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  2. Intrusive BankofAmerica

    Not using growable Maxis landmarks. This is my working plugins folder, the bare--boned one used for lotting-relotting. (Which is why I am not yet pulling at my hair. If my PLAYING plugins folder does this when I get back to it and play, I might begin howling for real )
  3. Today
  4. Intrusive BankofAmerica

    Are you using a growable Maxis landmarks mod? Here's my educated guess: Some custom lots use a technique where they put dummy buildings in the lots and the actual building is a prop, as in ploppable diagonals or parks. Now, my guess is that the mod author used an existing prop exemplar as a template for the landmark prop, only changing some properties like the TGI ID and the RKT, however, many vanilla exemplars are linked to a 'cohort' file that enables them to have various functions, like a lamppost being a normal prop but also a T21 prop that appears on roads; maybe the original landmark prop was linked to a cohort file, the modder left that connection, and that gives the landmark prop it T21 properties? Or maybe the template was a T21 prop? in either case that may be why it appears intermitently and only when you update a street. Or maybe it's somehow working as a flora exemplar? Again, I'm just speculating, but if you have such a mod, it may be worth checking the files in PIM-X and Reader to see if there is a faulty landmark prop somewhere.
  5. TL-RCC Three Exotic Plazas 2x2

    Version 1.0.0

    0 Downloads

    Those three 2x2 plazas are not that exotic, but I wanted a less longer name then the original ! They just needed a bit of greenery, in my opinion. They can be used alone or combined. Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world. Also the willing victims of the beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to help is a constant and pleasant comfort for us noobies. The originals are at : RCC traditional Latin American fountain gazebo tower clock and plaza V 10 2 https://community.simtropolis.com/files/file/3662-rcc-traditional-latin-american-fountain-gazebo-tower-clock-and-plaza-v-10/ __________________________ Stats : Fuente : Plopcost : 100 Park Effect : mag.20 rad. 60 Pollution : Air 0 Landmark effect : mag.20 ; radius 9 Belvedere : Plopcost : 120 Park Effect : mag.30 rad. 50 Pollution : Air-0 Landmark effect : mag.25 ; radius 10 Torre : Plopcost : 150 Park Effect : mag.30 rad. 50 Pollution : Air 0 Landmark effect : mag.20 ; radius 10 And this is for SC4 Rush Hour. _______________________________ Dependencies : (mostly the same as the other parks…) All three .Models and .Desc from RCC original BSC MegaProps_CP_Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 BSC MegaProps_MJB_Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=407 BSC MegaProps_MJB_Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 BSC Textures vol.01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 BlaM FC_FloraPack_1.v2.dat http://community.simtropolis.com/files/file/17864-blam-fc-flora-pack-1/ Nams Props Pack Vol.1.dat Nams Props Pack Vol.2.dat In Nams Props Pack 1 & 2 : https://www.toutsimcities.com/downloads/view/1780 https://www.toutsimcities.com/downloads/view/1882 NDEX_Glenni_MegaProps_Vol01.dat http://community.simtropolis.com/files/file/19096-ndex-glenni-mega-props-vol01/ Tamorr_Family_Prop_V1.dat in Tamorr’s Resource 2.05 http://community.simtropolis.com/files/file/21940-tamorrs-resource/ VIP-Girafe Daisy http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3251 VIP-Girafe Lindens http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 VIP Rural Pack https://community.simtropolis.com/files/file/26806-vip-ruralpack/ wmp_power_props01.dat in WMP Power Lots http://community.simtropolis.com/files/file/26376-wmp-power-lots/ Merged.dat (perhaps not necessary but just-in-case, included) RVT_ParkLights2.dat (included) zLightCones_RVTNite.dat (included) Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
  6. PlazasTariel-JAR EuroPlazas 2x2 3x3

    Version 1.0.0

    0 Downloads

    Tariel-Jarnomie Euro Plazas 2x2 2x3 Those two plazas seem to have disappeared from the STEX. A pity, since they were both simple and well done. If anyone can find them, and their creator, please tell.I added a little 1x1, to extend or link them as desired. Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world. Also the willing victims of the beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to help is a constant and pleasant comfort for us noobies. ________________________ Stats : 2x2 Plaza Plop Cost : 100 Park Effect : mag.25 rad. 25 Pollution : Air 0 Landmark effect : mag.60 ; radius 15 3x3 Plaza : Plopcost : 300 Park Effect : mag.35 rad. 30 Pollution : Air 0 Landmark effect : mag.80 ; radius 15 And this is for SC4 Rush Hour. ______________________ Dependencies : (mostly the same as the other parks, but so much less !…) BSC_BATProps_Mattb325_vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 VIP-Girafe Elms http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3347 VIP-Girafe Lindens http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 VIP-Girafe Maples http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2614 wmp_power_props01.dat in WMP Power Lots http://community.simtropolis.com/files/file/26376-wmp-power-lots/ just in case, although I am not sure it is needed : merged.dat, included RVT_ParkLights2.dat (included) zLightCones_RVTNite.dat (included) Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
  7. Version 1.0.0

    0 Downloads

    Tariel-EBLT Fountain Circle Plaza The io_bg-EBLT’s originals are splendid by themselves, in their use of the beautiful NDEX Konietzko Fountain. I use them extensively (and I am not the only one ! You may soon find more of them relotted on the STEX). I too thought they could do with a little modern TLC. As I fell in love with their base texture I used it in many of my other plazas, so I added a little 1x1 to link them if desired. Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world. Also the willing victims of the beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to help is a constant and pleasant comfort for us noobies. The originals are at : io_bg EBLT Plazas https://community.simtropolis.com/files/file/22429-eblt-plaza-pack/?page=2&tab=comments _______________ Stats : Plopcost : 500 Park Effect : mag.20 rad. 60 Pollution : Air-16 Landmark effect : mag.50 ; radius 10 And this is for SC4 Rush Hour. ____________________ Dependencies : (mostly the same as the other parks…) NDEX Konietzko Fountain [Model].dat In NDEX Konietzko Fountain https://community.simtropolis.com/files/file/12747-ndex-konietzko-fountain/ BSC MegaProps_swi21_Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=403 BSC TexturePack Cycledog V01b http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101 DEL_People MMP in VIP Delecto Ploppable People http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3448 FrankU Farm Prop Families Maxis and Bsc V1.1.dat http://community.simtropolis.com/files/file/26485-franku-farm-prop-families-maxis-and-bsc/ FrankU General Essentials v1.dat in BNL essentials v.1.2 http://community.simtropolis.com/files/file/28639-bnl-essentials/ Nams Props Pack Vol.2.dat In Nams Props Pack 1 & 2 : https://www.toutsimcities.com/downloads/view/1882 NDEX Base Texture Set 1 https://community.simtropolis.com/files/file/11617-ndex-texture-set-volume-1/ NetworkAddonMod_Props.dat in NAM 34 and up PEG_MTP_SUPER_RESOURCE_PACK.dat PEG-MTP SUPER Textures Pack in PEG MTP SUPER PACK http://community.simtropolis.com/files/file/20966-peg-mtp-super-pack/ PorkieProps-Vol1.dat http://community.simtropolis.com/files/file/11421-porkie-props-vol1-european-street-accessories/ SFBT_Party_Props.dat in SFBT Essentials http://community.simtropolis.com/files/file/14212-sfbt-essentials/ RVT_ParkLights2.dat (included) zLightCones_RVTNite.dat (included) Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
  8. It only took me about 1½ years but I finally got rid of the snowy water! Honestly I forgot about it for a long time and was reminded recently. P.S. Always adjust the scale of a model in your 3D program and NOT when importing into the game - otherwise you'll have a lot of trial and error to get the scale right again when you need to update. Dammit past me, what were you thinking?! xD
  9. Quora Account

    Hello Mitchell's I Have an problem I Am banned from Quora for some reason and I must contact "That Special Someone" Does anybody have an Quora account and can send him a message ? First one answers will help me Thank you
  10. Intrusive BankofAmerica

    Not parks or my parks (I took them out). And -- oh joy -- it is intermittent. Sometimes it happens on the street (not roads, mind you) that is being built, sometimes it happens if I plop a building while the street is being built, sometimes if I plop something on the right side of the built street, sometimes not at all. WTF ???
  11. Torre Colpatria

    Yo vivo en Bogotá!! He pasado por ese edificio muchas veces. Gracias por compartirlo.
  12. Quote of the Day

    But if cattle and horses and lions had hands and could create with their hands and achieve works like those of human beings, horses would render their conceptions of the gods like horses, and cattle like cattle, and each would depict bodies for them just like their own. -Xenophanes.
  13. Intrusive BankofAmerica

    Park causes street-straddling thing to appear... Could a sidewalk or street-light mod have been screwed up? The stop-sign or stop light?
  14. SC4 crash as soon as I load city.

    At the same level as your "plugns" folder, you should see a folder called "exception reports". See if there are files inside it dated to when you crashed. If so, then scan them for clues.
  15. Scenes from the Cutting Room Floor

    This album I intend to be the only album I will make and use for all purpose, adding new single pictures that I think are particularly interesting and worthy of sharing, or otherwise contribute to the city-builder experience/knowledge base. I intend to eventually add pictures from all the SC versions and possibly C:S as well. I call it the 'cutting room floor' because many of the pictures may come from my City Journal presentations in which many more pictures are taken than are included in an entry.
  16. RRetail Development

    @citybuilder234 You might want to take another look at misc. entertainment pack two.
  17. Looking for someone with an Quora account because I need to contact "That Special Someone"

  18. Hello! So yesterday I downloaded some stuff to my game. And after that when I opened the game, it'd just crash to the desktop whenever I opened a city. I've tried to remove the files that I downloaded but still the same error... :/ I tried again today in a blank city tile, and it could load but I couldn't do anything. When I moved in the game, the map wouldn't move. I could only see that the map (like the map-map, on the game menu) was moving. What can this be?
  19. Todo lo que haces Edvarz interesa, la verdad. Aún seguiré soñando en crear mis propios edificios para aportar a la comunidad, mientras tanto les felicito sus trabajos. Son fenomenales.
  20. Intrusive BankofAmerica

    Well, the LM doesn't quite look like that...
  21. Show Us What You're Working On

    @Belfastsocrates Are those Bipin's retaining walls? Where did you get them?
  22. Intrusive BankofAmerica

    Well, if you can't solve the problem, you can do like the New Yorkers did and just cope with it...
  23. Torre Colpatria

    the second set of images are ok... but the first picture seems like it has a mistake: if you like at the strats they dont line up perfectly near the top or the middle. What I dont know if this was intentional (ie the real building is like that) or an exporting problem. Otherwise it looks fantastic like all your other stuff!.
  24. London - Landmarks

    Outstanding work once again. Congratulations Korver!! I wonder what place are you going to recreate in your next entries. —SC4L0ver.
  25. Hyatt Ziva Tower One

    No has pensado en hacer el simbolo de Puerto Vallarta, la famosa iglesia de Guadalupe? Te lo comento porque tus creaciones son asombrosas la verdad, me encantan. Ya me volví fan de tu trabajo. Ojalá en un tiempo que tenga empiece a aprender a hacer creaciones como las tuyas o al menos similares. Saludos.
  26. idd like to join your local/privite server Ongin Name: GodenPantss
  27. Intrusive BankofAmerica

    The plot thickens -- maybe : I blocked all Maxis LM, but the Bank of America still intrudes. Perhaps it is in the game itself ? Anyhoo. I will look into it with the ID you've provided and DataNode. ... Er... what must I look out for in DataNode ? is there a specific telling signal or do I just search for something that has the same ID number ?
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