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  1. Past hour
  2. News

    Sooooo... While trying to upgrade my storage, my computer somehow got wiped of all my files, including a bunch of screenshots that I had lined up for upcoming entries. I still have the savegame, and will continue the CJ, but it will take a slightly different direction. Thank you all, especially @Linoa06, @kelistmac, @BruceTedder, and @bobolee And here is a teaser image for the new CJ!
  3. Can't find it?... Ask here!

    @velrox Try searching drunkapple's maps.. he made a ton. Here is a link to his downloads: https://community.simtropolis.com/profile/205022-drunkapple/content/?type=downloads_file
  4. Today
  5. IRM I-HT SC4Tech Factory by SimGoober

    Yay! More Simgoober stuff and more IRM! Thanks a lot, you, Madhatter, Mattb325 ,KOSC and DiegoDelLlano have sponsored a great deal of my cities' redevelopment.
  6. Can't find it?... Ask here!

    Mine are mostly not flat. However, this one has lots of terraced flat places so you can have rolling hills and still have oodles of level ground to build on.
  7. Can't find it?... Ask here!

    @velrox How about this one? You can also check @CorinaMarie's map selection and see if one fits your needs.
  8. Show Us What You're Working On

    Phase 2 of a massive highway replacement project underway in an old city
  9. Can't find it?... Ask here!

    i'm looking for a map. it is mostly flat and has rivers, and an ocean. what maps that fit the description?
  10. Can't find it?... Ask here!

    Yeah - I am finding some more stuff ... but I prolly need another 50 to 75 buildings... and there prolly arent anywhere near that number left.
  11. Guess Who's Next V2

    Yes! Stitch?
  12. Earthquake - already!?

    I know the feel...I'm working on an atoll map right now, and after six hours detailing my CBD with RICOs to remove the default grown buildings a tsunami came and razed everything. But hey rebuilding is part of the fun =)
  13. Yesterday
  14. IRM I-HT SC4Tech Factory by SimGoober

    thank you for reminding me of this classic goober bldg and relotting for IRM Ím enjoying this entire series
  15. Even more accidents and chaos than sober Sims? They already drive like Simbeciles, don't you think?
  16. The Milestone Thread

    Dang, I actually missed the precise date by a few days. When I looked at my join date, I noticed that it was on November 8, 2004 - this means you've had to suffer my ramblings for 13 years - and no end in sight...
  17. IRM I-HT SC4Tech Factory by SimGoober

    Version 1.0.0


    INDUSTRIAL REVOLUTION MOD SC4Tech Factory by SimGoober 1 - INTRODUCTION/OVERVIEW Enough with the pharmaceutical stuff - let's get back to some plain old high-tech again, shall we? In the case of the twelfth upload in this series, SC4Tech Factory by SimGoober, the "old" in "plain old high-tech" can be taken literally, because the original BAT dates back to 2005. While it's not the most spectacular building at a first glance, it does have some nice details such as the little rooftop terrace and the illuminated interior in night view. Since it's more or less a corner building, I chose to lot it in two different orientations and make two rather different lots for it, both rather open and not surrounded by fences to encourage the formation of coherent industrial compounds - and/or the use of filler lots, of course! Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 50 I-HT jobs, the quadrupler version 200 I-HT jobs. The following lots are included in this download: 4x6, Stage 2 5x5, Stage 2 For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. SC4Tech Factory - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for the BAT go to SimGoober once again. T Wrecks, November 20, 2017
  18. Thanks, glad to hear it has an acceptable amount of noiceness!
  19. FireFox & Win8

    I must object to the use of the word Infected, this is simply a bug. The difference between that and an infection is huge and in no way should it be suggested there is some security risk going on here. Ultimately, a completely revised application, which v57 was having been pretty substantially re-written code wise, is the epitome of why installing updates the moment they come along is a bad idea. All too often such releases are simply not properly tested, leaving you as the Beta tester instead. I'm guessing that given this issue is unique to that well loved piece of misery we call Windows 8, but not causing grief to the vastly more popular Windows 7 and 10 systems, that it simply wasn't properly tested before going into the wild. That or not anything like as comprehensively as for the target OS's that most end users would be using it with.
  20. More weathering and detailing: Locomotive is complete. Time to go for passenger cars.
  21. As in two lanes turning across traffic? Nah it won't be like that for 2 reasons: 1: the asymmetry gets out of hand with two lanes off center (messes up the alignment of the backward lanes) 2: the game doesn't really split lanes like that so I'd be forcing people to use a mod which i like to avoid. My 4+2 will be a normal 4 lane road with 1 lane you turn across traffic and another to turn off onto
  22. 4+2 would be like 4+1, except there are 2 turning lanes.
  23. Do you have SC4Fix.dll installed? Do you have your CPU affinity set to 1? (Depending on which version of SC4 you have will determine how you set that. Like, Gog's or Steam's or Other.)
  24. game randomly closed once but it seems to be playable just kind of unstable
  25. Oh, yeah. Here and SC4 Devotion are the best of the best IMO.
  26. ok I just installed it, I did some crap manually and it works! Thank you very much for showing me how to fix the unpacker! This forum actually answers questions COUGH COUGH *stack exchange arcadia* COUGH
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