighthouse). Nowadays a major crossroad junction, the Haymarket retains its commercial role with the opening of the Haymarket shopping centre some years ago after a decade of neglect and botched redevelopment.


    The Landing is full of historic buildings - such as the Perwyn State Capitol, where the state congress sits, right beside the Perwyn Faculty of Law and Finance.


    There are also newer buildings defining the skyline, such as Telecom Tower. Laws regarding the preservation of historic sites and heritage are fairly lax in Perwyn.


    The Alienware Tower, as well as some of the city's other taller buildings, is one of the city's major attractions. Of note, one can see the Harbourmaster's Office (the red brick building in the foreground), as well as the Ferry Terminal - where one can board ferries to the mainland via New Wigmore or Wodenbury. In the background, one can spot the social housing estate of New Taverley, where no less than 15'000 people live.


    View over the Landing, looking eastwards.


    Close up of the Haymarket and Jackson Road, including the busy bus interchange and taxi station.


    Overview of the ruined Dragon Castle, one of the fortresses of the first wave of Dunmeri settlers from Morrowind. Perwyn Island and Cathnoquey in general have a history that spans much longer than people realise, and at such this castle dates back from the Tamriel invasion of Akavir, when it was built and used as a forward staging ground.


    Even longer ago, the Akaviri were the ones to invade Tamriel, and they brought their architecture with them. Though the Akaviri withdraw completely from Cathnoquey eons ago, leaving it unhabited, Perwyn Island was their final port of harbour before their invasion proper. This makes Perwyn a holy ground of the Akaviri faith, based on ancestor worship and harmony with the land, and at such Akaviri shrines, not unlike temples of the Blades found elsewhere on Tamriel, were erected and act as touristic hotspots. This is Perwyn Shrine, one of two major such hotspots.


    And here is Cathnoquey's Grand Shrine, the authority for all such shrines in all of Cathnoquey. Interestingly, Dragon's Landing caters especially to the Akaviri faith; that stands in contrast to Westport (which we've already visited in this CJ), which acts as a beacon for the Dunmeri faiths. This is revealing of a north/south clash that, for better or worse, defines Perwyn islanders.


    Going further in town, one can spot some of the canals that one criss-crossed the island. Most have been filled up, but this one still remains.


    All in all, Dragon's Landing strives to be a modern town, with what little money it can spare. 


    Looking south towards the ferry terminal. Traffic in Dragon's Landing is fairly poor at most hours of the day, and it does not help that the Tram really only connects outlying areas with Dragon's Landing proper. Let's take a drive further out!


    The outside of Dragon's Landing is filled with terraced houses, fairly common and distinctive of the North Territories and of Perwyn Island proper.


    They make sense, too - the red bricks are made from locally sourced clay, and the island's small size demands houses adjust accordingly, in contrast with the wildly untamed expanse of Cathnoquey as a whole.


    Dragon's Landing also features several residential high rises. These towers are actually fairly expensive to live in - but they're properly maintained, have security, and some even have indoor pools.


    The Landing's very own multisport stadium and concert arena even has its own tram stop. It's the biggest stadium in the entire state of Perwyn Island.


    The outskirts of the city are also dotted with business parks, such as the one at Gnisis Parkway, right by the airport.


    Here is the high street in Wortown, some 6 miles away from Dragon's Landing proper.


    Wortown has some lovely beaches, looking over the bay locally known as the Fen.


    It also has its own train station, served by tram-trains looping around Landing island.


    Let's check out a couple of pictures last, such as this shopping centre on the western edge of the city, right by the roundabout leading to the industrial harbour.


    And here is the very peaceful village of Watling, about 8 miles away from Dragon's Landing.


    And finally, a general overview of Landing Island itself, looking north! One can see Harbour Island as well as downtown Landing on the bottom of the picture, with the city sprawling to the east (Balmont and Elsfield) and the west (Taverley and its housing towers). In the middle, the Dragon's Roost sits imposingly, as a former volcano that has been inactive for at least 2000 years.

    That's it for now! I have more pictures of the road and rail network, as well as detailed closeups of the waterfront, but I'll keep those for a later date. This is probably not the best I've done in a while, but alas I have very little time left for Cities Skylines, I'm just not willing to let this project die. So I hope you enjoyed reading regardless =)

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    Recent Entries

    20180327: Redesigning the London region

    We all have our favorite ways to play city-building simulators. A few weeks ago I made the decision to go back to one of my favorites in the city-builder genre - SimCity 4. Back when I regularly played the game for long periods of time, I designed my own regions which included huge mountain ranges, or rivers, and many even had some sort of coastal area. I'd often spend almost a year, playing for an hour or two here or there, to create the perfect balance between rural, suburban, metropolitan, and underdeveloped areas within the same region.

    Now, at the most, I have about an hour and a half of play time every two days because of my job and other obligations. So this time, instead of spending weeks to create the perfect region, I've decided to take the Maxis "London" region and alter it to suit my needs. I love long coastlines, rivers, and barrier islands off the coast. In all honesty, it reminds me of one of my favorite places to visit on the Texas gulf coast - Beaumont, Texas. It also reminds me of the hometown of my parents, the Gulfport and Biloxi corridor of Mississippi. On a clear summer day you can stand on the beach and see the Cat, Deer, and Horn Islands in the distance.

    The first two images are those of the original Maxis region (default water) and the images on the left are from my fictitious region of the Albemarle River Valley. I've added inlets, islands, a river delta, and flattened and smoothed the terrain near the new beach area. I've installed Pegasus' Brigantine Water Mod - quite possibly the best mod (in my opinion). This mod treats shallows and the deep areas quite well and adds a bit to the coastal areas (this is why in the second set of images the water appears darker in the areas where the terrain has already been altered.

    London-1522191900.png.d48bd00acbc838de069c682768ba5924.png  London-1522191911.png.6ed93b3243cf90c78e8727dc596339c7.png

    Above: The original London region (Maxis)
    Below: The altered London region - renamed the Albemarle River Valley

    Albemarle-1522110945.png.f38608dd56f075f75c85710d4dd14ba4.png  Albemarle-1522110956.png.41b74a78254c8f384b7092ee89d45293.png

    What are my plans for this region? To be honest, it is to relearn how to play this game. I'm still learning how to use the new features in the Network  Addon Mod (NAM). May I say this is totally awesome and when I left SimCity 4 in 2013, the NAM was still in its infancy. And if you look closely in the first image shared of the Albemarle region, I have two small areas I am already working on. The one to the west, Riverbend Village, will be a bedroom community for a much larger city. To its east is a small industrial area, Industrial Zone 1. Yes, I know it isn't a really catchy or original name, but...

    What do I hope to do before the next installment? I'm hoping to learn enough about using the new NAM to add a highway across the Industrial zone to connect it to the larger tiles to either side of it. And that's what I'll share in the next installment.


  12. Praha - prague hlavní nádraží !

    Open borders central europe has changed a lot ! Afther a short journey our train pulls into Praha hlavní nádraží or prague central station !


    Nothing more to add about this city tour schedule !


    Vrchlického sady park below the main central station relaxing place to be !



    W2W adjacent station quarters strugling with the terrain here and there and the natural continuation behind it !


    Business area providing the urgently needed office work !


    Exhibition and market halls !


    Last we visit for today the neighbourhood of Vršovice with some famous SC4 landmark the St. Wenceslas Church !



    Little introduction to town but so much for now !

    Hope you enjoyed this CJ and see you back next time !


  13. WTybS4.jpg


    Spring arrives and along, the urban life seems to revive. This is why the municipality of Medrean City invites you to stroll in the active and iconic neighbourhood of South Downtown, the historic and beating heart of the city. Let yourself be charmed by this undeniable urban and cosmopolitan atmosphere, have a look on the  neighbourhood most iconic skyscrapers or relax in one one of its many parks. Unless you prefer to stroll through the luxury shops of Colonius Avenue, the city's most prestigious thoroughfare. Have a nice visit !



















    Aerial and night views of the neighbourhood of South Downtown.


    The southern part of this business district is well known for housing mainly financial firms as well as many banks due to the presence of the city's stock exchange. The square in front of the stock exchange building has just been completely refurbished with the replacement of paving stones and street furniture as well as the addition of several trees and flower beds.





    Aerial and night views of the city's stock exchange.

    Conelly Park remains the largest park of the city and one of the most important urban parks in the country. With its location in the heart of the downtown and its recreational facilities, including several baseball and football fields, tennis courts and direct access to the marina, Conelly Park is considered as the busiest and most beautiful park of the city.





    Aerial and night views of Conelly Park.


    The southern section of Colonius Avenue is certainly the best place in town for shopping. Indeed, this section of the avenue, whose major renovations have just been completed, is hosted some prestigious shops, restaurants, parks and fine groceries among many iconic skyscrapers.











    Aerial and night views of Colonius Avenue.

  14. Columbia Province

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    Latest Entry

    I'm back. 

    I have a little bit more time; not much, but a little. Posts will be seldom at best, but the fact that I'm back still has me baffled.

    I promised I would bring a new region in to light - that region was partly damaged due to file transfer, so only a handful of cities had survived as a result. But fortunately, I was able to develop a small "provincial" region with over 1,200,000 residents. Allow me to walk you through some miscellaneous pictures.


    1) Above is the smaller town of Lindley, with a population of 6,551. It straddles a northern development corridor, a distance from the largest city in Columbia, Northampton. The road to the right, Route 74, climbs the ridge and serves as a pivotal link between Lindley and points west on the Hashen Plateau, including Mountainville.


    2) The Hashen Bridge was constructed in 1978, while the majority of Columbia province was much smaller than it was today. Originally a main link across the region (with Lindley at the time being an important transportation town), it has since been overshadowed by numerous freeways and other regional routes; the bridge today carries local traffic between Lindley and rural areas outside of Northampton.


    3) Further down the valley from Lindley is the moderately sized community of Midland, which has a population of 22,642. Midland saw quite considerable gentrification and expansion in the late 1990s with the construction of Highway 21 to the immediate west. Midland has, as of recent, become more of a commuter city, as the population has steadily increased with the surrounding Auburn and Northampton suburbs approaching city boundaries.


    4) Appropriately named "The Crossroads", this area is the result of an 11 year expansion project, aimed at joining city of Cambridge and the metropolis Northampton. Here, Highway 21 continues towards the top of the image, and the newly reassigned Highway 72 continues into a lengthy tunnel, where it emerges at the foot of the Hashen River. The area here is officially designated as part of Cambridge, and the development around this new interchange has exploded. The reassignment of Highway 72 gives suburban areas a much faster, direct route into the Northampton area, whereas before commuters were required to encounter Auburn traffic and encounter the previous terminus of Highway 72 north of Midland.


    5) Here we see Highway 72 meandering to the right of the screen in the city of Riverton, right next door to the thriving metropolis of Northampton. Riverton sits on the northern shore of Hashen Bay, with ferry and subway services providing easy access to Northampton without use of car. Towards the top of the picture is Route 37, which is a major surface artery for the smaller cities around Northampton. Not pictured to the bottom is Lancaster Island, which serves as a convenient turn west for the Highway 72 towards Cambridge; a small industrial park is also found here.

    And, last but certainly not least....



    ^^^^^ (pro tip: make sure to get rid of those pesky buttons before you screenshot. Darnit.)








    ^^^^^ (unfortunately, this region is solely medium tiles, so I can't go too far without exposing edges. But since this was at night and it wasn't too terrible, I found it hard to pass up.)
    (pro tip 2: demolish those darn manufacturing tiles so they don't show zots and ruin another picture.)


    6) All of the above are of Northampton, a city currently straddling a population of 775,000 and a greater urban area of 908,000. Northampton is comprised of one large peninsula, as well as two islands to the south and east. 

    But more on that later....this was just an intro. 

    It's good to be back. Not sure when the next one will be, but I look forward to continuing this CJ. Until next time.

  15. Holston 1867

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    The year is 1867. Andrew Johnson is the sitting president of these United States of America. Nebraska is admitted full statehood. The U.S. has just bought Alaska from the Russians. Westward Expansion is still full throttle.  Yes, disease and poverty run  rampant still, but the Industrial Revolution has begun a few decades prior. New industries and shops are being built, and businesses are prospering. It is the era of American Reconstruction.

    Enter Holston: A small but promising boom town with much to offer. Though the skies are filled with smog and the streets are dirty potholed, what goes on behind the large glass windows and the bricks upon bricks is extraordinary. Holston might not look like much now, but it will become a large, prosperous city with scholars and businessmen aplenty. And now without further ado, some photographs of the great city herself, in all her glory.5ab089517ecab_ScreenShot2018-03-19at11_37_37PM.thumb.png.9a7aaeb0e7e3dfae8a9e8344b6f8aa71.png5ab08987b3508_ScreenShot2018-03-19at11_49_39PM.thumb.png.a449ae0ccbf98592dbeb04b8a12c22b3.png

    Thanks guys and hope you enjoyed it! More shall come soon. :) 

  16. Welcome back!

    A beautiful winter goes by as we welcome a new year, new opportunities and more growth!

    Let's get caught up in what has happened over the last 3 years!



    Woodland Town continues to grow and thrive...


    The southern Industrial Sector is expanded with more factories to meet increasing demands for work as more R$ move in:



    Population hangs around 25,000. Woodland Town is now the largest town in the region!


    More apartment buildings are built alongside the industrial area:







    A lake was dug out in order to help make the asphalt for the new roads and to create a nice, more natural landmark to break the monotony of the terrain around it:







    The proposed railroad is finally built, which will ease the major traffic problems in this town as well as connect to Woodland River City. New homes are also built in the space to connect the residential areas:





    Farming continues to expand as food demand increases. The Woodland Town Fire Department has expanded their firefighting ability with a landing strip:



    The railroad is a boon to the industries that transport freight. More manufacturing factories are built:





    As more industries are built, more residential areas are built, along with industries on the southern area of the town:




    The population approaches 30,000. Me, Ben, and mayor Matthew (of River City) Make plans to expand the railroad further and create a mass regional transportation system, especially for freight! The possibilities are endless! Simoleon income is only 2,000 a month but the treasury stands at 2 million from last year.   






    A small University is built on the southern area of town, currently know as Woodland City College, complete with a few dorms with capacity to house 1,500 eager freshmen! While people will commute for classes there, some students are moving in from River City and Pleasantview since this is currently the only town with a college in the region: 











    Along with railroads, construction has begun on a proposed 2-Lane regional highway that will serve as the interstate connecting multiple cities in the region: 



    The highway is named Interstate 30, as the highway will connect to cities across the region and go east. Here's the proposed concept:

    Orange = Interstate 30 (Short Term)

    Blue = Proposed highway system (For the longer term)

    Green = Proposed Maxis Toll-Way (Will be very expensive as it will require demolishing)



    More images of Woodland Town:








    Here's the latest image of the region for reference:



    Our next door neighboring towns have grown quite a lot!

    Here's an older image of the region taken just a couple years before the tornado:


    Not only is there growth but I see some new towns popping up around the region! I see two new cities, Coibridge and Kenneth City. Let's visit our neighboring towns and see how much they changed! 

    (Fact: Woodland Metropolis is the initial name but it is referred to as Woodland Town in the story, at least for now.)



    Welcome to Woodland River City! (Usually referred to as "River City")


    WL River City is currently the second largest town in the region, with a population of 18,330. Founded by current mayor Matthew Brooks, WL River City is small industrial town. WL River Town serves many important roles in the region, most notably being the main power provider to Woodland Town, as well as the Pleasant view and District 1. Founded shortly after Woodland town, the town is built along the river, surrounded by thick woodlands of mainly oaks and pines.


    Fun Fact: Woodland River City was not affected by the tornadoes. In fact, the town served as a haven for those who lost their homes! Mayor Matthew sent us resources whenever we needed them. Their trash is exported to Woodland Town.  


    Mayor Matthew has accepted the railroad connection to Woodland Town!




    Over 4149 passengers commute to River City now! Yep, very busy railroads:





    The town's population is a mix of middle and low class folks. Most of the low class are housed in apartments around the central square, along with a dense apartment area west of the town center, housing over 4,000 people! There aren't a lot of high wealth, due to the 12% tax on them. Mayor Matthew prefers them simple folks! Besides, according to him, every time a R$$$ moved in here, they would complain and leave to Woodland Town either due to smog or noises.





    Life is actually pretty good in general here. The city has a lot of coal and oil power supplies which causes occasional smog, but most people are content living here. The town is built more compact, with services such as schools, clinics, police and fire stations concentrated around town center. Railroads snake through the woodlands delivering freight and transporting thousands of people to other cities.


    Large power lines stick above the thick woods, which deliver power to Woodland Town:



    The iconic sound of trains, especially in rush hour is a sound just about everyone is familiar with:  





    The residential area here is made up of mostly apartments, with the occasional middle class home, which usually houses block mangers:


    A large oil power plant, arguably the tallest building in the region:


    We head south down the river to a small little town known as Pleasant View! These smaller towns are under my influence as a mayor.

    (This town and District 1)



    Welcome to Pleasant View!

    Here's how much it has grown over the years:

    (Older photo taken one early dawn)


    The town now has a population of 12,129!


    Pleasantview is only accessible by rail, at least until the highway connects it.






    North of River City is District 1:


    With a population of 13,866, like the rest of the region, this town has seen its fair share of growth over the years:






    Following the railroad west, we see a new start-up town known as Coibridge. The town has been separated from the rest of the region until it was finally connected with the road and railroad:





    Founded by Gene Philips (Current Mayor) this very fast growing town is the 3rd largest in the region with a population of 18,455. The city feeds off the high demands of smoggy heavy industries:





    Fast forward to today (Back to Woodland Town)


    I have two kids, a boy named Jeremy and daughter named Christina. Jeremy is in 4th grade and Christina is in 2nd grade.

    I drive them to school for their last day before Spring Break:


    I drop them off at Woodland Elementary (Pre-K to 5th Grade) before going to work at the city hall. My wife usually picks them up afterschool.


    Woodland Elementary School (WLES) 

    School Schedule:

    7:30 am - 2:30 am - Full Schedule

    11:00 am - 11:45 am - Lunch

    11:50 am - 12:30 am - Recess

    Thank you for reading! I apologize for the long wait but there's much more to come! I will try to update this much more often!

  17. Szczecin - Poland

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    Recent Entries

    Latest Entry

    photo from http://przemyslawbudziak.pl/

    Hi all!
    In this update I'll introduce a lot of my hard work.
    I've made a part of oldtown.


    There is a new construction site nearby.

    The oldtown is a perfect place for a cup of tea and a piece o cake!

    This moment was critiacl for my game. I've dowloaded some new cool mods and the whole steam workshop stucked. I've spent few hours to figure what was wrong.
    Only the workers crew was happy. The had a small break.


    Next day I had a vision. A vision with a part of main city route and a part of river waterside.
    From skyview everything look now better.



    A port fire station with a training station.


    River police station


    Some warehouses and industry areas.


    A small church and a gas station.


    Some office buildings.


    A chocolate factory and an office building in the background.

    Thats it for now. A new update soon.

  18. LMA1.jpg.66c56039404f6ee10e966383de8bad70.jpg


    Article #12 - "Yuti: Las Margaritas"

    Las Margaritas is the most important financial centre in Metzú Republic. A business core of Yuti. On its shores, there are a lot of yacht clubs on Yuti Bay. This area was planned in 1970 with the arrival of a lot of investments. Surrounded by great avenues, cleanful parks and exotic roundabouts, is a nice place to visit.


    Full Map


    Population: 205.449

    Metropolitan Area: 240.658

    Main Activities: Financial services, Heavy Industries, Commercial Activities (Seaport)

    Transport: Nueva República International Airport (Xá City), Puerto Internacional de la Ciudad de YutiAutopista AM01 / AM02Subterráneos de YutiEstación de Trenes Libertadores


    A business place...



    1. Avenida Los Dorados.


    2. Plaza Resistencia. A beautiful roundabout with finest flowers from around the world.


    3. Catedral de la Metrópoli.


    4. Avenida Metropolitana.


    5. Parque Península


    6. Calle Costera (Coast Road). Luxury hotels and yachts.


    7. Las Margaritas at night.


    8. Yuti Bay at night.


    9. Great skyscrapers and residential neighbourhood at the bottom.


    We hope you visit our cities, See you on the next article, Stranger.






    In New Scotland's western, mountainous region lies Pulaski County. Named for the legendary Polish-American Revolutionary War general Casimir Pulaski, the county is home to some of the most beautiful vistas in all of the state. The surrounding Bundok Mountains define the region, and provide a scenic backdrop for its cities. 

    Although smaller than neighboring  New Basel, Pulaski County's seat, Atkinsville, is small, lovely town in the Bundoks. 


    Historic Queen Street dominates Atkinsville's small downtown. Immediately south of where this picture was taken is the Vahlbusch Municipal Park, named for the first president of the private college (now a public state university) that made Atkinsville the town that it is today. 


    Nearby Bowie Street (named for the legendary wilderness extraordinaire by the same name) features more of Atkinsville's historic downtown. Shops in this picture include the First Mate's Bookshelf (far right), a bookstore that was first established in 1910. To its left is the Black Sheep Cafe, a coffeehouse that has served Atkinsville residents since its founding by a World War II veteran in the late 1940s.  At the corner of Bowie and Queen streets is the Jackson Hotel and General Store, named in honor of President Andrew Jackson, who allegedly stayed at the hotel sometime during his presidency.


    Just north of downtown is the densely packed, but quaint, Umstead neighborhood. The area's residents are mostly middle-class, but many blue-collar workers call the neighborhood home. Most of the houses here were build at the turn of the century. Being just south of the banks of the Metis River gives Umstead's residents speactacular views of not only the river, but also the mountains that lay right across it. 


    Immediately south of downtown is the Glenwood neighborhood. This area is home to many of Atkinsville's factory workers; due to its cheap rent, however, many students at nearby Jefferson State University call the area home. 

    In the next entry, we will showcase Jefferson State University, and the beautiful countryside surrounding Atkinsville. 


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    For the Sims of The Archipelago who like the convenience of proximity to the big city action but also want the outdoorsy nature of the island life, Blue Peak is the place for them. Residing just south of Wade City, Blue Peak is largest city on the largest island in The Archipelago.



    Although Blue peak is known for it's beaches and large natural parks, the city itself is quite urban. This density helps serve as a small cultural node with close proximity to Wade City.





    One of the largest and most popular beaches in The Archipelago, is the premiere beach destination of the region... or so the Sims say in Blue Peak (there are a few other islands who strongly disagree with that)





    Blue Peak Natural Park sits between the city of Blue Peak and Wade City. Blue Peak Mountain is the highest point in The Archipelago out side of the mainland. 



    Blue peak is not just a daytime city, it has quite the active nightlife as well on Ocean Blue Avenue also known as "The Blue Strip."



    Thanks for reading and please follow my journal for future post about the Wade City Archipelago!!

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    In the mid-21st century, climate change led to global catastrophes that nearly ended humankind as we know it.  Massive tsunamis and flooding coupled with extreme natural disasters changed the Earth that lasted years, leading to loss of life in the billions.  Towards the late 21st century, the extreme weather and disasters began to subside, leaving a handful of people to lead humanity back to relevance.  Much was lost – technology, recorded history, and almost everything that had been accomplished by the human race was gone and had to be rediscovered.


    Our story begins with a group of survivors a few dozen years after the Great Storm in what would be modern-day Ghana, West Africa.  Earth’s temperature was permanently disrupted, and the environment in Ghana was now similar to the Mediterranean and Central Europe.  Rediscovery of human advancement and technology was relatively rapid, and government, although limited to small areas, was recognized – unfortunately, most governments were oppressive in their ways.  The world now operated under one currency, the Earth Dollar, which the New United Nations was responsible for printing and distributing.  This specific group of survivors were outcasts from neighboring cities that were escaping prosecution and valued freedom. 


    Seeking shelter from the rain, the small group of settlers built shacks, and to feed themselves, they planted a wheat field and hunted the local wildlife.  What started out as a few families doubled in size in a very short timespan as word got out of the new settlement.  The extra hands meant that the settlers could plant a corn field, as well, leading to excess food crop which they took to the closest city and sold for Earth Dollars (EDs). 


    The population of the new settlement, called Hope, now had a population 34, with corn and wheat fields that are the town’s only tradeable goods.  The pictures below show the beginnings of this new settlement.  Welcome to the story of Hope!





  20. PART 2 - Megacity Ahead

    Sorry for the fast pace... :(

    Maybe because I redo the city again since it doesn't grow. 

    So far, so good hahahahah!


    Suggestions/comments? I'm so glad to hear it from you!! 


    Screenshot (16).png

    Screenshot (22).png

  21. Brown Box Maxis Palms No  Palms Heblem Palms !

    Today I continued on my desert project. Desert Fort and Outpost lot´´s represented me unless no dependecncy´s where noted with some brownboxes, psuedo missing maxis palms ? First I tried a Sayonal Maxis Trees 1.1 replacement. This didn´t removed the brown boxes No result !


    Brainstorming I decided to add Buildingprops 1 -2 and Porkyprops 1-2. Succes, but unless the tree weren´t palms. Sayonal Maxis treen however didn´t contain Palms. Yes that´s the aim of this exercise. Sollution googling for replacement mod and make them visible, very clever as desolate worlds aren´t so common to create. Removed the Sayonara Maxis tree.1.1 I tried the found the sollution at last using SHK Maxis Palm replacement Mod and Heblem Flora pack 01. Succes !

    This Mod uses the Heblem Flora Prop pack 01



    Succes !  Yet there´s another problem where to find electricity into this desert world, solar power or wind, yet the SimCity 4 Extra Cheats the icon can be hided for now !   Now leave this desolate world but will return in a Sketchscape CJ soon !O6Cc1Dl.jpg

    Enjoy !

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